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super:data_maps:rom_map:bank84 [2016/07/17 20:02] – external edit 127.0.0.1super:data_maps:rom_map:bank84 [2016/07/17 21:03] (current) mon732
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 +<code>
 ______                  _____   ___ ______                  _____   ___
 | ___ \           | |    |  _  | /   | | ___ \           | |    |  _  | /   |
Line 5: Line 6:
 | |_/ / (_| | | | |   <  | |_| \___  | | |_/ / (_| | | | |   <  | |_| \___  |
 \____/ \__,_|_| |_|_|\_\ \_____/   |_/ \____/ \__,_|_| |_|_|\_\ \_____/   |_/
 +</code>
 +
 Data - 020000-027FFF - /PLM Data Data - 020000-027FFF - /PLM Data
  
  
-$84|8000-     Golden Torizo colour setting routine +|$84|8000-     Golden Torizo colour setting routine| 
-$84|8032-     [data] Golden Torizo colour table 1 +|$84|8032-     [data] Golden Torizo colour table 1| 
-$84|8132-     [data] Golden Torizo colour table 2 +|$84|8132-     [data] Golden Torizo colour table 2| 
-$84|8232-     Custom graphic +|$84|8232-     Custom graphic| 
-$84|8250-     Clear sound check +|$84|8250-     Clear sound check| 
-$84|8258-     Unused. Clear sound check +|$84|8258-     Unused. Clear sound check| 
-$84|8270-     Play spin-jump sound +|$84|8270-     Play spin-jump sound| 
-$84|8278-     Unused. Play spin-jump sound +|$84|8278-     Unused. Play spin-jump sound| 
-$84|8290-     Get PLM co-ordinates +|$84|8290-     Get PLM co-ordinates| 
-$84|82B4-     Write block type and BTS +|$84|82B4-     Write block type and BTS| 
-$84|82D6-     Write a row of block and BTS +|$84|82D6-     Write a row of block and BTS| 
-$84|831A-     X-ray: look up special graphics +|$84|831A-     X-ray: look up special graphics| 
-$84|839D-     [data] Pointers to graphics (A2DF, A2F1, A2FD, A303, A30F, A31B, A327, A333) +|$84|839D-     [data] Pointers to graphics (A2DF, A2F1, A2FD, A303, A30F, A31B, A327, A333)| 
-$84|83AD-     Enable PLM processing +|$84|83AD-     Enable PLM processing| 
-$84|83B8-     Disable PLM processing +|$84|83B8-     Disable PLM processing| 
-$84|83C3-     Delete all PLMs +|$84|83C3-     Delete all PLMs| 
-$84|83D7-     Spawn PLM [PC+2] +|$84|83D7-     Spawn PLM [PC+2]| 
-$84|8469-     RTS +|$84|8469-     RTS| 
-$84|846A-     Load room PLMs +|$84|846A-     Load room PLMs| 
-$84|84E6-     RTS +|$84|84E6-     RTS| 
-$84|84E7-     Spawn PLM +|$84|84E7-     Spawn PLM| 
-$84|853D-     RTS +|$84|853D-     RTS| 
-$84|853E-     Spawn PLM at enemy location +|$84|853E-     Spawn PLM at enemy location| 
-$84|85B3-     RTS +|$84|85B3-     RTS| 
-$84|85B4-     Process PLMs +|$84|85B4-     Process PLMs| 
-$84|85DA-     Process existing PLM +|$84|85DA-     Process existing PLM| 
-$84|861E-     Set PLM block properties +|$84|861E-     Set PLM block properties| 
-$84|86B4-     Instruction. Wait +|$84|86B4-     Instruction. Wait| 
-$84|86BC-     Instruction. Delete PLM +|$84|86BC-     Instruction. Delete PLM| 
-$84|86C1-     Instruction. Set pre-instruction code +|$84|86C1-     Instruction. Set pre-instruction code| 
-$84|86CA-     Instruction. Disable pre-instruction code +|$84|86CA-     Instruction. Disable pre-instruction code| 
-$84|86D1-     Instruction. Unused. Call external JSL, backs up Y +|$84|86D1-     Instruction. Unused. Call external JSL, backs up Y| 
-$84|86EB-     Instruction. Unused. Call external JSL with argument, backs up Y +|$84|86EB-     Instruction. Unused. Call external JSL with argument, backs up Y| 
-$84|870B-     Instruction. Call external JSL, backs up X and Y +|$84|870B-     Instruction. Call external JSL, backs up X and Y| 
-$84|8724-     Instruction. Go to command for instructions +|$84|8724-     Instruction. Go to command for instructions| 
-$84|8729-     Instruction. Unused. BRA for instructions +|$84|8729-     Instruction. Unused. BRA for instructions| 
-$84|873F-     Instruction. Conditional goto: decrement counter (1D77), BNE argument +|$84|873F-     Instruction. Conditional goto: decrement counter (1D77), BNE argument| 
-$84|8747-     Instruction. Unused. Conditional branch: decrement counter (1D77), BNE argument +|$84|8747-     Instruction. Unused. Conditional branch: decrement counter (1D77), BNE argument| 
-$84|874E-     Instruction. Set counter (1D77) to 1-byte argument +|$84|874E-     Instruction. Set counter (1D77) to 1-byte argument| 
-$84|875A-     Instruction. Unused. Set counter (1D77) to 2-byte argument +|$84|875A-     Instruction. Unused. Set counter (1D77) to 2-byte argument| 
-$84|8763-     RTS +|$84|8763-     RTS| 
-$84|8764-     Instruction. Load graphics +|$84|8764-     Instruction. Load graphics| 
-$84|87E5-     Instruction. Transfer stuff to VRAM +|$84|87E5-     Instruction. Transfer stuff to VRAM| 
-$84|880E-     Instruction. Go to if boss bits in current area +|$84|880E-     Instruction. Go to if boss bits in current area| 
-$84|8821-     Instruction. Unused. Set boss bits for current area +|$84|8821-     Instruction. Unused. Set boss bits for current area| 
-$84|882D-     Instruction. Go to if event bit set +|$84|882D-     Instruction. Go to if event bit set| 
-$84|883E-     Instruction. Set event bit +|$84|883E-     Instruction. Set event bit| 
-$84|8848-     Instruction. Go to argument if room argument's boss bit is set +|$84|8848-     Instruction. Go to argument if room argument's boss bit is set| 
-$84|8865-     Instruction. Set room argument's boss bit +|$84|8865-     Instruction. Set room argument's boss bit| 
-$84|887C-     Instruction. Go to argument if room argument's item bit is set +|$84|887C-     Instruction. Go to argument if room argument's item bit is set| 
-$84|8899-     Instruction. Set room argument's item bit +|$84|8899-     Instruction. Set room argument's item bit| 
-$84|88B0-     Instruction. Pick up beam item (2 bytes) then display message box (1 byte). Equips it, toggles spazer/plasma, updates graphics +|$84|88B0-     Instruction. Pick up beam item (2 bytes) then display message box (1 byte). Equips it, toggles spazer/plasma, updates graphics| 
-$84|88F3-     Instruction. Pick up equipment (2 bytes) then display message box (1 byte) and resume music +|$84|88F3-     Instruction. Pick up equipment (2 bytes) then display message box (1 byte) and resume music| 
-$84|891A-     Instruction. Pick up grapple. Grapple message box displayed and resume music +|$84|891A-     Instruction. Pick up grapple. Grapple message box displayed and resume music| 
-$84|8941-     Instruction. Pick up X-ray scope. X-ray message box displayed and resume music +|$84|8941-     Instruction. Pick up X-ray scope. X-ray message box displayed and resume music| 
-$84|8968-     Instruction. Pick up Energy Tank. Energy tank message displayed and resume music +|$84|8968-     Instruction. Pick up Energy Tank. Energy tank message displayed and resume music| 
-$84|8986-     Instruction. Pick up Reserve Tank. Reserve tank message displayed and resume music +|$84|8986-     Instruction. Pick up Reserve Tank. Reserve tank message displayed and resume music| 
-$84|89A9-     Instruction. Pick up Missile Tank. Missile tank message displayed and resume music +|$84|89A9-     Instruction. Pick up Missile Tank. Missile tank message displayed and resume music| 
-$84|89D2-     Instruction. Pick up Super Missile Tank. Super missile tank message displayed and resume music +|$84|89D2-     Instruction. Pick up Super Missile Tank. Super missile tank message displayed and resume music| 
-$84|89FB-     Instruction. Pick up Power Bomb Tank. Power bomb tank message displayed and resume music +|$84|89FB-     Instruction. Pick up Power Bomb Tank. Power bomb tank message displayed and resume music| 
-$84|8A24-     Instruction. Set goto/return pointer +|$84|8A24-     Instruction. Set goto/return pointer| 
-$84|8A2E-     Instruction. JSR for instructions +|$84|8A2E-     Instruction. JSR for instructions| 
-$84|8A3A-     Instruction. RTS for instructions +|$84|8A3A-     Instruction. RTS for instructions| 
-$84|8A40-     Instruction. Unused. Wait until the first enemy in the room (should be DAFF) dies? +|$84|8A40-     Instruction. Unused. Wait until the first enemy in the room (should be DAFF) dies?| 
-$84|8A59-     Instruction. Unused. Wait until the second enemy in the room (should be DAFF) dies? +|$84|8A59-     Instruction. Unused. Wait until the second enemy in the room (should be DAFF) dies?| 
-$84|8A72-     Instruction. Goto argument if room argument's door bit is set +|$84|8A72-     Instruction. Goto argument if room argument's door bit is set| 
-$84|8A91-     Instruction. Increment counter (DF0C), if it's passed the first argument set room argument's door and goto second argument. Also stop pre-instruction code +|$84|8A91-     Instruction. Increment counter (DF0C), if it's passed the first argument set room argument's door and goto second argument. Also stop pre-instruction code| 
-$84|8ACD-     Instruction. Increment room argument, if it exceeds first argument, goto second argument. Clears pre-instruction code +|$84|8ACD-     Instruction. Increment room argument, if it exceeds first argument, goto second argument. Clears pre-instruction code| 
-$84|8AF1-     Instruction. Store argument to PLM's BTS +|$84|8AF1-     Instruction. Store argument to PLM's BTS| 
-$84|8B05-     Instruction. Clone of 8B17 +|$84|8B05-     Instruction. Clone of 8B17| 
-$84|8B17-     Instruction. Draw block at PLM using 1E17. DE6C gets overwritten, on-screen graphic is refreshed +|$84|8B17-     Instruction. Draw block at PLM using 1E17. DE6C gets overwritten, on-screen graphic is refreshed| 
-$84|8B55-     Instruction. Update scrolling in the room by following room argument as a pointer. Main part of a scroll PLM +|$84|8B55-     Instruction. Update scrolling in the room by following room argument as a pointer. Main part of a scroll PLM| 
-$84|8B93-     Instruction. Same as normal scroll update but for a crumble blocktype instead of treadmill blocktype +|$84|8B93-     Instruction. Same as normal scroll update but for a crumble blocktype instead of treadmill blocktype| 
-$84|8BD1-     Instruction. Unused. Switch song track to argument +|$84|8BD1-     Instruction. Unused. Switch song track to argument| 
-$84|8BDD-     Instruction. Clear out music queue, THEN switch song track to argument +|$84|8BDD-     Instruction. Clear out music queue, THEN switch song track to argument| 
-$84|8C07-     Instruction. Play a sound from library 1 +|$84|8C07-     Instruction. Play a sound from library 1| 
-$84|8C10-     Instruction. Play a sound from library 2 +|$84|8C10-     Instruction. Play a sound from library 2| 
-$84|8C19-     Instruction. Play a sound from library 3 +|$84|8C19-     Instruction. Play a sound from library 3| 
-$84|8C22-     Instruction. Unused. Play a sound from library 1, allow full queue +|$84|8C22-     Instruction. Unused. Play a sound from library 1, allow full queue| 
-$84|8C2B-     Instruction. Unused. Play a sound from library 2, allow full queue +|$84|8C2B-     Instruction. Unused. Play a sound from library 2, allow full queue| 
-$84|8C34-     Instruction. Unused. Play a sound from library 3, allow full queue +|$84|8C34-     Instruction. Unused. Play a sound from library 3, allow full queue| 
-$84|8C3D-     Instruction. Unused. Play a sound from library 3, short queue only +|$84|8C3D-     Instruction. Unused. Play a sound from library 3, short queue only| 
-$84|8C46-     Instruction. Play a sound from library 2, short queue only +|$84|8C46-     Instruction. Play a sound from library 2, short queue only| 
-$84|8C4F-     Instruction. Unused. Play a sound from library 3, short queue only +|$84|8C4F-     Instruction. Unused. Play a sound from library 3, short queue only| 
-$84|8C58-     Instruction. Unused. Play a sound from library 1, long queue allowed +|$84|8C58-     Instruction. Unused. Play a sound from library 1, long queue allowed| 
-$84|8C61-     Instruction. Unused. Play a sound from library 2, long queue allowed +|$84|8C61-     Instruction. Unused. Play a sound from library 2, long queue allowed| 
-$84|8C6A-     Instruction. Unused. Play a sound from library 3, long queue allowed +|$84|8C6A-     Instruction. Unused. Play a sound from library 3, long queue allowed| 
-$84|8C73-     Instruction. Unused. Play a sound from library 1, no queue allowed +|$84|8C73-     Instruction. Unused. Play a sound from library 1, no queue allowed| 
-$84|8C7C-     Instruction. Play a sound from library 2, no queue allowed +|$84|8C7C-     Instruction. Play a sound from library 2, no queue allowed| 
-$84|8C85-     Instruction. Unused. Play a sound from library 3, no queue allowed +|$84|8C85-     Instruction. Unused. Play a sound from library 3, no queue allowed| 
-$84|8C8E-     RTS +|$84|8C8E-     RTS| 
-$84|8C8F-     Instruction. Set map of current area as collected. Also message box +|$84|8C8F-     Instruction. Set map of current area as collected. Also message box| 
-$84|8CAF-     Instruction. Energy station; restore health, display message box, resume gameplay controls +|$84|8CAF-     Instruction. Energy station; restore health, display message box, resume gameplay controls| 
-$84|8CD0-     Instruction. Missile station; restore missiles, display message box, resume gameplay controls +|$84|8CD0-     Instruction. Missile station; restore missiles, display message box, resume gameplay controls| 
-$84|8CF1-     Instruction. Save station check. Pop up a message box, if saving do some saving stuff and continue, otherwise goto argument +|$84|8CF1-     Instruction. Save station check. Pop up a message box, if saving do some saving stuff and continue, otherwise goto argument| 
-$84|8D39-     Instruction. Unused. Waits 6 seconds then resumes music +|$84|8D39-     Instruction. Unused. Waits 6 seconds then resumes music| 
-$84|8D41-     Instruction. If Samus' center is inside of hitbox, goto third argument, else continue +|$84|8D41-     Instruction. If Samus' center is inside of hitbox, goto third argument, else continue| 
-$84|8D89-     Instruction. Unused. Move PLM down 1 block +|$84|8D89-     Instruction. Unused. Move PLM down 1 block| 
-$84|8D97-     RTS +|$84|8D97-     RTS| 
-$84|8D98-     Instruction. Unused. Broken. Unknown PLM instruction +|$84|8D98-     Instruction. Unused. Broken. Unknown PLM instruction| 
-$84|8DA0-     Instruction. Unused. Broken. Unknown PLM draw instruction +|$84|8DA0-     Instruction. Unused. Broken. Unknown PLM draw instruction| 
-$84|8DA6-     Draw PLM with custom draw pointer and screen start positions +|$84|8DA6-     Draw PLM with custom draw pointer and screen start positions| 
-$84|8DAA-     Draw PLM +|$84|8DAA-     Draw PLM| 
-$84|924D-     Draw. Instructions D0EC +|$84|924D-     Draw. Instructions D0EC| 
-$84|9253-     Draw. Instructions BB19 +|$84|9253-     Draw. Instructions BB19| 
-$84|925B-     Draw. Instructions B9A2 +|$84|925B-     Draw. Instructions B9A2| 
-$84|9265-     Draw. Instructions B9A2 +|$84|9265-     Draw. Instructions B9A2| 
-$84|926F-     Draw. Instructions B9A2 +|$84|926F-     Draw. Instructions B9A2| 
-$84|9279-     Draw. Instructions B9A2 +|$84|9279-     Draw. Instructions B9A2| 
-$84|9283-     Draw. Instructions B919 +|$84|9283-     Draw. Instructions B919| 
-$84|9297-     Draw. Instructions AAE5 +|$84|9297-     Draw. Instructions AAE5| 
-$84|92A3-     Draw. Instructions AAE5 +|$84|92A3-     Draw. Instructions AAE5| 
-$84|92AF-     Draw. Instructions AAE5 +|$84|92AF-     Draw. Instructions AAE5| 
-$84|92BB-     Draw. Instructions AAE5 +|$84|92BB-     Draw. Instructions AAE5| 
-$84|92C7-     Draw. Instructions AB0C +|$84|92C7-     Draw. Instructions AB0C| 
-$84|930F-     Draw. Instructions AB67 +|$84|930F-     Draw. Instructions AB67| 
-$84|9325-     Draw. Unused +|$84|9325-     Draw. Unused| 
-$84|933B-     Draw. Unused +|$84|933B-     Draw. Unused| 
-$84|9351-     Draw. Unused +|$84|9351-     Draw. Unused| 
-$84|9367-     Draw. Instructions AB6D, AB7F, AB91, ABA9 +|$84|9367-     Draw. Instructions AB6D, AB7F, AB91, ABA9| 
-$84|936D-     Draw. Instructions AB6D, AB7F, AB91, ABA9 +|$84|936D-     Draw. Instructions AB6D, AB7F, AB91, ABA9| 
-$84|9373-     Draw. Instructions AB6D, AB7F, AB91, ABA9 +|$84|9373-     Draw. Instructions AB6D, AB7F, AB91, ABA9| 
-$84|9379-     Draw. Instructions AB6D +|$84|9379-     Draw. Instructions AB6D| 
-$84|937F-     Draw. Instructions AB7F +|$84|937F-     Draw. Instructions AB7F| 
-$84|9385-     Draw. Instructions AB91 +|$84|9385-     Draw. Instructions AB91| 
-$84|938B-     Draw. Unused +|$84|938B-     Draw. Unused| 
-$84|9391-     Draw. Instructions ABA9 +|$84|9391-     Draw. Instructions ABA9| 
-$84|9397-     Draw. Instructions ABA9 +|$84|9397-     Draw. Instructions ABA9| 
-$84|939D-     Draw. Instructions ABA3 +|$84|939D-     Draw. Instructions ABA3| 
-$84|93BF-     Draw. Instructions ABDD +|$84|93BF-     Draw. Instructions ABDD| 
-$84|93EF-     Draw. Instructions B77B +|$84|93EF-     Draw. Instructions B77B| 
-$84|9407-     Draw. Instructions B785 +|$84|9407-     Draw. Instructions B785| 
-$84|9413-     Draw. Instructions AB12 +|$84|9413-     Draw. Instructions AB12| 
-$84|9423-     Draw. Instructions AB12 +|$84|9423-     Draw. Instructions AB12| 
-$84|9433-     Draw. Instructions AB12 +|$84|9433-     Draw. Instructions AB12| 
-$84|9443-     Draw. Instructions AB12 +|$84|9443-     Draw. Instructions AB12| 
-$84|9453-     Draw. Instructions ABE3 +|$84|9453-     Draw. Instructions ABE3| 
-$84|9463-     Draw. Instructions ABE9 +|$84|9463-     Draw. Instructions ABE9| 
-$84|9473-     Draw. Instructions ABEF, BB3A, BB44 +|$84|9473-     Draw. Instructions ABEF, BB3A, BB44| 
-$84|947F-     Draw. Instructions BB3A, BB44 +|$84|947F-     Draw. Instructions BB3A, BB44| 
-$84|948B-     Draw. Instructions ABEF, BB34, BB44 +|$84|948B-     Draw. Instructions ABEF, BB34, BB44| 
-$84|9497-     Draw. Instructions ABF9 +|$84|9497-     Draw. Instructions ABF9| 
-$84|949D-     Draw. Instructions ABFF +|$84|949D-     Draw. Instructions ABFF| 
-$84|94A3-     Draw. Instructions AC05 +|$84|94A3-     Draw. Instructions AC05| 
-$84|94B1-     Draw. Instructions AC0B +|$84|94B1-     Draw. Instructions AC0B| 
-$84|94C9-     Draw. Unused +|$84|94C9-     Draw. Unused| 
-$84|94E7-     Draw. Unused +|$84|94E7-     Draw. Unused| 
-$84|9505-     Draw. Instructions AC11 +|$84|9505-     Draw. Instructions AC11| 
-$84|9523-     Draw. Instructions AC17 +|$84|9523-     Draw. Instructions AC17| 
-$84|9541-     Draw. Instructions AC1D +|$84|9541-     Draw. Instructions AC1D| 
-$84|955F-     Draw. Instructions AC23 +|$84|955F-     Draw. Instructions AC23| 
-$84|957D-     Draw. Instructions AC29 +|$84|957D-     Draw. Instructions AC29| 
-$84|959B-     Draw. Instructions AC2F +|$84|959B-     Draw. Instructions AC2F| 
-$84|95B9-     Draw. Instructions AC35 +|$84|95B9-     Draw. Instructions AC35| 
-$84|95D7-     Draw. Instructions AC3B +|$84|95D7-     Draw. Instructions AC3B| 
-$84|95F5-     Draw. Instructions AC41 +|$84|95F5-     Draw. Instructions AC41| 
-$84|9613-     Draw. Instructions AC47 +|$84|9613-     Draw. Instructions AC47| 
-$84|9631-     Draw. Instructions AC4D +|$84|9631-     Draw. Instructions AC4D| 
-$84|964F-     Draw. Instructions AC53 +|$84|964F-     Draw. Instructions AC53| 
-$84|966D-     Draw. Instructions AC59 +|$84|966D-     Draw. Instructions AC59| 
-$84|968B-     Draw. Instructions AC5F +|$84|968B-     Draw. Instructions AC5F| 
-$84|96A9-     Draw. Instructions AC68 +|$84|96A9-     Draw. Instructions AC68| 
-$84|96B1-     Draw. Instructions AC6B +|$84|96B1-     Draw. Instructions AC6B| 
-$84|96BF-     Draw. Instructions AC71 +|$84|96BF-     Draw. Instructions AC71| 
-$84|96CB-     Draw. Instructions AC77 +|$84|96CB-     Draw. Instructions AC77| 
-$84|96EF-     Draw. Instructions AC7D +|$84|96EF-     Draw. Instructions AC7D| 
-$84|9703-     Draw. Instructions AC83 +|$84|9703-     Draw. Instructions AC83| 
-$84|9717-     Draw. Instructions D202 +|$84|9717-     Draw. Instructions D202| 
-$84|971D-     Draw. Instructions D202 +|$84|971D-     Draw. Instructions D202| 
-$84|9731-     Draw. Instructions D202 +|$84|9731-     Draw. Instructions D202| 
-$84|9745-     Draw. Instructions D202 +|$84|9745-     Draw. Instructions D202| 
-$84|974F-     Draw. Instructions D202 +|$84|974F-     Draw. Instructions D202| 
-$84|9769-     Draw. Instructions D202 +|$84|9769-     Draw. Instructions D202| 
-$84|9781-     Draw. Instructions D202 +|$84|9781-     Draw. Instructions D202| 
-$84|978F-     Draw. Instructions D202 +|$84|978F-     Draw. Instructions D202| 
-$84|97B7-     Draw. Instructions D202 +|$84|97B7-     Draw. Instructions D202| 
-$84|97E7-     Draw. Instructions D202 +|$84|97E7-     Draw. Instructions D202| 
-$84|9817-     Draw. Instructions D202 +|$84|9817-     Draw. Instructions D202| 
-$84|9847-     Draw. Unused +|$84|9847-     Draw. Unused| 
-$84|9877-     Draw. Instructions D368 +|$84|9877-     Draw. Instructions D368| 
-$84|9897-     Draw. Unused +|$84|9897-     Draw. Unused| 
-$84|989D-     Draw. Instructions D368 +|$84|989D-     Draw. Instructions D368| 
-$84|98D1-     Draw. Instructions D4D4 +|$84|98D1-     Draw. Instructions D4D4| 
-$84|98D7-     Draw. Instructions D4D4 +|$84|98D7-     Draw. Instructions D4D4| 
-$84|98DD-     Draw. Instructions D4D4 +|$84|98DD-     Draw. Instructions D4D4| 
-$84|98E3-     Draw. Instructions D519 +|$84|98E3-     Draw. Instructions D519| 
-$84|9953-     Draw. Instructions D519 +|$84|9953-     Draw. Instructions D519| 
-$84|9991-     Draw. Instructions D4D4 +|$84|9991-     Draw. Instructions D4D4| 
-$84|99E5-     Draw. Instructions D4D4 +|$84|99E5-     Draw. Instructions D4D4| 
-$84|9A3F-     Draw. Instructions AFE8 +|$84|9A3F-     Draw. Instructions AFE8| 
-$84|9A6F-     Draw. Instructions AFEE +|$84|9A6F-     Draw. Instructions AFEE| 
-$84|9A9F-     Draw. Instructions AFEE +|$84|9A9F-     Draw. Instructions AFEE| 
-$84|9ACF-     Draw. Instructions B03E +|$84|9ACF-     Draw. Instructions B03E| 
-$84|9AED-     Draw. Instructions B044 +|$84|9AED-     Draw. Instructions B044| 
-$84|9B0B-     Draw. Instructions D490 +|$84|9B0B-     Draw. Instructions D490| 
-$84|9B1B-     Draw. Instructions D490 +|$84|9B1B-     Draw. Instructions D490| 
-$84|9B2B-     Draw. Instructions D490 +|$84|9B2B-     Draw. Instructions D490| 
-$84|9B3B-     Draw. Instructions D490 +|$84|9B3B-     Draw. Instructions D490| 
-$84|9B4B-     Draw. Instructions D490 +|$84|9B4B-     Draw. Instructions D490| 
-$84|9B5B-     Draw. Instructions AFCA +|$84|9B5B-     Draw. Instructions AFCA| 
-$84|9B73-     Draw. Instructions AFD0 +|$84|9B73-     Draw. Instructions AFD0| 
-$84|9B79-     Draw. Instructions AFD6 +|$84|9B79-     Draw. Instructions AFD6| 
-$84|9B7F-     Draw. Instructions AFDC +|$84|9B7F-     Draw. Instructions AFDC| 
-$84|9BBB-     Draw. Instructions AFE2 +|$84|9BBB-     Draw. Instructions AFE2| 
-$84|9BF7-     Draw. Instructions D81E +|$84|9BF7-     Draw. Instructions D81E| 
-$84|9C03-     Draw. Instructions D81E +|$84|9C03-     Draw. Instructions D81E| 
-$84|9C0B-     Draw. Instructions D81E +|$84|9C0B-     Draw. Instructions D81E| 
-$84|9C13-     Draw. Instructions D81E +|$84|9C13-     Draw. Instructions D81E| 
-$84|9C1B-     Draw. Instructions D81E +|$84|9C1B-     Draw. Instructions D81E| 
-$84|9C23-     Draw. Instructions D81E +|$84|9C23-     Draw. Instructions D81E| 
-$84|9C2B-     Draw. Instructions D81E +|$84|9C2B-     Draw. Instructions D81E| 
-$84|9C31-     Draw. Instructions D81E +|$84|9C31-     Draw. Instructions D81E| 
-$84|9C37-     Draw. Instructions D81E +|$84|9C37-     Draw. Instructions D81E| 
-$84|9C3D-     Draw. Instructions D81E +|$84|9C3D-     Draw. Instructions D81E| 
-$84|9C43-     Draw. Instructions D81E +|$84|9C43-     Draw. Instructions D81E| 
-$84|9C49-     Draw. Instructions D81E +|$84|9C49-     Draw. Instructions D81E| 
-$84|9C4F-     Draw. Instructions D955 +|$84|9C4F-     Draw. Instructions D955| 
-$84|9C5B-     Draw. Instructions D955 +|$84|9C5B-     Draw. Instructions D955| 
-$84|9C63-     Draw. Instructions D955 +|$84|9C63-     Draw. Instructions D955| 
-$84|9C6B-     Draw. Instructions D955 +|$84|9C6B-     Draw. Instructions D955| 
-$84|9C73-     Draw. Instructions D955 +|$84|9C73-     Draw. Instructions D955| 
-$84|9C7B-     Draw. Instructions D955 +|$84|9C7B-     Draw. Instructions D955| 
-$84|9C83-     Draw. Instructions D955 +|$84|9C83-     Draw. Instructions D955| 
-$84|9C89-     Draw. Instructions D955 +|$84|9C89-     Draw. Instructions D955| 
-$84|9C8F-     Draw. Instructions D955 +|$84|9C8F-     Draw. Instructions D955| 
-$84|9C95-     Draw. Instructions DA56 +|$84|9C95-     Draw. Instructions DA56| 
-$84|9C9B-     Draw. Instructions DA56 +|$84|9C9B-     Draw. Instructions DA56| 
-$84|9CA1-     Draw. Instructions DA56 +|$84|9CA1-     Draw. Instructions DA56| 
-$84|9CA7-     Draw. Instructions D44E +|$84|9CA7-     Draw. Instructions D44E| 
-$84|9CAD-     Draw. Unused +|$84|9CAD-     Draw. Unused| 
-$84|9CB3-     Draw. Unused +|$84|9CB3-     Draw. Unused| 
-$84|9CB9-     Draw. Unused +|$84|9CB9-     Draw. Unused| 
-$84|9CBF-     Draw. Instructions D44E +|$84|9CBF-     Draw. Instructions D44E| 
-$84|9CC5-     Draw. Instructions D3CF +|$84|9CC5-     Draw. Instructions D3CF| 
-$84|9D0F-     Draw. Instructions D3EC +|$84|9D0F-     Draw. Instructions D3EC| 
-$84|9D59-     Draw. Instructions D426 +|$84|9D59-     Draw. Instructions D426| 
-$84|9D7D-     Draw. Instructions D426 +|$84|9D7D-     Draw. Instructions D426| 
-$84|9DA1-     Draw. Instructions D426 +|$84|9DA1-     Draw. Instructions D426| 
-$84|9DC5-     Draw. Instructions D426 +|$84|9DC5-     Draw. Instructions D426| 
-$84|9DE9-     Draw. Instructions D426 +|$84|9DE9-     Draw. Instructions D426| 
-$84|9E0D-     Draw. Instructions ACB8 +|$84|9E0D-     Draw. Instructions ACB8| 
-$84|9E29-     Draw. Unused +|$84|9E29-     Draw. Unused| 
-$84|9E45-     Draw. Instructions ACB8 +|$84|9E45-     Draw. Instructions ACB8| 
-$84|9E61-     Draw. Instructions ACB8 +|$84|9E61-     Draw. Instructions ACB8| 
-$84|9E7D-     Draw. Instructions ACB8 +|$84|9E7D-     Draw. Instructions ACB8| 
-$84|9E99-     Draw. Instructions ACF8 +|$84|9E99-     Draw. Instructions ACF8| 
-$84|9EB5-     Draw. Unused +|$84|9EB5-     Draw. Unused| 
-$84|9ED1-     Draw. Instructions ACF8 +|$84|9ED1-     Draw. Instructions ACF8| 
-$84|9EED-     Draw. Instructions ACF8 +|$84|9EED-     Draw. Instructions ACF8| 
-$84|9F09-     Draw. Instructions ACF8 +|$84|9F09-     Draw. Instructions ACF8| 
-$84|9F25-     Draw. Instructions AD62 +|$84|9F25-     Draw. Instructions AD62| 
-$84|9F31-     Draw. Instructions AD62 +|$84|9F31-     Draw. Instructions AD62| 
-$84|9F3D-     Draw. Instructions AD62 +|$84|9F3D-     Draw. Instructions AD62| 
-$84|9F49-     Draw. Instructions AD86 +|$84|9F49-     Draw. Instructions AD86| 
-$84|9F55-     Draw. Instructions AD86 +|$84|9F55-     Draw. Instructions AD86| 
-$84|9F5B-     Draw. Instructions ADA4 +|$84|9F5B-     Draw. Instructions ADA4| 
-$84|9F67-     Draw. Instructions ADA4 +|$84|9F67-     Draw. Instructions ADA4| 
-$84|9F6D-     Draw. Instructions ADC2 +|$84|9F6D-     Draw. Instructions ADC2| 
-$84|9F79-     Draw. Instructions ADC2 +|$84|9F79-     Draw. Instructions ADC2| 
-$84|9F85-     Draw. Instructions ADC2 +|$84|9F85-     Draw. Instructions ADC2| 
-$84|9F91-     Draw. Instructions AE4C +|$84|9F91-     Draw. Instructions AE4C| 
-$84|9F9D-     Draw. Instructions AE4C +|$84|9F9D-     Draw. Instructions AE4C| 
-$84|9FA9-     Draw. Instructions AE4C +|$84|9FA9-     Draw. Instructions AE4C| 
-$84|9FB5-     Draw. Instructions ADF1, AE7B +|$84|9FB5-     Draw. Instructions ADF1, AE7B| 
-$84|9FBB-     Draw. Instructions ADF1, AE7B +|$84|9FBB-     Draw. Instructions ADF1, AE7B| 
-$84|9FC1-     Draw. Instructions AE13, AE9D +|$84|9FC1-     Draw. Instructions AE13, AE9D| 
-$84|9FC7-     Draw. Instructions AE13, AE9D +|$84|9FC7-     Draw. Instructions AE13, AE9D| 
-$84|9FCD-     Draw. Instructions DCDE +|$84|9FCD-     Draw. Instructions DCDE| 
-$84|9FDD-     Draw. Instructions DCDE +|$84|9FDD-     Draw. Instructions DCDE| 
-$84|9FED-     Draw. Instructions DD27 +|$84|9FED-     Draw. Instructions DD27| 
-$84|9FFD-     Draw. Instructions DD27 +|$84|9FFD-     Draw. Instructions DD27| 
-$84|A00D-     Draw. Instructions DD70 +|$84|A00D-     Draw. Instructions DD70| 
-$84|A01D-     Draw. Instructions DD70 +|$84|A01D-     Draw. Instructions DD70| 
-$84|A02D-     Draw. Instructions DCDE +|$84|A02D-     Draw. Instructions DCDE| 
-$84|A03D-     Draw. Instructions DCDE +|$84|A03D-     Draw. Instructions DCDE| 
-$84|A04D-     Draw. Instructions DCDE +|$84|A04D-     Draw. Instructions DCDE| 
-$84|A05D-     Draw. Instructions DCDE +|$84|A05D-     Draw. Instructions DCDE| 
-$84|A06D-     Draw. Instructions DD27 +|$84|A06D-     Draw. Instructions DD27| 
-$84|A07D-     Draw. Instructions DD27 +|$84|A07D-     Draw. Instructions DD27| 
-$84|A08D-     Draw. Instructions DD27 +|$84|A08D-     Draw. Instructions DD27| 
-$84|A09D-     Draw. Instructions DD27 +|$84|A09D-     Draw. Instructions DD27| 
-$84|A0AD-     Draw. Instructions DD70 +|$84|A0AD-     Draw. Instructions DD70| 
-$84|A0BD-     Draw. Instructions DD70 +|$84|A0BD-     Draw. Instructions DD70| 
-$84|A0CD-     Draw. Instructions DD70 +|$84|A0CD-     Draw. Instructions DD70| 
-$84|A0DD-     Draw. Instructions DD70 +|$84|A0DD-     Draw. Instructions DD70| 
-$84|A0ED-     Draw. Instructions DDB9 +|$84|A0ED-     Draw. Instructions DDB9| 
-$84|A101-     Draw. Instructions DDB9 +|$84|A101-     Draw. Instructions DDB9| 
-$84|A115-     Draw. Instructions DE02 +|$84|A115-     Draw. Instructions DE02| 
-$84|A129-     Draw. Instructions DE02 +|$84|A129-     Draw. Instructions DE02| 
-$84|A13D-     Draw. Instructions DE4B +|$84|A13D-     Draw. Instructions DE4B| 
-$84|A151-     Draw. Instructions DE4B +|$84|A151-     Draw. Instructions DE4B| 
-$84|A165-     Draw. Instructions DDB9 +|$84|A165-     Draw. Instructions DDB9| 
-$84|A179-     Draw. Instructions DDB9 +|$84|A179-     Draw. Instructions DDB9| 
-$84|A18D-     Draw. Instructions DDB9 +|$84|A18D-     Draw. Instructions DDB9| 
-$84|A1A1-     Draw. Instructions DDB9 +|$84|A1A1-     Draw. Instructions DDB9| 
-$84|A1B5-     Draw. Instructions DE02 +|$84|A1B5-     Draw. Instructions DE02| 
-$84|A1C9-     Draw. Instructions DE02 +|$84|A1C9-     Draw. Instructions DE02| 
-$84|A1DD-     Draw. Instructions DE02 +|$84|A1DD-     Draw. Instructions DE02| 
-$84|A1F1-     Draw. Instructions DE02 +|$84|A1F1-     Draw. Instructions DE02| 
-$84|A205-     Draw. Instructions DE4B +|$84|A205-     Draw. Instructions DE4B| 
-$84|A219-     Draw. Instructions DE4B +|$84|A219-     Draw. Instructions DE4B| 
-$84|A22D-     Draw. Instructions DE4B +|$84|A22D-     Draw. Instructions DE4B| 
-$84|A241-     Draw. Instructions DE4B +|$84|A241-     Draw. Instructions DE4B| 
-$84|A255-     Draw. Instructions AED8 +|$84|A255-     Draw. Instructions AED8| 
-$84|A25D-     Draw. Instructions AED8 +|$84|A25D-     Draw. Instructions AED8| 
-$84|A265-     Draw. Instructions AED8 +|$84|A265-     Draw. Instructions AED8| 
-$84|A26D-     Draw. Instructions AED8 +|$84|A26D-     Draw. Instructions AED8| 
-$84|A275-     Draw. Instructions AF1E +|$84|A275-     Draw. Instructions AF1E| 
-$84|A285-     Draw. Instructions AF1E +|$84|A285-     Draw. Instructions AF1E| 
-$84|A295-     Draw. Instructions AF1E +|$84|A295-     Draw. Instructions AF1E| 
-$84|A2A5-     Draw. Instructions AF1E +|$84|A2A5-     Draw. Instructions AF1E| 
-$84|A2B5-     Draw. Instructions AADF, D13F, DFA9, DFC7, DFD7, E032, A2B5, E47C, E4AE, E4E0, E512, E54D, E588, E5C3, E5FE, E642, E67D, E6B8, E6F3, E735, E777, E7B1, E7EC, E826, E861, E89C, E8D7 +|$84|A2B5-     Draw. Instructions AADF, D13F, DFA9, DFC7, DFD7, E032, A2B5, E47C, E4AE, E4E0, E512, E54D, E588, E5C3, E5FE, E642, E67D, E6B8, E6F3, E735, E777, E7B1, E7EC, E826, E861, E89C, E8D7| 
-$84|A2BB-     Draw. Unused +|$84|A2BB-     Draw. Unused| 
-$84|A2C1-     Draw. Unused +|$84|A2C1-     Draw. Unused| 
-$84|A2C7-     Draw. Instructions A2C7 +|$84|A2C7-     Draw. Instructions A2C7| 
-$84|A2CD-     Draw. Instructions A2C7 +|$84|A2CD-     Draw. Instructions A2C7| 
-$84|A2D3-     Draw. Instructions A2C7 +|$84|A2D3-     Draw. Instructions A2C7| 
-$84|A2D9-     Draw. Instructions DFC7 +|$84|A2D9-     Draw. Instructions DFC7| 
-$84|A2DF-     Draw. Instructions E099, E44A, E911 +|$84|A2DF-     Draw. Instructions E099, E44A, E911| 
-$84|A2E5-     Draw. Instructions E099, E44A, E911 +|$84|A2E5-     Draw. Instructions E099, E44A, E911| 
-$84|A2EB-     Draw. Instructions E0BE, A47C, E949 +|$84|A2EB-     Draw. Instructions E0BE, A47C, E949| 
-$84|A2F1-     Draw. Instructions E0BE, A47C, E949 +|$84|A2F1-     Draw. Instructions E0BE, A47C, E949| 
-$84|A2F7-     Draw. Instructions E0E3, E4AE, E981 +|$84|A2F7-     Draw. Instructions E0E3, E4AE, E981| 
-$84|A2FD-     Draw. Instructions E0E3, E4AE, E981 +|$84|A2FD-     Draw. Instructions E0E3, E4AE, E981| 
-$84|A303-     Draw. Instructions E108, E4E0, E9B9 +|$84|A303-     Draw. Instructions E108, E4E0, E9B9| 
-$84|A309-     Draw. Instructions E108, E4E0, E9B9 +|$84|A309-     Draw. Instructions E108, E4E0, E9B9| 
-$84|A30F-     Draw. Instruction E04F +|$84|A30F-     Draw. Instruction E04F| 
-$84|A315-     Draw. Instruction E067 +|$84|A315-     Draw. Instruction E067| 
-$84|A31B-     Draw. Instruction E04F +|$84|A31B-     Draw. Instruction E04F| 
-$84|A321-     Draw. Instruction E067 +|$84|A321-     Draw. Instruction E067| 
-$84|A327-     Draw. Instruction E04F +|$84|A327-     Draw. Instruction E04F| 
-$84|A32D-     Draw. Instruction E067 +|$84|A32D-     Draw. Instruction E067| 
-$84|A333-     Draw. Instruction E04F +|$84|A333-     Draw. Instruction E04F| 
-$84|A339-     Draw. Instruction E067 +|$84|A339-     Draw. Instruction E067| 
-$84|A33F-     Draw. Instructions D121 +|$84|A33F-     Draw. Instructions D121| 
-$84|A345-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 +|$84|A345-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| 
-$84|A34B-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 +|$84|A34B-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| 
-$84|A351-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 +|$84|A351-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| 
-$84|A357-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 +|$84|A357-     Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| 
-$84|A35D-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF +|$84|A35D-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| 
-$84|A365-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF +|$84|A365-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| 
-$84|A36D-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF +|$84|A36D-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| 
-$84|A375-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF +|$84|A375-     Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| 
-$84|A37D-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B +|$84|A37D-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| 
-$84|A385-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B +|$84|A385-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| 
-$84|A38D-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B +|$84|A38D-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| 
-$84|A395-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B +|$84|A395-     Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| 
-$84|A39D-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 +|$84|A39D-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| 
-$84|A3AD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 +|$84|A3AD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| 
-$84|A3BD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 +|$84|A3BD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| 
-$84|A3CD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 +|$84|A3CD-     Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| 
-$84|A3DD-     Draw. Instructions E007, E020 +|$84|A3DD-     Draw. Instructions E007, E020| 
-$84|A3E3-     Draw. Instructions E007, E020 +|$84|A3E3-     Draw. Instructions E007, E020| 
-$84|A3E9-     Draw. Instructions E007, E020 +|$84|A3E9-     Draw. Instructions E007, E020| 
-$84|A3EF-     Draw. Unused +|$84|A3EF-     Draw. Unused| 
-$84|A3F5-     Draw. Unused +|$84|A3F5-     Draw. Unused| 
-$84|A3FD-     Draw. Unused +|$84|A3FD-     Draw. Unused| 
-$84|A405-     Draw. Unused +|$84|A405-     Draw. Unused| 
-$84|A40D-     Draw. Unused +|$84|A40D-     Draw. Unused| 
-$84|A415-     Draw. Unused +|$84|A415-     Draw. Unused| 
-$84|A41D-     Draw. Unused +|$84|A41D-     Draw. Unused| 
-$84|A425-     Draw. Unused +|$84|A425-     Draw. Unused| 
-$84|A42D-     Draw. Unused +|$84|A42D-     Draw. Unused| 
-$84|A435-     Draw. Unused +|$84|A435-     Draw. Unused| 
-$84|A445-     Draw. Unused +|$84|A445-     Draw. Unused| 
-$84|A455-     Draw. Unused +|$84|A455-     Draw. Unused| 
-$84|A465-     Draw. Unused +|$84|A465-     Draw. Unused| 
-$84|A475-     Draw. Instructions C8D4 +|$84|A475-     Draw. Instructions C8D4| 
-$84|A47B-     Draw. Instructions C8DA, CB02 +|$84|A47B-     Draw. Instructions C8DA, CB02| 
-$84|A483-     Draw. Instructions C8E0, CB27 +|$84|A483-     Draw. Instructions C8E0, CB27| 
-$84|A48B-     Draw. Instructions C8E6, CB4C +|$84|A48B-     Draw. Instructions C8E6, CB4C| 
-$84|A49B-     Draw. Instructions C8EC +|$84|A49B-     Draw. Instructions C8EC| 
-$84|A4A1-     Draw. Instructions C8F2, CA1C +|$84|A4A1-     Draw. Instructions C8F2, CA1C| 
-$84|A4A9-     Draw. Instructions C8F8, CA41 +|$84|A4A9-     Draw. Instructions C8F8, CA41| 
-$84|A4B1-     Draw. Instructions C8FE, CA66 +|$84|A4B1-     Draw. Instructions C8FE, CA66| 
-$84|A4C1-     Draw. Instructions C904 +|$84|A4C1-     Draw. Instructions C904| 
-$84|A4C7-     Draw. Instructions C90A, CC5F +|$84|A4C7-     Draw. Instructions C90A, CC5F| 
-$84|A4CF-     Draw. Instructions C910, CC8B +|$84|A4CF-     Draw. Instructions C910, CC8B| 
-$84|A4D7-     Draw. Instructions C916, CCB7 +|$84|A4D7-     Draw. Instructions C916, CCB7| 
-$84|A4E7-     Draw. Instructions C91C +|$84|A4E7-     Draw. Instructions C91C| 
-$84|A4ED-     Draw. Instructions C922 +|$84|A4ED-     Draw. Instructions C922| 
-$84|A4F3-     Draw. Instructions C928 +|$84|A4F3-     Draw. Instructions C928| 
-$84|A4F9-     Draw. Instructions CD6A, CDA9, D135 +|$84|A4F9-     Draw. Instructions CD6A, CDA9, D135| 
-$84|A4FF-     Draw. Instructions CD6A, CDA9 +|$84|A4FF-     Draw. Instructions CD6A, CDA9| 
-$84|A505-     Draw. Instructions CD6A, CDA9 +|$84|A505-     Draw. Instructions CD6A, CDA9| 
-$84|A50B-     Draw. Instructions CD6A, CDA9 +|$84|A50B-     Draw. Instructions CD6A, CDA9| 
-$84|A511-     Draw. Instructions CD6A, CDA9 +|$84|A511-     Draw. Instructions CD6A, CDA9| 
-$84|A517-     Draw. Instructions BC13 +|$84|A517-     Draw. Instructions BC13| 
-$84|A525-     Draw. Instructions BC13 +|$84|A525-     Draw. Instructions BC13| 
-$84|A533-     Draw. Instructions BC13 +|$84|A533-     Draw. Instructions BC13| 
-$84|A541-     Draw. Instructions BC13 +|$84|A541-     Draw. Instructions BC13| 
-$84|A54F-     Draw. Instructions BC13 +|$84|A54F-     Draw. Instructions BC13| 
-$84|A55D-     Draw. Instructions BC13 +|$84|A55D-     Draw. Instructions BC13| 
-$84|A56B-     Draw. Instructions BC61 +|$84|A56B-     Draw. Instructions BC61| 
-$84|A57D-     Draw. Instructions BC61 +|$84|A57D-     Draw. Instructions BC61| 
-$84|A58F-     Draw. Instructions BC61 +|$84|A58F-     Draw. Instructions BC61| 
-$84|A5A1-     Draw. Instructions BC61 +|$84|A5A1-     Draw. Instructions BC61| 
-$84|A5B3-     Draw. Instructions BC61 +|$84|A5B3-     Draw. Instructions BC61| 
-$84|A5C5-     Draw. Instructions BC61 +|$84|A5C5-     Draw. Instructions BC61| 
-$84|A5D7-     Draw. Instructions BCAF +|$84|A5D7-     Draw. Instructions BCAF| 
-$84|A5E3-     Draw. Instructions BCB5 +|$84|A5E3-     Draw. Instructions BCB5| 
-$84|A5EB-     Draw. Instructions BCBB +|$84|A5EB-     Draw. Instructions BCBB| 
-$84|A5F7-     Draw. Instructions BCC1 +|$84|A5F7-     Draw. Instructions BCC1| 
-$84|A5FF-     Draw. Instructions BCC7 +|$84|A5FF-     Draw. Instructions BCC7| 
-$84|A60B-     Draw. Instructions BCCD +|$84|A60B-     Draw. Instructions BCCD| 
-$84|A613-     Draw. Instructions BCD3 +|$84|A613-     Draw. Instructions BCD3| 
-$84|A61F-     Draw. Instructions BCD9 +|$84|A61F-     Draw. Instructions BCD9| 
-$84|A627-     Draw. Instructions BCDF +|$84|A627-     Draw. Instructions BCDF| 
-$84|A633-     Draw. Instructions BCE5 +|$84|A633-     Draw. Instructions BCE5| 
-$84|A63B-     Draw. Instructions BCEB +|$84|A63B-     Draw. Instructions BCEB| 
-$84|A647-     Draw. Instructions BCF1 +|$84|A647-     Draw. Instructions BCF1| 
-$84|A64F-     Draw. Instructions BCF7 +|$84|A64F-     Draw. Instructions BCF7| 
-$84|A65B-     Draw. Instructions BCFD +|$84|A65B-     Draw. Instructions BCFD| 
-$84|A663-     Draw. Instructions BD03 +|$84|A663-     Draw. Instructions BD03| 
-$84|A66F-     Draw. Instructions BD09 +|$84|A66F-     Draw. Instructions BD09| 
-$84|A677-     Draw. Instructions BE59, BFFD, C185, C301, C489, C49E +|$84|A677-     Draw. Instructions BE59, BFFD, C185, C301, C489, C49E| 
-$84|A683-     Draw. Instructions BA4C, BA7F, BEC2, C060, C1E4, C363, C4BA, C4CF +|$84|A683-     Draw. Instructions BA4C, BA7F, BEC2, C060, C1E4, C363, C4BA, C4CF| 
-$84|A68F-     Draw. Instructions BF2B, C0C3, C243, A68F, C4EB, C500 +|$84|A68F-     Draw. Instructions BF2B, C0C3, C243, A68F, C4EB, C500| 
-$84|A69B-     Draw. Instructions BF94, C122, C2A2, C427, C51C, C531 +|$84|A69B-     Draw. Instructions BF94, C122, C2A2, C427, C51C, C531| 
-$84|A6A7-     Draw. Instructions BE59 +|$84|A6A7-     Draw. Instructions BE59| 
-$84|A6B3-     Draw. Instructions BE59 +|$84|A6B3-     Draw. Instructions BE59| 
-$84|A6BF-     Draw. Instructions BE59 +|$84|A6BF-     Draw. Instructions BE59| 
-$84|A6CB-     Draw. Instructions BE59 +|$84|A6CB-     Draw. Instructions BE59| 
-$84|A6D7-     Draw. Instructions BA4C, BA7F, BEC2 +|$84|A6D7-     Draw. Instructions BA4C, BA7F, BEC2| 
-$84|A6E3-     Draw. Instructions BA4C, BA7F, BEC2 +|$84|A6E3-     Draw. Instructions BA4C, BA7F, BEC2| 
-$84|A6EF-     Draw. Instructions BA4C, BA7F, BEC2 +|$84|A6EF-     Draw. Instructions BA4C, BA7F, BEC2| 
-$84|A6FB-     Draw. Instructions BA4C, BA7F, BEC2 +|$84|A6FB-     Draw. Instructions BA4C, BA7F, BEC2| 
-$84|A707-     Draw. Instructions BF2B +|$84|A707-     Draw. Instructions BF2B| 
-$84|A713-     Draw. Instructions BF2B +|$84|A713-     Draw. Instructions BF2B| 
-$84|A71F-     Draw. Instructions BF2B +|$84|A71F-     Draw. Instructions BF2B| 
-$84|A72B-     Draw. Instructions BF2B +|$84|A72B-     Draw. Instructions BF2B| 
-$84|A737-     Draw. Instructions BF94 +|$84|A737-     Draw. Instructions BF94| 
-$84|A743-     Draw. Instructions BF94 +|$84|A743-     Draw. Instructions BF94| 
-$84|A74F-     Draw. Instructions BF94 +|$84|A74F-     Draw. Instructions BF94| 
-$84|A75B-     Draw. Instructions BF94 +|$84|A75B-     Draw. Instructions BF94| 
-$84|A767-     Draw. Instructions BFFD +|$84|A767-     Draw. Instructions BFFD| 
-$84|A773-     Draw. Instructions BFFD +|$84|A773-     Draw. Instructions BFFD| 
-$84|A77F-     Draw. Instructions BFFD +|$84|A77F-     Draw. Instructions BFFD| 
-$84|A78B-     Draw. Instructions BFFD +|$84|A78B-     Draw. Instructions BFFD| 
-$84|A797-     Draw. Instructions C060 +|$84|A797-     Draw. Instructions C060| 
-$84|A7A3-     Draw. Instructions C060 +|$84|A7A3-     Draw. Instructions C060| 
-$84|A7AF-     Draw. Instructions C060 +|$84|A7AF-     Draw. Instructions C060| 
-$84|A7BB-     Draw. Instructions C060 +|$84|A7BB-     Draw. Instructions C060| 
-$84|A7C7-     Draw. Instructions C0C3 +|$84|A7C7-     Draw. Instructions C0C3| 
-$84|A7D3-     Draw. Instructions C0C3 +|$84|A7D3-     Draw. Instructions C0C3| 
-$84|A7DF-     Draw. Instructions C0C3 +|$84|A7DF-     Draw. Instructions C0C3| 
-$84|A7EB-     Draw. Instructions C0C3 +|$84|A7EB-     Draw. Instructions C0C3| 
-$84|A7F7-     Draw. Instructions C122 +|$84|A7F7-     Draw. Instructions C122| 
-$84|A803-     Draw. Instructions C122 +|$84|A803-     Draw. Instructions C122| 
-$84|A80F-     Draw. Instructions C122 +|$84|A80F-     Draw. Instructions C122| 
-$84|A81B-     Draw. Instructions C122 +|$84|A81B-     Draw. Instructions C122| 
-$84|A827-     Draw. Instructions C185 +|$84|A827-     Draw. Instructions C185| 
-$84|A833-     Draw. Instructions C185 +|$84|A833-     Draw. Instructions C185| 
-$84|A83F-     Draw. Instructions C185 +|$84|A83F-     Draw. Instructions C185| 
-$84|A84B-     Draw. Instructions C185 +|$84|A84B-     Draw. Instructions C185| 
-$84|A857-     Draw. Instructions C1E4 +|$84|A857-     Draw. Instructions C1E4| 
-$84|A863-     Draw. Instructions C1E4 +|$84|A863-     Draw. Instructions C1E4| 
-$84|A86F-     Draw. Instructions C1E4 +|$84|A86F-     Draw. Instructions C1E4| 
-$84|A87B-     Draw. Instructions C1E4 +|$84|A87B-     Draw. Instructions C1E4| 
-$84|A887-     Draw. Instructions C243 +|$84|A887-     Draw. Instructions C243| 
-$84|A893-     Draw. Instructions C243 +|$84|A893-     Draw. Instructions C243| 
-$84|A89F-     Draw. Instructions C243 +|$84|A89F-     Draw. Instructions C243| 
-$84|A8AB-     Draw. Instructions C243 +|$84|A8AB-     Draw. Instructions C243| 
-$84|A8B7-     Draw. Instructions C2A2 +|$84|A8B7-     Draw. Instructions C2A2| 
-$84|A8C3-     Draw. Instructions C2A2 +|$84|A8C3-     Draw. Instructions C2A2| 
-$84|A8CF-     Draw. Instructions C2A2 +|$84|A8CF-     Draw. Instructions C2A2| 
-$84|A8DB-     Draw. Instructions C2A2 +|$84|A8DB-     Draw. Instructions C2A2| 
-$84|A8E7-     Draw. Instructions C301 +|$84|A8E7-     Draw. Instructions C301| 
-$84|A8F3-     Draw. Instructions C301 +|$84|A8F3-     Draw. Instructions C301| 
-$84|A8FF-     Draw. Instructions C301 +|$84|A8FF-     Draw. Instructions C301| 
-$84|A90B-     Draw. Instructions C301 +|$84|A90B-     Draw. Instructions C301| 
-$84|A917-     Draw. Instructions C363 +|$84|A917-     Draw. Instructions C363| 
-$84|A923-     Draw. Instructions C363 +|$84|A923-     Draw. Instructions C363| 
-$84|A92F-     Draw. Instructions C363 +|$84|A92F-     Draw. Instructions C363| 
-$84|A93B-     Draw. Instructions C363 +|$84|A93B-     Draw. Instructions C363| 
-$84|A947-     Draw. Instructions C3C5 +|$84|A947-     Draw. Instructions C3C5| 
-$84|A953-     Draw. Instructions C3C5 +|$84|A953-     Draw. Instructions C3C5| 
-$84|A95F-     Draw. Instructions C3C5 +|$84|A95F-     Draw. Instructions C3C5| 
-$84|A96B-     Draw. Instructions C3C5 +|$84|A96B-     Draw. Instructions C3C5| 
-$84|A977-     Draw. Instructions C427 +|$84|A977-     Draw. Instructions C427| 
-$84|A983-     Draw. Instructions C427 +|$84|A983-     Draw. Instructions C427| 
-$84|A98F-     Draw. Instructions C427 +|$84|A98F-     Draw. Instructions C427| 
-$84|A99B-     Draw. Instructions C427 +|$84|A99B-     Draw. Instructions C427| 
-$84|A9A7-     Draw. Instructions D81E +|$84|A9A7-     Draw. Instructions D81E| 
-$84|A9B3-     Draw. Instructions BE59, BFFD, C185, C301, C49E +|$84|A9B3-     Draw. Instructions BE59, BFFD, C185, C301, C49E| 
-$84|A9BF-     Draw. Instructions C489, C49E +|$84|A9BF-     Draw. Instructions C489, C49E| 
-$84|A9CB-     Draw. Instructions C489, C49E +|$84|A9CB-     Draw. Instructions C489, C49E| 
-$84|A9D7-     Draw. Instructions C489, C49E +|$84|A9D7-     Draw. Instructions C489, C49E| 
-$84|A9E3-     Draw. Instructions D955 +|$84|A9E3-     Draw. Instructions D955| 
-$84|A9EF-     Draw. Instructions BA7F, BEC2, C060, C1E4, C363 +|$84|A9EF-     Draw. Instructions BA7F, BEC2, C060, C1E4, C363| 
-$84|A9FB-     Draw. Instructions C4BA, C4CF +|$84|A9FB-     Draw. Instructions C4BA, C4CF| 
-$84|AA07-     Draw. Instructions C4BA, C4CF +|$84|AA07-     Draw. Instructions C4BA, C4CF| 
-$84|AA13-     Draw. Instructions C4BA, C4CF +|$84|AA13-     Draw. Instructions C4BA, C4CF| 
-$84|AA1F-     Draw. Unused +|$84|AA1F-     Draw. Unused| 
-$84|AA2B-     Draw. Instructions BF2B, C0C3, C243, C3C5, C500 +|$84|AA2B-     Draw. Instructions BF2B, C0C3, C243, C3C5, C500| 
-$84|AA37-     Draw. Instructions C4EB, C500 +|$84|AA37-     Draw. Instructions C4EB, C500| 
-$84|AA43-     Draw. Instructions C4EB, C500 +|$84|AA43-     Draw. Instructions C4EB, C500| 
-$84|AA4F-     Draw. Instructions C4EB, C500 +|$84|AA4F-     Draw. Instructions C4EB, C500| 
-$84|AA5B-     Draw. Unused +|$84|AA5B-     Draw. Unused| 
-$84|AA67-     Draw. Instructions BF94, C122, C2A2, AA67, C531 +|$84|AA67-     Draw. Instructions BF94, C122, C2A2, AA67, C531| 
-$84|AA73-     Draw. Instructions C51C, C531 +|$84|AA73-     Draw. Instructions C51C, C531| 
-$84|AA7F-     Draw. Instructions C51C, C531 +|$84|AA7F-     Draw. Instructions C51C, C531| 
-$84|AA8B-     Draw. Instructions C51C, C531 +|$84|AA8B-     Draw. Instructions C51C, C531| 
-$84|AA97-     Draw. Instructions AFB6 +|$84|AA97-     Draw. Instructions AFB6| 
-$84|AAAF-     Draw. Instructions AFB6 +|$84|AAAF-     Draw. Instructions AFB6| 
-$84|AAC7-     Draw. Instructions AFB6 +|$84|AAC7-     Draw. Instructions AFB6| 
-$84|AADF-     Instructions. Unused +|$84|AADF-     Instructions. Unused| 
-$84|AAE3-     Instructions. Do not make +|$84|AAE3-     Instructions. Do not make| 
-$84|AAE5-     Instructions. PLM B733 +|$84|AAE5-     Instructions. PLM B733| 
-$84|AB00-     Instruction. Move PLM down 1 block +|$84|AB00-     Instruction. Move PLM down 1 block| 
-$84|AB0C-     Instructions. PLM B777 +|$84|AB0C-     Instructions. PLM B777| 
-$84|AB12-     Instructions. PLM B78F +|$84|AB12-     Instructions. PLM B78F| 
-$84|AB27-     Setup. RTS +|$84|AB27-     Setup. RTS| 
-$84|AB28-     Setup. Don't run first instruction for 40 frames +|$84|AB28-     Setup. Don't run first instruction for 40 frames| 
-$84|AB31-     Instructions. PLM B79B +|$84|AB31-     Instructions. PLM B79B| 
-$84|AB51-     Instruction. Set first two screens of room to scroll 1 +|$84|AB51-     Instruction. Set first two screens of room to scroll 1| 
-$84|AB59-     Instruction. Move PLM down 1 block +|$84|AB59-     Instruction. Move PLM down 1 block| 
-$84|AB67-     Instructions. PLM B797 +|$84|AB67-     Instructions. PLM B797| 
-$84|AB6D-     Instructions. PLM B7A3 +|$84|AB6D-     Instructions. PLM B7A3| 
-$84|AB7F-     Instructions. PLM B7AB +|$84|AB7F-     Instructions. PLM B7AB| 
-$84|AB91-     Instructions. PLM B7B3 +|$84|AB91-     Instructions. PLM B7B3| 
-$84|ABA3-     Instructions. PLM B7B7 +|$84|ABA3-     Instructions. PLM B7B7| 
-$84|ABA9-     Instructions. PLM B7BF +|$84|ABA9-     Instructions. PLM B7BF| 
-$84|ABD6-     Instruction. Move PLM right 1 block +|$84|ABD6-     Instruction. Move PLM right 1 block| 
-$84|ABDD-     Instructions. PLM B7BB +|$84|ABDD-     Instructions. PLM B7BB| 
-$84|ABE3-     Instructions. PLM B65F +|$84|ABE3-     Instructions. PLM B65F| 
-$84|ABE9-     Instructions. PLM B663 +|$84|ABE9-     Instructions. PLM B663| 
-$84|ABEF-     Instructions. PLM B667 +|$84|ABEF-     Instructions. PLM B667| 
-$84|ABF9-     Instructions. PLM B66B +|$84|ABF9-     Instructions. PLM B66B| 
-$84|ABFF-     Instructions. PLM B66F +|$84|ABFF-     Instructions. PLM B66F| 
-$84|AC05-     Instructions. PLM B673 +|$84|AC05-     Instructions. PLM B673| 
-$84|AC0B-     Instructions. PLM B677 +|$84|AC0B-     Instructions. PLM B677| 
-$84|AC11-     Instructions. PLM B67B +|$84|AC11-     Instructions. PLM B67B| 
-$84|AC17-     Instructions. PLM B67F +|$84|AC17-     Instructions. PLM B67F| 
-$84|AC1D-     Instructions. PLM B683 +|$84|AC1D-     Instructions. PLM B683| 
-$84|AC23-     Instructions. PLM B687 +|$84|AC23-     Instructions. PLM B687| 
-$84|AC29-     Instructions. PLM B68B +|$84|AC29-     Instructions. PLM B68B| 
-$84|AC2F-     Instructions. PLM B68F +|$84|AC2F-     Instructions. PLM B68F| 
-$84|AC35-     Instructions. PLM B693 +|$84|AC35-     Instructions. PLM B693| 
-$84|AC3B-     Instructions. PLM B697 +|$84|AC3B-     Instructions. PLM B697| 
-$84|AC41-     Instructions. PLM B69B +|$84|AC41-     Instructions. PLM B69B| 
-$84|AC47-     Instructions. PLM B69F +|$84|AC47-     Instructions. PLM B69F| 
-$84|AC4D-     Instructions. PLM B6A3 +|$84|AC4D-     Instructions. PLM B6A3| 
-$84|AC53-     Instructions. PLM B6A7 +|$84|AC53-     Instructions. PLM B6A7| 
-$84|AC59-     Instructions. PLM B6AB +|$84|AC59-     Instructions. PLM B6AB| 
-$84|AC5F-     Instructions. PLM B6AF +|$84|AC5F-     Instructions. PLM B6AF| 
-$84|AC65-     Instructions. PLM B6B3 +|$84|AC65-     Instructions. PLM B6B3| 
-$84|AC6B-     Instructions. PLM B6B7 +|$84|AC6B-     Instructions. PLM B6B7| 
-$84|AC71-     Instructions. PLM B6BB +|$84|AC71-     Instructions. PLM B6BB| 
-$84|AC77-     Instructions. PLM B6BF +|$84|AC77-     Instructions. PLM B6BF| 
-$84|AC7D-     Instructions. PLM B6C3 +|$84|AC7D-     Instructions. PLM B6C3| 
-$84|AC83-     Instructions. PLM B6C7 +|$84|AC83-     Instructions. PLM B6C7| 
-$84|AC89-     Pre-instruction. Move Samus, give Samus 10 frames of invincibility +|$84|AC89-     Pre-instruction. Move Samus, give Samus 10 frames of invincibility| 
-$84|AC9D-     Instruction. Do 2 atmospheric damage to Samus +|$84|AC9D-     Instruction. Do 2 atmospheric damage to Samus| 
-$84|ACB1-     Instruction. Set Samus' invincibility timer to 30 frames +|$84|ACB1-     Instruction. Set Samus' invincibility timer to 30 frames| 
-$84|ACB8-     Instructions. PLM B6CB +|$84|ACB8-     Instructions. PLM B6CB| 
-$84|ACF8-     Instructions. PLM B6CF +|$84|ACF8-     Instructions. PLM B6CF| 
-$84|AD38-     Instructions. PLM B64B +|$84|AD38-     Instructions. PLM B64B| 
-$84|AD43-     Instruction. Write 38 blocks of treadmill type 8 +|$84|AD43-     Instruction. Write 38 blocks of treadmill type 8| 
-$84|AD4D-     Instructions. PLM B64F +|$84|AD4D-     Instructions. PLM B64F| 
-$84|AD58-     Instruction. Write 38 blocks of treadmill type 9 +|$84|AD58-     Instruction. Write 38 blocks of treadmill type 9| 
-$84|AD62-     Instructions. PLM B6D3 +|$84|AD62-     Instructions. PLM B6D3| 
-$84|AD86-     Instructions. PLM B6D7 +|$84|AD86-     Instructions. PLM B6D7| 
-$84|ADA4-     Instructions. PLM B6DB +|$84|ADA4-     Instructions. PLM B6DB| 
-$84|ADC2-     Instructions. PLM B6DF +|$84|ADC2-     Instructions. PLM B6DF| 
-$84|ADF1-     Instructions. PLM B6E3 +|$84|ADF1-     Instructions. PLM B6E3| 
-$84|AE13-     Instructions. PLM B6E7 +|$84|AE13-     Instructions. PLM B6E7| 
-$84|AE35-     Instruction. Check health. If full, enable Samus' controls and go to argument +|$84|AE35-     Instruction. Check health. If full, enable Samus' controls and go to argument| 
-$84|AE4C-     Instructions. PLM B6EB +|$84|AE4C-     Instructions. PLM B6EB| 
-$84|AE7B-     Instructions. PLM B6EF +|$84|AE7B-     Instructions. PLM B6EF| 
-$84|AE9D-     Instructions. PLM B6F3 +|$84|AE9D-     Instructions. PLM B6F3| 
-$84|AEBF-     Instruction. Check if Samus has full missiles. If so, enable controls and go to argument +|$84|AEBF-     Instruction. Check if Samus has full missiles. If so, enable controls and go to argument| 
-$84|AED6-     Instructions. PLM B6F7 +|$84|AED6-     Instructions. PLM B6F7| 
-$84|AED8-     Instructions. Unused +|$84|AED8-     Instructions. Unused| 
-$84|AF1C-     Instructions. PLM B6FB +|$84|AF1C-     Instructions. PLM B6FB| 
-$84|AF1E-     Instructions. Unused +|$84|AF1E-     Instructions. Unused| 
-$84|AF62-     Draw. Instructions AF86 +|$84|AF62-     Draw. Instructions AF86| 
-$84|AF68-     Draw. Instructions AF92 +|$84|AF68-     Draw. Instructions AF92| 
-$84|AF6E-     Draw. Instructions AF9E +|$84|AF6E-     Draw. Instructions AF9E| 
-$84|AF74-     Draw. Instructions AFA4 +|$84|AF74-     Draw. Instructions AFA4| 
-$84|AF7A-     Draw. Instructions AFAA +|$84|AF7A-     Draw. Instructions AFAA| 
-$84|AF80-     Draw. Instructions AFB0 +|$84|AF80-     Draw. Instructions AFB0| 
-$84|AF86-     Instructions. PLM B703 +|$84|AF86-     Instructions. PLM B703| 
-$84|AF92-     Instructions. PLM B707 +|$84|AF92-     Instructions. PLM B707| 
-$84|AF9E-     Instructions. PLM B63F +|$84|AF9E-     Instructions. PLM B63F| 
-$84|AFA4-     Instructions. PLM B63B +|$84|AFA4-     Instructions. PLM B63B| 
-$84|AFAA-     Instructions. PLM B647 +|$84|AFAA-     Instructions. PLM B647| 
-$84|AFB0-     Instructions. PLM B643 +|$84|AFB0-     Instructions. PLM B643| 
-$84|AFB6-     Instructions. PLM B70B +|$84|AFB6-     Instructions. PLM B70B| 
-$84|AFCA-     Instructions. PLM B747 +|$84|AFCA-     Instructions. PLM B747| 
-$84|AFD0-     Instructions. PLM B74B +|$84|AFD0-     Instructions. PLM B74B| 
-$84|AFD6-     Instructions. PLM B74F +|$84|AFD6-     Instructions. PLM B74F| 
-$84|AFDC-     Instructions. PLM B753 +|$84|AFDC-     Instructions. PLM B753| 
-$84|AFE2-     Instructions. PLM B757 +|$84|AFE2-     Instructions. PLM B757| 
-$84|AFE8-     Instructions. PLM B76F +|$84|AFE8-     Instructions. PLM B76F| 
-$84|AFEE-     Instructions. Unused +|$84|AFEE-     Instructions. Unused| 
-$84|B00E-     Instruction. Start saving +|$84|B00E-     Instruction. Start saving| 
-$84|B024-     Instruction. Display 'Game Saved' message box +|$84|B024-     Instruction. Display 'Game Saved' message box| 
-$84|B030-     Instruction. End saving +|$84|B030-     Instruction. End saving| 
-$84|B03E-     Instructions. PLM B75B +|$84|B03E-     Instructions. PLM B75B| 
-$84|B044-     Instructions. PLM B75F +|$84|B044-     Instructions. PLM B75F| 
-$84|B04A-     Setup. Clear 38 horizontal blocks to air, starting at PLM's location +|$84|B04A-     Setup. Clear 38 horizontal blocks to air, starting at PLM's location| 
-$84|B05D-     Setup. Unused. Stack suicide routine +|$84|B05D-     Setup. Unused. Stack suicide routine| 
-$84|B08B-     Setup. Unused. Stack suicide 1 +|$84|B08B-     Setup. Unused. Stack suicide 1| 
-$84|B0A6-     Setup. Unused. Stack suicide 2 +|$84|B0A6-     Setup. Unused. Stack suicide 2| 
-$84|B0C1-     Setup. Unused. Stack suicide 3 +|$84|B0C1-     Setup. Unused. Stack suicide 3| 
-$84|B0DC-     Setup. Delete PLM if Samus' right isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air) +|$84|B0DC-     Setup. Delete PLM if Samus' right isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)| 
-$84|B113-     Setup. Delete PLM if Samus' left isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air) +|$84|B113-     Setup. Delete PLM if Samus' left isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)| 
-$84|B146-     Setup. Delete PLM if Samus isn't lined up. Else if Samus' centre lines up with THIS PLM, wake up the PLM located at A, and pause(?) Samus +|$84|B146-     Setup. Delete PLM if Samus isn't lined up. Else if Samus' centre lines up with THIS PLM, wake up the PLM located at A, and pause(?) Samus| 
-$84|B18B-     Setup. Sets itself to solid, if map not collected, sets next and previous blocks' type and BTS (map station setup) +|$84|B18B-     Setup. Sets itself to solid, if map not collected, sets next and previous blocks' type and BTS (map station setup)| 
-$84|B1C8-     Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self +|$84|B1C8-     Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self| 
-$84|B1F0-     Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self +|$84|B1F0-     Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self| 
-$84|B21D-     Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS +|$84|B21D-     Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS| 
-$84|B245-     Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS +|$84|B245-     Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS| 
-$84|B26D-     Setup. Check if Samus is lined up with the energy station and doesn't have full energy +|$84|B26D-     Setup. Check if Samus is lined up with the energy station and doesn't have full energy| 
-$84|B29D-     Setup. Check if Samus is lined up with the energy station and doesn't have full energy +|$84|B29D-     Setup. Check if Samus is lined up with the energy station and doesn't have full energy| 
-$84|B2D0-     Setup. Check if Samus is lined up with the missile station and doesn't have full energy +|$84|B2D0-     Setup. Check if Samus is lined up with the missile station and doesn't have full energy| 
-$84|B300-     Setup. Check if Samus is lined up with the missile station and doesn't have full energy +|$84|B300-     Setup. Check if Samus is lined up with the missile station and doesn't have full energy| 
-$84|B333-     Setup. Delete self +|$84|B333-     Setup. Delete self| 
-$84|B33A-     Setup. Extend left block +|$84|B33A-     Setup. Extend left block| 
-$84|B345-     Setup. Extend right block +|$84|B345-     Setup. Extend right block| 
-$84|B350-     Setup. Extend above block +|$84|B350-     Setup. Extend above block| 
-$84|B35B-     Setup. Extend below block +|$84|B35B-     Setup. Extend below block| 
-$84|B366-     Setup. Skip first four bytes of instructions +|$84|B366-     Setup. Skip first four bytes of instructions| 
-$84|B371-     Setup. (Scroll PLM setup). Sets block type 3, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions +|$84|B371-     Setup. (Scroll PLM setup). Sets block type 3, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions| 
-$84|B382-     Setup. (Unused scroll PLM setup). Sets block type B, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions +|$84|B382-     Setup. (Unused scroll PLM setup). Sets block type B, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions| 
-$84|B393-     Setup. Find the (scroll) PLM on this spot, if it's triggerable, trigger it +|$84|B393-     Setup. Find the (scroll) PLM on this spot, if it's triggerable, trigger it| 
-$84|B3C1-     Setup. Change block type to solid (or possibly air) +|$84|B3C1-     Setup. Change block type to solid (or possibly air)| 
-$84|B3D0-     Setup. Clear carry +|$84|B3D0-     Setup. Clear carry| 
-$84|B3D2-     Setup. Set carry +|$84|B3D2-     Setup. Set carry| 
-$84|B3D4-     Setup. Change block type to air +|$84|B3D4-     Setup. Change block type to air| 
-$84|B3E3-     Setup. Unused. Spawn ER projectile $A977. Curious what this is. Oh well +|$84|B3E3-     Setup. Unused. Spawn ER projectile $A977. Curious what this is. Oh well| 
-$84|B3EB-     Setup. Set momentum subtraction multiplier to 10 if Samus is lined up vertically +|$84|B3EB-     Setup. Set momentum subtraction multiplier to 10 if Samus is lined up vertically| 
-$84|B408-     Setup. [TODO: refer to chatlogs] Seems to be some sort of vertical treadmill +|$84|B408-     Setup. [TODO: refer to chatlogs] Seems to be some sort of vertical treadmill| 
-$84|B497-     Setup. [TODO: refer to chatlogs] Vertical treadmill. What's 0AF4 do? +|$84|B497-     Setup. [TODO: refer to chatlogs] Vertical treadmill. What's 0AF4 do?| 
-$84|B4A8-     Setup. [TODO: refer to chatlogs] Vertical treadmill, slightly faster +|$84|B4A8-     Setup. [TODO: refer to chatlogs] Vertical treadmill, slightly faster| 
-$84|B4B6-     Setup. [TODO: refer to chatlogs] Vertical treadmill. Significantly faster +|$84|B4B6-     Setup. [TODO: refer to chatlogs] Vertical treadmill. Significantly faster| 
-$84|B4C4-     Setup. [TODO: refer to chatlogs] Quicksand stuff, I guess  +|$84|B4C4-     Setup. [TODO: refer to chatlogs] Quicksand stuff, I guess | 
-$84|B541-     Setup. [TODO: refer to chatlogs] Maridian quicksand? +|$84|B541-     Setup. [TODO: refer to chatlogs] Maridian quicksand?| 
-$84|B54F-     Setup. [TODO: refer to chatlogs] Maridian quicksand? +|$84|B54F-     Setup. [TODO: refer to chatlogs] Maridian quicksand?| 
-$84|B551-     Setup. Turn this and the 9 tiles below it to air +|$84|B551-     Setup. Turn this and the 9 tiles below it to air| 
-$84|B56F-     Setup. Turn this and the 9 tiles below it to solid +|$84|B56F-     Setup. Turn this and the 9 tiles below it to solid| 
-$84|B590-     Setup. Save station trigger, I think... Checks if Samus is standing still in the right spot, wakes up a PLM at the same location +|$84|B590-     Setup. Save station trigger, I think... Checks if Samus is standing still in the right spot, wakes up a PLM at the same location| 
-$84|B5EE-     Setup. (Save station). Sets block type B, BTS 4Dh +|$84|B5EE-     Setup. (Save station). Sets block type B, BTS 4Dh| 
-$84|B5F8-     Setup. Create door after Mother Brain kill +|$84|B5F8-     Setup. Create door after Mother Brain kill| 
-$84|B62F-     PLM. Don't make PLM +|$84|B62F-     PLM. Don't make PLM| 
-$84|B633-     PLM. Clear carry +|$84|B633-     PLM. Clear carry| 
-$84|B637-     PLM. Unused. Set carry +|$84|B637-     PLM. Unused. Set carry| 
-$84|B63B-     PLM. Continue from left +|$84|B63B-     PLM. Continue from left| 
-$84|B63F-     PLM. Continue from right +|$84|B63F-     PLM. Continue from right| 
-$84|B643-     PLM. Continue from above +|$84|B643-     PLM. Continue from above| 
-$84|B647-     PLM. Continue from below +|$84|B647-     PLM. Continue from below| 
-$84|B64B-     PLM. Wrecked ship entrance treadmill from west +|$84|B64B-     PLM. Wrecked ship entrance treadmill from west| 
-$84|B64F-     PLM. Wrecked ship entrance treadmill from east +|$84|B64F-     PLM. Wrecked ship entrance treadmill from east| 
-$84|B653-     PLM. Nothing +|$84|B653-     PLM. Nothing| 
-$84|B657-     PLM. Nothing +|$84|B657-     PLM. Nothing| 
-$84|B65B-     PLM. Nothing +|$84|B65B-     PLM. Nothing| 
-$84|B65F-     PLM. Unused +|$84|B65F-     PLM. Unused| 
-$84|B663-     PLM. Unused +|$84|B663-     PLM. Unused| 
-$84|B667-     PLM. Unused +|$84|B667-     PLM. Unused| 
-$84|B66B-     PLM. Unused +|$84|B66B-     PLM. Unused| 
-$84|B66F-     PLM. Unused +|$84|B66F-     PLM. Unused| 
-$84|B673-     PLM. Mother Brain fight wall-gap-fill blocks +|$84|B673-     PLM. Mother Brain fight wall-gap-fill blocks| 
-$84|B677-     PLM. Used in $ECBF's enemy touch (Shitroid?+|$84|B677-     PLM. Used in $ECBF's enemy touch (Shitroid?)| 
-$84|B67B-     PLM +|$84|B67B-     PLM| 
-$84|B67F-     PLM +|$84|B67F-     PLM| 
-$84|B683-     PLM +|$84|B683-     PLM| 
-$84|B687-     PLM +|$84|B687-     PLM| 
-$84|B68B-     PLM +|$84|B68B-     PLM| 
-$84|B68F-     PLM +|$84|B68F-     PLM| 
-$84|B693-     PLM +|$84|B693-     PLM| 
-$84|B697-     PLM +|$84|B697-     PLM| 
-$84|B69B-     PLM +|$84|B69B-     PLM| 
-$84|B69F-     PLM +|$84|B69F-     PLM| 
-$84|B6A3-     PLM +|$84|B6A3-     PLM| 
-$84|B6A7-     PLM +|$84|B6A7-     PLM| 
-$84|B6AB-     PLM. Unused +|$84|B6AB-     PLM. Unused| 
-$84|B6AF-     PLM. Unused +|$84|B6AF-     PLM. Unused| 
-$84|B6B3-     PLM +|$84|B6B3-     PLM| 
-$84|B6B7-     PLM +|$84|B6B7-     PLM| 
-$84|B6BB-     PLM +|$84|B6BB-     PLM| 
-$84|B6BF-     PLM +|$84|B6BF-     PLM| 
-$84|B6C3-     PLM +|$84|B6C3-     PLM| 
-$84|B6C7-     PLM +|$84|B6C7-     PLM| 
-$84|B6CB-     PLM. Inside reaction, treadmill, BTS Brinstar 80h +|$84|B6CB-     PLM. Inside reaction, treadmill, BTS Brinstar 80h| 
-$84|B6CF-     PLM. Inside reaction, treadmill, BTS Brinstar 81h +|$84|B6CF-     PLM. Inside reaction, treadmill, BTS Brinstar 81h| 
-$84|B6D3-     PLM. Map station +|$84|B6D3-     PLM. Map station| 
-$84|B6D7-     PLM. Collision reaction, treadmill/crumble block, BTS 47h. Map station right access +|$84|B6D7-     PLM. Collision reaction, treadmill/crumble block, BTS 47h. Map station right access| 
-$84|B6DB-     PLM. Collision reaction, treadmill/crumble block, BTS 48h. Map station left access +|$84|B6DB-     PLM. Collision reaction, treadmill/crumble block, BTS 48h. Map station left access| 
-$84|B6DF-     PLM. Energy station +|$84|B6DF-     PLM. Energy station| 
-$84|B6E3-     PLM. Collision reaction, treadmill/crumble block, BTS 49h. Energy station right access +|$84|B6E3-     PLM. Collision reaction, treadmill/crumble block, BTS 49h. Energy station right access| 
-$84|B6E7-     PLM. Collision reaction, treadmill/crumble block, BTS 4Ah. Energy station left access +|$84|B6E7-     PLM. Collision reaction, treadmill/crumble block, BTS 4Ah. Energy station left access| 
-$84|B6EB-     PLM. Missile station +|$84|B6EB-     PLM. Missile station| 
-$84|B6EF-     PLM. Collision reaction, treadmill/crumble block, BTS 4Bh. Missile station right access +|$84|B6EF-     PLM. Collision reaction, treadmill/crumble block, BTS 4Bh. Missile station right access| 
-$84|B6F3-     PLM. Collision reaction, treadmill/crumble block, BTS 4Ch. Missile station left access +|$84|B6F3-     PLM. Collision reaction, treadmill/crumble block, BTS 4Ch. Missile station left access| 
-$84|B6F7-     PLM. Unused +|$84|B6F7-     PLM. Unused| 
-$84|B6FB-     PLM. Unused +|$84|B6FB-     PLM. Unused| 
-$84|B6FF-     PLM. Collision reaction, treadmill/crumble block, BTS 46h / inside reaction, treadmill, BTS 46h. Scroll block touch PLM +|$84|B6FF-     PLM. Collision reaction, treadmill/crumble block, BTS 46h / inside reaction, treadmill, BTS 46h. Scroll block touch PLM| 
-$84|B703-     PLM. Common scroll PLM +|$84|B703-     PLM. Common scroll PLM| 
-$84|B707-     PLM. Unused +|$84|B707-     PLM. Unused| 
-$84|B70B-     PLM. Elevator platform +|$84|B70B-     PLM. Elevator platform| 
-$84|B70F-     PLM. Inside reaction, treadmill, BTS Crateria/Debug 80h +|$84|B70F-     PLM. Inside reaction, treadmill, BTS Crateria/Debug 80h| 
-$84|B713-     PLM. Inside reaction, treadmill, BTS Maridia 80h/81h/82h +|$84|B713-     PLM. Inside reaction, treadmill, BTS Maridia 80h/81h/82h| 
-$84|B717-     PLM. Unused +|$84|B717-     PLM. Unused| 
-$84|B71B-     PLM. Unused +|$84|B71B-     PLM. Unused| 
-$84|B71F-     PLM. Inside reaction, treadmill, BTS Maridia 83h +|$84|B71F-     PLM. Inside reaction, treadmill, BTS Maridia 83h| 
-$84|B723-     PLM. Inside reaction, treadmill, BTS Maridia 84h +|$84|B723-     PLM. Inside reaction, treadmill, BTS Maridia 84h| 
-$84|B727-     PLM. Inside reaction, treadmill, BTS Maridia 85h +|$84|B727-     PLM. Inside reaction, treadmill, BTS Maridia 85h| 
-$84|B72B-     PLM. Collision reaction, treadmill/crumble block, BTS Maridia 80h/81h/82h +|$84|B72B-     PLM. Collision reaction, treadmill/crumble block, BTS Maridia 80h/81h/82h| 
-$84|B72F-     PLM. Unused +|$84|B72F-     PLM. Unused| 
-$84|B733-     PLM. Unused +|$84|B733-     PLM. Unused| 
-$84|B737-     PLM. Collision reaction, treadmill/crumble block, BTS 83h +|$84|B737-     PLM. Collision reaction, treadmill/crumble block, BTS 83h| 
-$84|B73B-     PLM. Collision reaction, treadmill/crumble block, BTS 84h +|$84|B73B-     PLM. Collision reaction, treadmill/crumble block, BTS 84h| 
-$84|B73F-     PLM. Collision reaction, treadmill/crumble block, BTS 85h +|$84|B73F-     PLM. Collision reaction, treadmill/crumble block, BTS 85h| 
-$84|B743-     PLM. Unused +|$84|B743-     PLM. Unused| 
-$84|B747-     PLM +|$84|B747-     PLM| 
-$84|B74B-     PLM +|$84|B74B-     PLM| 
-$84|B74F-     PLM +|$84|B74F-     PLM| 
-$84|B753-     PLM +|$84|B753-     PLM| 
-$84|B757-     PLM +|$84|B757-     PLM| 
-$84|B75B-     PLM. Unused +|$84|B75B-     PLM. Unused| 
-$84|B75F-     PLM. Unused +|$84|B75F-     PLM. Unused| 
-$84|B763-     PLM +|$84|B763-     PLM| 
-$84|B767-     PLM +|$84|B767-     PLM| 
-$84|B76B-     PLM. Collision reaction, treadmill/crumble block, BTS 4Dh. Save station detect block +|$84|B76B-     PLM. Collision reaction, treadmill/crumble block, BTS 4Dh. Save station detect block| 
-$84|B76F-     PLM. Save station +|$84|B76F-     PLM. Save station| 
-$84|B773-     PLM +|$84|B773-     PLM| 
-$84|B777-     PLM +|$84|B777-     PLM| 
-$84|B77B-     Instructions. PLM B781 +|$84|B77B-     Instructions. PLM B781| 
-$84|B781-     PLM +|$84|B781-     PLM| 
-$84|B785-     Instructions. PLM B78B +|$84|B785-     Instructions. PLM B78B| 
-$84|B78B-     PLM +|$84|B78B-     PLM| 
-$84|B78F-     PLM +|$84|B78F-     PLM| 
-$84|B793-     PLM +|$84|B793-     PLM| 
-$84|B797-     PLM +|$84|B797-     PLM| 
-$84|B79B-     PLM +|$84|B79B-     PLM| 
-$84|B79F-     PLM. Unused +|$84|B79F-     PLM. Unused| 
-$84|B7A3-     PLM +|$84|B7A3-     PLM| 
-$84|B7A7-     PLM +|$84|B7A7-     PLM| 
-$84|B7AB-     PLM +|$84|B7AB-     PLM| 
-$84|B7AF-     PLM +|$84|B7AF-     PLM| 
-$84|B7B3-     PLM +|$84|B7B3-     PLM| 
-$84|B7B7-     PLM +|$84|B7B7-     PLM| 
-$84|B7BB-     PLM +|$84|B7BB-     PLM| 
-$84|B7BF-     PLM +|$84|B7BF-     PLM| 
-$84|B7C3-     Setup. Enable sounds in 20 frames, or F0 frames if on Ceres +|$84|B7C3-     Setup. Enable sounds in 20 frames, or F0 frames if on Ceres| 
-$84|B7DD-     Pre-instruction. Pre-instruction code for something +|$84|B7DD-     Pre-instruction. Pre-instruction code for something| 
-$84|B7E9-     Instructions. PLM B7EB +|$84|B7E9-     Instructions. PLM B7EB| 
-$84|B7EB-     PLM. Enable sounds in 20 frames, or F0 frames if on Ceres +|$84|B7EB-     PLM. Enable sounds in 20 frames, or F0 frames if on Ceres| 
-$84|B7EF-     Pre-instruction. Speedbooster check, if speedbooster is collected, set liquid raising speed and wake up PLM. Otherwise delete PLM +|$84|B7EF-     Pre-instruction. Speedbooster check, if speedbooster is collected, set liquid raising speed and wake up PLM. Otherwise delete PLM| 
-$84|B82A-     Pre-instruction. Position check, if Samus is far enough left start FX1 motion and wake up PLM +|$84|B82A-     Pre-instruction. Position check, if Samus is far enough left start FX1 motion and wake up PLM| 
-$84|B846-     Pre-instruction. If Samus is left of Arg1 and the liquid is above Arg2, set speed to Arg3 and move to next entry. Set event when done (Arg1 = negative) +|$84|B846-     Pre-instruction. If Samus is left of Arg1 and the liquid is above Arg2, set speed to Arg3 and move to next entry. Set event when done (Arg1 = negative)| 
-$84|B88A-     Instructions. PLM B8AC +|$84|B88A-     Instructions. PLM B8AC| 
-$84|B89C-     Setup. If event set, delete PLM +|$84|B89C-     Setup. If event set, delete PLM| 
-$84|B8AC-     PLM. Post speed booster rising lava +|$84|B8AC-     PLM. Post speed booster rising lava| 
-$84|B8B0-     Pre-instruction. If Samus is right of a point, set Shaktool event and delete self. Also maybe set scrolling +|$84|B8B0-     Pre-instruction. If Samus is right of a point, set Shaktool event and delete self. Also maybe set scrolling| 
-$84|B8D6-     Instructions. PLM B8EB +|$84|B8D6-     Instructions. PLM B8EB| 
-$84|B8DC-     Setup. Set up scrolls in Shaktool room +|$84|B8DC-     Setup. Set up scrolls in Shaktool room| 
-$84|B8EB-     PLM. Shaktool event +|$84|B8EB-     PLM. Shaktool event| 
-$84|B8EF-     Setup. RTS +|$84|B8EF-     Setup. RTS| 
-$84|B8F0-     Instructions. PLM B8F9 +|$84|B8F0-     Instructions. PLM B8F9| 
-$84|B8F9-     PLM. Spawned by Maridian elevatube +|$84|B8F9-     PLM. Spawned by Maridian elevatube| 
-$84|B8FD-     If Samus is below and right of a point, wake up PLM (also sorta CLC) +|$84|B8FD-     If Samus is below and right of a point, wake up PLM (also sorta CLC)| 
-$84|B919-     Instructions. PLM B9C1 +|$84|B919-     Instructions. PLM B9C1| 
-$84|B927-     Pre-instruction. Spawn object if Samus below and right of spot +|$84|B927-     Pre-instruction. Spawn object if Samus below and right of spot| 
-$84|B940-     Instructions. PLM B968 +|$84|B940-     Instructions. PLM B968| 
-$84|B948-     Pre-instruction. Set liquid stuff if Samus below and right of spot +|$84|B948-     Pre-instruction. Set liquid stuff if Samus below and right of spot| 
-$84|B964-     PLM. Old Tourian escape shaft, auto-destroy wall during escape +|$84|B964-     PLM. Old Tourian escape shaft, auto-destroy wall during escape| 
-$84|B968-     PLM. Escape room before old escape shaft +|$84|B968-     PLM. Escape room before old escape shaft| 
-$84|B96C-     Setup. $26=0000, $28=$FFFF +|$84|B96C-     Setup. $26=0000, $28=$FFFF| 
-$84|B974-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 10h +|$84|B974-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 10h| 
-$84|B978-     Setup. Set up clipdata of Critters escape blocks +|$84|B978-     Setup. Set up clipdata of Critters escape blocks| 
-$84|B9A2-     Instructions. PLM B9C1 +|$84|B9A2-     Instructions. PLM B9C1| 
-$84|B9B9-     Instruction. Set event F (saved Etecoons and Dachara) +|$84|B9B9-     Instruction. Set event F (saved Etecoons and Dachara)| 
-$84|B9C1-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Fh. Critters escape block reaction +|$84|B9C1-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Fh. Critters escape block reaction| 
-$84|B9C5-     Setup. Set up shotblocks in Bomb Torizo room during escape +|$84|B9C5-     Setup. Set up shotblocks in Bomb Torizo room during escape| 
-$84|B9ED-     PLM. Shotblocks in Bomb Torizo room during escape +|$84|B9ED-     PLM. Shotblocks in Bomb Torizo room during escape| 
-$84|B9F1-     Setup. Make this and the three blocks below it solid +|$84|B9F1-     Setup. Make this and the three blocks below it solid| 
-$84|BA48-     PLM. Turn door to solid blocks +|$84|BA48-     PLM. Turn door to solid blocks| 
-$84|BA4C-     Instructions. Door BAF4 +|$84|BA4C-     Instructions. Door BAF4| 
-$84|BA6F-     Instruction. If Samus does not have bombs, go to argument +|$84|BA6F-     Instruction. If Samus does not have bombs, go to argument| 
-$84|BA7F-     Instructions. Door BAF4 +|$84|BA7F-     Instructions. Door BAF4| 
-$84|BAD1-     Setup. Unused. ??? +|$84|BAD1-     Setup. Unused. ???| 
-$84|BAF4-     Door. Bomb Torizo grey door +|$84|BAF4-     Door. Bomb Torizo grey door| 
-$84|BAFA-     Unused. PLM BB05 setup and pre-instruction used in instruction BAFF. Does nothing +|$84|BAFA-     Unused. PLM BB05 setup and pre-instruction used in instruction BAFF. Does nothing| 
-$84|BAFF-     Instructions. PLM BB05 +|$84|BAFF-     Instructions. PLM BB05| 
-$84|BB05-     PLM. Does nothing +|$84|BB05-     PLM. Does nothing| 
-$84|BB19-     Instructions. PLM BB30 +|$84|BB19-     Instructions. PLM BB30| 
-$84|BB25-     Instruction. Move PLM right 4 blocks +|$84|BB25-     Instruction. Move PLM right 4 blocks| 
-$84|BB30-     PLM. Crateria Mainstreet escape PLM (clears a few blocks after saving animals) +|$84|BB30-     PLM. Crateria Mainstreet escape PLM (clears a few blocks after saving animals)| 
-$84|BB34-     Instructions. Door C8CA +|$84|BB34-     Instructions. Door C8CA| 
-$84|BB3A-     Instructions. Unused +|$84|BB3A-     Instructions. Unused| 
-$84|BB44-     Instructions. Door C8CA, PLM C8D0 +|$84|BB44-     Instructions. Door C8CA, PLM C8D0| 
-$84|BB52-     Pre-instruction. Wakeup trigger when shot +|$84|BB52-     Pre-instruction. Wakeup trigger when shot| 
-$84|BB6B-     Pre-instruction. If Samus is below PLM or if shot, wake up +|$84|BB6B-     Pre-instruction. If Samus is below PLM or if shot, wake up| 
-$84|BBA4-     Pre-instruction. If Samus above PLM or if shot, wakeup +|$84|BBA4-     Pre-instruction. If Samus above PLM or if shot, wakeup| 
-$84|BBDD-     Instruction. Clear check +|$84|BBDD-     Instruction. Clear check| 
-$84|BBE1-     Instruction. Spawn argument as a room object +|$84|BBE1-     Instruction. Spawn argument as a room object| 
-$84|BBF0-     Instruction. Find the room object that has this PLM's position stored, and wake it up. Crashes if fails +|$84|BBF0-     Instruction. Find the room object that has this PLM's position stored, and wake it up. Crashes if fails| 
-$84|BC13-     Instructions. PLM C826 +|$84|BC13-     Instructions. PLM C826| 
-$84|BC3A-     Instructions. PLM C82A +|$84|BC3A-     Instructions. PLM C82A| 
-$84|BC61-     Instructions. PLM C82E +|$84|BC61-     Instructions. PLM C82E| 
-$84|BC88-     Instructions. PLM C832 +|$84|BC88-     Instructions. PLM C832| 
-$84|BCAF-     Instructions. PLM C836 +|$84|BCAF-     Instructions. PLM C836| 
-$84|BCB5-     Instructions. PLM C836 +|$84|BCB5-     Instructions. PLM C836| 
-$84|BCBB-     Instructions. PLM C836 +|$84|BCBB-     Instructions. PLM C836| 
-$84|BCC1-     Instructions. PLM C836 +|$84|BCC1-     Instructions. PLM C836| 
-$84|BCC7-     Instructions. PLM C836 +|$84|BCC7-     Instructions. PLM C836| 
-$84|BCCD-     Instructions. PLM C836 +|$84|BCCD-     Instructions. PLM C836| 
-$84|BCD3-     Instructions. PLM C836 +|$84|BCD3-     Instructions. PLM C836| 
-$84|BCD9-     Instructions. PLM C836 +|$84|BCD9-     Instructions. PLM C836| 
-$84|BCDF-     Instructions. PLM C83A +|$84|BCDF-     Instructions. PLM C83A| 
-$84|BCE5-     Instructions. PLM C83A +|$84|BCE5-     Instructions. PLM C83A| 
-$84|BCEB-     Instructions. PLM C83A +|$84|BCEB-     Instructions. PLM C83A| 
-$84|BCF1-     Instructions. PLM C83A +|$84|BCF1-     Instructions. PLM C83A| 
-$84|BCF7-     Instructions. PLM C83A +|$84|BCF7-     Instructions. PLM C83A| 
-$84|BCFD-     Instructions. PLM C83A +|$84|BCFD-     Instructions. PLM C83A| 
-$84|BD03-     Instructions. PLM C83A +|$84|BD03-     Instructions. PLM C83A| 
-$84|BD09-     Instructions. PLM C83A +|$84|BD09-     Instructions. PLM C83A| 
-$84|BD0F-     Pre-instruction. Go to stored pointer and wake up when shot(?) +|$84|BD0F-     Pre-instruction. Go to stored pointer and wake up when shot(?)| 
-$84|BD26-     Pre-instruction. Go to stored pointer and wake up when shot with powerbomb +|$84|BD26-     Pre-instruction. Go to stored pointer and wake up when shot with powerbomb| 
-$84|BD50-     Pre-instruction. Go to stored pointer and wake up when shot with (super) missile +|$84|BD50-     Pre-instruction. Go to stored pointer and wake up when shot with (super) missile| 
-$84|BD88-     Pre-instruction. Go to stored pointer and wake up when shot with super missile +|$84|BD88-     Pre-instruction. Go to stored pointer and wake up when shot with super missile| 
-$84|BDB2-     Go to stored pointer and clear check +|$84|BDB2-     Go to stored pointer and clear check| 
-$84|BDC4-     Play sound when shot +|$84|BDC4-     Play sound when shot| 
-$84|BDD4-     Pre-instruction. Grey door. Open when boss 1 is dead (main area boss) +|$84|BDD4-     Pre-instruction. Grey door. Open when boss 1 is dead (main area boss)| 
-$84|BDE3-     Pre-instruction. Grey door. Open when boss 2 is dead (secondary area boss) +|$84|BDE3-     Pre-instruction. Grey door. Open when boss 2 is dead (secondary area boss)| 
-$84|BDF2-     Pre-instruction. Grey door. Open when boss 3 is dead (Torizo/Mother Brain) +|$84|BDF2-     Pre-instruction. Grey door. Open when boss 3 is dead (Torizo/Mother Brain)| 
-$84|BE01-     Pre-instruction. Grey door. Open when enemy kill quota is met +|$84|BE01-     Pre-instruction. Grey door. Open when enemy kill quota is met| 
-$84|BE1C-     Pre-instruction. Grey door. Don't open +|$84|BE1C-     Pre-instruction. Grey door. Don't open| 
-$84|BE1F-     Pre-instruction. Grey door. Delay in Tourian Gate room (closed while 1E6D is positive) +|$84|BE1F-     Pre-instruction. Grey door. Delay in Tourian Gate room (closed while 1E6D is positive)| 
-$84|BE30-     Pre-instruction. Grey door. Open when critters freed +|$84|BE30-     Pre-instruction. Grey door. Open when critters freed| 
-$84|BE3F-     Instruction. Use 1E17 to decide what triggers opening the door +|$84|BE3F-     Instruction. Use 1E17 to decide what triggers opening the door| 
-$84|BE59-     Instructions. Door C842 +|$84|BE59-     Instructions. Door C842| 
-$84|BE70-     Instructions. Door C842 +|$84|BE70-     Instructions. Door C842| 
-$84|BEC2-     Instructions. Door C848 +|$84|BEC2-     Instructions. Door C848| 
-$84|BED9-     Instructions. Door C848 +|$84|BED9-     Instructions. Door C848| 
-$84|BF2B-     Instructions. Door C84E +|$84|BF2B-     Instructions. Door C84E| 
-$84|BF42-     Instructions. Door C84E +|$84|BF42-     Instructions. Door C84E| 
-$84|BF94-     Instructions. Door C854 +|$84|BF94-     Instructions. Door C854| 
-$84|BFAB-     Instructions. Door C854 +|$84|BFAB-     Instructions. Door C854| 
-$84|BFFD-     Instructions. Door C85A +|$84|BFFD-     Instructions. Door C85A| 
-$84|C014-     Instructions. Door C85A +|$84|C014-     Instructions. Door C85A| 
-$84|C060-     Instructions. Door C860 +|$84|C060-     Instructions. Door C860| 
-$84|C077-     Instructions. Door C860 +|$84|C077-     Instructions. Door C860| 
-$84|C0C3-     Instructions. Door C866 +|$84|C0C3-     Instructions. Door C866| 
-$84|C0DA-     Instructions. Door C866 +|$84|C0DA-     Instructions. Door C866| 
-$84|C122-     Instructions. Door C86C +|$84|C122-     Instructions. Door C86C| 
-$84|C139-     Instructions. Door C86C +|$84|C139-     Instructions. Door C86C| 
-$84|C185-     Instructions. Door C872 +|$84|C185-     Instructions. Door C872| 
-$84|C19C-     Instructions. Door C872 +|$84|C19C-     Instructions. Door C872| 
-$84|C1E4-     Instructions. Door C878 +|$84|C1E4-     Instructions. Door C878| 
-$84|C1FB-     Instructions. Door C878 +|$84|C1FB-     Instructions. Door C878| 
-$84|C243-     Instructions. Door C87E +|$84|C243-     Instructions. Door C87E| 
-$84|C25A-     Instructions. Door C87E +|$84|C25A-     Instructions. Door C87E| 
-$84|C2A2-     Instructions. Door C884 +|$84|C2A2-     Instructions. Door C884| 
-$84|C2B9-     Instructions. Door C884 +|$84|C2B9-     Instructions. Door C884| 
-$84|C301-     Instructions. Door C88A +|$84|C301-     Instructions. Door C88A| 
-$84|C318-     Instructions. Door C88A +|$84|C318-     Instructions. Door C88A| 
-$84|C363-     Instructions. Door C890 +|$84|C363-     Instructions. Door C890| 
-$84|C37A-     Instructions. Door C890 +|$84|C37A-     Instructions. Door C890| 
-$84|C3C5-     Instructions. Door C896 +|$84|C3C5-     Instructions. Door C896| 
-$84|C3DC-     Instructions. Door C896 +|$84|C3DC-     Instructions. Door C896| 
-$84|C427-     Instructions. Door C89C +|$84|C427-     Instructions. Door C89C| 
-$84|C43E-     Instructions. Door C89C +|$84|C43E-     Instructions. Door C89C| 
-$84|C489-     Instructions. Door C8A2 +|$84|C489-     Instructions. Door C8A2| 
-$84|C49E-     Instructions. Door C8A2 +|$84|C49E-     Instructions. Door C8A2| 
-$84|C4BA-     Instructions. Door C8A8 +|$84|C4BA-     Instructions. Door C8A8| 
-$84|C4CF-     Instructions. Door C8A8 +|$84|C4CF-     Instructions. Door C8A8| 
-$84|C4EB-     Instructions. Door C8AE +|$84|C4EB-     Instructions. Door C8AE| 
-$84|C500-     Instructions. Door C8AE +|$84|C500-     Instructions. Door C8AE| 
-$84|C51C-     Instructions. Door C8B4 +|$84|C51C-     Instructions. Door C8B4| 
-$84|C531-     Instructions. Door C8B4 +|$84|C531-     Instructions. Door C8B4| 
-$84|C54D-     Setup. If projectile not a super, delete self, else go to C63F +|$84|C54D-     Setup. If projectile not a super, delete self, else go to C63F| 
-$84|C56C-     Setup. If projectile not a super, delete self, else go to C647 +|$84|C56C-     Setup. If projectile not a super, delete self, else go to C647| 
-$84|C58B-     Setup. If projectile not a missile or super, delete self, else go to C63F +|$84|C58B-     Setup. If projectile not a missile or super, delete self, else go to C63F| 
-$84|C5AF-     Setup. If projectile not a missile or super, delete self, else go to C647 +|$84|C5AF-     Setup. If projectile not a missile or super, delete self, else go to C647| 
-$84|C5D3-     Setup. If projectile not a power bomb, delete self, else go to C63F +|$84|C5D3-     Setup. If projectile not a power bomb, delete self, else go to C63F| 
-$84|C5F1-     Setup. If projectile not a power bomb, delete self, else go to C647 +|$84|C5F1-     Setup. If projectile not a power bomb, delete self, else go to C647| 
-$84|C610-     Setup. If projectile not a power bomb, delete self, else go to C63F. Same as C5D3, but without sound +|$84|C610-     Setup. If projectile not a power bomb, delete self, else go to C63F. Same as C5D3, but without sound| 
-$84|C627-     Setup. If projectile not a power bomb, delete self, else go to C647. Same as C5D3, but without sound +|$84|C627-     Setup. If projectile not a power bomb, delete self, else go to C647. Same as C5D3, but without sound| 
-$84|C63F-     Setup. Position + 2 for C64C +|$84|C63F-     Setup. Position + 2 for C64C| 
-$84|C647-     Setup. Position - 2 for C64C +|$84|C647-     Setup. Position - 2 for C64C| 
-$84|C64C-     Find PLM at spot in A and wake it up +|$84|C64C-     Find PLM at spot in A and wake it up| 
-$84|C66A-     Setup. Set 5 blocks BTS to 10, going down +|$84|C66A-     Setup. Set 5 blocks BTS to 10, going down| 
-$84|C694-     Setup. Set 5 blocks BTS to 10, going up +|$84|C694-     Setup. Set 5 blocks BTS to 10, going up| 
-$84|C6BE-     Setup. Spawn ER projectile E659, go to $C66A +|$84|C6BE-     Setup. Spawn ER projectile E659, go to $C66A| 
-$84|C6CB-     Setup. Spawn ER projectile E675, go to $C694 +|$84|C6CB-     Setup. Spawn ER projectile E675, go to $C694| 
-$84|C6D8-     Setup. Call $C66A +|$84|C6D8-     Setup. Call $C66A| 
-$84|C6DC-     Setup. Call $C694 +|$84|C6DC-     Setup. Call $C694| 
-$84|C6E0-     Setup. Get initial instruction for this PLM, and block type / BTS for gate shotblock +|$84|C6E0-     Setup. Get initial instruction for this PLM, and block type / BTS for gate shotblock| 
-$84|C73A-     Setup. Get initial instruction for this PLM, and block type / BTS for upside-down gate shotblock +|$84|C73A-     Setup. Get initial instruction for this PLM, and block type / BTS for upside-down gate shotblock| 
-$84|C794-     Setup. Grey door setup +|$84|C794-     Setup. Grey door setup| 
-$84|C7B1-     Setup. Door setup +|$84|C7B1-     Setup. Door setup| 
-$84|C7BB-     Setup. Blue door setup: If projectile was not a powerbomb, change to solid +|$84|C7BB-     Setup. Blue door setup: If projectile was not a powerbomb, change to solid| 
-$84|C7E2-     Setup. Find the PLM on the same spot and tell it what hit it +|$84|C7E2-     Setup. Find the PLM on the same spot and tell it what hit it| 
-$84|C806-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ah. Left green gate trigger +|$84|C806-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ah. Left green gate trigger| 
-$84|C80A-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Bh. Right green gate trigger +|$84|C80A-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Bh. Right green gate trigger| 
-$84|C80E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 48h. Left red gate trigger +|$84|C80E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 48h. Left red gate trigger| 
-$84|C812-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 49h. Right red gate trigger +|$84|C812-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 49h. Right red gate trigger| 
-$84|C816-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 46h. Left blue gate trigger +|$84|C816-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 46h. Left blue gate trigger| 
-$84|C81A-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 47h. Right blue gate trigger +|$84|C81A-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 47h. Right blue gate trigger| 
-$84|C81E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ch. Left orange gate trigger +|$84|C81E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ch. Left orange gate trigger| 
-$84|C822-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Dh. Right orange gate trigger +|$84|C822-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Dh. Right orange gate trigger| 
-$84|C826-     PLM. Normal open gate +|$84|C826-     PLM. Normal open gate| 
-$84|C82A-     PLM. Normal closed gate +|$84|C82A-     PLM. Normal closed gate| 
-$84|C82E-     PLM. Upwards open gate +|$84|C82E-     PLM. Upwards open gate| 
-$84|C832-     PLM. Upwards closed gate +|$84|C832-     PLM. Upwards closed gate| 
-$84|C836-     PLM. Gate shotblock +|$84|C836-     PLM. Gate shotblock| 
-$84|C83A-     PLM. Upside-down gate shotblock +|$84|C83A-     PLM. Upside-down gate shotblock| 
-$84|C83E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 44h / Collision reaction, treadmill/crumble block, BTS 44h. Generic shot trigger for a PLM +|$84|C83E-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 44h / Collision reaction, treadmill/crumble block, BTS 44h. Generic shot trigger for a PLM| 
-$84|C842-     Door. Grey facing left +|$84|C842-     Door. Grey facing left| 
-$84|C848-     Door. Grey facing right +|$84|C848-     Door. Grey facing right| 
-$84|C84E-     Door. Grey facing up +|$84|C84E-     Door. Grey facing up| 
-$84|C854-     Door. Grey facing down +|$84|C854-     Door. Grey facing down| 
-$84|C85A-     Door. Yellow facing left +|$84|C85A-     Door. Yellow facing left| 
-$84|C860-     Door. Yellow facing right +|$84|C860-     Door. Yellow facing right| 
-$84|C866-     Door. Yellow facing up +|$84|C866-     Door. Yellow facing up| 
-$84|C86C-     Door. Yellow facing down +|$84|C86C-     Door. Yellow facing down| 
-$84|C872-     Door. Green facing left +|$84|C872-     Door. Green facing left| 
-$84|C878-     Door. Green facing right +|$84|C878-     Door. Green facing right| 
-$84|C87E-     Door. Green facing up +|$84|C87E-     Door. Green facing up| 
-$84|C884-     Door. Green facing down +|$84|C884-     Door. Green facing down| 
-$84|C88A-     Door. Red facing left +|$84|C88A-     Door. Red facing left| 
-$84|C890-     Door. Red facing right +|$84|C890-     Door. Red facing right| 
-$84|C896-     Door. Red facing up +|$84|C896-     Door. Red facing up| 
-$84|C89C-     Door. Red facing down +|$84|C89C-     Door. Red facing down| 
-$84|C8A2-     Door. Shot/bomb reaction, shootable air/shot block, BTS 40h. Blue facing left +|$84|C8A2-     Door. Shot/bomb reaction, shootable air/shot block, BTS 40h. Blue facing left| 
-$84|C8A8-     Door. Shot/bomb reaction, shootable air/shot block, BTS 41h. Blue facing right +|$84|C8A8-     Door. Shot/bomb reaction, shootable air/shot block, BTS 41h. Blue facing right| 
-$84|C8AE-     Door. Shot/bomb reaction, shootable air/shot block, BTS 42h. Blue facing up +|$84|C8AE-     Door. Shot/bomb reaction, shootable air/shot block, BTS 42h. Blue facing up| 
-$84|C8B4-     Door. Shot/bomb reaction, shootable air/shot block, BTS 43h. Blue facing down +|$84|C8B4-     Door. Shot/bomb reaction, shootable air/shot block, BTS 43h. Blue facing down| 
-$84|C8BA-     PLM. Blue door closing facing left +|$84|C8BA-     PLM. Blue door closing facing left| 
-$84|C8BE-     PLM. Blue door closing facing right +|$84|C8BE-     PLM. Blue door closing facing right| 
-$84|C8C2-     PLM. Blue door closing facing up +|$84|C8C2-     PLM. Blue door closing facing up| 
-$84|C8C6-     PLM. Blue door closing facing down +|$84|C8C6-     PLM. Blue door closing facing down| 
-$84|C8CA-     Door. Gate that closes during escape in room after Mother Brain kill +|$84|C8CA-     Door. Gate that closes during escape in room after Mother Brain kill| 
-$84|C8D0-     PLM. PLM version of the above +|$84|C8D0-     PLM. PLM version of the above| 
-$84|C8D4-     Instructions. PLM CFEC +|$84|C8D4-     Instructions. PLM CFEC| 
-$84|C8DA-     Instructions. PLM CFF0 +|$84|C8DA-     Instructions. PLM CFF0| 
-$84|C8E0-     Instructions. PLM CFF4 +|$84|C8E0-     Instructions. PLM CFF4| 
-$84|C8E6-     Instructions. PLM CFF8 +|$84|C8E6-     Instructions. PLM CFF8| 
-$84|C8EC-     Instructions. PLM CFFC +|$84|C8EC-     Instructions. PLM CFFC| 
-$84|C8F2-     Instructions. PLM D000 +|$84|C8F2-     Instructions. PLM D000| 
-$84|C8F8-     Instructions. PLM D004 +|$84|C8F8-     Instructions. PLM D004| 
-$84|C8FE-     Instructions. PLM D008 +|$84|C8FE-     Instructions. PLM D008| 
-$84|C904-     Instructions. PLM D00C +|$84|C904-     Instructions. PLM D00C| 
-$84|C90A-     Instructions. PLM D010 +|$84|C90A-     Instructions. PLM D010| 
-$84|C910-     Instructions. PLM D014 +|$84|C910-     Instructions. PLM D014| 
-$84|C916-     Instructions. PLM D018 +|$84|C916-     Instructions. PLM D018| 
-$84|C91C-     Instructions. PLM D01C +|$84|C91C-     Instructions. PLM D01C| 
-$84|C922-     Instructions. PLM D020 +|$84|C922-     Instructions. PLM D020| 
-$84|C928-     Instructions. PLM D024 +|$84|C928-     Instructions. PLM D024| 
-$84|C92E-     Instructions. PLM D028 +|$84|C92E-     Instructions. PLM D028| 
-$84|C951-     Instructions. PLM D030 +|$84|C951-     Instructions. PLM D030| 
-$84|C974-     Instructions. PLM D038 +|$84|C974-     Instructions. PLM D038| 
-$84|C997-     Instructions. PLM D03C +|$84|C997-     Instructions. PLM D03C| 
-$84|C9BA-     Instructions. PLM D02C +|$84|C9BA-     Instructions. PLM D02C| 
-$84|C9CF-     Instructions. PLM D034 +|$84|C9CF-     Instructions. PLM D034| 
-$84|C9E4-     Instructions. PLM D040 +|$84|C9E4-     Instructions. PLM D040| 
-$84|C9F9-     Instructions. PLM D044 +|$84|C9F9-     Instructions. PLM D044| 
-$84|CA1C-     Instructions. PLM D048 +|$84|CA1C-     Instructions. PLM D048| 
-$84|CA41-     Instructions. PLM D04C +|$84|CA41-     Instructions. PLM D04C| 
-$84|CA66-     Instructions. PLM D050 +|$84|CA66-     Instructions. PLM D050| 
-$84|CA8B-     Instructions. PLM D054 +|$84|CA8B-     Instructions. PLM D054| 
-$84|CAA0-     Instructions. PLM D058 +|$84|CAA0-     Instructions. PLM D058| 
-$84|CAB5-     Instructions. PLM D05C +|$84|CAB5-     Instructions. PLM D05C| 
-$84|CACA-     Instructions. PLM D060 +|$84|CACA-     Instructions. PLM D060| 
-$84|CADF-     Instructions. PLM D064 +|$84|CADF-     Instructions. PLM D064| 
-$84|CB02-     Instructions. PLM D068 +|$84|CB02-     Instructions. PLM D068| 
-$84|CB27-     Instructions. PLM D06C +|$84|CB27-     Instructions. PLM D06C| 
-$84|CB4C-     Instructions. PLM D070 +|$84|CB4C-     Instructions. PLM D070| 
-$84|CB71-     Instructions. PLM D08C +|$84|CB71-     Instructions. PLM D08C| 
-$84|CB94-     Instructions. PLM D084 +|$84|CB94-     Instructions. PLM D084| 
-$84|CBB7-     Instructions. PLM D074 +|$84|CBB7-     Instructions. PLM D074| 
-$84|CBCC-     Instructions. PLM D078 +|$84|CBCC-     Instructions. PLM D078| 
-$84|CBE1-     Instructions. PLM D07C +|$84|CBE1-     Instructions. PLM D07C| 
-$84|CBF6-     Instructions. PLM D080 +|$84|CBF6-     Instructions. PLM D080| 
-$84|CC0B-     Instructions. PLM D090 +|$84|CC0B-     Instructions. PLM D090| 
-$84|CC20-     Instructions. PLM D088 +|$84|CC20-     Instructions. PLM D088| 
-$84|CC35-     Instructions. PLM D098 +|$84|CC35-     Instructions. PLM D098| 
-$84|CC3C-     Instructions. PLM D0B8 +|$84|CC3C-     Instructions. PLM D0B8| 
-$84|CC5F-     Instructions. PLM D09C +|$84|CC5F-     Instructions. PLM D09C| 
-$84|CC66-     Instructions. PLM D0BC +|$84|CC66-     Instructions. PLM D0BC| 
-$84|CC8B-     Instructions. PLM D0A0 +|$84|CC8B-     Instructions. PLM D0A0| 
-$84|CC92-     Instructions. PLM D0C0 +|$84|CC92-     Instructions. PLM D0C0| 
-$84|CCB7-     Instructions. PLM D0A4 +|$84|CCB7-     Instructions. PLM D0A4| 
-$84|CCBE-     Instructions. PLM D0C4 +|$84|CCBE-     Instructions. PLM D0C4| 
-$84|CCE3-     Instructions. PLM D0A8 +|$84|CCE3-     Instructions. PLM D0A8| 
-$84|CCEA-     Instructions. PLM D0C8 +|$84|CCEA-     Instructions. PLM D0C8| 
-$84|CCFF-     Instructions. PLM D0AC +|$84|CCFF-     Instructions. PLM D0AC| 
-$84|CD06-     Instructions. PLM D0CC +|$84|CD06-     Instructions. PLM D0CC| 
-$84|CD1B-     Instructions. PLM D0B0 +|$84|CD1B-     Instructions. PLM D0B0| 
-$84|CD22-     Instructions. PLM D0D0 +|$84|CD22-     Instructions. PLM D0D0| 
-$84|CD37-     Instructions. PLM D0B4 +|$84|CD37-     Instructions. PLM D0B4| 
-$84|CD3E-     Instructions. PLM D0D4 +|$84|CD3E-     Instructions. PLM D0D4| 
-$84|CD53-     Instructions. PLM D094 +|$84|CD53-     Instructions. PLM D094| 
-$84|CD68-     Instructions. PLM D0D8, D0E4, D0E8 +|$84|CD68-     Instructions. PLM D0D8, D0E4, D0E8| 
-$84|CD6A-     Instructions. PLM D0DC +|$84|CD6A-     Instructions. PLM D0DC| 
-$84|CD93-     Instruction. Set BTS to 01 +|$84|CD93-     Instruction. Set BTS to 01| 
-$84|CDA9-     Instructions. PLM D0E0 +|$84|CDA9-     Instructions. PLM D0E0| 
-$84|CDC2-     Setup. Turn to air if Samus is screw attacking, else delete self +|$84|CDC2-     Setup. Turn to air if Samus is screw attacking, else delete self| 
-$84|CDEA-     Setup. If Samus is speedboosting (or in a shinespark pose) break block, else delete self +|$84|CDEA-     Setup. If Samus is speedboosting (or in a shinespark pose) break block, else delete self| 
-$84|CE37-     Setup. If Samus collided with block from above, break block (though still solid for the moment). Else delete self +|$84|CE37-     Setup. If Samus collided with block from above, break block (though still solid for the moment). Else delete self| 
-$84|CE6B-     Setup. Set block type to solid, store type and new graphic to 1E17 +|$84|CE6B-     Setup. Set block type to solid, store type and new graphic to 1E17| 
-$84|CE83-     Setup. If Samus speedboosting or shinesparking, break block. Else delete self +|$84|CE83-     Setup. If Samus speedboosting or shinesparking, break block. Else delete self| 
-$84|CEDA-     Setup. If hit by powerbomb, skip first 3 bytes of instructions. If hit by any bomb, setup 1E17 and break, else delete self +|$84|CEDA-     Setup. If hit by powerbomb, skip first 3 bytes of instructions. If hit by any bomb, setup 1E17 and break, else delete self| 
-$84|CF2E-     Setup. If hit by powerbomb, break. If hit by a bomb, reveal block +|$84|CF2E-     Setup. If hit by powerbomb, break. If hit by a bomb, reveal block| 
-$84|CF67-     Setup. If hit by super missile, break. If hit by a bomb, reveal block +|$84|CF67-     Setup. If hit by super missile, break. If hit by a bomb, reveal block| 
-$84|CFA0-     Setup. If hit by anything other than a bomb, delete self +|$84|CFA0-     Setup. If hit by anything other than a bomb, delete self| 
-$84|CFB5-     Setup. Store block type, set BTS to 0. Also sets V and C +|$84|CFB5-     Setup. Store block type, set BTS to 0. Also sets V and C| 
-$84|CFCD-     Setup. Set V and C +|$84|CFCD-     Setup. Set V and C| 
-$84|CFD1-     Setup. Clear V, set C +|$84|CFD1-     Setup. Clear V, set C| 
-$84|CFD5-     Setup. Deal 1 atmospheric damage to Samus. Set V and C +|$84|CFD5-     Setup. Deal 1 atmospheric damage to Samus. Set V and C| 
-$84|CFEC-     PLM. Unused. Draws 1x1 shot block +|$84|CFEC-     PLM. Unused. Draws 1x1 shot block| 
-$84|CFF0-     PLM. Unused. Draws 1x2 shot block +|$84|CFF0-     PLM. Unused. Draws 1x2 shot block| 
-$84|CFF4-     PLM. Unused. Draws 2x1 shot block +|$84|CFF4-     PLM. Unused. Draws 2x1 shot block| 
-$84|CFF8-     PLM. Unused. Draws 2x2 shot block +|$84|CFF8-     PLM. Unused. Draws 2x2 shot block| 
-$84|CFFC-     PLM. Bomb reaction, crumble block, BTS 00/04. 1x1 respawning crumble block +|$84|CFFC-     PLM. Bomb reaction, crumble block, BTS 00/04. 1x1 respawning crumble block| 
-$84|D000-     PLM. Bomb reaction, crumble block, BTS 01/05. 2x1 respawning crumble block +|$84|D000-     PLM. Bomb reaction, crumble block, BTS 01/05. 2x1 respawning crumble block| 
-$84|D004-     PLM. Bomb reaction, crumble block, BTS 02/06. 1x2 respawning crumble block +|$84|D004-     PLM. Bomb reaction, crumble block, BTS 02/06. 1x2 respawning crumble block| 
-$84|D008-     PLM. Bomb reaction, crumble block, BTS 03/07. 2x2 respawning crumble block +|$84|D008-     PLM. Bomb reaction, crumble block, BTS 03/07. 2x2 respawning crumble block| 
-$84|D00C-     PLM. Unused +|$84|D00C-     PLM. Unused| 
-$84|D010-     PLM. Unused +|$84|D010-     PLM. Unused| 
-$84|D014-     PLM. Unused +|$84|D014-     PLM. Unused| 
-$84|D018-     PLM. Unused +|$84|D018-     PLM. Unused| 
-$84|D01C-     PLM. Unused +|$84|D01C-     PLM. Unused| 
-$84|D020-     PLM. Unused +|$84|D020-     PLM. Unused| 
-$84|D024-     PLM. Bomb reaction, crumble block, BTS 0E/0F / Brinstar 82/83/84/85. Speed block +|$84|D024-     PLM. Bomb reaction, crumble block, BTS 0E/0F / Brinstar 82/83/84/85. Speed block| 
-$84|D028-     PLM. Unused +|$84|D028-     PLM. Unused| 
-$84|D02C-     PLM. Unused +|$84|D02C-     PLM. Unused| 
-$84|D030-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 82 +|$84|D030-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 82| 
-$84|D034-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 83 +|$84|D034-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 83| 
-$84|D038-     PLM. Collision reaction, treadmill/crumble block, BTS 0E +|$84|D038-     PLM. Collision reaction, treadmill/crumble block, BTS 0E| 
-$84|D03C-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 84 +|$84|D03C-     PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 84| 
-$84|D040-     PLM. Collision reaction, treadmill/crumble block, BTS 0F / Brinstar 85 +|$84|D040-     PLM. Collision reaction, treadmill/crumble block, BTS 0F / Brinstar 85| 
-$84|D044-     PLM. Collision reaction, treadmill/crumble block, BTS 00. 1x1 respawning crumble block touched +|$84|D044-     PLM. Collision reaction, treadmill/crumble block, BTS 00. 1x1 respawning crumble block touched| 
-$84|D048-     PLM. Collision reaction, treadmill/crumble block, BTS 01.  +|$84|D048-     PLM. Collision reaction, treadmill/crumble block, BTS 01. | 
-$84|D04C-     PLM. Collision reaction, treadmill/crumble block, BTS 02.  +|$84|D04C-     PLM. Collision reaction, treadmill/crumble block, BTS 02. | 
-$84|D050-     PLM. Collision reaction, treadmill/crumble block, BTS 03.  +|$84|D050-     PLM. Collision reaction, treadmill/crumble block, BTS 03. | 
-$84|D054-     PLM. Collision reaction, treadmill/crumble block, BTS 04.  +|$84|D054-     PLM. Collision reaction, treadmill/crumble block, BTS 04. | 
-$84|D058-     PLM. Collision reaction, treadmill/crumble block, BTS 05.  +|$84|D058-     PLM. Collision reaction, treadmill/crumble block, BTS 05. | 
-$84|D05C-     PLM. Collision reaction, treadmill/crumble block, BTS 06.  +|$84|D05C-     PLM. Collision reaction, treadmill/crumble block, BTS 06. | 
-$84|D060-     PLM. Collision reaction, treadmill/crumble block, BTS 07.  +|$84|D060-     PLM. Collision reaction, treadmill/crumble block, BTS 07. | 
-$84|D064-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 00. 1x1 respawning shot block +|$84|D064-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 00. 1x1 respawning shot block| 
-$84|D068-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 01. 2x1 respawning shot block +|$84|D068-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 01. 2x1 respawning shot block| 
-$84|D06C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 02. 1x2 respawning shot block +|$84|D06C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 02. 1x2 respawning shot block| 
-$84|D070-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 03. 2x2 respawning shot block +|$84|D070-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 03. 2x2 respawning shot block| 
-$84|D074-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 04. 1x1 shot block +|$84|D074-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 04. 1x1 shot block| 
-$84|D078-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 05. 2x1 shot block +|$84|D078-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 05. 2x1 shot block| 
-$84|D07C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 06. 1x2 shot block +|$84|D07C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 06. 1x2 shot block| 
-$84|D080-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 07. 2x2 shot block +|$84|D080-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 07. 2x2 shot block| 
-$84|D084-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 08. Respawning power bomb block +|$84|D084-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 08. Respawning power bomb block| 
-$84|D088-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 09. Power bomb block +|$84|D088-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 09. Power bomb block| 
-$84|D08C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 0A. Respawning super missile block +|$84|D08C-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 0A. Respawning super missile block| 
-$84|D090-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 0B. Super missile block +|$84|D090-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 0B. Super missile block| 
-$84|D094-     PLM. Enemy collision reaction, spike block, BTS 0F. Enemy breakable block +|$84|D094-     PLM. Enemy collision reaction, spike block, BTS 0F. Enemy breakable block| 
-$84|D098-     PLM. Collision reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block +|$84|D098-     PLM. Collision reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block| 
-$84|D09C-     PLM. Collision reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block +|$84|D09C-     PLM. Collision reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block| 
-$84|D0A0-     PLM. Collision reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block +|$84|D0A0-     PLM. Collision reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block| 
-$84|D0A4-     PLM. Collision reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block +|$84|D0A4-     PLM. Collision reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block| 
-$84|D0A8-     PLM. Collision reaction, bomb block / bombable air, BTS 04. 1x1 bomb block collision +|$84|D0A8-     PLM. Collision reaction, bomb block / bombable air, BTS 04. 1x1 bomb block collision| 
-$84|D0AC-     PLM. Collision reaction, bomb block / bombable air, BTS 05. 2x1 bomb block collision +|$84|D0AC-     PLM. Collision reaction, bomb block / bombable air, BTS 05. 2x1 bomb block collision| 
-$84|D0B0-     PLM. Collision reaction, bomb block / bombable air, BTS 06. 1x2 bomb block collision +|$84|D0B0-     PLM. Collision reaction, bomb block / bombable air, BTS 06. 1x2 bomb block collision| 
-$84|D0B4-     PLM. Collision reaction, bomb block / bombable air, BTS 07. 2x2 bomb block collision +|$84|D0B4-     PLM. Collision reaction, bomb block / bombable air, BTS 07. 2x2 bomb block collision| 
-$84|D0B8-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block +|$84|D0B8-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block| 
-$84|D0BC-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block +|$84|D0BC-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block| 
-$84|D0C0-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block +|$84|D0C0-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block| 
-$84|D0C4-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block +|$84|D0C4-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block| 
-$84|D0C8-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 04. 1x1 bomb block +|$84|D0C8-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 04. 1x1 bomb block| 
-$84|D0CC-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 05. 2x1 bomb block +|$84|D0CC-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 05. 2x1 bomb block| 
-$84|D0D0-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 06. 1x2 bomb block +|$84|D0D0-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 06. 1x2 bomb block| 
-$84|D0D4-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 07. 2x2 bomb block +|$84|D0D4-     PLM. Shot/bomb reaction, bomb block / bombable air, BTS 07. 2x2 bomb block| 
-$84|D0D8-     PLM. Grapple block grappled +|$84|D0D8-     PLM. Grapple block grappled| 
-$84|D0DC-     PLM. Respawning breakable grapple block grappled +|$84|D0DC-     PLM. Respawning breakable grapple block grappled| 
-$84|D0E0-     PLM. Breakable grapple block grappled +|$84|D0E0-     PLM. Breakable grapple block grappled| 
-$84|D0E4-     PLM. Spike grappled +|$84|D0E4-     PLM. Spike grappled| 
-$84|D0E8-     PLM. Draygon's broken turret grappled +|$84|D0E8-     PLM. Draygon's broken turret grappled| 
-$84|D0EC-     Instructions. PLM D0E8 +|$84|D0EC-     Instructions. PLM D0E8| 
-$84|D0F2-     PLM. Unused. Blue Brinstar face-block +|$84|D0F2-     PLM. Unused. Blue Brinstar face-block| 
-$84|D0F6-     Instructions. PLM D113 +|$84|D0F6-     Instructions. PLM D113| 
-$84|D113-     PLM. Shotblock crumbling +|$84|D113-     PLM. Shotblock crumbling| 
-$84|D117-     Setup. Store normal shot block to block? +|$84|D117-     Setup. Store normal shot block to block?| 
-$84|D121-     Instructions. PLM D127 +|$84|D121-     Instructions. PLM D127| 
-$84|D127-     PLM. Unused. Shot block +|$84|D127-     PLM. Unused. Shot block| 
-$84|D12B-     Setup. Store normal grapple block to block? +|$84|D12B-     Setup. Store normal grapple block to block?| 
-$84|D135-     Instructions. PLM D13B +|$84|D135-     Instructions. PLM D13B| 
-$84|D13B-     PLM. Unused. Grapple block +|$84|D13B-     PLM. Unused. Grapple block| 
-$84|D13F-     Instructions. PLM D6D6 +|$84|D13F-     Instructions. PLM D6D6| 
-$84|D155-     Instruction. Set's liquid height to bottom of third screen +|$84|D155-     Instruction. Set's liquid height to bottom of third screen| 
-$84|D18E-     RTS +|$84|D18E-     RTS| 
-$84|D18F-     Setup. LN Chozo hand block +|$84|D18F-     Setup. LN Chozo hand block| 
-$84|D202-     Instructions. PLM D6DE, D6E2, D6E6 +|$84|D202-     Instructions. PLM D6DE, D6E2, D6E6| 
-$84|D2F9-     Instruction. If argument 1 matches room argument, go to argument 2 +|$84|D2F9-     Instruction. If argument 1 matches room argument, go to argument 2| 
-$84|D30B-     Instruction. I'm assuming this spawns glass shrapnel when MB's glass is shattering +|$84|D30B-     Instruction. I'm assuming this spawns glass shrapnel when MB's glass is shattering| 
-$84|D357-     Instruction. Spawn object A993 with argument argument +|$84|D357-     Instruction. Spawn object A993 with argument argument| 
-$84|D368-     Instructions. PLM D6EA +|$84|D368-     Instructions. PLM D6EA| 
-$84|D3C7-     Instruction. Set music track to 6 +|$84|D3C7-     Instruction. Set music track to 6| 
-$84|D3CF-     Instructions. PLM D6F8 +|$84|D3CF-     Instructions. PLM D6F8| 
-$84|D3D7-     Instruction. Set top of Wrecked Ship Chozo slope to slopes +|$84|D3D7-     Instruction. Set top of Wrecked Ship Chozo slope to slopes| 
-$84|D3EC-     Instructions. PLM D6FC +|$84|D3EC-     Instructions. PLM D6FC| 
-$84|D3F4-     Instruction. Set top of Wrecked Ship Chozo slope to spikes +|$84|D3F4-     Instruction. Set top of Wrecked Ship Chozo slope to spikes| 
-$84|D426-     Instructions. PLM D700 +|$84|D426-     Instructions. PLM D700| 
-$84|D44E-     Instructions. PLM D704 +|$84|D44E-     Instructions. PLM D704| 
-$84|D476-     Instruction. Set liquid target, speed, and delay +|$84|D476-     Instruction. Set liquid target, speed, and delay| 
-$84|D489-     Instruction. Set liquid level to bottom of third screen. Clone of D155 +|$84|D489-     Instruction. Set liquid level to bottom of third screen. Clone of D155| 
-$84|D490-     Instructions. PLM D708 +|$84|D490-     Instructions. PLM D708| 
-$84|D4BE-     RTS +|$84|D4BE-     RTS| 
-$84|D4D4-     Instructions. PLM D70C +|$84|D4D4-     Instructions. PLM D70C| 
-$84|D525-     Instruction. Set liquid to affect Samus after all +|$84|D525-     Instruction. Set liquid to affect Samus after all| 
-$84|D52C-     Instruction. Create object, hardcoded +|$84|D52C-     Instruction. Create object, hardcoded| 
-$84|D536-     Instruction. Make room shake for 40 frames +|$84|D536-     Instruction. Make room shake for 40 frames| 
-$84|D543-     Instruction. Create... a LOT of room objects +|$84|D543-     Instruction. Create... a LOT of room objects| 
-$84|D5E6-     Instruction. Disable Samus' controls +|$84|D5E6-     Instruction. Disable Samus' controls| 
-$84|D5EE-     Instruction. Enable Samus' controls +|$84|D5EE-     Instruction. Enable Samus' controls| 
-$84|D5F6-     Setup. Clear room argument, set block type +|$84|D5F6-     Setup. Clear room argument, set block type| 
-$84|D606-     Setup. Delete self if boss 3 dead +|$84|D606-     Setup. Delete self if boss 3 dead| 
-$84|D616-     Setup. Set block type +|$84|D616-     Setup. Set block type| 
-$84|D620-     Setup. If boss 1 is dead, hit from above, and Samus is in a morph ball pose, disable Samus' controls, enable enemy, and some more stuff. +|$84|D620-     Setup. If boss 1 is dead, hit from above, and Samus is in a morph ball pose, disable Samus' controls, enable enemy, and some more stuff.| 
-$84|D67F-     Setup. Sets block type +|$84|D67F-     Setup. Sets block type| 
-$84|D689-     Setup. Sets block type +|$84|D689-     Setup. Sets block type| 
-$84|D693-     Setup. Sets block type for 4 blocks. +|$84|D693-     Setup. Sets block type for 4 blocks.| 
-$84|D6CC-     Setup. Sets block type. A clone. +|$84|D6CC-     Setup. Sets block type. A clone.| 
-$84|D6D6-     PLM. Lower Norfair Chozo hand +|$84|D6D6-     PLM. Lower Norfair Chozo hand| 
-$84|D6DA-     PLM. Collision reaction, treadmill/crumble block, BTS Norfair 83h. Lower Norfair Chozo hand check +|$84|D6DA-     PLM. Collision reaction, treadmill/crumble block, BTS Norfair 83h. Lower Norfair Chozo hand check| 
-$84|D6DE-     PLM. Mother Brain's glass +|$84|D6DE-     PLM. Mother Brain's glass| 
-$84|D6E2-     PLM. Unused. Mother Brain's glass, Mother Brain dead +|$84|D6E2-     PLM. Unused. Mother Brain's glass, Mother Brain dead| 
-$84|D6E6-     PLM. Unused. Mother Brain's glass, no glass state +|$84|D6E6-     PLM. Unused. Mother Brain's glass, no glass state| 
-$84|D6EA-     PLM. Bomb Torizo's crumbling Chozo +|$84|D6EA-     PLM. Bomb Torizo's crumbling Chozo| 
-$84|D6EE-     PLM. Wrecked Ship Chozo hand +|$84|D6EE-     PLM. Wrecked Ship Chozo hand| 
-$84|D6F2-     PLM. Collision reaction, treadmill/crumble block, BTS Wrecked Ship 80. Wrecked Ship Chozo hand check +|$84|D6F2-     PLM. Collision reaction, treadmill/crumble block, BTS Wrecked Ship 80. Wrecked Ship Chozo hand check| 
-$84|D6F6-     RTS +|$84|D6F6-     RTS| 
-$84|D6F7-     RTS +|$84|D6F7-     RTS| 
-$84|D6F8-     PLM. Clear slope access for Wrecked Ship Chozo +|$84|D6F8-     PLM. Clear slope access for Wrecked Ship Chozo| 
-$84|D6FC-     PLM. Block slope access for Wrecked Ship Chozo +|$84|D6FC-     PLM. Block slope access for Wrecked Ship Chozo| 
-$84|D700-     PLM. Unused. If room argument boss alive: draw Wrecked Ship 3x3 block, set room argument boss when bombed +|$84|D700-     PLM. Unused. If room argument boss alive: draw Wrecked Ship 3x3 block, set room argument boss when bombed| 
-$84|D704-     PLM. Unused. Power bomb version of Lower Norfair Chozo hand +|$84|D704-     PLM. Unused. Power bomb version of Lower Norfair Chozo hand| 
-$84|D708-     PLM. Unused. If room argument boss alive: draw Lower Norfair 2x2 block, set room argument boss when shot +|$84|D708-     PLM. Unused. If room argument boss alive: draw Lower Norfair 2x2 block, set room argument boss when shot| 
-$84|D70C-     PLM. n00b tube +|$84|D70C-     PLM. n00b tube| 
-$84|D710-     Pre-instruction. If Samus is within 4 blocks of this PLM, go to stored pointer and activate +|$84|D710-     Pre-instruction. If Samus is within 4 blocks of this PLM, go to stored pointer and activate| 
-$84|D753-     Pre-instruction. If room argument's door has been opened, wake up PLM +|$84|D753-     Pre-instruction. If room argument's door has been opened, wake up PLM| 
-$84|D77A-     Instruction. Create an object with the argument argument. Also play a sound +|$84|D77A-     Instruction. Create an object with the argument argument. Also play a sound| 
-$84|D790-     Instruction. Create an object with the argument argument +|$84|D790-     Instruction. Create an object with the argument argument| 
-$84|D79F-     Instruction. Create a few objects +|$84|D79F-     Instruction. Create a few objects| 
-$84|D7B6-     Instruction. Create an object +|$84|D7B6-     Instruction. Create an object| 
-$84|D7C3-     Instruction. Move PLM up a block, setup that block and the 3 below it +|$84|D7C3-     Instruction. Move PLM up a block, setup that block and the 3 below it| 
-$84|D7DA-     Instruction. Move PLM up a block, setup that block and the 3 below it +|$84|D7DA-     Instruction. Move PLM up a block, setup that block and the 3 below it| 
-$84|D81E-     Instructions. PLM DB56, door DB5A +|$84|D81E-     Instructions. PLM DB56, door DB5A| 
-$84|D91F-     Instructions. PLM DB60 +|$84|D91F-     Instructions. PLM DB60| 
-$84|D955-     Instructions. PLM DB48, door DB4C +|$84|D955-     Instructions. PLM DB48, door DB4C| 
-$84|DA56-     Instructions. PLM DB52 +|$84|DA56-     Instructions. PLM DB52| 
-$84|DA8C-     Setup. If room argument's door bit isn't set, setup two blocks. +|$84|DA8C-     Setup. If room argument's door bit isn't set, setup two blocks.| 
-$84|DAB9-     Setup. If room argument's door bit isn't set, setup block. +|$84|DAB9-     Setup. If room argument's door bit isn't set, setup block.| 
-$84|DAD5-     RTS +|$84|DAD5-     RTS| 
-$84|DAD6-     RTS +|$84|DAD6-     RTS| 
-$84|DAD7-     RTS +|$84|DAD7-     RTS| 
-$84|DAD8-     RTS +|$84|DAD8-     RTS| 
-$84|DAD9-     RTS +|$84|DAD9-     RTS| 
-$84|DADA-     RTS +|$84|DADA-     RTS| 
-$84|DADB-     RTS +|$84|DADB-     RTS| 
-$84|DADC-     RTS +|$84|DADC-     RTS| 
-$84|DADD-     RTS +|$84|DADD-     RTS| 
-$84|DADE-     Pre-instruction. Set Metroids cleared 1 if enemy death target reached +|$84|DADE-     Pre-instruction. Set Metroids cleared 1 if enemy death target reached| 
-$84|DAEE-     Pre-instruction. Set Metroids cleared 2 if enemy death target reached +|$84|DAEE-     Pre-instruction. Set Metroids cleared 2 if enemy death target reached| 
-$84|DAFE-     Pre-instruction. Set Metroids cleared 3 if enemy death target reached +|$84|DAFE-     Pre-instruction. Set Metroids cleared 3 if enemy death target reached| 
-$84|DB0E-     Pre-instruction. Set Metroids cleared 4 if enemy death target reached +|$84|DB0E-     Pre-instruction. Set Metroids cleared 4 if enemy death target reached| 
-$84|DB1E-     Setup. Get pointer to check code using room argument as index +|$84|DB1E-     Setup. Get pointer to check code using room argument as index| 
-$84|DB42-     Instructions. PLM DB44 +|$84|DB42-     Instructions. PLM DB44| 
-$84|DB44-     PLM. Sets Metroids cleared states when required +|$84|DB44-     PLM. Sets Metroids cleared states when required| 
-$84|DB48-     PLM. Eye door eye, facing right +|$84|DB48-     PLM. Eye door eye, facing right| 
-$84|DB4C-     Door. Eye door, facing right +|$84|DB4C-     Door. Eye door, facing right| 
-$84|DB52-     PLM. Eye door bottom, facing right +|$84|DB52-     PLM. Eye door bottom, facing right| 
-$84|DB56-     PLM. Eye door eye, facing left +|$84|DB56-     PLM. Eye door eye, facing left| 
-$84|DB5A-     Door. Eye door, facing left +|$84|DB5A-     Door. Eye door, facing left| 
-$84|DB60-     PLM. Eye door bottom, facing left +|$84|DB60-     PLM. Eye door bottom, facing left| 
-$84|DB64-     Pre-instruction. If hit by missile or super, go to stored pointer. Supers are an automatic 119 to counter +|$84|DB64-     Pre-instruction. If hit by missile or super, go to stored pointer. Supers are an automatic 119 to counter| 
-$84|DB8E-     Instruction. Sets two blocks and (1E17) +|$84|DB8E-     Instruction. Sets two blocks and (1E17)| 
-$84|DBB8-     Instruction. Sets 4 blocks and (1E17) +|$84|DBB8-     Instruction. Sets 4 blocks and (1E17)| 
-$84|DBF7-     Instruction. Sets 4 blocks and (1E17) +|$84|DBF7-     Instruction. Sets 4 blocks and (1E17)| 
-$84|DC36-     Instruction. Sets 2 blocks and (1E17). Exact clone of DB8E +|$84|DC36-     Instruction. Sets 2 blocks and (1E17). Exact clone of DB8E| 
-$84|DC60-     Instruction. Sets 4 blocks and (1E17). Left wall +|$84|DC60-     Instruction. Sets 4 blocks and (1E17). Left wall| 
-$84|DC9F-     Instruction. Set 4 blocks and (1E17). Left wall +|$84|DC9F-     Instruction. Set 4 blocks and (1E17). Left wall| 
-$84|DCDE-     Instructions. PLM DF59, DF65 +|$84|DCDE-     Instructions. PLM DF59, DF65| 
-$84|DD27-     Instructions. PLM DF5D, DF69 +|$84|DD27-     Instructions. PLM DF5D, DF69| 
-$84|DD70-     Instructions. PLM DF61, DF6D +|$84|DD70-     Instructions. PLM DF61, DF6D| 
-$84|DDB9-     Instructions. PLM DF71, DF7D +|$84|DDB9-     Instructions. PLM DF71, DF7D| 
-$84|DE02-     Instructions. PLM DF75, DF81 +|$84|DE02-     Instructions. PLM DF75, DF81| 
-$84|DE4B-     Instructions. PLM DF79, DF85 +|$84|DE4B-     Instructions. PLM DF79, DF85| 
-$84|DE94-     Setup. Copy and clear room argument, set 2 blocks +|$84|DE94-     Setup. Copy and clear room argument, set 2 blocks| 
-$84|DEB9-     Setup. Copy and clear room argument, set 4 blocks. +|$84|DEB9-     Setup. Copy and clear room argument, set 4 blocks.| 
-$84|DEF0-     Setup. Copy and clear room argument, set 2 blocks. Exact clone of DE94 +|$84|DEF0-     Setup. Copy and clear room argument, set 2 blocks. Exact clone of DE94| 
-$84|DF15-     Setup. Copy and clear room argument, set 4 blocks. +|$84|DF15-     Setup. Copy and clear room argument, set 4 blocks.| 
-$84|DF4C-     Setup. Copy room argument, set it to 3. +|$84|DF4C-     Setup. Copy room argument, set it to 3.| 
-$84|DF59-     PLM. Draygon cannon, with shield, facing right +|$84|DF59-     PLM. Draygon cannon, with shield, facing right| 
-$84|DF5D-     PLM. Unused. Draygon cannon, with shield, facing down-right +|$84|DF5D-     PLM. Unused. Draygon cannon, with shield, facing down-right| 
-$84|DF61-     PLM. Unused. Draygon cannon, with shield, facing up-right +|$84|DF61-     PLM. Unused. Draygon cannon, with shield, facing up-right| 
-$84|DF65-     PLM. Draygon cannon, facing right +|$84|DF65-     PLM. Draygon cannon, facing right| 
-$84|DF69-     PLM. Unused. Draygon cannon, facing down-right +|$84|DF69-     PLM. Unused. Draygon cannon, facing down-right| 
-$84|DF6D-     PLM. Unused. Draygon cannon, facing up-right +|$84|DF6D-     PLM. Unused. Draygon cannon, facing up-right| 
-$84|DF71-     PLM. Draygon cannon, with shield, facing left +|$84|DF71-     PLM. Draygon cannon, with shield, facing left| 
-$84|DF75-     PLM. Unused. Draygon cannon, with shield, facing down-left +|$84|DF75-     PLM. Unused. Draygon cannon, with shield, facing down-left| 
-$84|DF79-     PLM. Unused. Draygon cannon, with shield, facing up-left +|$84|DF79-     PLM. Unused. Draygon cannon, with shield, facing up-left| 
-$84|DF7D-     PLM. Dragon cannon, facing left +|$84|DF7D-     PLM. Dragon cannon, facing left| 
-$84|DF81-     PLM. Unused. Draygon cannon, facing down-left +|$84|DF81-     PLM. Unused. Draygon cannon, facing down-left| 
-$84|DF85-     PLM. Unused. Draygon cannon, facing up-left +|$84|DF85-     PLM. Unused. Draygon cannon, facing up-left| 
-$84|DF89-     Pre-instruction. If touched? then go to stored pointer +|$84|DF89-     Pre-instruction. If touched? then go to stored pointer| 
-$84|DFA9-     Instructions. Draw single air block +|$84|DFA9-     Instructions. Draw single air block| 
-$84|DFAF-     Instructions. Item orb +|$84|DFAF-     Instructions. Item orb| 
-$84|DFC7-     Instructions. Item orb burst +|$84|DFC7-     Instructions. Item orb burst| 
-$84|DFD7-     Instructions. Unused. Draw single air block for 176 frames (incomplete reconcealing orb) +|$84|DFD7-     Instructions. Unused. Draw single air block for 176 frames (incomplete reconcealing orb)| 
-$84|DFE6-     Pre-instruction. If touched by Samus? wake up PLM. Also pointless PB check? +|$84|DFE6-     Pre-instruction. If touched by Samus? wake up PLM. Also pointless PB check?| 
-$84|E007-     Instructions. Item shot block +|$84|E007-     Instructions. Item shot block| 
-$84|E020-     Instructions. Item shot block reconcealing +|$84|E020-     Instructions. Item shot block reconcealing| 
-$84|E032-     Instructions. Draw single air block for 176 frames, then reconceal item shot block +|$84|E032-     Instructions. Draw single air block for 176 frames, then reconceal item shot block| 
-$84|E04F-     Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay +|$84|E04F-     Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay| 
-$84|E067-     Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay +|$84|E067-     Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay| 
-$84|E099-     Instructions. PLM EED7 +|$84|E099-     Instructions. PLM EED7| 
-$84|E0BE-     Instructions. PLM EEDB +|$84|E0BE-     Instructions. PLM EEDB| 
-$84|E0E3-     Instructions. PLM EEDF +|$84|E0E3-     Instructions. PLM EEDF| 
-$84|E108-     Instructions. PLM EEE3 +|$84|E108-     Instructions. PLM EEE3| 
-$84|E12D-     Instructions. PLM EEE7 +|$84|E12D-     Instructions. PLM EEE7| 
-$84|E15B-     Instructions. PLM EEEB +|$84|E15B-     Instructions. PLM EEEB| 
-$84|E189-     Instructions. PLM EEEF +|$84|E189-     Instructions. PLM EEEF| 
-$84|E1B7-     Instructions. PLM EEF3 +|$84|E1B7-     Instructions. PLM EEF3| 
-$84|E1E5-     Instructions. PLM EEF7 +|$84|E1E5-     Instructions. PLM EEF7| 
-$84|E213-     Instructions. PLM EEFB +|$84|E213-     Instructions. PLM EEFB| 
-$84|E241-     Instructions. PLM EEFF +|$84|E241-     Instructions. PLM EEFF| 
-$84|E26F-     Instructions. PLM EF03 +|$84|E26F-     Instructions. PLM EF03| 
-$84|E29D-     Instruction. Clear charge beam +|$84|E29D-     Instruction. Clear charge beam| 
-$84|E2A1-     Instructions. PLM EF07 +|$84|E2A1-     Instructions. PLM EF07| 
-$84|E2D6-     Instructions. PLM EF0B +|$84|E2D6-     Instructions. PLM EF0B| 
-$84|E30B-     Instructions. PLM EF0F +|$84|E30B-     Instructions. PLM EF0F| 
-$84|E338-     Instructions. PLM EF13 +|$84|E338-     Instructions. PLM EF13| 
-$84|E366-     Instructions. PLM EF17 +|$84|E366-     Instructions. PLM EF17| 
-$84|E393-     Instructions. PLM EF1B +|$84|E393-     Instructions. PLM EF1B| 
-$84|E3C1-     Instructions. PLM EF1F +|$84|E3C1-     Instructions. PLM EF1F| 
-$84|E3EF-     Instructions. PLM EF23 +|$84|E3EF-     Instructions. PLM EF23| 
-$84|E41D-     Instructions. PLM EF27 +|$84|E41D-     Instructions. PLM EF27| 
-$84|E44A-     Instructions. PLM EF2B +|$84|E44A-     Instructions. PLM EF2B| 
-$84|E47C-     Instructions. PLM EF2F +|$84|E47C-     Instructions. PLM EF2F| 
-$84|E4AE-     Instructions. PLM EF33 +|$84|E4AE-     Instructions. PLM EF33| 
-$84|E4E0-     Instructions. PLM EF37 +|$84|E4E0-     Instructions. PLM EF37| 
-$84|E512-     Instructions. PLM EF3B +|$84|E512-     Instructions. PLM EF3B| 
-$84|E54D-     Instructions. PLM EF3F +|$84|E54D-     Instructions. PLM EF3F| 
-$84|E588-     Instructions. PLM EF43 +|$84|E588-     Instructions. PLM EF43| 
-$84|E5C3-     Instructions. PLM EF47 +|$84|E5C3-     Instructions. PLM EF47| 
-$84|E5FE-     Instructions. PLM EF4B +|$84|E5FE-     Instructions. PLM EF4B| 
-$84|E63B-     Instruction. Set liquid speed to -20 +|$84|E63B-     Instruction. Set liquid speed to -20| 
-$84|E642-     Instructions. PLM EF4F +|$84|E642-     Instructions. PLM EF4F| 
-$84|E67D-     Instructions. PLM EF53 +|$84|E67D-     Instructions. PLM EF53| 
-$84|E6B8-     Instructions. PLM EF57 +|$84|E6B8-     Instructions. PLM EF57| 
-$84|E6F3-     Instructions. PLM EF5B +|$84|E6F3-     Instructions. PLM EF5B| 
-$84|E735-     Instructions. PLM EF5F +|$84|E735-     Instructions. PLM EF5F| 
-$84|E777-     Instructions. PLM EF63 +|$84|E777-     Instructions. PLM EF63| 
-$84|E7B1-     Instructions. PLM EF67 +|$84|E7B1-     Instructions. PLM EF67| 
-$84|E7EC-     Instructions. PLM EF6B +|$84|E7EC-     Instructions. PLM EF6B| 
-$84|E826-     Instructions. PLM EF6F +|$84|E826-     Instructions. PLM EF6F| 
-$84|E861-     Instructions. PLM EF73 +|$84|E861-     Instructions. PLM EF73| 
-$84|E89C-     Instructions. PLM EF77 +|$84|E89C-     Instructions. PLM EF77| 
-$84|E8D7-     Instructions. PLM EF7B +|$84|E8D7-     Instructions. PLM EF7B| 
-$84|E911-     Instructions. PLM EF7F +|$84|E911-     Instructions. PLM EF7F| 
-$84|E949-     Instructions. PLM EF83 +|$84|E949-     Instructions. PLM EF83| 
-$84|E981-     Instructions. PLM EF87 +|$84|E981-     Instructions. PLM EF87| 
-$84|E9B9-     Instructions. PLM EF8B +|$84|E9B9-     Instructions. PLM EF8B| 
-$84|E9F1-     Instructions. PLM EF8F +|$84|E9F1-     Instructions. PLM EF8F| 
-$84|EA32-     Instructions. PLM EF93 +|$84|EA32-     Instructions. PLM EF93| 
-$84|EA73-     Instructions. PLM EF97 +|$84|EA73-     Instructions. PLM EF97| 
-$84|EAB4-     Instructions. PLM EF9B +|$84|EAB4-     Instructions. PLM EF9B| 
-$84|EAF5-     Instructions. PLM EF9F +|$84|EAF5-     Instructions. PLM EF9F| 
-$84|EB36-     Instructions. PLM EFA3 +|$84|EB36-     Instructions. PLM EFA3| 
-$84|EB77-     Instructions. PLM EFA7 +|$84|EB77-     Instructions. PLM EFA7| 
-$84|EBB8-     Instructions. PLM EFAB +|$84|EBB8-     Instructions. PLM EFAB| 
-$84|EBF9-     Instructions. PLM EFAF +|$84|EBF9-     Instructions. PLM EFAF| 
-$84|EC41-     Instructions. PLM EFB3 +|$84|EC41-     Instructions. PLM EFB3| 
-$84|EC89-     Instructions. PLM EFB7 +|$84|EC89-     Instructions. PLM EFB7| 
-$84|ECC9-     Instructions. PLM EFBB +|$84|ECC9-     Instructions. PLM EFBB| 
-$84|ED0A-     Instructions. PLM EFBF +|$84|ED0A-     Instructions. PLM EFBF| 
-$84|ED4A-     Instructions. PLM EFC3 +|$84|ED4A-     Instructions. PLM EFC3| 
-$84|ED8B-     Instructions. PLM EFC7 +|$84|ED8B-     Instructions. PLM EFC7| 
-$84|EDCC-     Instructions. PLM EFCB +|$84|EDCC-     Instructions. PLM EFCB| 
-$84|EE0D-     Instructions. PLM EFCF +|$84|EE0D-     Instructions. PLM EFCF| 
-$84|EE4D-     Setup. Energy tank +|$84|EE4D-     Setup. Energy tank| 
-$84|EE52-     Setup. Missile tank +|$84|EE52-     Setup. Missile tank| 
-$84|EE57-     Setup. Super missile tank +|$84|EE57-     Setup. Super missile tank| 
-$84|EE5C-     Setup. Power bomb tank +|$84|EE5C-     Setup. Power bomb tank| 
-$84|EE64-     Setup. Ability +|$84|EE64-     Setup. Ability| 
-$84|EE77-     Setup. Energy tank shot block +|$84|EE77-     Setup. Energy tank shot block| 
-$84|EE7C-     Setup. Missile tank shot block +|$84|EE7C-     Setup. Missile tank shot block| 
-$84|EE81-     Setup. Super missile tank shot block +|$84|EE81-     Setup. Super missile tank shot block| 
-$84|EE86-     Setup. Power bomb tank shot block +|$84|EE86-     Setup. Power bomb tank shot block| 
-$84|EE8E-     Setup. Ability shot block +|$84|EE8E-     Setup. Ability shot block| 
-$84|EEAB-     Setup. Find the PLM on this spot and alert it that Samus touched it? +|$84|EEAB-     Setup. Find the PLM on this spot and alert it that Samus touched it?| 
-$84|EED3-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 45h / Collision reaction, treadmill/crumble block, BTS 45h. Item collision detection +|$84|EED3-     PLM. Shot/bomb reaction, shootable air/shot block, BTS 45h / Collision reaction, treadmill/crumble block, BTS 45h. Item collision detection| 
-$84|EED7-     PLM. Energy tank +|$84|EED7-     PLM. Energy tank| 
-$84|EEDB-     PLM. Missile tank +|$84|EEDB-     PLM. Missile tank| 
-$84|EEDF-     PLM. Super missile tank +|$84|EEDF-     PLM. Super missile tank| 
-$84|EEE3-     PLM. Power bomb tank +|$84|EEE3-     PLM. Power bomb tank| 
-$84|EEE7-     PLM. Bombs +|$84|EEE7-     PLM. Bombs| 
-$84|EEEB-     PLM. Charge beam +|$84|EEEB-     PLM. Charge beam| 
-$84|EEEF-     PLM. Ice beam +|$84|EEEF-     PLM. Ice beam| 
-$84|EEF3-     PLM. Hi-jump +|$84|EEF3-     PLM. Hi-jump| 
-$84|EEF7-     PLM. Speed booster +|$84|EEF7-     PLM. Speed booster| 
-$84|EEFB-     PLM. Wave beam +|$84|EEFB-     PLM. Wave beam| 
-$84|EEFF-     PLM. Spazer beam +|$84|EEFF-     PLM. Spazer beam| 
-$84|EF03-     PLM. Spring ball +|$84|EF03-     PLM. Spring ball| 
-$84|EF07-     PLM. Varia suit +|$84|EF07-     PLM. Varia suit| 
-$84|EF0B-     PLM. Gravity suit +|$84|EF0B-     PLM. Gravity suit| 
-$84|EF0F-     PLM. X-ray scope +|$84|EF0F-     PLM. X-ray scope| 
-$84|EF13-     PLM. Plasma beam +|$84|EF13-     PLM. Plasma beam| 
-$84|EF17-     PLM. Grapple beam +|$84|EF17-     PLM. Grapple beam| 
-$84|EF1B-     PLM. Space jump +|$84|EF1B-     PLM. Space jump| 
-$84|EF1F-     PLM. Screw attack +|$84|EF1F-     PLM. Screw attack| 
-$84|EF23-     PLM. Morph ball +|$84|EF23-     PLM. Morph ball| 
-$84|EF27-     PLM. Reserve tank +|$84|EF27-     PLM. Reserve tank| 
-$84|EF2B-     PLM. Energy tank, Chozo orb +|$84|EF2B-     PLM. Energy tank, Chozo orb| 
-$84|EF2F-     PLM. Missile tank, Chozo orb +|$84|EF2F-     PLM. Missile tank, Chozo orb| 
-$84|EF33-     PLM. Super missile tank, Chozo orb +|$84|EF33-     PLM. Super missile tank, Chozo orb| 
-$84|EF37-     PLM. Power bomb tank, Chozo orb +|$84|EF37-     PLM. Power bomb tank, Chozo orb| 
-$84|EF3B-     PLM. Bombs, Chozo orb +|$84|EF3B-     PLM. Bombs, Chozo orb| 
-$84|EF3F-     PLM. Charge beam, Chozo orb +|$84|EF3F-     PLM. Charge beam, Chozo orb| 
-$84|EF43-     PLM. Ice beam, Chozo orb +|$84|EF43-     PLM. Ice beam, Chozo orb| 
-$84|EF47-     PLM. Hi-jump, Chozo orb +|$84|EF47-     PLM. Hi-jump, Chozo orb| 
-$84|EF4B-     PLM. Speed booster, Chozo orb +|$84|EF4B-     PLM. Speed booster, Chozo orb| 
-$84|EF4F-     PLM. Wave beam, Chozo orb +|$84|EF4F-     PLM. Wave beam, Chozo orb| 
-$84|EF53-     PLM. Spazer beam, Chozo orb +|$84|EF53-     PLM. Spazer beam, Chozo orb| 
-$84|EF57-     PLM. Spring ball, Chozo orb +|$84|EF57-     PLM. Spring ball, Chozo orb| 
-$84|EF5B-     PLM. Varia suit, Chozo orb +|$84|EF5B-     PLM. Varia suit, Chozo orb| 
-$84|EF5F-     PLM. Gravity suit, Chozo orb +|$84|EF5F-     PLM. Gravity suit, Chozo orb| 
-$84|EF63-     PLM. X-ray scope, Chozo orb +|$84|EF63-     PLM. X-ray scope, Chozo orb| 
-$84|EF67-     PLM. Plasma beam, Chozo orb +|$84|EF67-     PLM. Plasma beam, Chozo orb| 
-$84|EF6B-     PLM. Grapple beam, Chozo orb +|$84|EF6B-     PLM. Grapple beam, Chozo orb| 
-$84|EF6F-     PLM. Space jump, Chozo orb +|$84|EF6F-     PLM. Space jump, Chozo orb| 
-$84|EF73-     PLM. Screw attack, Chozo orb +|$84|EF73-     PLM. Screw attack, Chozo orb| 
-$84|EF77-     PLM. Morph ball, Chozo orb +|$84|EF77-     PLM. Morph ball, Chozo orb| 
-$84|EF7B-     PLM. Reserve tank, Chozo orb +|$84|EF7B-     PLM. Reserve tank, Chozo orb| 
-$84|EF7F-     PLM. Energy tank, shot block +|$84|EF7F-     PLM. Energy tank, shot block| 
-$84|EF83-     PLM. Missile tank, shot block +|$84|EF83-     PLM. Missile tank, shot block| 
-$84|EF87-     PLM. Super missile tank, shot block +|$84|EF87-     PLM. Super missile tank, shot block| 
-$84|EF8B-     PLM. Power bomb tank, shot block +|$84|EF8B-     PLM. Power bomb tank, shot block| 
-$84|EF8F-     PLM. Bombs, shot block +|$84|EF8F-     PLM. Bombs, shot block| 
-$84|EF93-     PLM. Charge beam, shot block +|$84|EF93-     PLM. Charge beam, shot block| 
-$84|EF97-     PLM. Ice beam, shot block +|$84|EF97-     PLM. Ice beam, shot block| 
-$84|EF9B-     PLM. Hi-jump, shot block +|$84|EF9B-     PLM. Hi-jump, shot block| 
-$84|EF9F-     PLM. Speed booster, shot block +|$84|EF9F-     PLM. Speed booster, shot block| 
-$84|EFA3-     PLM. Wave beam, shot block +|$84|EFA3-     PLM. Wave beam, shot block| 
-$84|EFA7-     PLM. Spazer beam, shot block +|$84|EFA7-     PLM. Spazer beam, shot block| 
-$84|EFAB-     PLM. Spring ball, shot block +|$84|EFAB-     PLM. Spring ball, shot block| 
-$84|EFAF-     PLM. Varia suit, shot block +|$84|EFAF-     PLM. Varia suit, shot block| 
-$84|EFB3-     PLM. Gravity suit, shot block +|$84|EFB3-     PLM. Gravity suit, shot block| 
-$84|EFB7-     PLM. X-ray scope, shot block +|$84|EFB7-     PLM. X-ray scope, shot block| 
-$84|EFBB-     PLM. Plasma beam, shot block +|$84|EFBB-     PLM. Plasma beam, shot block| 
-$84|EFBF-     PLM. Grapple beam, shot block +|$84|EFBF-     PLM. Grapple beam, shot block| 
-$84|EFC3-     PLM. Space jump, shot block +|$84|EFC3-     PLM. Space jump, shot block| 
-$84|EFC7-     PLM. Screw attack, shot block +|$84|EFC7-     PLM. Screw attack, shot block| 
-$84|EFCB-     PLM. Morph ball, shot block +|$84|EFCB-     PLM. Morph ball, shot block| 
-$84|EFCF-     PLM. Reserve tank, shot block +|$84|EFCF-     PLM. Reserve tank, shot block| 
-$84|EFD3-FFFF Free Space+|$84|EFD3-FFFF Free Space|
super/data_maps/rom_map/bank84.1468785746.txt.gz · Last modified: 2016/07/17 21:03 (external edit)