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fusion [2025/06/18 10:21] – [Editors and Utilities] felixwrightfusion [2025/06/18 10:46] (current) – [Disassemblies of Data] felixwright
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 Manuals of the workings of all the editors and utilities available to you, detailing all their functions. Manuals of the workings of all the editors and utilities available to you, detailing all their functions.
  
-  *     MAGE - Guide to editing with MAGE, written by OneOf99 read all about its functions here. +  *     [[fusion:manuals:mage|MAGE]] - Guide to editing with MAGE, written by OneOf99 read all about its functions here. 
-  *     Double Helix FIXME - The now deprecated editor for Metroid Zero Mission, read all about its functions here.+  *     [[fusion:manuals:dh|Double Helix]] FIXME - The now deprecated editor for Metroid Zero Mission, read all about its functions here.
  
 ==== Basic Guides ==== ==== Basic Guides ====
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 These guides could be pretty complex, you should probably be comfortable with assembly by now. These guides could be pretty complex, you should probably be comfortable with assembly by now.
  
-  *     Expert GuideFIXME - Expert Guide+  *     Expert Guide FIXME - Expert Guide
  
 ===== Wiki Based Hacking Resources And Information ===== ===== Wiki Based Hacking Resources And Information =====
  
 This segment is reserved for technical information on Metroid Fusion, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid Fusion does things! This segment is reserved for technical information on Metroid Fusion, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid Fusion does things!
-Data Maps 
  
-      MF Graphics Data Map FIXME +==== Data Maps ==== 
-  *     MF Clipdata List - A list of clipdata and their behavior +=== External === 
-  *     MF RAM Map +  * MF Graphics Data Map FIXME 
-  *     MF ROM Code Map +  * [[https://drive.google.com/open?id=1xtgSAgW6R93L-QcvFKGFChC2T6941411-HfjZSV3kU4 | MF Event List]] 
-  *     MF ROM Data Map +  * [[https://drive.google.com/open?id=1Tcem3usNfxDFJp_uoe79GgJyWZabJaLW8uKzQjwZsD8 | MF Sprite List]] 
-  *     MF Sprite AI Map +  * [[https://labk.org/maps/app/?game=mf&map=ram | MF RAM Map]] 
-  *     MF Voicegroup Map +  * [[https://labk.org/maps/app/?game=mf&region=u&map=data | MF ROM Data Map]] 
-  *     MF Event List +  * [[https://labk.org/maps/app/?game=mf&map=code | MF ROM Code Map]] 
-  *     MF Sprite List+  * MF Voicegroup Map FIXME 
 +=== Internal === 
 +  *     [[fusion:maps:clip | MF Clipdata List]] - A list of clipdata and their behavior 
 +  *     [[fusion:maps:graphics | MF Graphics Data Map]] 
 +  *     [[fusion:maps:events | MF Event List]] 
 +  *     [[fusion:maps:entity | MF Sprite/Entity List]] 
 +  *     [[fusion:maps:entity_ai | MF Sprite/Entity AI Map]] 
 +  *     [[fusion:maps:voices | MF Voicegroup Map]] 
 +  *     [[fusion:maps:ram | MF RAM Map]] 
 +  *     [[fusion:maps:rom_data | MF ROM Data Map]] 
 +  *     [[fusion:maps:rom_code | MF ROM Code Map]]
  
 ==== Locations of Data ==== ==== Locations of Data ====
  
   *     [[fusion:locations:tweaks|Hex Tweaks]] - List of Hex Tweaks that you can apply to your ROM.   *     [[fusion:locations:tweaks|Hex Tweaks]] - List of Hex Tweaks that you can apply to your ROM.
-  *     Generic BG Graphics - Graphical / Address map of things in Generic BG +  *     [[fusion:locations:gen_bg|Generic BG Graphics]] - Graphical / Address map of things in Generic BG 
-  *     Samus Palettes - Locations of Samus Palettes +  *     [[fusion:locations:samus|Samus Palettes]] - Locations of Samus Palettes 
-  *     Map Graphics - Locations of Map and Minimap Graphics / Palettes (Incomplete!)+  *     [[fusion:locations:map|Map Graphics]] - Locations of Map and Minimap Graphics / Palettes (Incomplete!)
  
 ==== Technical Details ==== ==== Technical Details ====
  
-  *     RNG Info - How RNG is calculated in Fusion+  *     [[fusion:technical:rng|RNG Info]] - How RNG is calculated in Fusion
  
 ==== Disassemblies of Data ==== ==== Disassemblies of Data ====
  
-  *     Structures of objects in fusion. +  *     [[fusion:disasm:structs|Structures]] of objects in fusion. 
-  *     Variables in fusion. +  *     [[fusion:disasm:vars|Variables]] in fusion. 
-  *     Functions in fusion. +  *     [[fusion:disasm:functions|Functions]] in fusion.
- +
fusion.1750242104.txt.gz · Last modified: by felixwright