| |
super:data_maps:rom_map:bank84 [2016/07/17 20:02] – external edit 127.0.0.1 | super:data_maps:rom_map:bank84 [2016/07/17 21:03] (current) – mon732 |
---|
| <code> |
______ _ _____ ___ | ______ _ _____ ___ |
| ___ \ | | | _ | / | | | ___ \ | | | _ | / | |
| |_/ / (_| | | | | < | |_| \___ | | | |_/ / (_| | | | | < | |_| \___ | |
\____/ \__,_|_| |_|_|\_\ \_____/ |_/ | \____/ \__,_|_| |_|_|\_\ \_____/ |_/ |
| </code> |
| |
Data - 020000-027FFF - /PLM Data | Data - 020000-027FFF - /PLM Data |
| |
| |
$84|8000- Golden Torizo colour setting routine | |$84|8000- Golden Torizo colour setting routine| |
$84|8032- [data] Golden Torizo colour table 1 | |$84|8032- [data] Golden Torizo colour table 1| |
$84|8132- [data] Golden Torizo colour table 2 | |$84|8132- [data] Golden Torizo colour table 2| |
$84|8232- Custom graphic | |$84|8232- Custom graphic| |
$84|8250- Clear sound check | |$84|8250- Clear sound check| |
$84|8258- Unused. Clear sound check | |$84|8258- Unused. Clear sound check| |
$84|8270- Play spin-jump sound | |$84|8270- Play spin-jump sound| |
$84|8278- Unused. Play spin-jump sound | |$84|8278- Unused. Play spin-jump sound| |
$84|8290- Get PLM co-ordinates | |$84|8290- Get PLM co-ordinates| |
$84|82B4- Write block type and BTS | |$84|82B4- Write block type and BTS| |
$84|82D6- Write a row of block and BTS | |$84|82D6- Write a row of block and BTS| |
$84|831A- X-ray: look up special graphics | |$84|831A- X-ray: look up special graphics| |
$84|839D- [data] Pointers to graphics (A2DF, A2F1, A2FD, A303, A30F, A31B, A327, A333) | |$84|839D- [data] Pointers to graphics (A2DF, A2F1, A2FD, A303, A30F, A31B, A327, A333)| |
$84|83AD- Enable PLM processing | |$84|83AD- Enable PLM processing| |
$84|83B8- Disable PLM processing | |$84|83B8- Disable PLM processing| |
$84|83C3- Delete all PLMs | |$84|83C3- Delete all PLMs| |
$84|83D7- Spawn PLM [PC+2] | |$84|83D7- Spawn PLM [PC+2]| |
$84|8469- RTS | |$84|8469- RTS| |
$84|846A- Load room PLMs | |$84|846A- Load room PLMs| |
$84|84E6- RTS | |$84|84E6- RTS| |
$84|84E7- Spawn PLM | |$84|84E7- Spawn PLM| |
$84|853D- RTS | |$84|853D- RTS| |
$84|853E- Spawn PLM at enemy location | |$84|853E- Spawn PLM at enemy location| |
$84|85B3- RTS | |$84|85B3- RTS| |
$84|85B4- Process PLMs | |$84|85B4- Process PLMs| |
$84|85DA- Process existing PLM | |$84|85DA- Process existing PLM| |
$84|861E- Set PLM block properties | |$84|861E- Set PLM block properties| |
$84|86B4- Instruction. Wait | |$84|86B4- Instruction. Wait| |
$84|86BC- Instruction. Delete PLM | |$84|86BC- Instruction. Delete PLM| |
$84|86C1- Instruction. Set pre-instruction code | |$84|86C1- Instruction. Set pre-instruction code| |
$84|86CA- Instruction. Disable pre-instruction code | |$84|86CA- Instruction. Disable pre-instruction code| |
$84|86D1- Instruction. Unused. Call external JSL, backs up Y | |$84|86D1- Instruction. Unused. Call external JSL, backs up Y| |
$84|86EB- Instruction. Unused. Call external JSL with argument, backs up Y | |$84|86EB- Instruction. Unused. Call external JSL with argument, backs up Y| |
$84|870B- Instruction. Call external JSL, backs up X and Y | |$84|870B- Instruction. Call external JSL, backs up X and Y| |
$84|8724- Instruction. Go to command for instructions | |$84|8724- Instruction. Go to command for instructions| |
$84|8729- Instruction. Unused. BRA for instructions | |$84|8729- Instruction. Unused. BRA for instructions| |
$84|873F- Instruction. Conditional goto: decrement counter (1D77), BNE argument | |$84|873F- Instruction. Conditional goto: decrement counter (1D77), BNE argument| |
$84|8747- Instruction. Unused. Conditional branch: decrement counter (1D77), BNE argument | |$84|8747- Instruction. Unused. Conditional branch: decrement counter (1D77), BNE argument| |
$84|874E- Instruction. Set counter (1D77) to 1-byte argument | |$84|874E- Instruction. Set counter (1D77) to 1-byte argument| |
$84|875A- Instruction. Unused. Set counter (1D77) to 2-byte argument | |$84|875A- Instruction. Unused. Set counter (1D77) to 2-byte argument| |
$84|8763- RTS | |$84|8763- RTS| |
$84|8764- Instruction. Load graphics | |$84|8764- Instruction. Load graphics| |
$84|87E5- Instruction. Transfer stuff to VRAM | |$84|87E5- Instruction. Transfer stuff to VRAM| |
$84|880E- Instruction. Go to if boss bits in current area | |$84|880E- Instruction. Go to if boss bits in current area| |
$84|8821- Instruction. Unused. Set boss bits for current area | |$84|8821- Instruction. Unused. Set boss bits for current area| |
$84|882D- Instruction. Go to if event bit set | |$84|882D- Instruction. Go to if event bit set| |
$84|883E- Instruction. Set event bit | |$84|883E- Instruction. Set event bit| |
$84|8848- Instruction. Go to argument if room argument's boss bit is set | |$84|8848- Instruction. Go to argument if room argument's boss bit is set| |
$84|8865- Instruction. Set room argument's boss bit | |$84|8865- Instruction. Set room argument's boss bit| |
$84|887C- Instruction. Go to argument if room argument's item bit is set | |$84|887C- Instruction. Go to argument if room argument's item bit is set| |
$84|8899- Instruction. Set room argument's item bit | |$84|8899- Instruction. Set room argument's item bit| |
$84|88B0- Instruction. Pick up beam item (2 bytes) then display message box (1 byte). Equips it, toggles spazer/plasma, updates graphics | |$84|88B0- Instruction. Pick up beam item (2 bytes) then display message box (1 byte). Equips it, toggles spazer/plasma, updates graphics| |
$84|88F3- Instruction. Pick up equipment (2 bytes) then display message box (1 byte) and resume music | |$84|88F3- Instruction. Pick up equipment (2 bytes) then display message box (1 byte) and resume music| |
$84|891A- Instruction. Pick up grapple. Grapple message box displayed and resume music | |$84|891A- Instruction. Pick up grapple. Grapple message box displayed and resume music| |
$84|8941- Instruction. Pick up X-ray scope. X-ray message box displayed and resume music | |$84|8941- Instruction. Pick up X-ray scope. X-ray message box displayed and resume music| |
$84|8968- Instruction. Pick up Energy Tank. Energy tank message displayed and resume music | |$84|8968- Instruction. Pick up Energy Tank. Energy tank message displayed and resume music| |
$84|8986- Instruction. Pick up Reserve Tank. Reserve tank message displayed and resume music | |$84|8986- Instruction. Pick up Reserve Tank. Reserve tank message displayed and resume music| |
$84|89A9- Instruction. Pick up Missile Tank. Missile tank message displayed and resume music | |$84|89A9- Instruction. Pick up Missile Tank. Missile tank message displayed and resume music| |
$84|89D2- Instruction. Pick up Super Missile Tank. Super missile tank message displayed and resume music | |$84|89D2- Instruction. Pick up Super Missile Tank. Super missile tank message displayed and resume music| |
$84|89FB- Instruction. Pick up Power Bomb Tank. Power bomb tank message displayed and resume music | |$84|89FB- Instruction. Pick up Power Bomb Tank. Power bomb tank message displayed and resume music| |
$84|8A24- Instruction. Set goto/return pointer | |$84|8A24- Instruction. Set goto/return pointer| |
$84|8A2E- Instruction. JSR for instructions | |$84|8A2E- Instruction. JSR for instructions| |
$84|8A3A- Instruction. RTS for instructions | |$84|8A3A- Instruction. RTS for instructions| |
$84|8A40- Instruction. Unused. Wait until the first enemy in the room (should be DAFF) dies? | |$84|8A40- Instruction. Unused. Wait until the first enemy in the room (should be DAFF) dies?| |
$84|8A59- Instruction. Unused. Wait until the second enemy in the room (should be DAFF) dies? | |$84|8A59- Instruction. Unused. Wait until the second enemy in the room (should be DAFF) dies?| |
$84|8A72- Instruction. Goto argument if room argument's door bit is set | |$84|8A72- Instruction. Goto argument if room argument's door bit is set| |
$84|8A91- Instruction. Increment counter (DF0C), if it's passed the first argument set room argument's door and goto second argument. Also stop pre-instruction code | |$84|8A91- Instruction. Increment counter (DF0C), if it's passed the first argument set room argument's door and goto second argument. Also stop pre-instruction code| |
$84|8ACD- Instruction. Increment room argument, if it exceeds first argument, goto second argument. Clears pre-instruction code | |$84|8ACD- Instruction. Increment room argument, if it exceeds first argument, goto second argument. Clears pre-instruction code| |
$84|8AF1- Instruction. Store argument to PLM's BTS | |$84|8AF1- Instruction. Store argument to PLM's BTS| |
$84|8B05- Instruction. Clone of 8B17 | |$84|8B05- Instruction. Clone of 8B17| |
$84|8B17- Instruction. Draw block at PLM using 1E17. DE6C gets overwritten, on-screen graphic is refreshed | |$84|8B17- Instruction. Draw block at PLM using 1E17. DE6C gets overwritten, on-screen graphic is refreshed| |
$84|8B55- Instruction. Update scrolling in the room by following room argument as a pointer. Main part of a scroll PLM | |$84|8B55- Instruction. Update scrolling in the room by following room argument as a pointer. Main part of a scroll PLM| |
$84|8B93- Instruction. Same as normal scroll update but for a crumble blocktype instead of treadmill blocktype | |$84|8B93- Instruction. Same as normal scroll update but for a crumble blocktype instead of treadmill blocktype| |
$84|8BD1- Instruction. Unused. Switch song track to argument | |$84|8BD1- Instruction. Unused. Switch song track to argument| |
$84|8BDD- Instruction. Clear out music queue, THEN switch song track to argument | |$84|8BDD- Instruction. Clear out music queue, THEN switch song track to argument| |
$84|8C07- Instruction. Play a sound from library 1 | |$84|8C07- Instruction. Play a sound from library 1| |
$84|8C10- Instruction. Play a sound from library 2 | |$84|8C10- Instruction. Play a sound from library 2| |
$84|8C19- Instruction. Play a sound from library 3 | |$84|8C19- Instruction. Play a sound from library 3| |
$84|8C22- Instruction. Unused. Play a sound from library 1, allow full queue | |$84|8C22- Instruction. Unused. Play a sound from library 1, allow full queue| |
$84|8C2B- Instruction. Unused. Play a sound from library 2, allow full queue | |$84|8C2B- Instruction. Unused. Play a sound from library 2, allow full queue| |
$84|8C34- Instruction. Unused. Play a sound from library 3, allow full queue | |$84|8C34- Instruction. Unused. Play a sound from library 3, allow full queue| |
$84|8C3D- Instruction. Unused. Play a sound from library 3, short queue only | |$84|8C3D- Instruction. Unused. Play a sound from library 3, short queue only| |
$84|8C46- Instruction. Play a sound from library 2, short queue only | |$84|8C46- Instruction. Play a sound from library 2, short queue only| |
$84|8C4F- Instruction. Unused. Play a sound from library 3, short queue only | |$84|8C4F- Instruction. Unused. Play a sound from library 3, short queue only| |
$84|8C58- Instruction. Unused. Play a sound from library 1, long queue allowed | |$84|8C58- Instruction. Unused. Play a sound from library 1, long queue allowed| |
$84|8C61- Instruction. Unused. Play a sound from library 2, long queue allowed | |$84|8C61- Instruction. Unused. Play a sound from library 2, long queue allowed| |
$84|8C6A- Instruction. Unused. Play a sound from library 3, long queue allowed | |$84|8C6A- Instruction. Unused. Play a sound from library 3, long queue allowed| |
$84|8C73- Instruction. Unused. Play a sound from library 1, no queue allowed | |$84|8C73- Instruction. Unused. Play a sound from library 1, no queue allowed| |
$84|8C7C- Instruction. Play a sound from library 2, no queue allowed | |$84|8C7C- Instruction. Play a sound from library 2, no queue allowed| |
$84|8C85- Instruction. Unused. Play a sound from library 3, no queue allowed | |$84|8C85- Instruction. Unused. Play a sound from library 3, no queue allowed| |
$84|8C8E- RTS | |$84|8C8E- RTS| |
$84|8C8F- Instruction. Set map of current area as collected. Also message box | |$84|8C8F- Instruction. Set map of current area as collected. Also message box| |
$84|8CAF- Instruction. Energy station; restore health, display message box, resume gameplay controls | |$84|8CAF- Instruction. Energy station; restore health, display message box, resume gameplay controls| |
$84|8CD0- Instruction. Missile station; restore missiles, display message box, resume gameplay controls | |$84|8CD0- Instruction. Missile station; restore missiles, display message box, resume gameplay controls| |
$84|8CF1- Instruction. Save station check. Pop up a message box, if saving do some saving stuff and continue, otherwise goto argument | |$84|8CF1- Instruction. Save station check. Pop up a message box, if saving do some saving stuff and continue, otherwise goto argument| |
$84|8D39- Instruction. Unused. Waits 6 seconds then resumes music | |$84|8D39- Instruction. Unused. Waits 6 seconds then resumes music| |
$84|8D41- Instruction. If Samus' center is inside of hitbox, goto third argument, else continue | |$84|8D41- Instruction. If Samus' center is inside of hitbox, goto third argument, else continue| |
$84|8D89- Instruction. Unused. Move PLM down 1 block | |$84|8D89- Instruction. Unused. Move PLM down 1 block| |
$84|8D97- RTS | |$84|8D97- RTS| |
$84|8D98- Instruction. Unused. Broken. Unknown PLM instruction | |$84|8D98- Instruction. Unused. Broken. Unknown PLM instruction| |
$84|8DA0- Instruction. Unused. Broken. Unknown PLM draw instruction | |$84|8DA0- Instruction. Unused. Broken. Unknown PLM draw instruction| |
$84|8DA6- Draw PLM with custom draw pointer and screen start positions | |$84|8DA6- Draw PLM with custom draw pointer and screen start positions| |
$84|8DAA- Draw PLM | |$84|8DAA- Draw PLM| |
$84|924D- Draw. Instructions D0EC | |$84|924D- Draw. Instructions D0EC| |
$84|9253- Draw. Instructions BB19 | |$84|9253- Draw. Instructions BB19| |
$84|925B- Draw. Instructions B9A2 | |$84|925B- Draw. Instructions B9A2| |
$84|9265- Draw. Instructions B9A2 | |$84|9265- Draw. Instructions B9A2| |
$84|926F- Draw. Instructions B9A2 | |$84|926F- Draw. Instructions B9A2| |
$84|9279- Draw. Instructions B9A2 | |$84|9279- Draw. Instructions B9A2| |
$84|9283- Draw. Instructions B919 | |$84|9283- Draw. Instructions B919| |
$84|9297- Draw. Instructions AAE5 | |$84|9297- Draw. Instructions AAE5| |
$84|92A3- Draw. Instructions AAE5 | |$84|92A3- Draw. Instructions AAE5| |
$84|92AF- Draw. Instructions AAE5 | |$84|92AF- Draw. Instructions AAE5| |
$84|92BB- Draw. Instructions AAE5 | |$84|92BB- Draw. Instructions AAE5| |
$84|92C7- Draw. Instructions AB0C | |$84|92C7- Draw. Instructions AB0C| |
$84|930F- Draw. Instructions AB67 | |$84|930F- Draw. Instructions AB67| |
$84|9325- Draw. Unused | |$84|9325- Draw. Unused| |
$84|933B- Draw. Unused | |$84|933B- Draw. Unused| |
$84|9351- Draw. Unused | |$84|9351- Draw. Unused| |
$84|9367- Draw. Instructions AB6D, AB7F, AB91, ABA9 | |$84|9367- Draw. Instructions AB6D, AB7F, AB91, ABA9| |
$84|936D- Draw. Instructions AB6D, AB7F, AB91, ABA9 | |$84|936D- Draw. Instructions AB6D, AB7F, AB91, ABA9| |
$84|9373- Draw. Instructions AB6D, AB7F, AB91, ABA9 | |$84|9373- Draw. Instructions AB6D, AB7F, AB91, ABA9| |
$84|9379- Draw. Instructions AB6D | |$84|9379- Draw. Instructions AB6D| |
$84|937F- Draw. Instructions AB7F | |$84|937F- Draw. Instructions AB7F| |
$84|9385- Draw. Instructions AB91 | |$84|9385- Draw. Instructions AB91| |
$84|938B- Draw. Unused | |$84|938B- Draw. Unused| |
$84|9391- Draw. Instructions ABA9 | |$84|9391- Draw. Instructions ABA9| |
$84|9397- Draw. Instructions ABA9 | |$84|9397- Draw. Instructions ABA9| |
$84|939D- Draw. Instructions ABA3 | |$84|939D- Draw. Instructions ABA3| |
$84|93BF- Draw. Instructions ABDD | |$84|93BF- Draw. Instructions ABDD| |
$84|93EF- Draw. Instructions B77B | |$84|93EF- Draw. Instructions B77B| |
$84|9407- Draw. Instructions B785 | |$84|9407- Draw. Instructions B785| |
$84|9413- Draw. Instructions AB12 | |$84|9413- Draw. Instructions AB12| |
$84|9423- Draw. Instructions AB12 | |$84|9423- Draw. Instructions AB12| |
$84|9433- Draw. Instructions AB12 | |$84|9433- Draw. Instructions AB12| |
$84|9443- Draw. Instructions AB12 | |$84|9443- Draw. Instructions AB12| |
$84|9453- Draw. Instructions ABE3 | |$84|9453- Draw. Instructions ABE3| |
$84|9463- Draw. Instructions ABE9 | |$84|9463- Draw. Instructions ABE9| |
$84|9473- Draw. Instructions ABEF, BB3A, BB44 | |$84|9473- Draw. Instructions ABEF, BB3A, BB44| |
$84|947F- Draw. Instructions BB3A, BB44 | |$84|947F- Draw. Instructions BB3A, BB44| |
$84|948B- Draw. Instructions ABEF, BB34, BB44 | |$84|948B- Draw. Instructions ABEF, BB34, BB44| |
$84|9497- Draw. Instructions ABF9 | |$84|9497- Draw. Instructions ABF9| |
$84|949D- Draw. Instructions ABFF | |$84|949D- Draw. Instructions ABFF| |
$84|94A3- Draw. Instructions AC05 | |$84|94A3- Draw. Instructions AC05| |
$84|94B1- Draw. Instructions AC0B | |$84|94B1- Draw. Instructions AC0B| |
$84|94C9- Draw. Unused | |$84|94C9- Draw. Unused| |
$84|94E7- Draw. Unused | |$84|94E7- Draw. Unused| |
$84|9505- Draw. Instructions AC11 | |$84|9505- Draw. Instructions AC11| |
$84|9523- Draw. Instructions AC17 | |$84|9523- Draw. Instructions AC17| |
$84|9541- Draw. Instructions AC1D | |$84|9541- Draw. Instructions AC1D| |
$84|955F- Draw. Instructions AC23 | |$84|955F- Draw. Instructions AC23| |
$84|957D- Draw. Instructions AC29 | |$84|957D- Draw. Instructions AC29| |
$84|959B- Draw. Instructions AC2F | |$84|959B- Draw. Instructions AC2F| |
$84|95B9- Draw. Instructions AC35 | |$84|95B9- Draw. Instructions AC35| |
$84|95D7- Draw. Instructions AC3B | |$84|95D7- Draw. Instructions AC3B| |
$84|95F5- Draw. Instructions AC41 | |$84|95F5- Draw. Instructions AC41| |
$84|9613- Draw. Instructions AC47 | |$84|9613- Draw. Instructions AC47| |
$84|9631- Draw. Instructions AC4D | |$84|9631- Draw. Instructions AC4D| |
$84|964F- Draw. Instructions AC53 | |$84|964F- Draw. Instructions AC53| |
$84|966D- Draw. Instructions AC59 | |$84|966D- Draw. Instructions AC59| |
$84|968B- Draw. Instructions AC5F | |$84|968B- Draw. Instructions AC5F| |
$84|96A9- Draw. Instructions AC68 | |$84|96A9- Draw. Instructions AC68| |
$84|96B1- Draw. Instructions AC6B | |$84|96B1- Draw. Instructions AC6B| |
$84|96BF- Draw. Instructions AC71 | |$84|96BF- Draw. Instructions AC71| |
$84|96CB- Draw. Instructions AC77 | |$84|96CB- Draw. Instructions AC77| |
$84|96EF- Draw. Instructions AC7D | |$84|96EF- Draw. Instructions AC7D| |
$84|9703- Draw. Instructions AC83 | |$84|9703- Draw. Instructions AC83| |
$84|9717- Draw. Instructions D202 | |$84|9717- Draw. Instructions D202| |
$84|971D- Draw. Instructions D202 | |$84|971D- Draw. Instructions D202| |
$84|9731- Draw. Instructions D202 | |$84|9731- Draw. Instructions D202| |
$84|9745- Draw. Instructions D202 | |$84|9745- Draw. Instructions D202| |
$84|974F- Draw. Instructions D202 | |$84|974F- Draw. Instructions D202| |
$84|9769- Draw. Instructions D202 | |$84|9769- Draw. Instructions D202| |
$84|9781- Draw. Instructions D202 | |$84|9781- Draw. Instructions D202| |
$84|978F- Draw. Instructions D202 | |$84|978F- Draw. Instructions D202| |
$84|97B7- Draw. Instructions D202 | |$84|97B7- Draw. Instructions D202| |
$84|97E7- Draw. Instructions D202 | |$84|97E7- Draw. Instructions D202| |
$84|9817- Draw. Instructions D202 | |$84|9817- Draw. Instructions D202| |
$84|9847- Draw. Unused | |$84|9847- Draw. Unused| |
$84|9877- Draw. Instructions D368 | |$84|9877- Draw. Instructions D368| |
$84|9897- Draw. Unused | |$84|9897- Draw. Unused| |
$84|989D- Draw. Instructions D368 | |$84|989D- Draw. Instructions D368| |
$84|98D1- Draw. Instructions D4D4 | |$84|98D1- Draw. Instructions D4D4| |
$84|98D7- Draw. Instructions D4D4 | |$84|98D7- Draw. Instructions D4D4| |
$84|98DD- Draw. Instructions D4D4 | |$84|98DD- Draw. Instructions D4D4| |
$84|98E3- Draw. Instructions D519 | |$84|98E3- Draw. Instructions D519| |
$84|9953- Draw. Instructions D519 | |$84|9953- Draw. Instructions D519| |
$84|9991- Draw. Instructions D4D4 | |$84|9991- Draw. Instructions D4D4| |
$84|99E5- Draw. Instructions D4D4 | |$84|99E5- Draw. Instructions D4D4| |
$84|9A3F- Draw. Instructions AFE8 | |$84|9A3F- Draw. Instructions AFE8| |
$84|9A6F- Draw. Instructions AFEE | |$84|9A6F- Draw. Instructions AFEE| |
$84|9A9F- Draw. Instructions AFEE | |$84|9A9F- Draw. Instructions AFEE| |
$84|9ACF- Draw. Instructions B03E | |$84|9ACF- Draw. Instructions B03E| |
$84|9AED- Draw. Instructions B044 | |$84|9AED- Draw. Instructions B044| |
$84|9B0B- Draw. Instructions D490 | |$84|9B0B- Draw. Instructions D490| |
$84|9B1B- Draw. Instructions D490 | |$84|9B1B- Draw. Instructions D490| |
$84|9B2B- Draw. Instructions D490 | |$84|9B2B- Draw. Instructions D490| |
$84|9B3B- Draw. Instructions D490 | |$84|9B3B- Draw. Instructions D490| |
$84|9B4B- Draw. Instructions D490 | |$84|9B4B- Draw. Instructions D490| |
$84|9B5B- Draw. Instructions AFCA | |$84|9B5B- Draw. Instructions AFCA| |
$84|9B73- Draw. Instructions AFD0 | |$84|9B73- Draw. Instructions AFD0| |
$84|9B79- Draw. Instructions AFD6 | |$84|9B79- Draw. Instructions AFD6| |
$84|9B7F- Draw. Instructions AFDC | |$84|9B7F- Draw. Instructions AFDC| |
$84|9BBB- Draw. Instructions AFE2 | |$84|9BBB- Draw. Instructions AFE2| |
$84|9BF7- Draw. Instructions D81E | |$84|9BF7- Draw. Instructions D81E| |
$84|9C03- Draw. Instructions D81E | |$84|9C03- Draw. Instructions D81E| |
$84|9C0B- Draw. Instructions D81E | |$84|9C0B- Draw. Instructions D81E| |
$84|9C13- Draw. Instructions D81E | |$84|9C13- Draw. Instructions D81E| |
$84|9C1B- Draw. Instructions D81E | |$84|9C1B- Draw. Instructions D81E| |
$84|9C23- Draw. Instructions D81E | |$84|9C23- Draw. Instructions D81E| |
$84|9C2B- Draw. Instructions D81E | |$84|9C2B- Draw. Instructions D81E| |
$84|9C31- Draw. Instructions D81E | |$84|9C31- Draw. Instructions D81E| |
$84|9C37- Draw. Instructions D81E | |$84|9C37- Draw. Instructions D81E| |
$84|9C3D- Draw. Instructions D81E | |$84|9C3D- Draw. Instructions D81E| |
$84|9C43- Draw. Instructions D81E | |$84|9C43- Draw. Instructions D81E| |
$84|9C49- Draw. Instructions D81E | |$84|9C49- Draw. Instructions D81E| |
$84|9C4F- Draw. Instructions D955 | |$84|9C4F- Draw. Instructions D955| |
$84|9C5B- Draw. Instructions D955 | |$84|9C5B- Draw. Instructions D955| |
$84|9C63- Draw. Instructions D955 | |$84|9C63- Draw. Instructions D955| |
$84|9C6B- Draw. Instructions D955 | |$84|9C6B- Draw. Instructions D955| |
$84|9C73- Draw. Instructions D955 | |$84|9C73- Draw. Instructions D955| |
$84|9C7B- Draw. Instructions D955 | |$84|9C7B- Draw. Instructions D955| |
$84|9C83- Draw. Instructions D955 | |$84|9C83- Draw. Instructions D955| |
$84|9C89- Draw. Instructions D955 | |$84|9C89- Draw. Instructions D955| |
$84|9C8F- Draw. Instructions D955 | |$84|9C8F- Draw. Instructions D955| |
$84|9C95- Draw. Instructions DA56 | |$84|9C95- Draw. Instructions DA56| |
$84|9C9B- Draw. Instructions DA56 | |$84|9C9B- Draw. Instructions DA56| |
$84|9CA1- Draw. Instructions DA56 | |$84|9CA1- Draw. Instructions DA56| |
$84|9CA7- Draw. Instructions D44E | |$84|9CA7- Draw. Instructions D44E| |
$84|9CAD- Draw. Unused | |$84|9CAD- Draw. Unused| |
$84|9CB3- Draw. Unused | |$84|9CB3- Draw. Unused| |
$84|9CB9- Draw. Unused | |$84|9CB9- Draw. Unused| |
$84|9CBF- Draw. Instructions D44E | |$84|9CBF- Draw. Instructions D44E| |
$84|9CC5- Draw. Instructions D3CF | |$84|9CC5- Draw. Instructions D3CF| |
$84|9D0F- Draw. Instructions D3EC | |$84|9D0F- Draw. Instructions D3EC| |
$84|9D59- Draw. Instructions D426 | |$84|9D59- Draw. Instructions D426| |
$84|9D7D- Draw. Instructions D426 | |$84|9D7D- Draw. Instructions D426| |
$84|9DA1- Draw. Instructions D426 | |$84|9DA1- Draw. Instructions D426| |
$84|9DC5- Draw. Instructions D426 | |$84|9DC5- Draw. Instructions D426| |
$84|9DE9- Draw. Instructions D426 | |$84|9DE9- Draw. Instructions D426| |
$84|9E0D- Draw. Instructions ACB8 | |$84|9E0D- Draw. Instructions ACB8| |
$84|9E29- Draw. Unused | |$84|9E29- Draw. Unused| |
$84|9E45- Draw. Instructions ACB8 | |$84|9E45- Draw. Instructions ACB8| |
$84|9E61- Draw. Instructions ACB8 | |$84|9E61- Draw. Instructions ACB8| |
$84|9E7D- Draw. Instructions ACB8 | |$84|9E7D- Draw. Instructions ACB8| |
$84|9E99- Draw. Instructions ACF8 | |$84|9E99- Draw. Instructions ACF8| |
$84|9EB5- Draw. Unused | |$84|9EB5- Draw. Unused| |
$84|9ED1- Draw. Instructions ACF8 | |$84|9ED1- Draw. Instructions ACF8| |
$84|9EED- Draw. Instructions ACF8 | |$84|9EED- Draw. Instructions ACF8| |
$84|9F09- Draw. Instructions ACF8 | |$84|9F09- Draw. Instructions ACF8| |
$84|9F25- Draw. Instructions AD62 | |$84|9F25- Draw. Instructions AD62| |
$84|9F31- Draw. Instructions AD62 | |$84|9F31- Draw. Instructions AD62| |
$84|9F3D- Draw. Instructions AD62 | |$84|9F3D- Draw. Instructions AD62| |
$84|9F49- Draw. Instructions AD86 | |$84|9F49- Draw. Instructions AD86| |
$84|9F55- Draw. Instructions AD86 | |$84|9F55- Draw. Instructions AD86| |
$84|9F5B- Draw. Instructions ADA4 | |$84|9F5B- Draw. Instructions ADA4| |
$84|9F67- Draw. Instructions ADA4 | |$84|9F67- Draw. Instructions ADA4| |
$84|9F6D- Draw. Instructions ADC2 | |$84|9F6D- Draw. Instructions ADC2| |
$84|9F79- Draw. Instructions ADC2 | |$84|9F79- Draw. Instructions ADC2| |
$84|9F85- Draw. Instructions ADC2 | |$84|9F85- Draw. Instructions ADC2| |
$84|9F91- Draw. Instructions AE4C | |$84|9F91- Draw. Instructions AE4C| |
$84|9F9D- Draw. Instructions AE4C | |$84|9F9D- Draw. Instructions AE4C| |
$84|9FA9- Draw. Instructions AE4C | |$84|9FA9- Draw. Instructions AE4C| |
$84|9FB5- Draw. Instructions ADF1, AE7B | |$84|9FB5- Draw. Instructions ADF1, AE7B| |
$84|9FBB- Draw. Instructions ADF1, AE7B | |$84|9FBB- Draw. Instructions ADF1, AE7B| |
$84|9FC1- Draw. Instructions AE13, AE9D | |$84|9FC1- Draw. Instructions AE13, AE9D| |
$84|9FC7- Draw. Instructions AE13, AE9D | |$84|9FC7- Draw. Instructions AE13, AE9D| |
$84|9FCD- Draw. Instructions DCDE | |$84|9FCD- Draw. Instructions DCDE| |
$84|9FDD- Draw. Instructions DCDE | |$84|9FDD- Draw. Instructions DCDE| |
$84|9FED- Draw. Instructions DD27 | |$84|9FED- Draw. Instructions DD27| |
$84|9FFD- Draw. Instructions DD27 | |$84|9FFD- Draw. Instructions DD27| |
$84|A00D- Draw. Instructions DD70 | |$84|A00D- Draw. Instructions DD70| |
$84|A01D- Draw. Instructions DD70 | |$84|A01D- Draw. Instructions DD70| |
$84|A02D- Draw. Instructions DCDE | |$84|A02D- Draw. Instructions DCDE| |
$84|A03D- Draw. Instructions DCDE | |$84|A03D- Draw. Instructions DCDE| |
$84|A04D- Draw. Instructions DCDE | |$84|A04D- Draw. Instructions DCDE| |
$84|A05D- Draw. Instructions DCDE | |$84|A05D- Draw. Instructions DCDE| |
$84|A06D- Draw. Instructions DD27 | |$84|A06D- Draw. Instructions DD27| |
$84|A07D- Draw. Instructions DD27 | |$84|A07D- Draw. Instructions DD27| |
$84|A08D- Draw. Instructions DD27 | |$84|A08D- Draw. Instructions DD27| |
$84|A09D- Draw. Instructions DD27 | |$84|A09D- Draw. Instructions DD27| |
$84|A0AD- Draw. Instructions DD70 | |$84|A0AD- Draw. Instructions DD70| |
$84|A0BD- Draw. Instructions DD70 | |$84|A0BD- Draw. Instructions DD70| |
$84|A0CD- Draw. Instructions DD70 | |$84|A0CD- Draw. Instructions DD70| |
$84|A0DD- Draw. Instructions DD70 | |$84|A0DD- Draw. Instructions DD70| |
$84|A0ED- Draw. Instructions DDB9 | |$84|A0ED- Draw. Instructions DDB9| |
$84|A101- Draw. Instructions DDB9 | |$84|A101- Draw. Instructions DDB9| |
$84|A115- Draw. Instructions DE02 | |$84|A115- Draw. Instructions DE02| |
$84|A129- Draw. Instructions DE02 | |$84|A129- Draw. Instructions DE02| |
$84|A13D- Draw. Instructions DE4B | |$84|A13D- Draw. Instructions DE4B| |
$84|A151- Draw. Instructions DE4B | |$84|A151- Draw. Instructions DE4B| |
$84|A165- Draw. Instructions DDB9 | |$84|A165- Draw. Instructions DDB9| |
$84|A179- Draw. Instructions DDB9 | |$84|A179- Draw. Instructions DDB9| |
$84|A18D- Draw. Instructions DDB9 | |$84|A18D- Draw. Instructions DDB9| |
$84|A1A1- Draw. Instructions DDB9 | |$84|A1A1- Draw. Instructions DDB9| |
$84|A1B5- Draw. Instructions DE02 | |$84|A1B5- Draw. Instructions DE02| |
$84|A1C9- Draw. Instructions DE02 | |$84|A1C9- Draw. Instructions DE02| |
$84|A1DD- Draw. Instructions DE02 | |$84|A1DD- Draw. Instructions DE02| |
$84|A1F1- Draw. Instructions DE02 | |$84|A1F1- Draw. Instructions DE02| |
$84|A205- Draw. Instructions DE4B | |$84|A205- Draw. Instructions DE4B| |
$84|A219- Draw. Instructions DE4B | |$84|A219- Draw. Instructions DE4B| |
$84|A22D- Draw. Instructions DE4B | |$84|A22D- Draw. Instructions DE4B| |
$84|A241- Draw. Instructions DE4B | |$84|A241- Draw. Instructions DE4B| |
$84|A255- Draw. Instructions AED8 | |$84|A255- Draw. Instructions AED8| |
$84|A25D- Draw. Instructions AED8 | |$84|A25D- Draw. Instructions AED8| |
$84|A265- Draw. Instructions AED8 | |$84|A265- Draw. Instructions AED8| |
$84|A26D- Draw. Instructions AED8 | |$84|A26D- Draw. Instructions AED8| |
$84|A275- Draw. Instructions AF1E | |$84|A275- Draw. Instructions AF1E| |
$84|A285- Draw. Instructions AF1E | |$84|A285- Draw. Instructions AF1E| |
$84|A295- Draw. Instructions AF1E | |$84|A295- Draw. Instructions AF1E| |
$84|A2A5- Draw. Instructions AF1E | |$84|A2A5- Draw. Instructions AF1E| |
$84|A2B5- Draw. Instructions AADF, D13F, DFA9, DFC7, DFD7, E032, A2B5, E47C, E4AE, E4E0, E512, E54D, E588, E5C3, E5FE, E642, E67D, E6B8, E6F3, E735, E777, E7B1, E7EC, E826, E861, E89C, E8D7 | |$84|A2B5- Draw. Instructions AADF, D13F, DFA9, DFC7, DFD7, E032, A2B5, E47C, E4AE, E4E0, E512, E54D, E588, E5C3, E5FE, E642, E67D, E6B8, E6F3, E735, E777, E7B1, E7EC, E826, E861, E89C, E8D7| |
$84|A2BB- Draw. Unused | |$84|A2BB- Draw. Unused| |
$84|A2C1- Draw. Unused | |$84|A2C1- Draw. Unused| |
$84|A2C7- Draw. Instructions A2C7 | |$84|A2C7- Draw. Instructions A2C7| |
$84|A2CD- Draw. Instructions A2C7 | |$84|A2CD- Draw. Instructions A2C7| |
$84|A2D3- Draw. Instructions A2C7 | |$84|A2D3- Draw. Instructions A2C7| |
$84|A2D9- Draw. Instructions DFC7 | |$84|A2D9- Draw. Instructions DFC7| |
$84|A2DF- Draw. Instructions E099, E44A, E911 | |$84|A2DF- Draw. Instructions E099, E44A, E911| |
$84|A2E5- Draw. Instructions E099, E44A, E911 | |$84|A2E5- Draw. Instructions E099, E44A, E911| |
$84|A2EB- Draw. Instructions E0BE, A47C, E949 | |$84|A2EB- Draw. Instructions E0BE, A47C, E949| |
$84|A2F1- Draw. Instructions E0BE, A47C, E949 | |$84|A2F1- Draw. Instructions E0BE, A47C, E949| |
$84|A2F7- Draw. Instructions E0E3, E4AE, E981 | |$84|A2F7- Draw. Instructions E0E3, E4AE, E981| |
$84|A2FD- Draw. Instructions E0E3, E4AE, E981 | |$84|A2FD- Draw. Instructions E0E3, E4AE, E981| |
$84|A303- Draw. Instructions E108, E4E0, E9B9 | |$84|A303- Draw. Instructions E108, E4E0, E9B9| |
$84|A309- Draw. Instructions E108, E4E0, E9B9 | |$84|A309- Draw. Instructions E108, E4E0, E9B9| |
$84|A30F- Draw. Instruction E04F | |$84|A30F- Draw. Instruction E04F| |
$84|A315- Draw. Instruction E067 | |$84|A315- Draw. Instruction E067| |
$84|A31B- Draw. Instruction E04F | |$84|A31B- Draw. Instruction E04F| |
$84|A321- Draw. Instruction E067 | |$84|A321- Draw. Instruction E067| |
$84|A327- Draw. Instruction E04F | |$84|A327- Draw. Instruction E04F| |
$84|A32D- Draw. Instruction E067 | |$84|A32D- Draw. Instruction E067| |
$84|A333- Draw. Instruction E04F | |$84|A333- Draw. Instruction E04F| |
$84|A339- Draw. Instruction E067 | |$84|A339- Draw. Instruction E067| |
$84|A33F- Draw. Instructions D121 | |$84|A33F- Draw. Instructions D121| |
$84|A345- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 | |$84|A345- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| |
$84|A34B- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 | |$84|A34B- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| |
$84|A351- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 | |$84|A351- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| |
$84|A357- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032 | |$84|A357- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032| |
$84|A35D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF | |$84|A35D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| |
$84|A365- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF | |$84|A365- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| |
$84|A36D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF | |$84|A36D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| |
$84|A375- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF | |$84|A375- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF| |
$84|A37D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B | |$84|A37D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| |
$84|A385- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B | |$84|A385- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| |
$84|A38D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B | |$84|A38D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| |
$84|A395- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B | |$84|A395- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B| |
$84|A39D- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 | |$84|A39D- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| |
$84|A3AD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 | |$84|A3AD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| |
$84|A3BD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 | |$84|A3BD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| |
$84|A3CD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37 | |$84|A3CD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37| |
$84|A3DD- Draw. Instructions E007, E020 | |$84|A3DD- Draw. Instructions E007, E020| |
$84|A3E3- Draw. Instructions E007, E020 | |$84|A3E3- Draw. Instructions E007, E020| |
$84|A3E9- Draw. Instructions E007, E020 | |$84|A3E9- Draw. Instructions E007, E020| |
$84|A3EF- Draw. Unused | |$84|A3EF- Draw. Unused| |
$84|A3F5- Draw. Unused | |$84|A3F5- Draw. Unused| |
$84|A3FD- Draw. Unused | |$84|A3FD- Draw. Unused| |
$84|A405- Draw. Unused | |$84|A405- Draw. Unused| |
$84|A40D- Draw. Unused | |$84|A40D- Draw. Unused| |
$84|A415- Draw. Unused | |$84|A415- Draw. Unused| |
$84|A41D- Draw. Unused | |$84|A41D- Draw. Unused| |
$84|A425- Draw. Unused | |$84|A425- Draw. Unused| |
$84|A42D- Draw. Unused | |$84|A42D- Draw. Unused| |
$84|A435- Draw. Unused | |$84|A435- Draw. Unused| |
$84|A445- Draw. Unused | |$84|A445- Draw. Unused| |
$84|A455- Draw. Unused | |$84|A455- Draw. Unused| |
$84|A465- Draw. Unused | |$84|A465- Draw. Unused| |
$84|A475- Draw. Instructions C8D4 | |$84|A475- Draw. Instructions C8D4| |
$84|A47B- Draw. Instructions C8DA, CB02 | |$84|A47B- Draw. Instructions C8DA, CB02| |
$84|A483- Draw. Instructions C8E0, CB27 | |$84|A483- Draw. Instructions C8E0, CB27| |
$84|A48B- Draw. Instructions C8E6, CB4C | |$84|A48B- Draw. Instructions C8E6, CB4C| |
$84|A49B- Draw. Instructions C8EC | |$84|A49B- Draw. Instructions C8EC| |
$84|A4A1- Draw. Instructions C8F2, CA1C | |$84|A4A1- Draw. Instructions C8F2, CA1C| |
$84|A4A9- Draw. Instructions C8F8, CA41 | |$84|A4A9- Draw. Instructions C8F8, CA41| |
$84|A4B1- Draw. Instructions C8FE, CA66 | |$84|A4B1- Draw. Instructions C8FE, CA66| |
$84|A4C1- Draw. Instructions C904 | |$84|A4C1- Draw. Instructions C904| |
$84|A4C7- Draw. Instructions C90A, CC5F | |$84|A4C7- Draw. Instructions C90A, CC5F| |
$84|A4CF- Draw. Instructions C910, CC8B | |$84|A4CF- Draw. Instructions C910, CC8B| |
$84|A4D7- Draw. Instructions C916, CCB7 | |$84|A4D7- Draw. Instructions C916, CCB7| |
$84|A4E7- Draw. Instructions C91C | |$84|A4E7- Draw. Instructions C91C| |
$84|A4ED- Draw. Instructions C922 | |$84|A4ED- Draw. Instructions C922| |
$84|A4F3- Draw. Instructions C928 | |$84|A4F3- Draw. Instructions C928| |
$84|A4F9- Draw. Instructions CD6A, CDA9, D135 | |$84|A4F9- Draw. Instructions CD6A, CDA9, D135| |
$84|A4FF- Draw. Instructions CD6A, CDA9 | |$84|A4FF- Draw. Instructions CD6A, CDA9| |
$84|A505- Draw. Instructions CD6A, CDA9 | |$84|A505- Draw. Instructions CD6A, CDA9| |
$84|A50B- Draw. Instructions CD6A, CDA9 | |$84|A50B- Draw. Instructions CD6A, CDA9| |
$84|A511- Draw. Instructions CD6A, CDA9 | |$84|A511- Draw. Instructions CD6A, CDA9| |
$84|A517- Draw. Instructions BC13 | |$84|A517- Draw. Instructions BC13| |
$84|A525- Draw. Instructions BC13 | |$84|A525- Draw. Instructions BC13| |
$84|A533- Draw. Instructions BC13 | |$84|A533- Draw. Instructions BC13| |
$84|A541- Draw. Instructions BC13 | |$84|A541- Draw. Instructions BC13| |
$84|A54F- Draw. Instructions BC13 | |$84|A54F- Draw. Instructions BC13| |
$84|A55D- Draw. Instructions BC13 | |$84|A55D- Draw. Instructions BC13| |
$84|A56B- Draw. Instructions BC61 | |$84|A56B- Draw. Instructions BC61| |
$84|A57D- Draw. Instructions BC61 | |$84|A57D- Draw. Instructions BC61| |
$84|A58F- Draw. Instructions BC61 | |$84|A58F- Draw. Instructions BC61| |
$84|A5A1- Draw. Instructions BC61 | |$84|A5A1- Draw. Instructions BC61| |
$84|A5B3- Draw. Instructions BC61 | |$84|A5B3- Draw. Instructions BC61| |
$84|A5C5- Draw. Instructions BC61 | |$84|A5C5- Draw. Instructions BC61| |
$84|A5D7- Draw. Instructions BCAF | |$84|A5D7- Draw. Instructions BCAF| |
$84|A5E3- Draw. Instructions BCB5 | |$84|A5E3- Draw. Instructions BCB5| |
$84|A5EB- Draw. Instructions BCBB | |$84|A5EB- Draw. Instructions BCBB| |
$84|A5F7- Draw. Instructions BCC1 | |$84|A5F7- Draw. Instructions BCC1| |
$84|A5FF- Draw. Instructions BCC7 | |$84|A5FF- Draw. Instructions BCC7| |
$84|A60B- Draw. Instructions BCCD | |$84|A60B- Draw. Instructions BCCD| |
$84|A613- Draw. Instructions BCD3 | |$84|A613- Draw. Instructions BCD3| |
$84|A61F- Draw. Instructions BCD9 | |$84|A61F- Draw. Instructions BCD9| |
$84|A627- Draw. Instructions BCDF | |$84|A627- Draw. Instructions BCDF| |
$84|A633- Draw. Instructions BCE5 | |$84|A633- Draw. Instructions BCE5| |
$84|A63B- Draw. Instructions BCEB | |$84|A63B- Draw. Instructions BCEB| |
$84|A647- Draw. Instructions BCF1 | |$84|A647- Draw. Instructions BCF1| |
$84|A64F- Draw. Instructions BCF7 | |$84|A64F- Draw. Instructions BCF7| |
$84|A65B- Draw. Instructions BCFD | |$84|A65B- Draw. Instructions BCFD| |
$84|A663- Draw. Instructions BD03 | |$84|A663- Draw. Instructions BD03| |
$84|A66F- Draw. Instructions BD09 | |$84|A66F- Draw. Instructions BD09| |
$84|A677- Draw. Instructions BE59, BFFD, C185, C301, C489, C49E | |$84|A677- Draw. Instructions BE59, BFFD, C185, C301, C489, C49E| |
$84|A683- Draw. Instructions BA4C, BA7F, BEC2, C060, C1E4, C363, C4BA, C4CF | |$84|A683- Draw. Instructions BA4C, BA7F, BEC2, C060, C1E4, C363, C4BA, C4CF| |
$84|A68F- Draw. Instructions BF2B, C0C3, C243, A68F, C4EB, C500 | |$84|A68F- Draw. Instructions BF2B, C0C3, C243, A68F, C4EB, C500| |
$84|A69B- Draw. Instructions BF94, C122, C2A2, C427, C51C, C531 | |$84|A69B- Draw. Instructions BF94, C122, C2A2, C427, C51C, C531| |
$84|A6A7- Draw. Instructions BE59 | |$84|A6A7- Draw. Instructions BE59| |
$84|A6B3- Draw. Instructions BE59 | |$84|A6B3- Draw. Instructions BE59| |
$84|A6BF- Draw. Instructions BE59 | |$84|A6BF- Draw. Instructions BE59| |
$84|A6CB- Draw. Instructions BE59 | |$84|A6CB- Draw. Instructions BE59| |
$84|A6D7- Draw. Instructions BA4C, BA7F, BEC2 | |$84|A6D7- Draw. Instructions BA4C, BA7F, BEC2| |
$84|A6E3- Draw. Instructions BA4C, BA7F, BEC2 | |$84|A6E3- Draw. Instructions BA4C, BA7F, BEC2| |
$84|A6EF- Draw. Instructions BA4C, BA7F, BEC2 | |$84|A6EF- Draw. Instructions BA4C, BA7F, BEC2| |
$84|A6FB- Draw. Instructions BA4C, BA7F, BEC2 | |$84|A6FB- Draw. Instructions BA4C, BA7F, BEC2| |
$84|A707- Draw. Instructions BF2B | |$84|A707- Draw. Instructions BF2B| |
$84|A713- Draw. Instructions BF2B | |$84|A713- Draw. Instructions BF2B| |
$84|A71F- Draw. Instructions BF2B | |$84|A71F- Draw. Instructions BF2B| |
$84|A72B- Draw. Instructions BF2B | |$84|A72B- Draw. Instructions BF2B| |
$84|A737- Draw. Instructions BF94 | |$84|A737- Draw. Instructions BF94| |
$84|A743- Draw. Instructions BF94 | |$84|A743- Draw. Instructions BF94| |
$84|A74F- Draw. Instructions BF94 | |$84|A74F- Draw. Instructions BF94| |
$84|A75B- Draw. Instructions BF94 | |$84|A75B- Draw. Instructions BF94| |
$84|A767- Draw. Instructions BFFD | |$84|A767- Draw. Instructions BFFD| |
$84|A773- Draw. Instructions BFFD | |$84|A773- Draw. Instructions BFFD| |
$84|A77F- Draw. Instructions BFFD | |$84|A77F- Draw. Instructions BFFD| |
$84|A78B- Draw. Instructions BFFD | |$84|A78B- Draw. Instructions BFFD| |
$84|A797- Draw. Instructions C060 | |$84|A797- Draw. Instructions C060| |
$84|A7A3- Draw. Instructions C060 | |$84|A7A3- Draw. Instructions C060| |
$84|A7AF- Draw. Instructions C060 | |$84|A7AF- Draw. Instructions C060| |
$84|A7BB- Draw. Instructions C060 | |$84|A7BB- Draw. Instructions C060| |
$84|A7C7- Draw. Instructions C0C3 | |$84|A7C7- Draw. Instructions C0C3| |
$84|A7D3- Draw. Instructions C0C3 | |$84|A7D3- Draw. Instructions C0C3| |
$84|A7DF- Draw. Instructions C0C3 | |$84|A7DF- Draw. Instructions C0C3| |
$84|A7EB- Draw. Instructions C0C3 | |$84|A7EB- Draw. Instructions C0C3| |
$84|A7F7- Draw. Instructions C122 | |$84|A7F7- Draw. Instructions C122| |
$84|A803- Draw. Instructions C122 | |$84|A803- Draw. Instructions C122| |
$84|A80F- Draw. Instructions C122 | |$84|A80F- Draw. Instructions C122| |
$84|A81B- Draw. Instructions C122 | |$84|A81B- Draw. Instructions C122| |
$84|A827- Draw. Instructions C185 | |$84|A827- Draw. Instructions C185| |
$84|A833- Draw. Instructions C185 | |$84|A833- Draw. Instructions C185| |
$84|A83F- Draw. Instructions C185 | |$84|A83F- Draw. Instructions C185| |
$84|A84B- Draw. Instructions C185 | |$84|A84B- Draw. Instructions C185| |
$84|A857- Draw. Instructions C1E4 | |$84|A857- Draw. Instructions C1E4| |
$84|A863- Draw. Instructions C1E4 | |$84|A863- Draw. Instructions C1E4| |
$84|A86F- Draw. Instructions C1E4 | |$84|A86F- Draw. Instructions C1E4| |
$84|A87B- Draw. Instructions C1E4 | |$84|A87B- Draw. Instructions C1E4| |
$84|A887- Draw. Instructions C243 | |$84|A887- Draw. Instructions C243| |
$84|A893- Draw. Instructions C243 | |$84|A893- Draw. Instructions C243| |
$84|A89F- Draw. Instructions C243 | |$84|A89F- Draw. Instructions C243| |
$84|A8AB- Draw. Instructions C243 | |$84|A8AB- Draw. Instructions C243| |
$84|A8B7- Draw. Instructions C2A2 | |$84|A8B7- Draw. Instructions C2A2| |
$84|A8C3- Draw. Instructions C2A2 | |$84|A8C3- Draw. Instructions C2A2| |
$84|A8CF- Draw. Instructions C2A2 | |$84|A8CF- Draw. Instructions C2A2| |
$84|A8DB- Draw. Instructions C2A2 | |$84|A8DB- Draw. Instructions C2A2| |
$84|A8E7- Draw. Instructions C301 | |$84|A8E7- Draw. Instructions C301| |
$84|A8F3- Draw. Instructions C301 | |$84|A8F3- Draw. Instructions C301| |
$84|A8FF- Draw. Instructions C301 | |$84|A8FF- Draw. Instructions C301| |
$84|A90B- Draw. Instructions C301 | |$84|A90B- Draw. Instructions C301| |
$84|A917- Draw. Instructions C363 | |$84|A917- Draw. Instructions C363| |
$84|A923- Draw. Instructions C363 | |$84|A923- Draw. Instructions C363| |
$84|A92F- Draw. Instructions C363 | |$84|A92F- Draw. Instructions C363| |
$84|A93B- Draw. Instructions C363 | |$84|A93B- Draw. Instructions C363| |
$84|A947- Draw. Instructions C3C5 | |$84|A947- Draw. Instructions C3C5| |
$84|A953- Draw. Instructions C3C5 | |$84|A953- Draw. Instructions C3C5| |
$84|A95F- Draw. Instructions C3C5 | |$84|A95F- Draw. Instructions C3C5| |
$84|A96B- Draw. Instructions C3C5 | |$84|A96B- Draw. Instructions C3C5| |
$84|A977- Draw. Instructions C427 | |$84|A977- Draw. Instructions C427| |
$84|A983- Draw. Instructions C427 | |$84|A983- Draw. Instructions C427| |
$84|A98F- Draw. Instructions C427 | |$84|A98F- Draw. Instructions C427| |
$84|A99B- Draw. Instructions C427 | |$84|A99B- Draw. Instructions C427| |
$84|A9A7- Draw. Instructions D81E | |$84|A9A7- Draw. Instructions D81E| |
$84|A9B3- Draw. Instructions BE59, BFFD, C185, C301, C49E | |$84|A9B3- Draw. Instructions BE59, BFFD, C185, C301, C49E| |
$84|A9BF- Draw. Instructions C489, C49E | |$84|A9BF- Draw. Instructions C489, C49E| |
$84|A9CB- Draw. Instructions C489, C49E | |$84|A9CB- Draw. Instructions C489, C49E| |
$84|A9D7- Draw. Instructions C489, C49E | |$84|A9D7- Draw. Instructions C489, C49E| |
$84|A9E3- Draw. Instructions D955 | |$84|A9E3- Draw. Instructions D955| |
$84|A9EF- Draw. Instructions BA7F, BEC2, C060, C1E4, C363 | |$84|A9EF- Draw. Instructions BA7F, BEC2, C060, C1E4, C363| |
$84|A9FB- Draw. Instructions C4BA, C4CF | |$84|A9FB- Draw. Instructions C4BA, C4CF| |
$84|AA07- Draw. Instructions C4BA, C4CF | |$84|AA07- Draw. Instructions C4BA, C4CF| |
$84|AA13- Draw. Instructions C4BA, C4CF | |$84|AA13- Draw. Instructions C4BA, C4CF| |
$84|AA1F- Draw. Unused | |$84|AA1F- Draw. Unused| |
$84|AA2B- Draw. Instructions BF2B, C0C3, C243, C3C5, C500 | |$84|AA2B- Draw. Instructions BF2B, C0C3, C243, C3C5, C500| |
$84|AA37- Draw. Instructions C4EB, C500 | |$84|AA37- Draw. Instructions C4EB, C500| |
$84|AA43- Draw. Instructions C4EB, C500 | |$84|AA43- Draw. Instructions C4EB, C500| |
$84|AA4F- Draw. Instructions C4EB, C500 | |$84|AA4F- Draw. Instructions C4EB, C500| |
$84|AA5B- Draw. Unused | |$84|AA5B- Draw. Unused| |
$84|AA67- Draw. Instructions BF94, C122, C2A2, AA67, C531 | |$84|AA67- Draw. Instructions BF94, C122, C2A2, AA67, C531| |
$84|AA73- Draw. Instructions C51C, C531 | |$84|AA73- Draw. Instructions C51C, C531| |
$84|AA7F- Draw. Instructions C51C, C531 | |$84|AA7F- Draw. Instructions C51C, C531| |
$84|AA8B- Draw. Instructions C51C, C531 | |$84|AA8B- Draw. Instructions C51C, C531| |
$84|AA97- Draw. Instructions AFB6 | |$84|AA97- Draw. Instructions AFB6| |
$84|AAAF- Draw. Instructions AFB6 | |$84|AAAF- Draw. Instructions AFB6| |
$84|AAC7- Draw. Instructions AFB6 | |$84|AAC7- Draw. Instructions AFB6| |
$84|AADF- Instructions. Unused | |$84|AADF- Instructions. Unused| |
$84|AAE3- Instructions. Do not make | |$84|AAE3- Instructions. Do not make| |
$84|AAE5- Instructions. PLM B733 | |$84|AAE5- Instructions. PLM B733| |
$84|AB00- Instruction. Move PLM down 1 block | |$84|AB00- Instruction. Move PLM down 1 block| |
$84|AB0C- Instructions. PLM B777 | |$84|AB0C- Instructions. PLM B777| |
$84|AB12- Instructions. PLM B78F | |$84|AB12- Instructions. PLM B78F| |
$84|AB27- Setup. RTS | |$84|AB27- Setup. RTS| |
$84|AB28- Setup. Don't run first instruction for 40 frames | |$84|AB28- Setup. Don't run first instruction for 40 frames| |
$84|AB31- Instructions. PLM B79B | |$84|AB31- Instructions. PLM B79B| |
$84|AB51- Instruction. Set first two screens of room to scroll 1 | |$84|AB51- Instruction. Set first two screens of room to scroll 1| |
$84|AB59- Instruction. Move PLM down 1 block | |$84|AB59- Instruction. Move PLM down 1 block| |
$84|AB67- Instructions. PLM B797 | |$84|AB67- Instructions. PLM B797| |
$84|AB6D- Instructions. PLM B7A3 | |$84|AB6D- Instructions. PLM B7A3| |
$84|AB7F- Instructions. PLM B7AB | |$84|AB7F- Instructions. PLM B7AB| |
$84|AB91- Instructions. PLM B7B3 | |$84|AB91- Instructions. PLM B7B3| |
$84|ABA3- Instructions. PLM B7B7 | |$84|ABA3- Instructions. PLM B7B7| |
$84|ABA9- Instructions. PLM B7BF | |$84|ABA9- Instructions. PLM B7BF| |
$84|ABD6- Instruction. Move PLM right 1 block | |$84|ABD6- Instruction. Move PLM right 1 block| |
$84|ABDD- Instructions. PLM B7BB | |$84|ABDD- Instructions. PLM B7BB| |
$84|ABE3- Instructions. PLM B65F | |$84|ABE3- Instructions. PLM B65F| |
$84|ABE9- Instructions. PLM B663 | |$84|ABE9- Instructions. PLM B663| |
$84|ABEF- Instructions. PLM B667 | |$84|ABEF- Instructions. PLM B667| |
$84|ABF9- Instructions. PLM B66B | |$84|ABF9- Instructions. PLM B66B| |
$84|ABFF- Instructions. PLM B66F | |$84|ABFF- Instructions. PLM B66F| |
$84|AC05- Instructions. PLM B673 | |$84|AC05- Instructions. PLM B673| |
$84|AC0B- Instructions. PLM B677 | |$84|AC0B- Instructions. PLM B677| |
$84|AC11- Instructions. PLM B67B | |$84|AC11- Instructions. PLM B67B| |
$84|AC17- Instructions. PLM B67F | |$84|AC17- Instructions. PLM B67F| |
$84|AC1D- Instructions. PLM B683 | |$84|AC1D- Instructions. PLM B683| |
$84|AC23- Instructions. PLM B687 | |$84|AC23- Instructions. PLM B687| |
$84|AC29- Instructions. PLM B68B | |$84|AC29- Instructions. PLM B68B| |
$84|AC2F- Instructions. PLM B68F | |$84|AC2F- Instructions. PLM B68F| |
$84|AC35- Instructions. PLM B693 | |$84|AC35- Instructions. PLM B693| |
$84|AC3B- Instructions. PLM B697 | |$84|AC3B- Instructions. PLM B697| |
$84|AC41- Instructions. PLM B69B | |$84|AC41- Instructions. PLM B69B| |
$84|AC47- Instructions. PLM B69F | |$84|AC47- Instructions. PLM B69F| |
$84|AC4D- Instructions. PLM B6A3 | |$84|AC4D- Instructions. PLM B6A3| |
$84|AC53- Instructions. PLM B6A7 | |$84|AC53- Instructions. PLM B6A7| |
$84|AC59- Instructions. PLM B6AB | |$84|AC59- Instructions. PLM B6AB| |
$84|AC5F- Instructions. PLM B6AF | |$84|AC5F- Instructions. PLM B6AF| |
$84|AC65- Instructions. PLM B6B3 | |$84|AC65- Instructions. PLM B6B3| |
$84|AC6B- Instructions. PLM B6B7 | |$84|AC6B- Instructions. PLM B6B7| |
$84|AC71- Instructions. PLM B6BB | |$84|AC71- Instructions. PLM B6BB| |
$84|AC77- Instructions. PLM B6BF | |$84|AC77- Instructions. PLM B6BF| |
$84|AC7D- Instructions. PLM B6C3 | |$84|AC7D- Instructions. PLM B6C3| |
$84|AC83- Instructions. PLM B6C7 | |$84|AC83- Instructions. PLM B6C7| |
$84|AC89- Pre-instruction. Move Samus, give Samus 10 frames of invincibility | |$84|AC89- Pre-instruction. Move Samus, give Samus 10 frames of invincibility| |
$84|AC9D- Instruction. Do 2 atmospheric damage to Samus | |$84|AC9D- Instruction. Do 2 atmospheric damage to Samus| |
$84|ACB1- Instruction. Set Samus' invincibility timer to 30 frames | |$84|ACB1- Instruction. Set Samus' invincibility timer to 30 frames| |
$84|ACB8- Instructions. PLM B6CB | |$84|ACB8- Instructions. PLM B6CB| |
$84|ACF8- Instructions. PLM B6CF | |$84|ACF8- Instructions. PLM B6CF| |
$84|AD38- Instructions. PLM B64B | |$84|AD38- Instructions. PLM B64B| |
$84|AD43- Instruction. Write 38 blocks of treadmill type 8 | |$84|AD43- Instruction. Write 38 blocks of treadmill type 8| |
$84|AD4D- Instructions. PLM B64F | |$84|AD4D- Instructions. PLM B64F| |
$84|AD58- Instruction. Write 38 blocks of treadmill type 9 | |$84|AD58- Instruction. Write 38 blocks of treadmill type 9| |
$84|AD62- Instructions. PLM B6D3 | |$84|AD62- Instructions. PLM B6D3| |
$84|AD86- Instructions. PLM B6D7 | |$84|AD86- Instructions. PLM B6D7| |
$84|ADA4- Instructions. PLM B6DB | |$84|ADA4- Instructions. PLM B6DB| |
$84|ADC2- Instructions. PLM B6DF | |$84|ADC2- Instructions. PLM B6DF| |
$84|ADF1- Instructions. PLM B6E3 | |$84|ADF1- Instructions. PLM B6E3| |
$84|AE13- Instructions. PLM B6E7 | |$84|AE13- Instructions. PLM B6E7| |
$84|AE35- Instruction. Check health. If full, enable Samus' controls and go to argument | |$84|AE35- Instruction. Check health. If full, enable Samus' controls and go to argument| |
$84|AE4C- Instructions. PLM B6EB | |$84|AE4C- Instructions. PLM B6EB| |
$84|AE7B- Instructions. PLM B6EF | |$84|AE7B- Instructions. PLM B6EF| |
$84|AE9D- Instructions. PLM B6F3 | |$84|AE9D- Instructions. PLM B6F3| |
$84|AEBF- Instruction. Check if Samus has full missiles. If so, enable controls and go to argument | |$84|AEBF- Instruction. Check if Samus has full missiles. If so, enable controls and go to argument| |
$84|AED6- Instructions. PLM B6F7 | |$84|AED6- Instructions. PLM B6F7| |
$84|AED8- Instructions. Unused | |$84|AED8- Instructions. Unused| |
$84|AF1C- Instructions. PLM B6FB | |$84|AF1C- Instructions. PLM B6FB| |
$84|AF1E- Instructions. Unused | |$84|AF1E- Instructions. Unused| |
$84|AF62- Draw. Instructions AF86 | |$84|AF62- Draw. Instructions AF86| |
$84|AF68- Draw. Instructions AF92 | |$84|AF68- Draw. Instructions AF92| |
$84|AF6E- Draw. Instructions AF9E | |$84|AF6E- Draw. Instructions AF9E| |
$84|AF74- Draw. Instructions AFA4 | |$84|AF74- Draw. Instructions AFA4| |
$84|AF7A- Draw. Instructions AFAA | |$84|AF7A- Draw. Instructions AFAA| |
$84|AF80- Draw. Instructions AFB0 | |$84|AF80- Draw. Instructions AFB0| |
$84|AF86- Instructions. PLM B703 | |$84|AF86- Instructions. PLM B703| |
$84|AF92- Instructions. PLM B707 | |$84|AF92- Instructions. PLM B707| |
$84|AF9E- Instructions. PLM B63F | |$84|AF9E- Instructions. PLM B63F| |
$84|AFA4- Instructions. PLM B63B | |$84|AFA4- Instructions. PLM B63B| |
$84|AFAA- Instructions. PLM B647 | |$84|AFAA- Instructions. PLM B647| |
$84|AFB0- Instructions. PLM B643 | |$84|AFB0- Instructions. PLM B643| |
$84|AFB6- Instructions. PLM B70B | |$84|AFB6- Instructions. PLM B70B| |
$84|AFCA- Instructions. PLM B747 | |$84|AFCA- Instructions. PLM B747| |
$84|AFD0- Instructions. PLM B74B | |$84|AFD0- Instructions. PLM B74B| |
$84|AFD6- Instructions. PLM B74F | |$84|AFD6- Instructions. PLM B74F| |
$84|AFDC- Instructions. PLM B753 | |$84|AFDC- Instructions. PLM B753| |
$84|AFE2- Instructions. PLM B757 | |$84|AFE2- Instructions. PLM B757| |
$84|AFE8- Instructions. PLM B76F | |$84|AFE8- Instructions. PLM B76F| |
$84|AFEE- Instructions. Unused | |$84|AFEE- Instructions. Unused| |
$84|B00E- Instruction. Start saving | |$84|B00E- Instruction. Start saving| |
$84|B024- Instruction. Display 'Game Saved' message box | |$84|B024- Instruction. Display 'Game Saved' message box| |
$84|B030- Instruction. End saving | |$84|B030- Instruction. End saving| |
$84|B03E- Instructions. PLM B75B | |$84|B03E- Instructions. PLM B75B| |
$84|B044- Instructions. PLM B75F | |$84|B044- Instructions. PLM B75F| |
$84|B04A- Setup. Clear 38 horizontal blocks to air, starting at PLM's location | |$84|B04A- Setup. Clear 38 horizontal blocks to air, starting at PLM's location| |
$84|B05D- Setup. Unused. Stack suicide routine | |$84|B05D- Setup. Unused. Stack suicide routine| |
$84|B08B- Setup. Unused. Stack suicide 1 | |$84|B08B- Setup. Unused. Stack suicide 1| |
$84|B0A6- Setup. Unused. Stack suicide 2 | |$84|B0A6- Setup. Unused. Stack suicide 2| |
$84|B0C1- Setup. Unused. Stack suicide 3 | |$84|B0C1- Setup. Unused. Stack suicide 3| |
$84|B0DC- Setup. Delete PLM if Samus' right isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air) | |$84|B0DC- Setup. Delete PLM if Samus' right isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)| |
$84|B113- Setup. Delete PLM if Samus' left isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air) | |$84|B113- Setup. Delete PLM if Samus' left isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)| |
$84|B146- Setup. Delete PLM if Samus isn't lined up. Else if Samus' centre lines up with THIS PLM, wake up the PLM located at A, and pause(?) Samus | |$84|B146- Setup. Delete PLM if Samus isn't lined up. Else if Samus' centre lines up with THIS PLM, wake up the PLM located at A, and pause(?) Samus| |
$84|B18B- Setup. Sets itself to solid, if map not collected, sets next and previous blocks' type and BTS (map station setup) | |$84|B18B- Setup. Sets itself to solid, if map not collected, sets next and previous blocks' type and BTS (map station setup)| |
$84|B1C8- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self | |$84|B1C8- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self| |
$84|B1F0- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self | |$84|B1F0- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self| |
$84|B21D- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS | |$84|B21D- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS| |
$84|B245- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS | |$84|B245- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS| |
$84|B26D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy | |$84|B26D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy| |
$84|B29D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy | |$84|B29D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy| |
$84|B2D0- Setup. Check if Samus is lined up with the missile station and doesn't have full energy | |$84|B2D0- Setup. Check if Samus is lined up with the missile station and doesn't have full energy| |
$84|B300- Setup. Check if Samus is lined up with the missile station and doesn't have full energy | |$84|B300- Setup. Check if Samus is lined up with the missile station and doesn't have full energy| |
$84|B333- Setup. Delete self | |$84|B333- Setup. Delete self| |
$84|B33A- Setup. Extend left block | |$84|B33A- Setup. Extend left block| |
$84|B345- Setup. Extend right block | |$84|B345- Setup. Extend right block| |
$84|B350- Setup. Extend above block | |$84|B350- Setup. Extend above block| |
$84|B35B- Setup. Extend below block | |$84|B35B- Setup. Extend below block| |
$84|B366- Setup. Skip first four bytes of instructions | |$84|B366- Setup. Skip first four bytes of instructions| |
$84|B371- Setup. (Scroll PLM setup). Sets block type 3, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions | |$84|B371- Setup. (Scroll PLM setup). Sets block type 3, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions| |
$84|B382- Setup. (Unused scroll PLM setup). Sets block type B, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions | |$84|B382- Setup. (Unused scroll PLM setup). Sets block type B, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions| |
$84|B393- Setup. Find the (scroll) PLM on this spot, if it's triggerable, trigger it | |$84|B393- Setup. Find the (scroll) PLM on this spot, if it's triggerable, trigger it| |
$84|B3C1- Setup. Change block type to solid (or possibly air) | |$84|B3C1- Setup. Change block type to solid (or possibly air)| |
$84|B3D0- Setup. Clear carry | |$84|B3D0- Setup. Clear carry| |
$84|B3D2- Setup. Set carry | |$84|B3D2- Setup. Set carry| |
$84|B3D4- Setup. Change block type to air | |$84|B3D4- Setup. Change block type to air| |
$84|B3E3- Setup. Unused. Spawn ER projectile $A977. Curious what this is. Oh well | |$84|B3E3- Setup. Unused. Spawn ER projectile $A977. Curious what this is. Oh well| |
$84|B3EB- Setup. Set momentum subtraction multiplier to 10 if Samus is lined up vertically | |$84|B3EB- Setup. Set momentum subtraction multiplier to 10 if Samus is lined up vertically| |
$84|B408- Setup. [TODO: refer to chatlogs] Seems to be some sort of vertical treadmill | |$84|B408- Setup. [TODO: refer to chatlogs] Seems to be some sort of vertical treadmill| |
$84|B497- Setup. [TODO: refer to chatlogs] Vertical treadmill. What's 0AF4 do? | |$84|B497- Setup. [TODO: refer to chatlogs] Vertical treadmill. What's 0AF4 do?| |
$84|B4A8- Setup. [TODO: refer to chatlogs] Vertical treadmill, slightly faster | |$84|B4A8- Setup. [TODO: refer to chatlogs] Vertical treadmill, slightly faster| |
$84|B4B6- Setup. [TODO: refer to chatlogs] Vertical treadmill. Significantly faster | |$84|B4B6- Setup. [TODO: refer to chatlogs] Vertical treadmill. Significantly faster| |
$84|B4C4- Setup. [TODO: refer to chatlogs] Quicksand stuff, I guess | |$84|B4C4- Setup. [TODO: refer to chatlogs] Quicksand stuff, I guess | |
$84|B541- Setup. [TODO: refer to chatlogs] Maridian quicksand? | |$84|B541- Setup. [TODO: refer to chatlogs] Maridian quicksand?| |
$84|B54F- Setup. [TODO: refer to chatlogs] Maridian quicksand? | |$84|B54F- Setup. [TODO: refer to chatlogs] Maridian quicksand?| |
$84|B551- Setup. Turn this and the 9 tiles below it to air | |$84|B551- Setup. Turn this and the 9 tiles below it to air| |
$84|B56F- Setup. Turn this and the 9 tiles below it to solid | |$84|B56F- Setup. Turn this and the 9 tiles below it to solid| |
$84|B590- Setup. Save station trigger, I think... Checks if Samus is standing still in the right spot, wakes up a PLM at the same location | |$84|B590- Setup. Save station trigger, I think... Checks if Samus is standing still in the right spot, wakes up a PLM at the same location| |
$84|B5EE- Setup. (Save station). Sets block type B, BTS 4Dh | |$84|B5EE- Setup. (Save station). Sets block type B, BTS 4Dh| |
$84|B5F8- Setup. Create door after Mother Brain kill | |$84|B5F8- Setup. Create door after Mother Brain kill| |
$84|B62F- PLM. Don't make PLM | |$84|B62F- PLM. Don't make PLM| |
$84|B633- PLM. Clear carry | |$84|B633- PLM. Clear carry| |
$84|B637- PLM. Unused. Set carry | |$84|B637- PLM. Unused. Set carry| |
$84|B63B- PLM. Continue from left | |$84|B63B- PLM. Continue from left| |
$84|B63F- PLM. Continue from right | |$84|B63F- PLM. Continue from right| |
$84|B643- PLM. Continue from above | |$84|B643- PLM. Continue from above| |
$84|B647- PLM. Continue from below | |$84|B647- PLM. Continue from below| |
$84|B64B- PLM. Wrecked ship entrance treadmill from west | |$84|B64B- PLM. Wrecked ship entrance treadmill from west| |
$84|B64F- PLM. Wrecked ship entrance treadmill from east | |$84|B64F- PLM. Wrecked ship entrance treadmill from east| |
$84|B653- PLM. Nothing | |$84|B653- PLM. Nothing| |
$84|B657- PLM. Nothing | |$84|B657- PLM. Nothing| |
$84|B65B- PLM. Nothing | |$84|B65B- PLM. Nothing| |
$84|B65F- PLM. Unused | |$84|B65F- PLM. Unused| |
$84|B663- PLM. Unused | |$84|B663- PLM. Unused| |
$84|B667- PLM. Unused | |$84|B667- PLM. Unused| |
$84|B66B- PLM. Unused | |$84|B66B- PLM. Unused| |
$84|B66F- PLM. Unused | |$84|B66F- PLM. Unused| |
$84|B673- PLM. Mother Brain fight wall-gap-fill blocks | |$84|B673- PLM. Mother Brain fight wall-gap-fill blocks| |
$84|B677- PLM. Used in $ECBF's enemy touch (Shitroid?) | |$84|B677- PLM. Used in $ECBF's enemy touch (Shitroid?)| |
$84|B67B- PLM | |$84|B67B- PLM| |
$84|B67F- PLM | |$84|B67F- PLM| |
$84|B683- PLM | |$84|B683- PLM| |
$84|B687- PLM | |$84|B687- PLM| |
$84|B68B- PLM | |$84|B68B- PLM| |
$84|B68F- PLM | |$84|B68F- PLM| |
$84|B693- PLM | |$84|B693- PLM| |
$84|B697- PLM | |$84|B697- PLM| |
$84|B69B- PLM | |$84|B69B- PLM| |
$84|B69F- PLM | |$84|B69F- PLM| |
$84|B6A3- PLM | |$84|B6A3- PLM| |
$84|B6A7- PLM | |$84|B6A7- PLM| |
$84|B6AB- PLM. Unused | |$84|B6AB- PLM. Unused| |
$84|B6AF- PLM. Unused | |$84|B6AF- PLM. Unused| |
$84|B6B3- PLM | |$84|B6B3- PLM| |
$84|B6B7- PLM | |$84|B6B7- PLM| |
$84|B6BB- PLM | |$84|B6BB- PLM| |
$84|B6BF- PLM | |$84|B6BF- PLM| |
$84|B6C3- PLM | |$84|B6C3- PLM| |
$84|B6C7- PLM | |$84|B6C7- PLM| |
$84|B6CB- PLM. Inside reaction, treadmill, BTS Brinstar 80h | |$84|B6CB- PLM. Inside reaction, treadmill, BTS Brinstar 80h| |
$84|B6CF- PLM. Inside reaction, treadmill, BTS Brinstar 81h | |$84|B6CF- PLM. Inside reaction, treadmill, BTS Brinstar 81h| |
$84|B6D3- PLM. Map station | |$84|B6D3- PLM. Map station| |
$84|B6D7- PLM. Collision reaction, treadmill/crumble block, BTS 47h. Map station right access | |$84|B6D7- PLM. Collision reaction, treadmill/crumble block, BTS 47h. Map station right access| |
$84|B6DB- PLM. Collision reaction, treadmill/crumble block, BTS 48h. Map station left access | |$84|B6DB- PLM. Collision reaction, treadmill/crumble block, BTS 48h. Map station left access| |
$84|B6DF- PLM. Energy station | |$84|B6DF- PLM. Energy station| |
$84|B6E3- PLM. Collision reaction, treadmill/crumble block, BTS 49h. Energy station right access | |$84|B6E3- PLM. Collision reaction, treadmill/crumble block, BTS 49h. Energy station right access| |
$84|B6E7- PLM. Collision reaction, treadmill/crumble block, BTS 4Ah. Energy station left access | |$84|B6E7- PLM. Collision reaction, treadmill/crumble block, BTS 4Ah. Energy station left access| |
$84|B6EB- PLM. Missile station | |$84|B6EB- PLM. Missile station| |
$84|B6EF- PLM. Collision reaction, treadmill/crumble block, BTS 4Bh. Missile station right access | |$84|B6EF- PLM. Collision reaction, treadmill/crumble block, BTS 4Bh. Missile station right access| |
$84|B6F3- PLM. Collision reaction, treadmill/crumble block, BTS 4Ch. Missile station left access | |$84|B6F3- PLM. Collision reaction, treadmill/crumble block, BTS 4Ch. Missile station left access| |
$84|B6F7- PLM. Unused | |$84|B6F7- PLM. Unused| |
$84|B6FB- PLM. Unused | |$84|B6FB- PLM. Unused| |
$84|B6FF- PLM. Collision reaction, treadmill/crumble block, BTS 46h / inside reaction, treadmill, BTS 46h. Scroll block touch PLM | |$84|B6FF- PLM. Collision reaction, treadmill/crumble block, BTS 46h / inside reaction, treadmill, BTS 46h. Scroll block touch PLM| |
$84|B703- PLM. Common scroll PLM | |$84|B703- PLM. Common scroll PLM| |
$84|B707- PLM. Unused | |$84|B707- PLM. Unused| |
$84|B70B- PLM. Elevator platform | |$84|B70B- PLM. Elevator platform| |
$84|B70F- PLM. Inside reaction, treadmill, BTS Crateria/Debug 80h | |$84|B70F- PLM. Inside reaction, treadmill, BTS Crateria/Debug 80h| |
$84|B713- PLM. Inside reaction, treadmill, BTS Maridia 80h/81h/82h | |$84|B713- PLM. Inside reaction, treadmill, BTS Maridia 80h/81h/82h| |
$84|B717- PLM. Unused | |$84|B717- PLM. Unused| |
$84|B71B- PLM. Unused | |$84|B71B- PLM. Unused| |
$84|B71F- PLM. Inside reaction, treadmill, BTS Maridia 83h | |$84|B71F- PLM. Inside reaction, treadmill, BTS Maridia 83h| |
$84|B723- PLM. Inside reaction, treadmill, BTS Maridia 84h | |$84|B723- PLM. Inside reaction, treadmill, BTS Maridia 84h| |
$84|B727- PLM. Inside reaction, treadmill, BTS Maridia 85h | |$84|B727- PLM. Inside reaction, treadmill, BTS Maridia 85h| |
$84|B72B- PLM. Collision reaction, treadmill/crumble block, BTS Maridia 80h/81h/82h | |$84|B72B- PLM. Collision reaction, treadmill/crumble block, BTS Maridia 80h/81h/82h| |
$84|B72F- PLM. Unused | |$84|B72F- PLM. Unused| |
$84|B733- PLM. Unused | |$84|B733- PLM. Unused| |
$84|B737- PLM. Collision reaction, treadmill/crumble block, BTS 83h | |$84|B737- PLM. Collision reaction, treadmill/crumble block, BTS 83h| |
$84|B73B- PLM. Collision reaction, treadmill/crumble block, BTS 84h | |$84|B73B- PLM. Collision reaction, treadmill/crumble block, BTS 84h| |
$84|B73F- PLM. Collision reaction, treadmill/crumble block, BTS 85h | |$84|B73F- PLM. Collision reaction, treadmill/crumble block, BTS 85h| |
$84|B743- PLM. Unused | |$84|B743- PLM. Unused| |
$84|B747- PLM | |$84|B747- PLM| |
$84|B74B- PLM | |$84|B74B- PLM| |
$84|B74F- PLM | |$84|B74F- PLM| |
$84|B753- PLM | |$84|B753- PLM| |
$84|B757- PLM | |$84|B757- PLM| |
$84|B75B- PLM. Unused | |$84|B75B- PLM. Unused| |
$84|B75F- PLM. Unused | |$84|B75F- PLM. Unused| |
$84|B763- PLM | |$84|B763- PLM| |
$84|B767- PLM | |$84|B767- PLM| |
$84|B76B- PLM. Collision reaction, treadmill/crumble block, BTS 4Dh. Save station detect block | |$84|B76B- PLM. Collision reaction, treadmill/crumble block, BTS 4Dh. Save station detect block| |
$84|B76F- PLM. Save station | |$84|B76F- PLM. Save station| |
$84|B773- PLM | |$84|B773- PLM| |
$84|B777- PLM | |$84|B777- PLM| |
$84|B77B- Instructions. PLM B781 | |$84|B77B- Instructions. PLM B781| |
$84|B781- PLM | |$84|B781- PLM| |
$84|B785- Instructions. PLM B78B | |$84|B785- Instructions. PLM B78B| |
$84|B78B- PLM | |$84|B78B- PLM| |
$84|B78F- PLM | |$84|B78F- PLM| |
$84|B793- PLM | |$84|B793- PLM| |
$84|B797- PLM | |$84|B797- PLM| |
$84|B79B- PLM | |$84|B79B- PLM| |
$84|B79F- PLM. Unused | |$84|B79F- PLM. Unused| |
$84|B7A3- PLM | |$84|B7A3- PLM| |
$84|B7A7- PLM | |$84|B7A7- PLM| |
$84|B7AB- PLM | |$84|B7AB- PLM| |
$84|B7AF- PLM | |$84|B7AF- PLM| |
$84|B7B3- PLM | |$84|B7B3- PLM| |
$84|B7B7- PLM | |$84|B7B7- PLM| |
$84|B7BB- PLM | |$84|B7BB- PLM| |
$84|B7BF- PLM | |$84|B7BF- PLM| |
$84|B7C3- Setup. Enable sounds in 20 frames, or F0 frames if on Ceres | |$84|B7C3- Setup. Enable sounds in 20 frames, or F0 frames if on Ceres| |
$84|B7DD- Pre-instruction. Pre-instruction code for something | |$84|B7DD- Pre-instruction. Pre-instruction code for something| |
$84|B7E9- Instructions. PLM B7EB | |$84|B7E9- Instructions. PLM B7EB| |
$84|B7EB- PLM. Enable sounds in 20 frames, or F0 frames if on Ceres | |$84|B7EB- PLM. Enable sounds in 20 frames, or F0 frames if on Ceres| |
$84|B7EF- Pre-instruction. Speedbooster check, if speedbooster is collected, set liquid raising speed and wake up PLM. Otherwise delete PLM | |$84|B7EF- Pre-instruction. Speedbooster check, if speedbooster is collected, set liquid raising speed and wake up PLM. Otherwise delete PLM| |
$84|B82A- Pre-instruction. Position check, if Samus is far enough left start FX1 motion and wake up PLM | |$84|B82A- Pre-instruction. Position check, if Samus is far enough left start FX1 motion and wake up PLM| |
$84|B846- Pre-instruction. If Samus is left of Arg1 and the liquid is above Arg2, set speed to Arg3 and move to next entry. Set event when done (Arg1 = negative) | |$84|B846- Pre-instruction. If Samus is left of Arg1 and the liquid is above Arg2, set speed to Arg3 and move to next entry. Set event when done (Arg1 = negative)| |
$84|B88A- Instructions. PLM B8AC | |$84|B88A- Instructions. PLM B8AC| |
$84|B89C- Setup. If event set, delete PLM | |$84|B89C- Setup. If event set, delete PLM| |
$84|B8AC- PLM. Post speed booster rising lava | |$84|B8AC- PLM. Post speed booster rising lava| |
$84|B8B0- Pre-instruction. If Samus is right of a point, set Shaktool event and delete self. Also maybe set scrolling | |$84|B8B0- Pre-instruction. If Samus is right of a point, set Shaktool event and delete self. Also maybe set scrolling| |
$84|B8D6- Instructions. PLM B8EB | |$84|B8D6- Instructions. PLM B8EB| |
$84|B8DC- Setup. Set up scrolls in Shaktool room | |$84|B8DC- Setup. Set up scrolls in Shaktool room| |
$84|B8EB- PLM. Shaktool event | |$84|B8EB- PLM. Shaktool event| |
$84|B8EF- Setup. RTS | |$84|B8EF- Setup. RTS| |
$84|B8F0- Instructions. PLM B8F9 | |$84|B8F0- Instructions. PLM B8F9| |
$84|B8F9- PLM. Spawned by Maridian elevatube | |$84|B8F9- PLM. Spawned by Maridian elevatube| |
$84|B8FD- If Samus is below and right of a point, wake up PLM (also sorta CLC) | |$84|B8FD- If Samus is below and right of a point, wake up PLM (also sorta CLC)| |
$84|B919- Instructions. PLM B9C1 | |$84|B919- Instructions. PLM B9C1| |
$84|B927- Pre-instruction. Spawn object if Samus below and right of spot | |$84|B927- Pre-instruction. Spawn object if Samus below and right of spot| |
$84|B940- Instructions. PLM B968 | |$84|B940- Instructions. PLM B968| |
$84|B948- Pre-instruction. Set liquid stuff if Samus below and right of spot | |$84|B948- Pre-instruction. Set liquid stuff if Samus below and right of spot| |
$84|B964- PLM. Old Tourian escape shaft, auto-destroy wall during escape | |$84|B964- PLM. Old Tourian escape shaft, auto-destroy wall during escape| |
$84|B968- PLM. Escape room before old escape shaft | |$84|B968- PLM. Escape room before old escape shaft| |
$84|B96C- Setup. $26=0000, $28=$FFFF | |$84|B96C- Setup. $26=0000, $28=$FFFF| |
$84|B974- PLM. Shot/bomb reaction, shootable air/shot block, BTS 10h | |$84|B974- PLM. Shot/bomb reaction, shootable air/shot block, BTS 10h| |
$84|B978- Setup. Set up clipdata of Critters escape blocks | |$84|B978- Setup. Set up clipdata of Critters escape blocks| |
$84|B9A2- Instructions. PLM B9C1 | |$84|B9A2- Instructions. PLM B9C1| |
$84|B9B9- Instruction. Set event F (saved Etecoons and Dachara) | |$84|B9B9- Instruction. Set event F (saved Etecoons and Dachara)| |
$84|B9C1- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Fh. Critters escape block reaction | |$84|B9C1- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Fh. Critters escape block reaction| |
$84|B9C5- Setup. Set up shotblocks in Bomb Torizo room during escape | |$84|B9C5- Setup. Set up shotblocks in Bomb Torizo room during escape| |
$84|B9ED- PLM. Shotblocks in Bomb Torizo room during escape | |$84|B9ED- PLM. Shotblocks in Bomb Torizo room during escape| |
$84|B9F1- Setup. Make this and the three blocks below it solid | |$84|B9F1- Setup. Make this and the three blocks below it solid| |
$84|BA48- PLM. Turn door to solid blocks | |$84|BA48- PLM. Turn door to solid blocks| |
$84|BA4C- Instructions. Door BAF4 | |$84|BA4C- Instructions. Door BAF4| |
$84|BA6F- Instruction. If Samus does not have bombs, go to argument | |$84|BA6F- Instruction. If Samus does not have bombs, go to argument| |
$84|BA7F- Instructions. Door BAF4 | |$84|BA7F- Instructions. Door BAF4| |
$84|BAD1- Setup. Unused. ??? | |$84|BAD1- Setup. Unused. ???| |
$84|BAF4- Door. Bomb Torizo grey door | |$84|BAF4- Door. Bomb Torizo grey door| |
$84|BAFA- Unused. PLM BB05 setup and pre-instruction used in instruction BAFF. Does nothing | |$84|BAFA- Unused. PLM BB05 setup and pre-instruction used in instruction BAFF. Does nothing| |
$84|BAFF- Instructions. PLM BB05 | |$84|BAFF- Instructions. PLM BB05| |
$84|BB05- PLM. Does nothing | |$84|BB05- PLM. Does nothing| |
$84|BB19- Instructions. PLM BB30 | |$84|BB19- Instructions. PLM BB30| |
$84|BB25- Instruction. Move PLM right 4 blocks | |$84|BB25- Instruction. Move PLM right 4 blocks| |
$84|BB30- PLM. Crateria Mainstreet escape PLM (clears a few blocks after saving animals) | |$84|BB30- PLM. Crateria Mainstreet escape PLM (clears a few blocks after saving animals)| |
$84|BB34- Instructions. Door C8CA | |$84|BB34- Instructions. Door C8CA| |
$84|BB3A- Instructions. Unused | |$84|BB3A- Instructions. Unused| |
$84|BB44- Instructions. Door C8CA, PLM C8D0 | |$84|BB44- Instructions. Door C8CA, PLM C8D0| |
$84|BB52- Pre-instruction. Wakeup trigger when shot | |$84|BB52- Pre-instruction. Wakeup trigger when shot| |
$84|BB6B- Pre-instruction. If Samus is below PLM or if shot, wake up | |$84|BB6B- Pre-instruction. If Samus is below PLM or if shot, wake up| |
$84|BBA4- Pre-instruction. If Samus above PLM or if shot, wakeup | |$84|BBA4- Pre-instruction. If Samus above PLM or if shot, wakeup| |
$84|BBDD- Instruction. Clear check | |$84|BBDD- Instruction. Clear check| |
$84|BBE1- Instruction. Spawn argument as a room object | |$84|BBE1- Instruction. Spawn argument as a room object| |
$84|BBF0- Instruction. Find the room object that has this PLM's position stored, and wake it up. Crashes if fails | |$84|BBF0- Instruction. Find the room object that has this PLM's position stored, and wake it up. Crashes if fails| |
$84|BC13- Instructions. PLM C826 | |$84|BC13- Instructions. PLM C826| |
$84|BC3A- Instructions. PLM C82A | |$84|BC3A- Instructions. PLM C82A| |
$84|BC61- Instructions. PLM C82E | |$84|BC61- Instructions. PLM C82E| |
$84|BC88- Instructions. PLM C832 | |$84|BC88- Instructions. PLM C832| |
$84|BCAF- Instructions. PLM C836 | |$84|BCAF- Instructions. PLM C836| |
$84|BCB5- Instructions. PLM C836 | |$84|BCB5- Instructions. PLM C836| |
$84|BCBB- Instructions. PLM C836 | |$84|BCBB- Instructions. PLM C836| |
$84|BCC1- Instructions. PLM C836 | |$84|BCC1- Instructions. PLM C836| |
$84|BCC7- Instructions. PLM C836 | |$84|BCC7- Instructions. PLM C836| |
$84|BCCD- Instructions. PLM C836 | |$84|BCCD- Instructions. PLM C836| |
$84|BCD3- Instructions. PLM C836 | |$84|BCD3- Instructions. PLM C836| |
$84|BCD9- Instructions. PLM C836 | |$84|BCD9- Instructions. PLM C836| |
$84|BCDF- Instructions. PLM C83A | |$84|BCDF- Instructions. PLM C83A| |
$84|BCE5- Instructions. PLM C83A | |$84|BCE5- Instructions. PLM C83A| |
$84|BCEB- Instructions. PLM C83A | |$84|BCEB- Instructions. PLM C83A| |
$84|BCF1- Instructions. PLM C83A | |$84|BCF1- Instructions. PLM C83A| |
$84|BCF7- Instructions. PLM C83A | |$84|BCF7- Instructions. PLM C83A| |
$84|BCFD- Instructions. PLM C83A | |$84|BCFD- Instructions. PLM C83A| |
$84|BD03- Instructions. PLM C83A | |$84|BD03- Instructions. PLM C83A| |
$84|BD09- Instructions. PLM C83A | |$84|BD09- Instructions. PLM C83A| |
$84|BD0F- Pre-instruction. Go to stored pointer and wake up when shot(?) | |$84|BD0F- Pre-instruction. Go to stored pointer and wake up when shot(?)| |
$84|BD26- Pre-instruction. Go to stored pointer and wake up when shot with powerbomb | |$84|BD26- Pre-instruction. Go to stored pointer and wake up when shot with powerbomb| |
$84|BD50- Pre-instruction. Go to stored pointer and wake up when shot with (super) missile | |$84|BD50- Pre-instruction. Go to stored pointer and wake up when shot with (super) missile| |
$84|BD88- Pre-instruction. Go to stored pointer and wake up when shot with super missile | |$84|BD88- Pre-instruction. Go to stored pointer and wake up when shot with super missile| |
$84|BDB2- Go to stored pointer and clear check | |$84|BDB2- Go to stored pointer and clear check| |
$84|BDC4- Play sound when shot | |$84|BDC4- Play sound when shot| |
$84|BDD4- Pre-instruction. Grey door. Open when boss 1 is dead (main area boss) | |$84|BDD4- Pre-instruction. Grey door. Open when boss 1 is dead (main area boss)| |
$84|BDE3- Pre-instruction. Grey door. Open when boss 2 is dead (secondary area boss) | |$84|BDE3- Pre-instruction. Grey door. Open when boss 2 is dead (secondary area boss)| |
$84|BDF2- Pre-instruction. Grey door. Open when boss 3 is dead (Torizo/Mother Brain) | |$84|BDF2- Pre-instruction. Grey door. Open when boss 3 is dead (Torizo/Mother Brain)| |
$84|BE01- Pre-instruction. Grey door. Open when enemy kill quota is met | |$84|BE01- Pre-instruction. Grey door. Open when enemy kill quota is met| |
$84|BE1C- Pre-instruction. Grey door. Don't open | |$84|BE1C- Pre-instruction. Grey door. Don't open| |
$84|BE1F- Pre-instruction. Grey door. Delay in Tourian Gate room (closed while 1E6D is positive) | |$84|BE1F- Pre-instruction. Grey door. Delay in Tourian Gate room (closed while 1E6D is positive)| |
$84|BE30- Pre-instruction. Grey door. Open when critters freed | |$84|BE30- Pre-instruction. Grey door. Open when critters freed| |
$84|BE3F- Instruction. Use 1E17 to decide what triggers opening the door | |$84|BE3F- Instruction. Use 1E17 to decide what triggers opening the door| |
$84|BE59- Instructions. Door C842 | |$84|BE59- Instructions. Door C842| |
$84|BE70- Instructions. Door C842 | |$84|BE70- Instructions. Door C842| |
$84|BEC2- Instructions. Door C848 | |$84|BEC2- Instructions. Door C848| |
$84|BED9- Instructions. Door C848 | |$84|BED9- Instructions. Door C848| |
$84|BF2B- Instructions. Door C84E | |$84|BF2B- Instructions. Door C84E| |
$84|BF42- Instructions. Door C84E | |$84|BF42- Instructions. Door C84E| |
$84|BF94- Instructions. Door C854 | |$84|BF94- Instructions. Door C854| |
$84|BFAB- Instructions. Door C854 | |$84|BFAB- Instructions. Door C854| |
$84|BFFD- Instructions. Door C85A | |$84|BFFD- Instructions. Door C85A| |
$84|C014- Instructions. Door C85A | |$84|C014- Instructions. Door C85A| |
$84|C060- Instructions. Door C860 | |$84|C060- Instructions. Door C860| |
$84|C077- Instructions. Door C860 | |$84|C077- Instructions. Door C860| |
$84|C0C3- Instructions. Door C866 | |$84|C0C3- Instructions. Door C866| |
$84|C0DA- Instructions. Door C866 | |$84|C0DA- Instructions. Door C866| |
$84|C122- Instructions. Door C86C | |$84|C122- Instructions. Door C86C| |
$84|C139- Instructions. Door C86C | |$84|C139- Instructions. Door C86C| |
$84|C185- Instructions. Door C872 | |$84|C185- Instructions. Door C872| |
$84|C19C- Instructions. Door C872 | |$84|C19C- Instructions. Door C872| |
$84|C1E4- Instructions. Door C878 | |$84|C1E4- Instructions. Door C878| |
$84|C1FB- Instructions. Door C878 | |$84|C1FB- Instructions. Door C878| |
$84|C243- Instructions. Door C87E | |$84|C243- Instructions. Door C87E| |
$84|C25A- Instructions. Door C87E | |$84|C25A- Instructions. Door C87E| |
$84|C2A2- Instructions. Door C884 | |$84|C2A2- Instructions. Door C884| |
$84|C2B9- Instructions. Door C884 | |$84|C2B9- Instructions. Door C884| |
$84|C301- Instructions. Door C88A | |$84|C301- Instructions. Door C88A| |
$84|C318- Instructions. Door C88A | |$84|C318- Instructions. Door C88A| |
$84|C363- Instructions. Door C890 | |$84|C363- Instructions. Door C890| |
$84|C37A- Instructions. Door C890 | |$84|C37A- Instructions. Door C890| |
$84|C3C5- Instructions. Door C896 | |$84|C3C5- Instructions. Door C896| |
$84|C3DC- Instructions. Door C896 | |$84|C3DC- Instructions. Door C896| |
$84|C427- Instructions. Door C89C | |$84|C427- Instructions. Door C89C| |
$84|C43E- Instructions. Door C89C | |$84|C43E- Instructions. Door C89C| |
$84|C489- Instructions. Door C8A2 | |$84|C489- Instructions. Door C8A2| |
$84|C49E- Instructions. Door C8A2 | |$84|C49E- Instructions. Door C8A2| |
$84|C4BA- Instructions. Door C8A8 | |$84|C4BA- Instructions. Door C8A8| |
$84|C4CF- Instructions. Door C8A8 | |$84|C4CF- Instructions. Door C8A8| |
$84|C4EB- Instructions. Door C8AE | |$84|C4EB- Instructions. Door C8AE| |
$84|C500- Instructions. Door C8AE | |$84|C500- Instructions. Door C8AE| |
$84|C51C- Instructions. Door C8B4 | |$84|C51C- Instructions. Door C8B4| |
$84|C531- Instructions. Door C8B4 | |$84|C531- Instructions. Door C8B4| |
$84|C54D- Setup. If projectile not a super, delete self, else go to C63F | |$84|C54D- Setup. If projectile not a super, delete self, else go to C63F| |
$84|C56C- Setup. If projectile not a super, delete self, else go to C647 | |$84|C56C- Setup. If projectile not a super, delete self, else go to C647| |
$84|C58B- Setup. If projectile not a missile or super, delete self, else go to C63F | |$84|C58B- Setup. If projectile not a missile or super, delete self, else go to C63F| |
$84|C5AF- Setup. If projectile not a missile or super, delete self, else go to C647 | |$84|C5AF- Setup. If projectile not a missile or super, delete self, else go to C647| |
$84|C5D3- Setup. If projectile not a power bomb, delete self, else go to C63F | |$84|C5D3- Setup. If projectile not a power bomb, delete self, else go to C63F| |
$84|C5F1- Setup. If projectile not a power bomb, delete self, else go to C647 | |$84|C5F1- Setup. If projectile not a power bomb, delete self, else go to C647| |
$84|C610- Setup. If projectile not a power bomb, delete self, else go to C63F. Same as C5D3, but without sound | |$84|C610- Setup. If projectile not a power bomb, delete self, else go to C63F. Same as C5D3, but without sound| |
$84|C627- Setup. If projectile not a power bomb, delete self, else go to C647. Same as C5D3, but without sound | |$84|C627- Setup. If projectile not a power bomb, delete self, else go to C647. Same as C5D3, but without sound| |
$84|C63F- Setup. Position + 2 for C64C | |$84|C63F- Setup. Position + 2 for C64C| |
$84|C647- Setup. Position - 2 for C64C | |$84|C647- Setup. Position - 2 for C64C| |
$84|C64C- Find PLM at spot in A and wake it up | |$84|C64C- Find PLM at spot in A and wake it up| |
$84|C66A- Setup. Set 5 blocks BTS to 10, going down | |$84|C66A- Setup. Set 5 blocks BTS to 10, going down| |
$84|C694- Setup. Set 5 blocks BTS to 10, going up | |$84|C694- Setup. Set 5 blocks BTS to 10, going up| |
$84|C6BE- Setup. Spawn ER projectile E659, go to $C66A | |$84|C6BE- Setup. Spawn ER projectile E659, go to $C66A| |
$84|C6CB- Setup. Spawn ER projectile E675, go to $C694 | |$84|C6CB- Setup. Spawn ER projectile E675, go to $C694| |
$84|C6D8- Setup. Call $C66A | |$84|C6D8- Setup. Call $C66A| |
$84|C6DC- Setup. Call $C694 | |$84|C6DC- Setup. Call $C694| |
$84|C6E0- Setup. Get initial instruction for this PLM, and block type / BTS for gate shotblock | |$84|C6E0- Setup. Get initial instruction for this PLM, and block type / BTS for gate shotblock| |
$84|C73A- Setup. Get initial instruction for this PLM, and block type / BTS for upside-down gate shotblock | |$84|C73A- Setup. Get initial instruction for this PLM, and block type / BTS for upside-down gate shotblock| |
$84|C794- Setup. Grey door setup | |$84|C794- Setup. Grey door setup| |
$84|C7B1- Setup. Door setup | |$84|C7B1- Setup. Door setup| |
$84|C7BB- Setup. Blue door setup: If projectile was not a powerbomb, change to solid | |$84|C7BB- Setup. Blue door setup: If projectile was not a powerbomb, change to solid| |
$84|C7E2- Setup. Find the PLM on the same spot and tell it what hit it | |$84|C7E2- Setup. Find the PLM on the same spot and tell it what hit it| |
$84|C806- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ah. Left green gate trigger | |$84|C806- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ah. Left green gate trigger| |
$84|C80A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Bh. Right green gate trigger | |$84|C80A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Bh. Right green gate trigger| |
$84|C80E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 48h. Left red gate trigger | |$84|C80E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 48h. Left red gate trigger| |
$84|C812- PLM. Shot/bomb reaction, shootable air/shot block, BTS 49h. Right red gate trigger | |$84|C812- PLM. Shot/bomb reaction, shootable air/shot block, BTS 49h. Right red gate trigger| |
$84|C816- PLM. Shot/bomb reaction, shootable air/shot block, BTS 46h. Left blue gate trigger | |$84|C816- PLM. Shot/bomb reaction, shootable air/shot block, BTS 46h. Left blue gate trigger| |
$84|C81A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 47h. Right blue gate trigger | |$84|C81A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 47h. Right blue gate trigger| |
$84|C81E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ch. Left orange gate trigger | |$84|C81E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ch. Left orange gate trigger| |
$84|C822- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Dh. Right orange gate trigger | |$84|C822- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Dh. Right orange gate trigger| |
$84|C826- PLM. Normal open gate | |$84|C826- PLM. Normal open gate| |
$84|C82A- PLM. Normal closed gate | |$84|C82A- PLM. Normal closed gate| |
$84|C82E- PLM. Upwards open gate | |$84|C82E- PLM. Upwards open gate| |
$84|C832- PLM. Upwards closed gate | |$84|C832- PLM. Upwards closed gate| |
$84|C836- PLM. Gate shotblock | |$84|C836- PLM. Gate shotblock| |
$84|C83A- PLM. Upside-down gate shotblock | |$84|C83A- PLM. Upside-down gate shotblock| |
$84|C83E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 44h / Collision reaction, treadmill/crumble block, BTS 44h. Generic shot trigger for a PLM | |$84|C83E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 44h / Collision reaction, treadmill/crumble block, BTS 44h. Generic shot trigger for a PLM| |
$84|C842- Door. Grey facing left | |$84|C842- Door. Grey facing left| |
$84|C848- Door. Grey facing right | |$84|C848- Door. Grey facing right| |
$84|C84E- Door. Grey facing up | |$84|C84E- Door. Grey facing up| |
$84|C854- Door. Grey facing down | |$84|C854- Door. Grey facing down| |
$84|C85A- Door. Yellow facing left | |$84|C85A- Door. Yellow facing left| |
$84|C860- Door. Yellow facing right | |$84|C860- Door. Yellow facing right| |
$84|C866- Door. Yellow facing up | |$84|C866- Door. Yellow facing up| |
$84|C86C- Door. Yellow facing down | |$84|C86C- Door. Yellow facing down| |
$84|C872- Door. Green facing left | |$84|C872- Door. Green facing left| |
$84|C878- Door. Green facing right | |$84|C878- Door. Green facing right| |
$84|C87E- Door. Green facing up | |$84|C87E- Door. Green facing up| |
$84|C884- Door. Green facing down | |$84|C884- Door. Green facing down| |
$84|C88A- Door. Red facing left | |$84|C88A- Door. Red facing left| |
$84|C890- Door. Red facing right | |$84|C890- Door. Red facing right| |
$84|C896- Door. Red facing up | |$84|C896- Door. Red facing up| |
$84|C89C- Door. Red facing down | |$84|C89C- Door. Red facing down| |
$84|C8A2- Door. Shot/bomb reaction, shootable air/shot block, BTS 40h. Blue facing left | |$84|C8A2- Door. Shot/bomb reaction, shootable air/shot block, BTS 40h. Blue facing left| |
$84|C8A8- Door. Shot/bomb reaction, shootable air/shot block, BTS 41h. Blue facing right | |$84|C8A8- Door. Shot/bomb reaction, shootable air/shot block, BTS 41h. Blue facing right| |
$84|C8AE- Door. Shot/bomb reaction, shootable air/shot block, BTS 42h. Blue facing up | |$84|C8AE- Door. Shot/bomb reaction, shootable air/shot block, BTS 42h. Blue facing up| |
$84|C8B4- Door. Shot/bomb reaction, shootable air/shot block, BTS 43h. Blue facing down | |$84|C8B4- Door. Shot/bomb reaction, shootable air/shot block, BTS 43h. Blue facing down| |
$84|C8BA- PLM. Blue door closing facing left | |$84|C8BA- PLM. Blue door closing facing left| |
$84|C8BE- PLM. Blue door closing facing right | |$84|C8BE- PLM. Blue door closing facing right| |
$84|C8C2- PLM. Blue door closing facing up | |$84|C8C2- PLM. Blue door closing facing up| |
$84|C8C6- PLM. Blue door closing facing down | |$84|C8C6- PLM. Blue door closing facing down| |
$84|C8CA- Door. Gate that closes during escape in room after Mother Brain kill | |$84|C8CA- Door. Gate that closes during escape in room after Mother Brain kill| |
$84|C8D0- PLM. PLM version of the above | |$84|C8D0- PLM. PLM version of the above| |
$84|C8D4- Instructions. PLM CFEC | |$84|C8D4- Instructions. PLM CFEC| |
$84|C8DA- Instructions. PLM CFF0 | |$84|C8DA- Instructions. PLM CFF0| |
$84|C8E0- Instructions. PLM CFF4 | |$84|C8E0- Instructions. PLM CFF4| |
$84|C8E6- Instructions. PLM CFF8 | |$84|C8E6- Instructions. PLM CFF8| |
$84|C8EC- Instructions. PLM CFFC | |$84|C8EC- Instructions. PLM CFFC| |
$84|C8F2- Instructions. PLM D000 | |$84|C8F2- Instructions. PLM D000| |
$84|C8F8- Instructions. PLM D004 | |$84|C8F8- Instructions. PLM D004| |
$84|C8FE- Instructions. PLM D008 | |$84|C8FE- Instructions. PLM D008| |
$84|C904- Instructions. PLM D00C | |$84|C904- Instructions. PLM D00C| |
$84|C90A- Instructions. PLM D010 | |$84|C90A- Instructions. PLM D010| |
$84|C910- Instructions. PLM D014 | |$84|C910- Instructions. PLM D014| |
$84|C916- Instructions. PLM D018 | |$84|C916- Instructions. PLM D018| |
$84|C91C- Instructions. PLM D01C | |$84|C91C- Instructions. PLM D01C| |
$84|C922- Instructions. PLM D020 | |$84|C922- Instructions. PLM D020| |
$84|C928- Instructions. PLM D024 | |$84|C928- Instructions. PLM D024| |
$84|C92E- Instructions. PLM D028 | |$84|C92E- Instructions. PLM D028| |
$84|C951- Instructions. PLM D030 | |$84|C951- Instructions. PLM D030| |
$84|C974- Instructions. PLM D038 | |$84|C974- Instructions. PLM D038| |
$84|C997- Instructions. PLM D03C | |$84|C997- Instructions. PLM D03C| |
$84|C9BA- Instructions. PLM D02C | |$84|C9BA- Instructions. PLM D02C| |
$84|C9CF- Instructions. PLM D034 | |$84|C9CF- Instructions. PLM D034| |
$84|C9E4- Instructions. PLM D040 | |$84|C9E4- Instructions. PLM D040| |
$84|C9F9- Instructions. PLM D044 | |$84|C9F9- Instructions. PLM D044| |
$84|CA1C- Instructions. PLM D048 | |$84|CA1C- Instructions. PLM D048| |
$84|CA41- Instructions. PLM D04C | |$84|CA41- Instructions. PLM D04C| |
$84|CA66- Instructions. PLM D050 | |$84|CA66- Instructions. PLM D050| |
$84|CA8B- Instructions. PLM D054 | |$84|CA8B- Instructions. PLM D054| |
$84|CAA0- Instructions. PLM D058 | |$84|CAA0- Instructions. PLM D058| |
$84|CAB5- Instructions. PLM D05C | |$84|CAB5- Instructions. PLM D05C| |
$84|CACA- Instructions. PLM D060 | |$84|CACA- Instructions. PLM D060| |
$84|CADF- Instructions. PLM D064 | |$84|CADF- Instructions. PLM D064| |
$84|CB02- Instructions. PLM D068 | |$84|CB02- Instructions. PLM D068| |
$84|CB27- Instructions. PLM D06C | |$84|CB27- Instructions. PLM D06C| |
$84|CB4C- Instructions. PLM D070 | |$84|CB4C- Instructions. PLM D070| |
$84|CB71- Instructions. PLM D08C | |$84|CB71- Instructions. PLM D08C| |
$84|CB94- Instructions. PLM D084 | |$84|CB94- Instructions. PLM D084| |
$84|CBB7- Instructions. PLM D074 | |$84|CBB7- Instructions. PLM D074| |
$84|CBCC- Instructions. PLM D078 | |$84|CBCC- Instructions. PLM D078| |
$84|CBE1- Instructions. PLM D07C | |$84|CBE1- Instructions. PLM D07C| |
$84|CBF6- Instructions. PLM D080 | |$84|CBF6- Instructions. PLM D080| |
$84|CC0B- Instructions. PLM D090 | |$84|CC0B- Instructions. PLM D090| |
$84|CC20- Instructions. PLM D088 | |$84|CC20- Instructions. PLM D088| |
$84|CC35- Instructions. PLM D098 | |$84|CC35- Instructions. PLM D098| |
$84|CC3C- Instructions. PLM D0B8 | |$84|CC3C- Instructions. PLM D0B8| |
$84|CC5F- Instructions. PLM D09C | |$84|CC5F- Instructions. PLM D09C| |
$84|CC66- Instructions. PLM D0BC | |$84|CC66- Instructions. PLM D0BC| |
$84|CC8B- Instructions. PLM D0A0 | |$84|CC8B- Instructions. PLM D0A0| |
$84|CC92- Instructions. PLM D0C0 | |$84|CC92- Instructions. PLM D0C0| |
$84|CCB7- Instructions. PLM D0A4 | |$84|CCB7- Instructions. PLM D0A4| |
$84|CCBE- Instructions. PLM D0C4 | |$84|CCBE- Instructions. PLM D0C4| |
$84|CCE3- Instructions. PLM D0A8 | |$84|CCE3- Instructions. PLM D0A8| |
$84|CCEA- Instructions. PLM D0C8 | |$84|CCEA- Instructions. PLM D0C8| |
$84|CCFF- Instructions. PLM D0AC | |$84|CCFF- Instructions. PLM D0AC| |
$84|CD06- Instructions. PLM D0CC | |$84|CD06- Instructions. PLM D0CC| |
$84|CD1B- Instructions. PLM D0B0 | |$84|CD1B- Instructions. PLM D0B0| |
$84|CD22- Instructions. PLM D0D0 | |$84|CD22- Instructions. PLM D0D0| |
$84|CD37- Instructions. PLM D0B4 | |$84|CD37- Instructions. PLM D0B4| |
$84|CD3E- Instructions. PLM D0D4 | |$84|CD3E- Instructions. PLM D0D4| |
$84|CD53- Instructions. PLM D094 | |$84|CD53- Instructions. PLM D094| |
$84|CD68- Instructions. PLM D0D8, D0E4, D0E8 | |$84|CD68- Instructions. PLM D0D8, D0E4, D0E8| |
$84|CD6A- Instructions. PLM D0DC | |$84|CD6A- Instructions. PLM D0DC| |
$84|CD93- Instruction. Set BTS to 01 | |$84|CD93- Instruction. Set BTS to 01| |
$84|CDA9- Instructions. PLM D0E0 | |$84|CDA9- Instructions. PLM D0E0| |
$84|CDC2- Setup. Turn to air if Samus is screw attacking, else delete self | |$84|CDC2- Setup. Turn to air if Samus is screw attacking, else delete self| |
$84|CDEA- Setup. If Samus is speedboosting (or in a shinespark pose) break block, else delete self | |$84|CDEA- Setup. If Samus is speedboosting (or in a shinespark pose) break block, else delete self| |
$84|CE37- Setup. If Samus collided with block from above, break block (though still solid for the moment). Else delete self | |$84|CE37- Setup. If Samus collided with block from above, break block (though still solid for the moment). Else delete self| |
$84|CE6B- Setup. Set block type to solid, store type and new graphic to 1E17 | |$84|CE6B- Setup. Set block type to solid, store type and new graphic to 1E17| |
$84|CE83- Setup. If Samus speedboosting or shinesparking, break block. Else delete self | |$84|CE83- Setup. If Samus speedboosting or shinesparking, break block. Else delete self| |
$84|CEDA- Setup. If hit by powerbomb, skip first 3 bytes of instructions. If hit by any bomb, setup 1E17 and break, else delete self | |$84|CEDA- Setup. If hit by powerbomb, skip first 3 bytes of instructions. If hit by any bomb, setup 1E17 and break, else delete self| |
$84|CF2E- Setup. If hit by powerbomb, break. If hit by a bomb, reveal block | |$84|CF2E- Setup. If hit by powerbomb, break. If hit by a bomb, reveal block| |
$84|CF67- Setup. If hit by super missile, break. If hit by a bomb, reveal block | |$84|CF67- Setup. If hit by super missile, break. If hit by a bomb, reveal block| |
$84|CFA0- Setup. If hit by anything other than a bomb, delete self | |$84|CFA0- Setup. If hit by anything other than a bomb, delete self| |
$84|CFB5- Setup. Store block type, set BTS to 0. Also sets V and C | |$84|CFB5- Setup. Store block type, set BTS to 0. Also sets V and C| |
$84|CFCD- Setup. Set V and C | |$84|CFCD- Setup. Set V and C| |
$84|CFD1- Setup. Clear V, set C | |$84|CFD1- Setup. Clear V, set C| |
$84|CFD5- Setup. Deal 1 atmospheric damage to Samus. Set V and C | |$84|CFD5- Setup. Deal 1 atmospheric damage to Samus. Set V and C| |
$84|CFEC- PLM. Unused. Draws 1x1 shot block | |$84|CFEC- PLM. Unused. Draws 1x1 shot block| |
$84|CFF0- PLM. Unused. Draws 1x2 shot block | |$84|CFF0- PLM. Unused. Draws 1x2 shot block| |
$84|CFF4- PLM. Unused. Draws 2x1 shot block | |$84|CFF4- PLM. Unused. Draws 2x1 shot block| |
$84|CFF8- PLM. Unused. Draws 2x2 shot block | |$84|CFF8- PLM. Unused. Draws 2x2 shot block| |
$84|CFFC- PLM. Bomb reaction, crumble block, BTS 00/04. 1x1 respawning crumble block | |$84|CFFC- PLM. Bomb reaction, crumble block, BTS 00/04. 1x1 respawning crumble block| |
$84|D000- PLM. Bomb reaction, crumble block, BTS 01/05. 2x1 respawning crumble block | |$84|D000- PLM. Bomb reaction, crumble block, BTS 01/05. 2x1 respawning crumble block| |
$84|D004- PLM. Bomb reaction, crumble block, BTS 02/06. 1x2 respawning crumble block | |$84|D004- PLM. Bomb reaction, crumble block, BTS 02/06. 1x2 respawning crumble block| |
$84|D008- PLM. Bomb reaction, crumble block, BTS 03/07. 2x2 respawning crumble block | |$84|D008- PLM. Bomb reaction, crumble block, BTS 03/07. 2x2 respawning crumble block| |
$84|D00C- PLM. Unused | |$84|D00C- PLM. Unused| |
$84|D010- PLM. Unused | |$84|D010- PLM. Unused| |
$84|D014- PLM. Unused | |$84|D014- PLM. Unused| |
$84|D018- PLM. Unused | |$84|D018- PLM. Unused| |
$84|D01C- PLM. Unused | |$84|D01C- PLM. Unused| |
$84|D020- PLM. Unused | |$84|D020- PLM. Unused| |
$84|D024- PLM. Bomb reaction, crumble block, BTS 0E/0F / Brinstar 82/83/84/85. Speed block | |$84|D024- PLM. Bomb reaction, crumble block, BTS 0E/0F / Brinstar 82/83/84/85. Speed block| |
$84|D028- PLM. Unused | |$84|D028- PLM. Unused| |
$84|D02C- PLM. Unused | |$84|D02C- PLM. Unused| |
$84|D030- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 82 | |$84|D030- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 82| |
$84|D034- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 83 | |$84|D034- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 83| |
$84|D038- PLM. Collision reaction, treadmill/crumble block, BTS 0E | |$84|D038- PLM. Collision reaction, treadmill/crumble block, BTS 0E| |
$84|D03C- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 84 | |$84|D03C- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 84| |
$84|D040- PLM. Collision reaction, treadmill/crumble block, BTS 0F / Brinstar 85 | |$84|D040- PLM. Collision reaction, treadmill/crumble block, BTS 0F / Brinstar 85| |
$84|D044- PLM. Collision reaction, treadmill/crumble block, BTS 00. 1x1 respawning crumble block touched | |$84|D044- PLM. Collision reaction, treadmill/crumble block, BTS 00. 1x1 respawning crumble block touched| |
$84|D048- PLM. Collision reaction, treadmill/crumble block, BTS 01. | |$84|D048- PLM. Collision reaction, treadmill/crumble block, BTS 01. | |
$84|D04C- PLM. Collision reaction, treadmill/crumble block, BTS 02. | |$84|D04C- PLM. Collision reaction, treadmill/crumble block, BTS 02. | |
$84|D050- PLM. Collision reaction, treadmill/crumble block, BTS 03. | |$84|D050- PLM. Collision reaction, treadmill/crumble block, BTS 03. | |
$84|D054- PLM. Collision reaction, treadmill/crumble block, BTS 04. | |$84|D054- PLM. Collision reaction, treadmill/crumble block, BTS 04. | |
$84|D058- PLM. Collision reaction, treadmill/crumble block, BTS 05. | |$84|D058- PLM. Collision reaction, treadmill/crumble block, BTS 05. | |
$84|D05C- PLM. Collision reaction, treadmill/crumble block, BTS 06. | |$84|D05C- PLM. Collision reaction, treadmill/crumble block, BTS 06. | |
$84|D060- PLM. Collision reaction, treadmill/crumble block, BTS 07. | |$84|D060- PLM. Collision reaction, treadmill/crumble block, BTS 07. | |
$84|D064- PLM. Shot/bomb reaction, shootable air/shot block, BTS 00. 1x1 respawning shot block | |$84|D064- PLM. Shot/bomb reaction, shootable air/shot block, BTS 00. 1x1 respawning shot block| |
$84|D068- PLM. Shot/bomb reaction, shootable air/shot block, BTS 01. 2x1 respawning shot block | |$84|D068- PLM. Shot/bomb reaction, shootable air/shot block, BTS 01. 2x1 respawning shot block| |
$84|D06C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 02. 1x2 respawning shot block | |$84|D06C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 02. 1x2 respawning shot block| |
$84|D070- PLM. Shot/bomb reaction, shootable air/shot block, BTS 03. 2x2 respawning shot block | |$84|D070- PLM. Shot/bomb reaction, shootable air/shot block, BTS 03. 2x2 respawning shot block| |
$84|D074- PLM. Shot/bomb reaction, shootable air/shot block, BTS 04. 1x1 shot block | |$84|D074- PLM. Shot/bomb reaction, shootable air/shot block, BTS 04. 1x1 shot block| |
$84|D078- PLM. Shot/bomb reaction, shootable air/shot block, BTS 05. 2x1 shot block | |$84|D078- PLM. Shot/bomb reaction, shootable air/shot block, BTS 05. 2x1 shot block| |
$84|D07C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 06. 1x2 shot block | |$84|D07C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 06. 1x2 shot block| |
$84|D080- PLM. Shot/bomb reaction, shootable air/shot block, BTS 07. 2x2 shot block | |$84|D080- PLM. Shot/bomb reaction, shootable air/shot block, BTS 07. 2x2 shot block| |
$84|D084- PLM. Shot/bomb reaction, shootable air/shot block, BTS 08. Respawning power bomb block | |$84|D084- PLM. Shot/bomb reaction, shootable air/shot block, BTS 08. Respawning power bomb block| |
$84|D088- PLM. Shot/bomb reaction, shootable air/shot block, BTS 09. Power bomb block | |$84|D088- PLM. Shot/bomb reaction, shootable air/shot block, BTS 09. Power bomb block| |
$84|D08C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0A. Respawning super missile block | |$84|D08C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0A. Respawning super missile block| |
$84|D090- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0B. Super missile block | |$84|D090- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0B. Super missile block| |
$84|D094- PLM. Enemy collision reaction, spike block, BTS 0F. Enemy breakable block | |$84|D094- PLM. Enemy collision reaction, spike block, BTS 0F. Enemy breakable block| |
$84|D098- PLM. Collision reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block | |$84|D098- PLM. Collision reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block| |
$84|D09C- PLM. Collision reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block | |$84|D09C- PLM. Collision reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block| |
$84|D0A0- PLM. Collision reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block | |$84|D0A0- PLM. Collision reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block| |
$84|D0A4- PLM. Collision reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block | |$84|D0A4- PLM. Collision reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block| |
$84|D0A8- PLM. Collision reaction, bomb block / bombable air, BTS 04. 1x1 bomb block collision | |$84|D0A8- PLM. Collision reaction, bomb block / bombable air, BTS 04. 1x1 bomb block collision| |
$84|D0AC- PLM. Collision reaction, bomb block / bombable air, BTS 05. 2x1 bomb block collision | |$84|D0AC- PLM. Collision reaction, bomb block / bombable air, BTS 05. 2x1 bomb block collision| |
$84|D0B0- PLM. Collision reaction, bomb block / bombable air, BTS 06. 1x2 bomb block collision | |$84|D0B0- PLM. Collision reaction, bomb block / bombable air, BTS 06. 1x2 bomb block collision| |
$84|D0B4- PLM. Collision reaction, bomb block / bombable air, BTS 07. 2x2 bomb block collision | |$84|D0B4- PLM. Collision reaction, bomb block / bombable air, BTS 07. 2x2 bomb block collision| |
$84|D0B8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block | |$84|D0B8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 00. 1x1 respawning bomb block| |
$84|D0BC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block | |$84|D0BC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 01. 2x1 respawning bomb block| |
$84|D0C0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block | |$84|D0C0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 02. 1x2 respawning bomb block| |
$84|D0C4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block | |$84|D0C4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 03. 2x2 respawning bomb block| |
$84|D0C8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 04. 1x1 bomb block | |$84|D0C8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 04. 1x1 bomb block| |
$84|D0CC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 05. 2x1 bomb block | |$84|D0CC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 05. 2x1 bomb block| |
$84|D0D0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 06. 1x2 bomb block | |$84|D0D0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 06. 1x2 bomb block| |
$84|D0D4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 07. 2x2 bomb block | |$84|D0D4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 07. 2x2 bomb block| |
$84|D0D8- PLM. Grapple block grappled | |$84|D0D8- PLM. Grapple block grappled| |
$84|D0DC- PLM. Respawning breakable grapple block grappled | |$84|D0DC- PLM. Respawning breakable grapple block grappled| |
$84|D0E0- PLM. Breakable grapple block grappled | |$84|D0E0- PLM. Breakable grapple block grappled| |
$84|D0E4- PLM. Spike grappled | |$84|D0E4- PLM. Spike grappled| |
$84|D0E8- PLM. Draygon's broken turret grappled | |$84|D0E8- PLM. Draygon's broken turret grappled| |
$84|D0EC- Instructions. PLM D0E8 | |$84|D0EC- Instructions. PLM D0E8| |
$84|D0F2- PLM. Unused. Blue Brinstar face-block | |$84|D0F2- PLM. Unused. Blue Brinstar face-block| |
$84|D0F6- Instructions. PLM D113 | |$84|D0F6- Instructions. PLM D113| |
$84|D113- PLM. Shotblock crumbling | |$84|D113- PLM. Shotblock crumbling| |
$84|D117- Setup. Store normal shot block to block? | |$84|D117- Setup. Store normal shot block to block?| |
$84|D121- Instructions. PLM D127 | |$84|D121- Instructions. PLM D127| |
$84|D127- PLM. Unused. Shot block | |$84|D127- PLM. Unused. Shot block| |
$84|D12B- Setup. Store normal grapple block to block? | |$84|D12B- Setup. Store normal grapple block to block?| |
$84|D135- Instructions. PLM D13B | |$84|D135- Instructions. PLM D13B| |
$84|D13B- PLM. Unused. Grapple block | |$84|D13B- PLM. Unused. Grapple block| |
$84|D13F- Instructions. PLM D6D6 | |$84|D13F- Instructions. PLM D6D6| |
$84|D155- Instruction. Set's liquid height to bottom of third screen | |$84|D155- Instruction. Set's liquid height to bottom of third screen| |
$84|D18E- RTS | |$84|D18E- RTS| |
$84|D18F- Setup. LN Chozo hand block | |$84|D18F- Setup. LN Chozo hand block| |
$84|D202- Instructions. PLM D6DE, D6E2, D6E6 | |$84|D202- Instructions. PLM D6DE, D6E2, D6E6| |
$84|D2F9- Instruction. If argument 1 matches room argument, go to argument 2 | |$84|D2F9- Instruction. If argument 1 matches room argument, go to argument 2| |
$84|D30B- Instruction. I'm assuming this spawns glass shrapnel when MB's glass is shattering | |$84|D30B- Instruction. I'm assuming this spawns glass shrapnel when MB's glass is shattering| |
$84|D357- Instruction. Spawn object A993 with argument argument | |$84|D357- Instruction. Spawn object A993 with argument argument| |
$84|D368- Instructions. PLM D6EA | |$84|D368- Instructions. PLM D6EA| |
$84|D3C7- Instruction. Set music track to 6 | |$84|D3C7- Instruction. Set music track to 6| |
$84|D3CF- Instructions. PLM D6F8 | |$84|D3CF- Instructions. PLM D6F8| |
$84|D3D7- Instruction. Set top of Wrecked Ship Chozo slope to slopes | |$84|D3D7- Instruction. Set top of Wrecked Ship Chozo slope to slopes| |
$84|D3EC- Instructions. PLM D6FC | |$84|D3EC- Instructions. PLM D6FC| |
$84|D3F4- Instruction. Set top of Wrecked Ship Chozo slope to spikes | |$84|D3F4- Instruction. Set top of Wrecked Ship Chozo slope to spikes| |
$84|D426- Instructions. PLM D700 | |$84|D426- Instructions. PLM D700| |
$84|D44E- Instructions. PLM D704 | |$84|D44E- Instructions. PLM D704| |
$84|D476- Instruction. Set liquid target, speed, and delay | |$84|D476- Instruction. Set liquid target, speed, and delay| |
$84|D489- Instruction. Set liquid level to bottom of third screen. Clone of D155 | |$84|D489- Instruction. Set liquid level to bottom of third screen. Clone of D155| |
$84|D490- Instructions. PLM D708 | |$84|D490- Instructions. PLM D708| |
$84|D4BE- RTS | |$84|D4BE- RTS| |
$84|D4D4- Instructions. PLM D70C | |$84|D4D4- Instructions. PLM D70C| |
$84|D525- Instruction. Set liquid to affect Samus after all | |$84|D525- Instruction. Set liquid to affect Samus after all| |
$84|D52C- Instruction. Create object, hardcoded | |$84|D52C- Instruction. Create object, hardcoded| |
$84|D536- Instruction. Make room shake for 40 frames | |$84|D536- Instruction. Make room shake for 40 frames| |
$84|D543- Instruction. Create... a LOT of room objects | |$84|D543- Instruction. Create... a LOT of room objects| |
$84|D5E6- Instruction. Disable Samus' controls | |$84|D5E6- Instruction. Disable Samus' controls| |
$84|D5EE- Instruction. Enable Samus' controls | |$84|D5EE- Instruction. Enable Samus' controls| |
$84|D5F6- Setup. Clear room argument, set block type | |$84|D5F6- Setup. Clear room argument, set block type| |
$84|D606- Setup. Delete self if boss 3 dead | |$84|D606- Setup. Delete self if boss 3 dead| |
$84|D616- Setup. Set block type | |$84|D616- Setup. Set block type| |
$84|D620- Setup. If boss 1 is dead, hit from above, and Samus is in a morph ball pose, disable Samus' controls, enable enemy, and some more stuff. | |$84|D620- Setup. If boss 1 is dead, hit from above, and Samus is in a morph ball pose, disable Samus' controls, enable enemy, and some more stuff.| |
$84|D67F- Setup. Sets block type | |$84|D67F- Setup. Sets block type| |
$84|D689- Setup. Sets block type | |$84|D689- Setup. Sets block type| |
$84|D693- Setup. Sets block type for 4 blocks. | |$84|D693- Setup. Sets block type for 4 blocks.| |
$84|D6CC- Setup. Sets block type. A clone. | |$84|D6CC- Setup. Sets block type. A clone.| |
$84|D6D6- PLM. Lower Norfair Chozo hand | |$84|D6D6- PLM. Lower Norfair Chozo hand| |
$84|D6DA- PLM. Collision reaction, treadmill/crumble block, BTS Norfair 83h. Lower Norfair Chozo hand check | |$84|D6DA- PLM. Collision reaction, treadmill/crumble block, BTS Norfair 83h. Lower Norfair Chozo hand check| |
$84|D6DE- PLM. Mother Brain's glass | |$84|D6DE- PLM. Mother Brain's glass| |
$84|D6E2- PLM. Unused. Mother Brain's glass, Mother Brain dead | |$84|D6E2- PLM. Unused. Mother Brain's glass, Mother Brain dead| |
$84|D6E6- PLM. Unused. Mother Brain's glass, no glass state | |$84|D6E6- PLM. Unused. Mother Brain's glass, no glass state| |
$84|D6EA- PLM. Bomb Torizo's crumbling Chozo | |$84|D6EA- PLM. Bomb Torizo's crumbling Chozo| |
$84|D6EE- PLM. Wrecked Ship Chozo hand | |$84|D6EE- PLM. Wrecked Ship Chozo hand| |
$84|D6F2- PLM. Collision reaction, treadmill/crumble block, BTS Wrecked Ship 80. Wrecked Ship Chozo hand check | |$84|D6F2- PLM. Collision reaction, treadmill/crumble block, BTS Wrecked Ship 80. Wrecked Ship Chozo hand check| |
$84|D6F6- RTS | |$84|D6F6- RTS| |
$84|D6F7- RTS | |$84|D6F7- RTS| |
$84|D6F8- PLM. Clear slope access for Wrecked Ship Chozo | |$84|D6F8- PLM. Clear slope access for Wrecked Ship Chozo| |
$84|D6FC- PLM. Block slope access for Wrecked Ship Chozo | |$84|D6FC- PLM. Block slope access for Wrecked Ship Chozo| |
$84|D700- PLM. Unused. If room argument boss alive: draw Wrecked Ship 3x3 block, set room argument boss when bombed | |$84|D700- PLM. Unused. If room argument boss alive: draw Wrecked Ship 3x3 block, set room argument boss when bombed| |
$84|D704- PLM. Unused. Power bomb version of Lower Norfair Chozo hand | |$84|D704- PLM. Unused. Power bomb version of Lower Norfair Chozo hand| |
$84|D708- PLM. Unused. If room argument boss alive: draw Lower Norfair 2x2 block, set room argument boss when shot | |$84|D708- PLM. Unused. If room argument boss alive: draw Lower Norfair 2x2 block, set room argument boss when shot| |
$84|D70C- PLM. n00b tube | |$84|D70C- PLM. n00b tube| |
$84|D710- Pre-instruction. If Samus is within 4 blocks of this PLM, go to stored pointer and activate | |$84|D710- Pre-instruction. If Samus is within 4 blocks of this PLM, go to stored pointer and activate| |
$84|D753- Pre-instruction. If room argument's door has been opened, wake up PLM | |$84|D753- Pre-instruction. If room argument's door has been opened, wake up PLM| |
$84|D77A- Instruction. Create an object with the argument argument. Also play a sound | |$84|D77A- Instruction. Create an object with the argument argument. Also play a sound| |
$84|D790- Instruction. Create an object with the argument argument | |$84|D790- Instruction. Create an object with the argument argument| |
$84|D79F- Instruction. Create a few objects | |$84|D79F- Instruction. Create a few objects| |
$84|D7B6- Instruction. Create an object | |$84|D7B6- Instruction. Create an object| |
$84|D7C3- Instruction. Move PLM up a block, setup that block and the 3 below it | |$84|D7C3- Instruction. Move PLM up a block, setup that block and the 3 below it| |
$84|D7DA- Instruction. Move PLM up a block, setup that block and the 3 below it | |$84|D7DA- Instruction. Move PLM up a block, setup that block and the 3 below it| |
$84|D81E- Instructions. PLM DB56, door DB5A | |$84|D81E- Instructions. PLM DB56, door DB5A| |
$84|D91F- Instructions. PLM DB60 | |$84|D91F- Instructions. PLM DB60| |
$84|D955- Instructions. PLM DB48, door DB4C | |$84|D955- Instructions. PLM DB48, door DB4C| |
$84|DA56- Instructions. PLM DB52 | |$84|DA56- Instructions. PLM DB52| |
$84|DA8C- Setup. If room argument's door bit isn't set, setup two blocks. | |$84|DA8C- Setup. If room argument's door bit isn't set, setup two blocks.| |
$84|DAB9- Setup. If room argument's door bit isn't set, setup block. | |$84|DAB9- Setup. If room argument's door bit isn't set, setup block.| |
$84|DAD5- RTS | |$84|DAD5- RTS| |
$84|DAD6- RTS | |$84|DAD6- RTS| |
$84|DAD7- RTS | |$84|DAD7- RTS| |
$84|DAD8- RTS | |$84|DAD8- RTS| |
$84|DAD9- RTS | |$84|DAD9- RTS| |
$84|DADA- RTS | |$84|DADA- RTS| |
$84|DADB- RTS | |$84|DADB- RTS| |
$84|DADC- RTS | |$84|DADC- RTS| |
$84|DADD- RTS | |$84|DADD- RTS| |
$84|DADE- Pre-instruction. Set Metroids cleared 1 if enemy death target reached | |$84|DADE- Pre-instruction. Set Metroids cleared 1 if enemy death target reached| |
$84|DAEE- Pre-instruction. Set Metroids cleared 2 if enemy death target reached | |$84|DAEE- Pre-instruction. Set Metroids cleared 2 if enemy death target reached| |
$84|DAFE- Pre-instruction. Set Metroids cleared 3 if enemy death target reached | |$84|DAFE- Pre-instruction. Set Metroids cleared 3 if enemy death target reached| |
$84|DB0E- Pre-instruction. Set Metroids cleared 4 if enemy death target reached | |$84|DB0E- Pre-instruction. Set Metroids cleared 4 if enemy death target reached| |
$84|DB1E- Setup. Get pointer to check code using room argument as index | |$84|DB1E- Setup. Get pointer to check code using room argument as index| |
$84|DB42- Instructions. PLM DB44 | |$84|DB42- Instructions. PLM DB44| |
$84|DB44- PLM. Sets Metroids cleared states when required | |$84|DB44- PLM. Sets Metroids cleared states when required| |
$84|DB48- PLM. Eye door eye, facing right | |$84|DB48- PLM. Eye door eye, facing right| |
$84|DB4C- Door. Eye door, facing right | |$84|DB4C- Door. Eye door, facing right| |
$84|DB52- PLM. Eye door bottom, facing right | |$84|DB52- PLM. Eye door bottom, facing right| |
$84|DB56- PLM. Eye door eye, facing left | |$84|DB56- PLM. Eye door eye, facing left| |
$84|DB5A- Door. Eye door, facing left | |$84|DB5A- Door. Eye door, facing left| |
$84|DB60- PLM. Eye door bottom, facing left | |$84|DB60- PLM. Eye door bottom, facing left| |
$84|DB64- Pre-instruction. If hit by missile or super, go to stored pointer. Supers are an automatic 119 to counter | |$84|DB64- Pre-instruction. If hit by missile or super, go to stored pointer. Supers are an automatic 119 to counter| |
$84|DB8E- Instruction. Sets two blocks and (1E17) | |$84|DB8E- Instruction. Sets two blocks and (1E17)| |
$84|DBB8- Instruction. Sets 4 blocks and (1E17) | |$84|DBB8- Instruction. Sets 4 blocks and (1E17)| |
$84|DBF7- Instruction. Sets 4 blocks and (1E17) | |$84|DBF7- Instruction. Sets 4 blocks and (1E17)| |
$84|DC36- Instruction. Sets 2 blocks and (1E17). Exact clone of DB8E | |$84|DC36- Instruction. Sets 2 blocks and (1E17). Exact clone of DB8E| |
$84|DC60- Instruction. Sets 4 blocks and (1E17). Left wall | |$84|DC60- Instruction. Sets 4 blocks and (1E17). Left wall| |
$84|DC9F- Instruction. Set 4 blocks and (1E17). Left wall | |$84|DC9F- Instruction. Set 4 blocks and (1E17). Left wall| |
$84|DCDE- Instructions. PLM DF59, DF65 | |$84|DCDE- Instructions. PLM DF59, DF65| |
$84|DD27- Instructions. PLM DF5D, DF69 | |$84|DD27- Instructions. PLM DF5D, DF69| |
$84|DD70- Instructions. PLM DF61, DF6D | |$84|DD70- Instructions. PLM DF61, DF6D| |
$84|DDB9- Instructions. PLM DF71, DF7D | |$84|DDB9- Instructions. PLM DF71, DF7D| |
$84|DE02- Instructions. PLM DF75, DF81 | |$84|DE02- Instructions. PLM DF75, DF81| |
$84|DE4B- Instructions. PLM DF79, DF85 | |$84|DE4B- Instructions. PLM DF79, DF85| |
$84|DE94- Setup. Copy and clear room argument, set 2 blocks | |$84|DE94- Setup. Copy and clear room argument, set 2 blocks| |
$84|DEB9- Setup. Copy and clear room argument, set 4 blocks. | |$84|DEB9- Setup. Copy and clear room argument, set 4 blocks.| |
$84|DEF0- Setup. Copy and clear room argument, set 2 blocks. Exact clone of DE94 | |$84|DEF0- Setup. Copy and clear room argument, set 2 blocks. Exact clone of DE94| |
$84|DF15- Setup. Copy and clear room argument, set 4 blocks. | |$84|DF15- Setup. Copy and clear room argument, set 4 blocks.| |
$84|DF4C- Setup. Copy room argument, set it to 3. | |$84|DF4C- Setup. Copy room argument, set it to 3.| |
$84|DF59- PLM. Draygon cannon, with shield, facing right | |$84|DF59- PLM. Draygon cannon, with shield, facing right| |
$84|DF5D- PLM. Unused. Draygon cannon, with shield, facing down-right | |$84|DF5D- PLM. Unused. Draygon cannon, with shield, facing down-right| |
$84|DF61- PLM. Unused. Draygon cannon, with shield, facing up-right | |$84|DF61- PLM. Unused. Draygon cannon, with shield, facing up-right| |
$84|DF65- PLM. Draygon cannon, facing right | |$84|DF65- PLM. Draygon cannon, facing right| |
$84|DF69- PLM. Unused. Draygon cannon, facing down-right | |$84|DF69- PLM. Unused. Draygon cannon, facing down-right| |
$84|DF6D- PLM. Unused. Draygon cannon, facing up-right | |$84|DF6D- PLM. Unused. Draygon cannon, facing up-right| |
$84|DF71- PLM. Draygon cannon, with shield, facing left | |$84|DF71- PLM. Draygon cannon, with shield, facing left| |
$84|DF75- PLM. Unused. Draygon cannon, with shield, facing down-left | |$84|DF75- PLM. Unused. Draygon cannon, with shield, facing down-left| |
$84|DF79- PLM. Unused. Draygon cannon, with shield, facing up-left | |$84|DF79- PLM. Unused. Draygon cannon, with shield, facing up-left| |
$84|DF7D- PLM. Dragon cannon, facing left | |$84|DF7D- PLM. Dragon cannon, facing left| |
$84|DF81- PLM. Unused. Draygon cannon, facing down-left | |$84|DF81- PLM. Unused. Draygon cannon, facing down-left| |
$84|DF85- PLM. Unused. Draygon cannon, facing up-left | |$84|DF85- PLM. Unused. Draygon cannon, facing up-left| |
$84|DF89- Pre-instruction. If touched? then go to stored pointer | |$84|DF89- Pre-instruction. If touched? then go to stored pointer| |
$84|DFA9- Instructions. Draw single air block | |$84|DFA9- Instructions. Draw single air block| |
$84|DFAF- Instructions. Item orb | |$84|DFAF- Instructions. Item orb| |
$84|DFC7- Instructions. Item orb burst | |$84|DFC7- Instructions. Item orb burst| |
$84|DFD7- Instructions. Unused. Draw single air block for 176 frames (incomplete reconcealing orb) | |$84|DFD7- Instructions. Unused. Draw single air block for 176 frames (incomplete reconcealing orb)| |
$84|DFE6- Pre-instruction. If touched by Samus? wake up PLM. Also pointless PB check? | |$84|DFE6- Pre-instruction. If touched by Samus? wake up PLM. Also pointless PB check?| |
$84|E007- Instructions. Item shot block | |$84|E007- Instructions. Item shot block| |
$84|E020- Instructions. Item shot block reconcealing | |$84|E020- Instructions. Item shot block reconcealing| |
$84|E032- Instructions. Draw single air block for 176 frames, then reconceal item shot block | |$84|E032- Instructions. Draw single air block for 176 frames, then reconceal item shot block| |
$84|E04F- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay | |$84|E04F- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay| |
$84|E067- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay | |$84|E067- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay| |
$84|E099- Instructions. PLM EED7 | |$84|E099- Instructions. PLM EED7| |
$84|E0BE- Instructions. PLM EEDB | |$84|E0BE- Instructions. PLM EEDB| |
$84|E0E3- Instructions. PLM EEDF | |$84|E0E3- Instructions. PLM EEDF| |
$84|E108- Instructions. PLM EEE3 | |$84|E108- Instructions. PLM EEE3| |
$84|E12D- Instructions. PLM EEE7 | |$84|E12D- Instructions. PLM EEE7| |
$84|E15B- Instructions. PLM EEEB | |$84|E15B- Instructions. PLM EEEB| |
$84|E189- Instructions. PLM EEEF | |$84|E189- Instructions. PLM EEEF| |
$84|E1B7- Instructions. PLM EEF3 | |$84|E1B7- Instructions. PLM EEF3| |
$84|E1E5- Instructions. PLM EEF7 | |$84|E1E5- Instructions. PLM EEF7| |
$84|E213- Instructions. PLM EEFB | |$84|E213- Instructions. PLM EEFB| |
$84|E241- Instructions. PLM EEFF | |$84|E241- Instructions. PLM EEFF| |
$84|E26F- Instructions. PLM EF03 | |$84|E26F- Instructions. PLM EF03| |
$84|E29D- Instruction. Clear charge beam | |$84|E29D- Instruction. Clear charge beam| |
$84|E2A1- Instructions. PLM EF07 | |$84|E2A1- Instructions. PLM EF07| |
$84|E2D6- Instructions. PLM EF0B | |$84|E2D6- Instructions. PLM EF0B| |
$84|E30B- Instructions. PLM EF0F | |$84|E30B- Instructions. PLM EF0F| |
$84|E338- Instructions. PLM EF13 | |$84|E338- Instructions. PLM EF13| |
$84|E366- Instructions. PLM EF17 | |$84|E366- Instructions. PLM EF17| |
$84|E393- Instructions. PLM EF1B | |$84|E393- Instructions. PLM EF1B| |
$84|E3C1- Instructions. PLM EF1F | |$84|E3C1- Instructions. PLM EF1F| |
$84|E3EF- Instructions. PLM EF23 | |$84|E3EF- Instructions. PLM EF23| |
$84|E41D- Instructions. PLM EF27 | |$84|E41D- Instructions. PLM EF27| |
$84|E44A- Instructions. PLM EF2B | |$84|E44A- Instructions. PLM EF2B| |
$84|E47C- Instructions. PLM EF2F | |$84|E47C- Instructions. PLM EF2F| |
$84|E4AE- Instructions. PLM EF33 | |$84|E4AE- Instructions. PLM EF33| |
$84|E4E0- Instructions. PLM EF37 | |$84|E4E0- Instructions. PLM EF37| |
$84|E512- Instructions. PLM EF3B | |$84|E512- Instructions. PLM EF3B| |
$84|E54D- Instructions. PLM EF3F | |$84|E54D- Instructions. PLM EF3F| |
$84|E588- Instructions. PLM EF43 | |$84|E588- Instructions. PLM EF43| |
$84|E5C3- Instructions. PLM EF47 | |$84|E5C3- Instructions. PLM EF47| |
$84|E5FE- Instructions. PLM EF4B | |$84|E5FE- Instructions. PLM EF4B| |
$84|E63B- Instruction. Set liquid speed to -20 | |$84|E63B- Instruction. Set liquid speed to -20| |
$84|E642- Instructions. PLM EF4F | |$84|E642- Instructions. PLM EF4F| |
$84|E67D- Instructions. PLM EF53 | |$84|E67D- Instructions. PLM EF53| |
$84|E6B8- Instructions. PLM EF57 | |$84|E6B8- Instructions. PLM EF57| |
$84|E6F3- Instructions. PLM EF5B | |$84|E6F3- Instructions. PLM EF5B| |
$84|E735- Instructions. PLM EF5F | |$84|E735- Instructions. PLM EF5F| |
$84|E777- Instructions. PLM EF63 | |$84|E777- Instructions. PLM EF63| |
$84|E7B1- Instructions. PLM EF67 | |$84|E7B1- Instructions. PLM EF67| |
$84|E7EC- Instructions. PLM EF6B | |$84|E7EC- Instructions. PLM EF6B| |
$84|E826- Instructions. PLM EF6F | |$84|E826- Instructions. PLM EF6F| |
$84|E861- Instructions. PLM EF73 | |$84|E861- Instructions. PLM EF73| |
$84|E89C- Instructions. PLM EF77 | |$84|E89C- Instructions. PLM EF77| |
$84|E8D7- Instructions. PLM EF7B | |$84|E8D7- Instructions. PLM EF7B| |
$84|E911- Instructions. PLM EF7F | |$84|E911- Instructions. PLM EF7F| |
$84|E949- Instructions. PLM EF83 | |$84|E949- Instructions. PLM EF83| |
$84|E981- Instructions. PLM EF87 | |$84|E981- Instructions. PLM EF87| |
$84|E9B9- Instructions. PLM EF8B | |$84|E9B9- Instructions. PLM EF8B| |
$84|E9F1- Instructions. PLM EF8F | |$84|E9F1- Instructions. PLM EF8F| |
$84|EA32- Instructions. PLM EF93 | |$84|EA32- Instructions. PLM EF93| |
$84|EA73- Instructions. PLM EF97 | |$84|EA73- Instructions. PLM EF97| |
$84|EAB4- Instructions. PLM EF9B | |$84|EAB4- Instructions. PLM EF9B| |
$84|EAF5- Instructions. PLM EF9F | |$84|EAF5- Instructions. PLM EF9F| |
$84|EB36- Instructions. PLM EFA3 | |$84|EB36- Instructions. PLM EFA3| |
$84|EB77- Instructions. PLM EFA7 | |$84|EB77- Instructions. PLM EFA7| |
$84|EBB8- Instructions. PLM EFAB | |$84|EBB8- Instructions. PLM EFAB| |
$84|EBF9- Instructions. PLM EFAF | |$84|EBF9- Instructions. PLM EFAF| |
$84|EC41- Instructions. PLM EFB3 | |$84|EC41- Instructions. PLM EFB3| |
$84|EC89- Instructions. PLM EFB7 | |$84|EC89- Instructions. PLM EFB7| |
$84|ECC9- Instructions. PLM EFBB | |$84|ECC9- Instructions. PLM EFBB| |
$84|ED0A- Instructions. PLM EFBF | |$84|ED0A- Instructions. PLM EFBF| |
$84|ED4A- Instructions. PLM EFC3 | |$84|ED4A- Instructions. PLM EFC3| |
$84|ED8B- Instructions. PLM EFC7 | |$84|ED8B- Instructions. PLM EFC7| |
$84|EDCC- Instructions. PLM EFCB | |$84|EDCC- Instructions. PLM EFCB| |
$84|EE0D- Instructions. PLM EFCF | |$84|EE0D- Instructions. PLM EFCF| |
$84|EE4D- Setup. Energy tank | |$84|EE4D- Setup. Energy tank| |
$84|EE52- Setup. Missile tank | |$84|EE52- Setup. Missile tank| |
$84|EE57- Setup. Super missile tank | |$84|EE57- Setup. Super missile tank| |
$84|EE5C- Setup. Power bomb tank | |$84|EE5C- Setup. Power bomb tank| |
$84|EE64- Setup. Ability | |$84|EE64- Setup. Ability| |
$84|EE77- Setup. Energy tank shot block | |$84|EE77- Setup. Energy tank shot block| |
$84|EE7C- Setup. Missile tank shot block | |$84|EE7C- Setup. Missile tank shot block| |
$84|EE81- Setup. Super missile tank shot block | |$84|EE81- Setup. Super missile tank shot block| |
$84|EE86- Setup. Power bomb tank shot block | |$84|EE86- Setup. Power bomb tank shot block| |
$84|EE8E- Setup. Ability shot block | |$84|EE8E- Setup. Ability shot block| |
$84|EEAB- Setup. Find the PLM on this spot and alert it that Samus touched it? | |$84|EEAB- Setup. Find the PLM on this spot and alert it that Samus touched it?| |
$84|EED3- PLM. Shot/bomb reaction, shootable air/shot block, BTS 45h / Collision reaction, treadmill/crumble block, BTS 45h. Item collision detection | |$84|EED3- PLM. Shot/bomb reaction, shootable air/shot block, BTS 45h / Collision reaction, treadmill/crumble block, BTS 45h. Item collision detection| |
$84|EED7- PLM. Energy tank | |$84|EED7- PLM. Energy tank| |
$84|EEDB- PLM. Missile tank | |$84|EEDB- PLM. Missile tank| |
$84|EEDF- PLM. Super missile tank | |$84|EEDF- PLM. Super missile tank| |
$84|EEE3- PLM. Power bomb tank | |$84|EEE3- PLM. Power bomb tank| |
$84|EEE7- PLM. Bombs | |$84|EEE7- PLM. Bombs| |
$84|EEEB- PLM. Charge beam | |$84|EEEB- PLM. Charge beam| |
$84|EEEF- PLM. Ice beam | |$84|EEEF- PLM. Ice beam| |
$84|EEF3- PLM. Hi-jump | |$84|EEF3- PLM. Hi-jump| |
$84|EEF7- PLM. Speed booster | |$84|EEF7- PLM. Speed booster| |
$84|EEFB- PLM. Wave beam | |$84|EEFB- PLM. Wave beam| |
$84|EEFF- PLM. Spazer beam | |$84|EEFF- PLM. Spazer beam| |
$84|EF03- PLM. Spring ball | |$84|EF03- PLM. Spring ball| |
$84|EF07- PLM. Varia suit | |$84|EF07- PLM. Varia suit| |
$84|EF0B- PLM. Gravity suit | |$84|EF0B- PLM. Gravity suit| |
$84|EF0F- PLM. X-ray scope | |$84|EF0F- PLM. X-ray scope| |
$84|EF13- PLM. Plasma beam | |$84|EF13- PLM. Plasma beam| |
$84|EF17- PLM. Grapple beam | |$84|EF17- PLM. Grapple beam| |
$84|EF1B- PLM. Space jump | |$84|EF1B- PLM. Space jump| |
$84|EF1F- PLM. Screw attack | |$84|EF1F- PLM. Screw attack| |
$84|EF23- PLM. Morph ball | |$84|EF23- PLM. Morph ball| |
$84|EF27- PLM. Reserve tank | |$84|EF27- PLM. Reserve tank| |
$84|EF2B- PLM. Energy tank, Chozo orb | |$84|EF2B- PLM. Energy tank, Chozo orb| |
$84|EF2F- PLM. Missile tank, Chozo orb | |$84|EF2F- PLM. Missile tank, Chozo orb| |
$84|EF33- PLM. Super missile tank, Chozo orb | |$84|EF33- PLM. Super missile tank, Chozo orb| |
$84|EF37- PLM. Power bomb tank, Chozo orb | |$84|EF37- PLM. Power bomb tank, Chozo orb| |
$84|EF3B- PLM. Bombs, Chozo orb | |$84|EF3B- PLM. Bombs, Chozo orb| |
$84|EF3F- PLM. Charge beam, Chozo orb | |$84|EF3F- PLM. Charge beam, Chozo orb| |
$84|EF43- PLM. Ice beam, Chozo orb | |$84|EF43- PLM. Ice beam, Chozo orb| |
$84|EF47- PLM. Hi-jump, Chozo orb | |$84|EF47- PLM. Hi-jump, Chozo orb| |
$84|EF4B- PLM. Speed booster, Chozo orb | |$84|EF4B- PLM. Speed booster, Chozo orb| |
$84|EF4F- PLM. Wave beam, Chozo orb | |$84|EF4F- PLM. Wave beam, Chozo orb| |
$84|EF53- PLM. Spazer beam, Chozo orb | |$84|EF53- PLM. Spazer beam, Chozo orb| |
$84|EF57- PLM. Spring ball, Chozo orb | |$84|EF57- PLM. Spring ball, Chozo orb| |
$84|EF5B- PLM. Varia suit, Chozo orb | |$84|EF5B- PLM. Varia suit, Chozo orb| |
$84|EF5F- PLM. Gravity suit, Chozo orb | |$84|EF5F- PLM. Gravity suit, Chozo orb| |
$84|EF63- PLM. X-ray scope, Chozo orb | |$84|EF63- PLM. X-ray scope, Chozo orb| |
$84|EF67- PLM. Plasma beam, Chozo orb | |$84|EF67- PLM. Plasma beam, Chozo orb| |
$84|EF6B- PLM. Grapple beam, Chozo orb | |$84|EF6B- PLM. Grapple beam, Chozo orb| |
$84|EF6F- PLM. Space jump, Chozo orb | |$84|EF6F- PLM. Space jump, Chozo orb| |
$84|EF73- PLM. Screw attack, Chozo orb | |$84|EF73- PLM. Screw attack, Chozo orb| |
$84|EF77- PLM. Morph ball, Chozo orb | |$84|EF77- PLM. Morph ball, Chozo orb| |
$84|EF7B- PLM. Reserve tank, Chozo orb | |$84|EF7B- PLM. Reserve tank, Chozo orb| |
$84|EF7F- PLM. Energy tank, shot block | |$84|EF7F- PLM. Energy tank, shot block| |
$84|EF83- PLM. Missile tank, shot block | |$84|EF83- PLM. Missile tank, shot block| |
$84|EF87- PLM. Super missile tank, shot block | |$84|EF87- PLM. Super missile tank, shot block| |
$84|EF8B- PLM. Power bomb tank, shot block | |$84|EF8B- PLM. Power bomb tank, shot block| |
$84|EF8F- PLM. Bombs, shot block | |$84|EF8F- PLM. Bombs, shot block| |
$84|EF93- PLM. Charge beam, shot block | |$84|EF93- PLM. Charge beam, shot block| |
$84|EF97- PLM. Ice beam, shot block | |$84|EF97- PLM. Ice beam, shot block| |
$84|EF9B- PLM. Hi-jump, shot block | |$84|EF9B- PLM. Hi-jump, shot block| |
$84|EF9F- PLM. Speed booster, shot block | |$84|EF9F- PLM. Speed booster, shot block| |
$84|EFA3- PLM. Wave beam, shot block | |$84|EFA3- PLM. Wave beam, shot block| |
$84|EFA7- PLM. Spazer beam, shot block | |$84|EFA7- PLM. Spazer beam, shot block| |
$84|EFAB- PLM. Spring ball, shot block | |$84|EFAB- PLM. Spring ball, shot block| |
$84|EFAF- PLM. Varia suit, shot block | |$84|EFAF- PLM. Varia suit, shot block| |
$84|EFB3- PLM. Gravity suit, shot block | |$84|EFB3- PLM. Gravity suit, shot block| |
$84|EFB7- PLM. X-ray scope, shot block | |$84|EFB7- PLM. X-ray scope, shot block| |
$84|EFBB- PLM. Plasma beam, shot block | |$84|EFBB- PLM. Plasma beam, shot block| |
$84|EFBF- PLM. Grapple beam, shot block | |$84|EFBF- PLM. Grapple beam, shot block| |
$84|EFC3- PLM. Space jump, shot block | |$84|EFC3- PLM. Space jump, shot block| |
$84|EFC7- PLM. Screw attack, shot block | |$84|EFC7- PLM. Screw attack, shot block| |
$84|EFCB- PLM. Morph ball, shot block | |$84|EFCB- PLM. Morph ball, shot block| |
$84|EFCF- PLM. Reserve tank, shot block | |$84|EFCF- PLM. Reserve tank, shot block| |
$84|EFD3-FFFF Free Space | |$84|EFD3-FFFF Free Space| |