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Metroid Fusion

Metroid Fusion
Released: 2002
Console: Game Boy Advance (GBA)
Hacking Popularity: 4th
Communities: MAGConst (Metroid Advance Game Construction)
Editors: MAGE Themes(Source)
MAGE (Metroid Advance Game Editor) (Source)
Double Helix
Zero Fission
Regions: U ⭐
E
J
C
Filesize: 8,388,608 bytes
Hashes: CRC: 6C75479C
sha1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87

All information relates to the specific ROM: “Metroid Fusion (U) [!].gba”.

If you do not know how to verify your ROM's checksum, try opening the ROM in an emulator or use something like QuickHash.

WebArchive

Editors and Utilities

Guides

A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here.

Editor and Utility Manuals

Manuals of the workings of all the editors and utilities available to you, detailing all their functions.

  • MAGE - Guide to editing with MAGE, written by OneOf99 read all about its functions here.
  • Double Helix FIXME - The now deprecated editor for Metroid Zero Mission, read all about its functions here.

Basic Guides

These guides cover all the basic things around editing Metroid Fusion, as well as serving as a good starting point for learning how to get into Metroid Fusion hacking!

  • FAQ - Some answers to frequently asked questions in gbatroid hacking. If this doesn't help, remember to read the MAGE docs.

Intermediate Guides

These guides assume you have a good basic knowledge about editing Metroid Fusion already, you should probably be comfortable with using Double Helix by now and be moving onto using tools like a hex editor.

  • Intermediate Guide FIXME - Intermediate Guide

Expert Guides

These guides could be pretty complex, you should probably be comfortable with assembly by now.

  • Expert Guide FIXME - Expert Guide

Wiki Based Hacking Resources And Information

This segment is reserved for technical information on Metroid Fusion, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid Fusion does things!

Data Maps

External

Internal

Locations of Data

Technical Details

  • RNG Info - How RNG is calculated in Fusion

Disassemblies of Data

fusion.txt · Last modified: by felixwright