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super:data_maps:rom_map:bank84
______             _      _____   ___
| ___ \           | |    |  _  | /   |
| |_/ / __ _ _ __ | | __  \ V / / /| |
| ___ \/ _` | '_ \| |/ /  / _ \/ /_| |
| |_/ / (_| | | | |   <  | |_| \___  |
\____/ \__,_|_| |_|_|\_\ \_____/   |_/

Data - 020000-027FFF - /PLM Data

$848000- Golden Torizo colour setting routine
$848032- [data] Golden Torizo colour table 1
$848132- [data] Golden Torizo colour table 2
$848232- Custom graphic
$848250- Clear sound check
$848258- Unused. Clear sound check
$848270- Play spin-jump sound
$848278- Unused. Play spin-jump sound
$848290- Get PLM co-ordinates
$8482B4- Write block type and BTS
$8482D6- Write a row of block and BTS
$84831A- X-ray: look up special graphics
$84839D- [data] Pointers to graphics (A2DF, A2F1, A2FD, A303, A30F, A31B, A327, A333)
$8483AD- Enable PLM processing
$8483B8- Disable PLM processing
$8483C3- Delete all PLMs
$8483D7- Spawn PLM [PC+2]
$848469- RTS
$84846A- Load room PLMs
$8484E6- RTS
$8484E7- Spawn PLM
$84853D- RTS
$84853E- Spawn PLM at enemy location
$8485B3- RTS
$8485B4- Process PLMs
$8485DA- Process existing PLM
$84861E- Set PLM block properties
$8486B4- Instruction. Wait
$8486BC- Instruction. Delete PLM
$8486C1- Instruction. Set pre-instruction code
$8486CA- Instruction. Disable pre-instruction code
$8486D1- Instruction. Unused. Call external JSL, backs up Y
$8486EB- Instruction. Unused. Call external JSL with argument, backs up Y
$84870B- Instruction. Call external JSL, backs up X and Y
$848724- Instruction. Go to command for instructions
$848729- Instruction. Unused. BRA for instructions
$84873F- Instruction. Conditional goto: decrement counter (1D77), BNE argument
$848747- Instruction. Unused. Conditional branch: decrement counter (1D77), BNE argument
$84874E- Instruction. Set counter (1D77) to 1-byte argument
$84875A- Instruction. Unused. Set counter (1D77) to 2-byte argument
$848763- RTS
$848764- Instruction. Load graphics
$8487E5- Instruction. Transfer stuff to VRAM
$84880E- Instruction. Go to if boss bits in current area
$848821- Instruction. Unused. Set boss bits for current area
$84882D- Instruction. Go to if event bit set
$84883E- Instruction. Set event bit
$848848- Instruction. Go to argument if room argument's boss bit is set
$848865- Instruction. Set room argument's boss bit
$84887C- Instruction. Go to argument if room argument's item bit is set
$848899- Instruction. Set room argument's item bit
$8488B0- Instruction. Pick up beam item (2 bytes) then display message box (1 byte). Equips it, toggles spazer/plasma, updates graphics
$8488F3- Instruction. Pick up equipment (2 bytes) then display message box (1 byte) and resume music
$84891A- Instruction. Pick up grapple. Grapple message box displayed and resume music
$848941- Instruction. Pick up X-ray scope. X-ray message box displayed and resume music
$848968- Instruction. Pick up Energy Tank. Energy tank message displayed and resume music
$848986- Instruction. Pick up Reserve Tank. Reserve tank message displayed and resume music
$8489A9- Instruction. Pick up Missile Tank. Missile tank message displayed and resume music
$8489D2- Instruction. Pick up Super Missile Tank. Super missile tank message displayed and resume music
$8489FB- Instruction. Pick up Power Bomb Tank. Power bomb tank message displayed and resume music
$848A24- Instruction. Set goto/return pointer
$848A2E- Instruction. JSR for instructions
$848A3A- Instruction. RTS for instructions
$848A40- Instruction. Unused. Wait until the first enemy in the room (should be DAFF) dies?
$848A59- Instruction. Unused. Wait until the second enemy in the room (should be DAFF) dies?
$848A72- Instruction. Goto argument if room argument's door bit is set
$848A91- Instruction. Increment counter (DF0C), if it's passed the first argument set room argument's door and goto second argument. Also stop pre-instruction code
$848ACD- Instruction. Increment room argument, if it exceeds first argument, goto second argument. Clears pre-instruction code
$848AF1- Instruction. Store argument to PLM's BTS
$848B05- Instruction. Clone of 8B17
$848B17- Instruction. Draw block at PLM using 1E17. DE6C gets overwritten, on-screen graphic is refreshed
$848B55- Instruction. Update scrolling in the room by following room argument as a pointer. Main part of a scroll PLM
$848B93- Instruction. Same as normal scroll update but for a crumble blocktype instead of treadmill blocktype
$848BD1- Instruction. Unused. Switch song track to argument
$848BDD- Instruction. Clear out music queue, THEN switch song track to argument
$848C07- Instruction. Play a sound from library 1
$848C10- Instruction. Play a sound from library 2
$848C19- Instruction. Play a sound from library 3
$848C22- Instruction. Unused. Play a sound from library 1, allow full queue
$848C2B- Instruction. Unused. Play a sound from library 2, allow full queue
$848C34- Instruction. Unused. Play a sound from library 3, allow full queue
$848C3D- Instruction. Unused. Play a sound from library 3, short queue only
$848C46- Instruction. Play a sound from library 2, short queue only
$848C4F- Instruction. Unused. Play a sound from library 3, short queue only
$848C58- Instruction. Unused. Play a sound from library 1, long queue allowed
$848C61- Instruction. Unused. Play a sound from library 2, long queue allowed
$848C6A- Instruction. Unused. Play a sound from library 3, long queue allowed
$848C73- Instruction. Unused. Play a sound from library 1, no queue allowed
$848C7C- Instruction. Play a sound from library 2, no queue allowed
$848C85- Instruction. Unused. Play a sound from library 3, no queue allowed
$848C8E- RTS
$848C8F- Instruction. Set map of current area as collected. Also message box
$848CAF- Instruction. Energy station; restore health, display message box, resume gameplay controls
$848CD0- Instruction. Missile station; restore missiles, display message box, resume gameplay controls
$848CF1- Instruction. Save station check. Pop up a message box, if saving do some saving stuff and continue, otherwise goto argument
$848D39- Instruction. Unused. Waits 6 seconds then resumes music
$848D41- Instruction. If Samus' center is inside of hitbox, goto third argument, else continue
$848D89- Instruction. Unused. Move PLM down 1 block
$848D97- RTS
$848D98- Instruction. Unused. Broken. Unknown PLM instruction
$848DA0- Instruction. Unused. Broken. Unknown PLM draw instruction
$848DA6- Draw PLM with custom draw pointer and screen start positions
$848DAA- Draw PLM
$84924D- Draw. Instructions D0EC
$849253- Draw. Instructions BB19
$84925B- Draw. Instructions B9A2
$849265- Draw. Instructions B9A2
$84926F- Draw. Instructions B9A2
$849279- Draw. Instructions B9A2
$849283- Draw. Instructions B919
$849297- Draw. Instructions AAE5
$8492A3- Draw. Instructions AAE5
$8492AF- Draw. Instructions AAE5
$8492BB- Draw. Instructions AAE5
$8492C7- Draw. Instructions AB0C
$84930F- Draw. Instructions AB67
$849325- Draw. Unused
$84933B- Draw. Unused
$849351- Draw. Unused
$849367- Draw. Instructions AB6D, AB7F, AB91, ABA9
$84936D- Draw. Instructions AB6D, AB7F, AB91, ABA9
$849373- Draw. Instructions AB6D, AB7F, AB91, ABA9
$849379- Draw. Instructions AB6D
$84937F- Draw. Instructions AB7F
$849385- Draw. Instructions AB91
$84938B- Draw. Unused
$849391- Draw. Instructions ABA9
$849397- Draw. Instructions ABA9
$84939D- Draw. Instructions ABA3
$8493BF- Draw. Instructions ABDD
$8493EF- Draw. Instructions B77B
$849407- Draw. Instructions B785
$849413- Draw. Instructions AB12
$849423- Draw. Instructions AB12
$849433- Draw. Instructions AB12
$849443- Draw. Instructions AB12
$849453- Draw. Instructions ABE3
$849463- Draw. Instructions ABE9
$849473- Draw. Instructions ABEF, BB3A, BB44
$84947F- Draw. Instructions BB3A, BB44
$84948B- Draw. Instructions ABEF, BB34, BB44
$849497- Draw. Instructions ABF9
$84949D- Draw. Instructions ABFF
$8494A3- Draw. Instructions AC05
$8494B1- Draw. Instructions AC0B
$8494C9- Draw. Unused
$8494E7- Draw. Unused
$849505- Draw. Instructions AC11
$849523- Draw. Instructions AC17
$849541- Draw. Instructions AC1D
$84955F- Draw. Instructions AC23
$84957D- Draw. Instructions AC29
$84959B- Draw. Instructions AC2F
$8495B9- Draw. Instructions AC35
$8495D7- Draw. Instructions AC3B
$8495F5- Draw. Instructions AC41
$849613- Draw. Instructions AC47
$849631- Draw. Instructions AC4D
$84964F- Draw. Instructions AC53
$84966D- Draw. Instructions AC59
$84968B- Draw. Instructions AC5F
$8496A9- Draw. Instructions AC68
$8496B1- Draw. Instructions AC6B
$8496BF- Draw. Instructions AC71
$8496CB- Draw. Instructions AC77
$8496EF- Draw. Instructions AC7D
$849703- Draw. Instructions AC83
$849717- Draw. Instructions D202
$84971D- Draw. Instructions D202
$849731- Draw. Instructions D202
$849745- Draw. Instructions D202
$84974F- Draw. Instructions D202
$849769- Draw. Instructions D202
$849781- Draw. Instructions D202
$84978F- Draw. Instructions D202
$8497B7- Draw. Instructions D202
$8497E7- Draw. Instructions D202
$849817- Draw. Instructions D202
$849847- Draw. Unused
$849877- Draw. Instructions D368
$849897- Draw. Unused
$84989D- Draw. Instructions D368
$8498D1- Draw. Instructions D4D4
$8498D7- Draw. Instructions D4D4
$8498DD- Draw. Instructions D4D4
$8498E3- Draw. Instructions D519
$849953- Draw. Instructions D519
$849991- Draw. Instructions D4D4
$8499E5- Draw. Instructions D4D4
$849A3F- Draw. Instructions AFE8
$849A6F- Draw. Instructions AFEE
$849A9F- Draw. Instructions AFEE
$849ACF- Draw. Instructions B03E
$849AED- Draw. Instructions B044
$849B0B- Draw. Instructions D490
$849B1B- Draw. Instructions D490
$849B2B- Draw. Instructions D490
$849B3B- Draw. Instructions D490
$849B4B- Draw. Instructions D490
$849B5B- Draw. Instructions AFCA
$849B73- Draw. Instructions AFD0
$849B79- Draw. Instructions AFD6
$849B7F- Draw. Instructions AFDC
$849BBB- Draw. Instructions AFE2
$849BF7- Draw. Instructions D81E
$849C03- Draw. Instructions D81E
$849C0B- Draw. Instructions D81E
$849C13- Draw. Instructions D81E
$849C1B- Draw. Instructions D81E
$849C23- Draw. Instructions D81E
$849C2B- Draw. Instructions D81E
$849C31- Draw. Instructions D81E
$849C37- Draw. Instructions D81E
$849C3D- Draw. Instructions D81E
$849C43- Draw. Instructions D81E
$849C49- Draw. Instructions D81E
$849C4F- Draw. Instructions D955
$849C5B- Draw. Instructions D955
$849C63- Draw. Instructions D955
$849C6B- Draw. Instructions D955
$849C73- Draw. Instructions D955
$849C7B- Draw. Instructions D955
$849C83- Draw. Instructions D955
$849C89- Draw. Instructions D955
$849C8F- Draw. Instructions D955
$849C95- Draw. Instructions DA56
$849C9B- Draw. Instructions DA56
$849CA1- Draw. Instructions DA56
$849CA7- Draw. Instructions D44E
$849CAD- Draw. Unused
$849CB3- Draw. Unused
$849CB9- Draw. Unused
$849CBF- Draw. Instructions D44E
$849CC5- Draw. Instructions D3CF
$849D0F- Draw. Instructions D3EC
$849D59- Draw. Instructions D426
$849D7D- Draw. Instructions D426
$849DA1- Draw. Instructions D426
$849DC5- Draw. Instructions D426
$849DE9- Draw. Instructions D426
$849E0D- Draw. Instructions ACB8
$849E29- Draw. Unused
$849E45- Draw. Instructions ACB8
$849E61- Draw. Instructions ACB8
$849E7D- Draw. Instructions ACB8
$849E99- Draw. Instructions ACF8
$849EB5- Draw. Unused
$849ED1- Draw. Instructions ACF8
$849EED- Draw. Instructions ACF8
$849F09- Draw. Instructions ACF8
$849F25- Draw. Instructions AD62
$849F31- Draw. Instructions AD62
$849F3D- Draw. Instructions AD62
$849F49- Draw. Instructions AD86
$849F55- Draw. Instructions AD86
$849F5B- Draw. Instructions ADA4
$849F67- Draw. Instructions ADA4
$849F6D- Draw. Instructions ADC2
$849F79- Draw. Instructions ADC2
$849F85- Draw. Instructions ADC2
$849F91- Draw. Instructions AE4C
$849F9D- Draw. Instructions AE4C
$849FA9- Draw. Instructions AE4C
$849FB5- Draw. Instructions ADF1, AE7B
$849FBB- Draw. Instructions ADF1, AE7B
$849FC1- Draw. Instructions AE13, AE9D
$849FC7- Draw. Instructions AE13, AE9D
$849FCD- Draw. Instructions DCDE
$849FDD- Draw. Instructions DCDE
$849FED- Draw. Instructions DD27
$849FFD- Draw. Instructions DD27
$84A00D- Draw. Instructions DD70
$84A01D- Draw. Instructions DD70
$84A02D- Draw. Instructions DCDE
$84A03D- Draw. Instructions DCDE
$84A04D- Draw. Instructions DCDE
$84A05D- Draw. Instructions DCDE
$84A06D- Draw. Instructions DD27
$84A07D- Draw. Instructions DD27
$84A08D- Draw. Instructions DD27
$84A09D- Draw. Instructions DD27
$84A0AD- Draw. Instructions DD70
$84A0BD- Draw. Instructions DD70
$84A0CD- Draw. Instructions DD70
$84A0DD- Draw. Instructions DD70
$84A0ED- Draw. Instructions DDB9
$84A101- Draw. Instructions DDB9
$84A115- Draw. Instructions DE02
$84A129- Draw. Instructions DE02
$84A13D- Draw. Instructions DE4B
$84A151- Draw. Instructions DE4B
$84A165- Draw. Instructions DDB9
$84A179- Draw. Instructions DDB9
$84A18D- Draw. Instructions DDB9
$84A1A1- Draw. Instructions DDB9
$84A1B5- Draw. Instructions DE02
$84A1C9- Draw. Instructions DE02
$84A1DD- Draw. Instructions DE02
$84A1F1- Draw. Instructions DE02
$84A205- Draw. Instructions DE4B
$84A219- Draw. Instructions DE4B
$84A22D- Draw. Instructions DE4B
$84A241- Draw. Instructions DE4B
$84A255- Draw. Instructions AED8
$84A25D- Draw. Instructions AED8
$84A265- Draw. Instructions AED8
$84A26D- Draw. Instructions AED8
$84A275- Draw. Instructions AF1E
$84A285- Draw. Instructions AF1E
$84A295- Draw. Instructions AF1E
$84A2A5- Draw. Instructions AF1E
$84A2B5- Draw. Instructions AADF, D13F, DFA9, DFC7, DFD7, E032, A2B5, E47C, E4AE, E4E0, E512, E54D, E588, E5C3, E5FE, E642, E67D, E6B8, E6F3, E735, E777, E7B1, E7EC, E826, E861, E89C, E8D7
$84A2BB- Draw. Unused
$84A2C1- Draw. Unused
$84A2C7- Draw. Instructions A2C7
$84A2CD- Draw. Instructions A2C7
$84A2D3- Draw. Instructions A2C7
$84A2D9- Draw. Instructions DFC7
$84A2DF- Draw. Instructions E099, E44A, E911
$84A2E5- Draw. Instructions E099, E44A, E911
$84A2EB- Draw. Instructions E0BE, A47C, E949
$84A2F1- Draw. Instructions E0BE, A47C, E949
$84A2F7- Draw. Instructions E0E3, E4AE, E981
$84A2FD- Draw. Instructions E0E3, E4AE, E981
$84A303- Draw. Instructions E108, E4E0, E9B9
$84A309- Draw. Instructions E108, E4E0, E9B9
$84A30F- Draw. Instruction E04F
$84A315- Draw. Instruction E067
$84A31B- Draw. Instruction E04F
$84A321- Draw. Instruction E067
$84A327- Draw. Instruction E04F
$84A32D- Draw. Instruction E067
$84A333- Draw. Instruction E04F
$84A339- Draw. Instruction E067
$84A33F- Draw. Instructions D121
$84A345- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032
$84A34B- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032
$84A351- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032
$84A357- Draw. Instructions AB31, C92E, C92E, C951, C974, C997, C9BA, C9CF, C9E4, C9F9, CA8B, CADF, CB71, CB94, CBB7, CC0B, CC20, CC35, CCE3, CD53, D0F6, E032
$84A35D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF
$84A365- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF
$84A36D- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF
$84A375- Draw. Instructions CA1C, CA8B, CB02, CBCC, CC5F, CCFF
$84A37D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B
$84A385- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B
$84A38D- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B
$84A395- Draw. Instructions CA41, CAB5, CB27, CBE1, CC8B, CD1B
$84A39D- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37
$84A3AD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37
$84A3BD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37
$84A3CD- Draw. Instructions CA66, CACA, CB4C, CBF6, CCB7, CD37
$84A3DD- Draw. Instructions E007, E020
$84A3E3- Draw. Instructions E007, E020
$84A3E9- Draw. Instructions E007, E020
$84A3EF- Draw. Unused
$84A3F5- Draw. Unused
$84A3FD- Draw. Unused
$84A405- Draw. Unused
$84A40D- Draw. Unused
$84A415- Draw. Unused
$84A41D- Draw. Unused
$84A425- Draw. Unused
$84A42D- Draw. Unused
$84A435- Draw. Unused
$84A445- Draw. Unused
$84A455- Draw. Unused
$84A465- Draw. Unused
$84A475- Draw. Instructions C8D4
$84A47B- Draw. Instructions C8DA, CB02
$84A483- Draw. Instructions C8E0, CB27
$84A48B- Draw. Instructions C8E6, CB4C
$84A49B- Draw. Instructions C8EC
$84A4A1- Draw. Instructions C8F2, CA1C
$84A4A9- Draw. Instructions C8F8, CA41
$84A4B1- Draw. Instructions C8FE, CA66
$84A4C1- Draw. Instructions C904
$84A4C7- Draw. Instructions C90A, CC5F
$84A4CF- Draw. Instructions C910, CC8B
$84A4D7- Draw. Instructions C916, CCB7
$84A4E7- Draw. Instructions C91C
$84A4ED- Draw. Instructions C922
$84A4F3- Draw. Instructions C928
$84A4F9- Draw. Instructions CD6A, CDA9, D135
$84A4FF- Draw. Instructions CD6A, CDA9
$84A505- Draw. Instructions CD6A, CDA9
$84A50B- Draw. Instructions CD6A, CDA9
$84A511- Draw. Instructions CD6A, CDA9
$84A517- Draw. Instructions BC13
$84A525- Draw. Instructions BC13
$84A533- Draw. Instructions BC13
$84A541- Draw. Instructions BC13
$84A54F- Draw. Instructions BC13
$84A55D- Draw. Instructions BC13
$84A56B- Draw. Instructions BC61
$84A57D- Draw. Instructions BC61
$84A58F- Draw. Instructions BC61
$84A5A1- Draw. Instructions BC61
$84A5B3- Draw. Instructions BC61
$84A5C5- Draw. Instructions BC61
$84A5D7- Draw. Instructions BCAF
$84A5E3- Draw. Instructions BCB5
$84A5EB- Draw. Instructions BCBB
$84A5F7- Draw. Instructions BCC1
$84A5FF- Draw. Instructions BCC7
$84A60B- Draw. Instructions BCCD
$84A613- Draw. Instructions BCD3
$84A61F- Draw. Instructions BCD9
$84A627- Draw. Instructions BCDF
$84A633- Draw. Instructions BCE5
$84A63B- Draw. Instructions BCEB
$84A647- Draw. Instructions BCF1
$84A64F- Draw. Instructions BCF7
$84A65B- Draw. Instructions BCFD
$84A663- Draw. Instructions BD03
$84A66F- Draw. Instructions BD09
$84A677- Draw. Instructions BE59, BFFD, C185, C301, C489, C49E
$84A683- Draw. Instructions BA4C, BA7F, BEC2, C060, C1E4, C363, C4BA, C4CF
$84A68F- Draw. Instructions BF2B, C0C3, C243, A68F, C4EB, C500
$84A69B- Draw. Instructions BF94, C122, C2A2, C427, C51C, C531
$84A6A7- Draw. Instructions BE59
$84A6B3- Draw. Instructions BE59
$84A6BF- Draw. Instructions BE59
$84A6CB- Draw. Instructions BE59
$84A6D7- Draw. Instructions BA4C, BA7F, BEC2
$84A6E3- Draw. Instructions BA4C, BA7F, BEC2
$84A6EF- Draw. Instructions BA4C, BA7F, BEC2
$84A6FB- Draw. Instructions BA4C, BA7F, BEC2
$84A707- Draw. Instructions BF2B
$84A713- Draw. Instructions BF2B
$84A71F- Draw. Instructions BF2B
$84A72B- Draw. Instructions BF2B
$84A737- Draw. Instructions BF94
$84A743- Draw. Instructions BF94
$84A74F- Draw. Instructions BF94
$84A75B- Draw. Instructions BF94
$84A767- Draw. Instructions BFFD
$84A773- Draw. Instructions BFFD
$84A77F- Draw. Instructions BFFD
$84A78B- Draw. Instructions BFFD
$84A797- Draw. Instructions C060
$84A7A3- Draw. Instructions C060
$84A7AF- Draw. Instructions C060
$84A7BB- Draw. Instructions C060
$84A7C7- Draw. Instructions C0C3
$84A7D3- Draw. Instructions C0C3
$84A7DF- Draw. Instructions C0C3
$84A7EB- Draw. Instructions C0C3
$84A7F7- Draw. Instructions C122
$84A803- Draw. Instructions C122
$84A80F- Draw. Instructions C122
$84A81B- Draw. Instructions C122
$84A827- Draw. Instructions C185
$84A833- Draw. Instructions C185
$84A83F- Draw. Instructions C185
$84A84B- Draw. Instructions C185
$84A857- Draw. Instructions C1E4
$84A863- Draw. Instructions C1E4
$84A86F- Draw. Instructions C1E4
$84A87B- Draw. Instructions C1E4
$84A887- Draw. Instructions C243
$84A893- Draw. Instructions C243
$84A89F- Draw. Instructions C243
$84A8AB- Draw. Instructions C243
$84A8B7- Draw. Instructions C2A2
$84A8C3- Draw. Instructions C2A2
$84A8CF- Draw. Instructions C2A2
$84A8DB- Draw. Instructions C2A2
$84A8E7- Draw. Instructions C301
$84A8F3- Draw. Instructions C301
$84A8FF- Draw. Instructions C301
$84A90B- Draw. Instructions C301
$84A917- Draw. Instructions C363
$84A923- Draw. Instructions C363
$84A92F- Draw. Instructions C363
$84A93B- Draw. Instructions C363
$84A947- Draw. Instructions C3C5
$84A953- Draw. Instructions C3C5
$84A95F- Draw. Instructions C3C5
$84A96B- Draw. Instructions C3C5
$84A977- Draw. Instructions C427
$84A983- Draw. Instructions C427
$84A98F- Draw. Instructions C427
$84A99B- Draw. Instructions C427
$84A9A7- Draw. Instructions D81E
$84A9B3- Draw. Instructions BE59, BFFD, C185, C301, C49E
$84A9BF- Draw. Instructions C489, C49E
$84A9CB- Draw. Instructions C489, C49E
$84A9D7- Draw. Instructions C489, C49E
$84A9E3- Draw. Instructions D955
$84A9EF- Draw. Instructions BA7F, BEC2, C060, C1E4, C363
$84A9FB- Draw. Instructions C4BA, C4CF
$84AA07- Draw. Instructions C4BA, C4CF
$84AA13- Draw. Instructions C4BA, C4CF
$84AA1F- Draw. Unused
$84AA2B- Draw. Instructions BF2B, C0C3, C243, C3C5, C500
$84AA37- Draw. Instructions C4EB, C500
$84AA43- Draw. Instructions C4EB, C500
$84AA4F- Draw. Instructions C4EB, C500
$84AA5B- Draw. Unused
$84AA67- Draw. Instructions BF94, C122, C2A2, AA67, C531
$84AA73- Draw. Instructions C51C, C531
$84AA7F- Draw. Instructions C51C, C531
$84AA8B- Draw. Instructions C51C, C531
$84AA97- Draw. Instructions AFB6
$84AAAF- Draw. Instructions AFB6
$84AAC7- Draw. Instructions AFB6
$84AADF- Instructions. Unused
$84AAE3- Instructions. Do not make
$84AAE5- Instructions. PLM B733
$84AB00- Instruction. Move PLM down 1 block
$84AB0C- Instructions. PLM B777
$84AB12- Instructions. PLM B78F
$84AB27- Setup. RTS
$84AB28- Setup. Don't run first instruction for 40 frames
$84AB31- Instructions. PLM B79B
$84AB51- Instruction. Set first two screens of room to scroll 1
$84AB59- Instruction. Move PLM down 1 block
$84AB67- Instructions. PLM B797
$84AB6D- Instructions. PLM B7A3
$84AB7F- Instructions. PLM B7AB
$84AB91- Instructions. PLM B7B3
$84ABA3- Instructions. PLM B7B7
$84ABA9- Instructions. PLM B7BF
$84ABD6- Instruction. Move PLM right 1 block
$84ABDD- Instructions. PLM B7BB
$84ABE3- Instructions. PLM B65F
$84ABE9- Instructions. PLM B663
$84ABEF- Instructions. PLM B667
$84ABF9- Instructions. PLM B66B
$84ABFF- Instructions. PLM B66F
$84AC05- Instructions. PLM B673
$84AC0B- Instructions. PLM B677
$84AC11- Instructions. PLM B67B
$84AC17- Instructions. PLM B67F
$84AC1D- Instructions. PLM B683
$84AC23- Instructions. PLM B687
$84AC29- Instructions. PLM B68B
$84AC2F- Instructions. PLM B68F
$84AC35- Instructions. PLM B693
$84AC3B- Instructions. PLM B697
$84AC41- Instructions. PLM B69B
$84AC47- Instructions. PLM B69F
$84AC4D- Instructions. PLM B6A3
$84AC53- Instructions. PLM B6A7
$84AC59- Instructions. PLM B6AB
$84AC5F- Instructions. PLM B6AF
$84AC65- Instructions. PLM B6B3
$84AC6B- Instructions. PLM B6B7
$84AC71- Instructions. PLM B6BB
$84AC77- Instructions. PLM B6BF
$84AC7D- Instructions. PLM B6C3
$84AC83- Instructions. PLM B6C7
$84AC89- Pre-instruction. Move Samus, give Samus 10 frames of invincibility
$84AC9D- Instruction. Do 2 atmospheric damage to Samus
$84ACB1- Instruction. Set Samus' invincibility timer to 30 frames
$84ACB8- Instructions. PLM B6CB
$84ACF8- Instructions. PLM B6CF
$84AD38- Instructions. PLM B64B
$84AD43- Instruction. Write 38 blocks of treadmill type 8
$84AD4D- Instructions. PLM B64F
$84AD58- Instruction. Write 38 blocks of treadmill type 9
$84AD62- Instructions. PLM B6D3
$84AD86- Instructions. PLM B6D7
$84ADA4- Instructions. PLM B6DB
$84ADC2- Instructions. PLM B6DF
$84ADF1- Instructions. PLM B6E3
$84AE13- Instructions. PLM B6E7
$84AE35- Instruction. Check health. If full, enable Samus' controls and go to argument
$84AE4C- Instructions. PLM B6EB
$84AE7B- Instructions. PLM B6EF
$84AE9D- Instructions. PLM B6F3
$84AEBF- Instruction. Check if Samus has full missiles. If so, enable controls and go to argument
$84AED6- Instructions. PLM B6F7
$84AED8- Instructions. Unused
$84AF1C- Instructions. PLM B6FB
$84AF1E- Instructions. Unused
$84AF62- Draw. Instructions AF86
$84AF68- Draw. Instructions AF92
$84AF6E- Draw. Instructions AF9E
$84AF74- Draw. Instructions AFA4
$84AF7A- Draw. Instructions AFAA
$84AF80- Draw. Instructions AFB0
$84AF86- Instructions. PLM B703
$84AF92- Instructions. PLM B707
$84AF9E- Instructions. PLM B63F
$84AFA4- Instructions. PLM B63B
$84AFAA- Instructions. PLM B647
$84AFB0- Instructions. PLM B643
$84AFB6- Instructions. PLM B70B
$84AFCA- Instructions. PLM B747
$84AFD0- Instructions. PLM B74B
$84AFD6- Instructions. PLM B74F
$84AFDC- Instructions. PLM B753
$84AFE2- Instructions. PLM B757
$84AFE8- Instructions. PLM B76F
$84AFEE- Instructions. Unused
$84B00E- Instruction. Start saving
$84B024- Instruction. Display 'Game Saved' message box
$84B030- Instruction. End saving
$84B03E- Instructions. PLM B75B
$84B044- Instructions. PLM B75F
$84B04A- Setup. Clear 38 horizontal blocks to air, starting at PLM's location
$84B05D- Setup. Unused. Stack suicide routine
$84B08B- Setup. Unused. Stack suicide 1
$84B0A6- Setup. Unused. Stack suicide 2
$84B0C1- Setup. Unused. Stack suicide 3
$84B0DC- Setup. Delete PLM if Samus' right isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)
$84B113- Setup. Delete PLM if Samus' left isn't lined up. Else Save Samus' position and make PLM normal solid (or possibly air)
$84B146- Setup. Delete PLM if Samus isn't lined up. Else if Samus' centre lines up with THIS PLM, wake up the PLM located at A, and pause(?) Samus
$84B18B- Setup. Sets itself to solid, if map not collected, sets next and previous blocks' type and BTS (map station setup)
$84B1C8- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self
$84B1F0- Setup. Check to see if Samus is in the proper pose to hookup to a station. Else delete self
$84B21D- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS
$84B245- Setup. Energy or Missile station setup, not sure. Sets blocks' type/BTS
$84B26D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy
$84B29D- Setup. Check if Samus is lined up with the energy station and doesn't have full energy
$84B2D0- Setup. Check if Samus is lined up with the missile station and doesn't have full energy
$84B300- Setup. Check if Samus is lined up with the missile station and doesn't have full energy
$84B333- Setup. Delete self
$84B33A- Setup. Extend left block
$84B345- Setup. Extend right block
$84B350- Setup. Extend above block
$84B35B- Setup. Extend below block
$84B366- Setup. Skip first four bytes of instructions
$84B371- Setup. (Scroll PLM setup). Sets block type 3, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions
$84B382- Setup. (Unused scroll PLM setup). Sets block type B, BTS 46h (scroll touch block), clears $1E17,X and skips first four bytes of instructions
$84B393- Setup. Find the (scroll) PLM on this spot, if it's triggerable, trigger it
$84B3C1- Setup. Change block type to solid (or possibly air)
$84B3D0- Setup. Clear carry
$84B3D2- Setup. Set carry
$84B3D4- Setup. Change block type to air
$84B3E3- Setup. Unused. Spawn ER projectile $A977. Curious what this is. Oh well
$84B3EB- Setup. Set momentum subtraction multiplier to 10 if Samus is lined up vertically
$84B408- Setup. [TODO: refer to chatlogs] Seems to be some sort of vertical treadmill
$84B497- Setup. [TODO: refer to chatlogs] Vertical treadmill. What's 0AF4 do?
$84B4A8- Setup. [TODO: refer to chatlogs] Vertical treadmill, slightly faster
$84B4B6- Setup. [TODO: refer to chatlogs] Vertical treadmill. Significantly faster
$84B4C4- Setup. [TODO: refer to chatlogs] Quicksand stuff, I guess
$84B541- Setup. [TODO: refer to chatlogs] Maridian quicksand?
$84B54F- Setup. [TODO: refer to chatlogs] Maridian quicksand?
$84B551- Setup. Turn this and the 9 tiles below it to air
$84B56F- Setup. Turn this and the 9 tiles below it to solid
$84B590- Setup. Save station trigger, I think… Checks if Samus is standing still in the right spot, wakes up a PLM at the same location
$84B5EE- Setup. (Save station). Sets block type B, BTS 4Dh
$84B5F8- Setup. Create door after Mother Brain kill
$84B62F- PLM. Don't make PLM
$84B633- PLM. Clear carry
$84B637- PLM. Unused. Set carry
$84B63B- PLM. Continue from left
$84B63F- PLM. Continue from right
$84B643- PLM. Continue from above
$84B647- PLM. Continue from below
$84B64B- PLM. Wrecked ship entrance treadmill from west
$84B64F- PLM. Wrecked ship entrance treadmill from east
$84B653- PLM. Nothing
$84B657- PLM. Nothing
$84B65B- PLM. Nothing
$84B65F- PLM. Unused
$84B663- PLM. Unused
$84B667- PLM. Unused
$84B66B- PLM. Unused
$84B66F- PLM. Unused
$84B673- PLM. Mother Brain fight wall-gap-fill blocks
$84B677- PLM. Used in $ECBF's enemy touch (Shitroid?)
$84B67B- PLM
$84B67F- PLM
$84B683- PLM
$84B687- PLM
$84B68B- PLM
$84B68F- PLM
$84B693- PLM
$84B697- PLM
$84B69B- PLM
$84B69F- PLM
$84B6A3- PLM
$84B6A7- PLM
$84B6AB- PLM. Unused
$84B6AF- PLM. Unused
$84B6B3- PLM
$84B6B7- PLM
$84B6BB- PLM
$84B6BF- PLM
$84B6C3- PLM
$84B6C7- PLM
$84B6CB- PLM. Inside reaction, treadmill, BTS Brinstar 80h
$84B6CF- PLM. Inside reaction, treadmill, BTS Brinstar 81h
$84B6D3- PLM. Map station
$84B6D7- PLM. Collision reaction, treadmill/crumble block, BTS 47h. Map station right access
$84B6DB- PLM. Collision reaction, treadmill/crumble block, BTS 48h. Map station left access
$84B6DF- PLM. Energy station
$84B6E3- PLM. Collision reaction, treadmill/crumble block, BTS 49h. Energy station right access
$84B6E7- PLM. Collision reaction, treadmill/crumble block, BTS 4Ah. Energy station left access
$84B6EB- PLM. Missile station
$84B6EF- PLM. Collision reaction, treadmill/crumble block, BTS 4Bh. Missile station right access
$84B6F3- PLM. Collision reaction, treadmill/crumble block, BTS 4Ch. Missile station left access
$84B6F7- PLM. Unused
$84B6FB- PLM. Unused
$84B6FF- PLM. Collision reaction, treadmill/crumble block, BTS 46h / inside reaction, treadmill, BTS 46h. Scroll block touch PLM
$84B703- PLM. Common scroll PLM
$84B707- PLM. Unused
$84B70B- PLM. Elevator platform
$84B70F- PLM. Inside reaction, treadmill, BTS Crateria/Debug 80h
$84B713- PLM. Inside reaction, treadmill, BTS Maridia 80h/81h/82h
$84B717- PLM. Unused
$84B71B- PLM. Unused
$84B71F- PLM. Inside reaction, treadmill, BTS Maridia 83h
$84B723- PLM. Inside reaction, treadmill, BTS Maridia 84h
$84B727- PLM. Inside reaction, treadmill, BTS Maridia 85h
$84B72B- PLM. Collision reaction, treadmill/crumble block, BTS Maridia 80h/81h/82h
$84B72F- PLM. Unused
$84B733- PLM. Unused
$84B737- PLM. Collision reaction, treadmill/crumble block, BTS 83h
$84B73B- PLM. Collision reaction, treadmill/crumble block, BTS 84h
$84B73F- PLM. Collision reaction, treadmill/crumble block, BTS 85h
$84B743- PLM. Unused
$84B747- PLM
$84B74B- PLM
$84B74F- PLM
$84B753- PLM
$84B757- PLM
$84B75B- PLM. Unused
$84B75F- PLM. Unused
$84B763- PLM
$84B767- PLM
$84B76B- PLM. Collision reaction, treadmill/crumble block, BTS 4Dh. Save station detect block
$84B76F- PLM. Save station
$84B773- PLM
$84B777- PLM
$84B77B- Instructions. PLM B781
$84B781- PLM
$84B785- Instructions. PLM B78B
$84B78B- PLM
$84B78F- PLM
$84B793- PLM
$84B797- PLM
$84B79B- PLM
$84B79F- PLM. Unused
$84B7A3- PLM
$84B7A7- PLM
$84B7AB- PLM
$84B7AF- PLM
$84B7B3- PLM
$84B7B7- PLM
$84B7BB- PLM
$84B7BF- PLM
$84B7C3- Setup. Enable sounds in 20 frames, or F0 frames if on Ceres
$84B7DD- Pre-instruction. Pre-instruction code for something
$84B7E9- Instructions. PLM B7EB
$84B7EB- PLM. Enable sounds in 20 frames, or F0 frames if on Ceres
$84B7EF- Pre-instruction. Speedbooster check, if speedbooster is collected, set liquid raising speed and wake up PLM. Otherwise delete PLM
$84B82A- Pre-instruction. Position check, if Samus is far enough left start FX1 motion and wake up PLM
$84B846- Pre-instruction. If Samus is left of Arg1 and the liquid is above Arg2, set speed to Arg3 and move to next entry. Set event when done (Arg1 = negative)
$84B88A- Instructions. PLM B8AC
$84B89C- Setup. If event set, delete PLM
$84B8AC- PLM. Post speed booster rising lava
$84B8B0- Pre-instruction. If Samus is right of a point, set Shaktool event and delete self. Also maybe set scrolling
$84B8D6- Instructions. PLM B8EB
$84B8DC- Setup. Set up scrolls in Shaktool room
$84B8EB- PLM. Shaktool event
$84B8EF- Setup. RTS
$84B8F0- Instructions. PLM B8F9
$84B8F9- PLM. Spawned by Maridian elevatube
$84B8FD- If Samus is below and right of a point, wake up PLM (also sorta CLC)
$84B919- Instructions. PLM B9C1
$84B927- Pre-instruction. Spawn object if Samus below and right of spot
$84B940- Instructions. PLM B968
$84B948- Pre-instruction. Set liquid stuff if Samus below and right of spot
$84B964- PLM. Old Tourian escape shaft, auto-destroy wall during escape
$84B968- PLM. Escape room before old escape shaft
$84B96C- Setup. $26=0000, $28=$FFFF
$84B974- PLM. Shot/bomb reaction, shootable air/shot block, BTS 10h
$84B978- Setup. Set up clipdata of Critters escape blocks
$84B9A2- Instructions. PLM B9C1
$84B9B9- Instruction. Set event F (saved Etecoons and Dachara)
$84B9C1- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Fh. Critters escape block reaction
$84B9C5- Setup. Set up shotblocks in Bomb Torizo room during escape
$84B9ED- PLM. Shotblocks in Bomb Torizo room during escape
$84B9F1- Setup. Make this and the three blocks below it solid
$84BA48- PLM. Turn door to solid blocks
$84BA4C- Instructions. Door BAF4
$84BA6F- Instruction. If Samus does not have bombs, go to argument
$84BA7F- Instructions. Door BAF4
$84BAD1- Setup. Unused. ???
$84BAF4- Door. Bomb Torizo grey door
$84BAFA- Unused. PLM BB05 setup and pre-instruction used in instruction BAFF. Does nothing
$84BAFF- Instructions. PLM BB05
$84BB05- PLM. Does nothing
$84BB19- Instructions. PLM BB30
$84BB25- Instruction. Move PLM right 4 blocks
$84BB30- PLM. Crateria Mainstreet escape PLM (clears a few blocks after saving animals)
$84BB34- Instructions. Door C8CA
$84BB3A- Instructions. Unused
$84BB44- Instructions. Door C8CA, PLM C8D0
$84BB52- Pre-instruction. Wakeup trigger when shot
$84BB6B- Pre-instruction. If Samus is below PLM or if shot, wake up
$84BBA4- Pre-instruction. If Samus above PLM or if shot, wakeup
$84BBDD- Instruction. Clear check
$84BBE1- Instruction. Spawn argument as a room object
$84BBF0- Instruction. Find the room object that has this PLM's position stored, and wake it up. Crashes if fails
$84BC13- Instructions. PLM C826
$84BC3A- Instructions. PLM C82A
$84BC61- Instructions. PLM C82E
$84BC88- Instructions. PLM C832
$84BCAF- Instructions. PLM C836
$84BCB5- Instructions. PLM C836
$84BCBB- Instructions. PLM C836
$84BCC1- Instructions. PLM C836
$84BCC7- Instructions. PLM C836
$84BCCD- Instructions. PLM C836
$84BCD3- Instructions. PLM C836
$84BCD9- Instructions. PLM C836
$84BCDF- Instructions. PLM C83A
$84BCE5- Instructions. PLM C83A
$84BCEB- Instructions. PLM C83A
$84BCF1- Instructions. PLM C83A
$84BCF7- Instructions. PLM C83A
$84BCFD- Instructions. PLM C83A
$84BD03- Instructions. PLM C83A
$84BD09- Instructions. PLM C83A
$84BD0F- Pre-instruction. Go to stored pointer and wake up when shot(?)
$84BD26- Pre-instruction. Go to stored pointer and wake up when shot with powerbomb
$84BD50- Pre-instruction. Go to stored pointer and wake up when shot with (super) missile
$84BD88- Pre-instruction. Go to stored pointer and wake up when shot with super missile
$84BDB2- Go to stored pointer and clear check
$84BDC4- Play sound when shot
$84BDD4- Pre-instruction. Grey door. Open when boss 1 is dead (main area boss)
$84BDE3- Pre-instruction. Grey door. Open when boss 2 is dead (secondary area boss)
$84BDF2- Pre-instruction. Grey door. Open when boss 3 is dead (Torizo/Mother Brain)
$84BE01- Pre-instruction. Grey door. Open when enemy kill quota is met
$84BE1C- Pre-instruction. Grey door. Don't open
$84BE1F- Pre-instruction. Grey door. Delay in Tourian Gate room (closed while 1E6D is positive)
$84BE30- Pre-instruction. Grey door. Open when critters freed
$84BE3F- Instruction. Use 1E17 to decide what triggers opening the door
$84BE59- Instructions. Door C842
$84BE70- Instructions. Door C842
$84BEC2- Instructions. Door C848
$84BED9- Instructions. Door C848
$84BF2B- Instructions. Door C84E
$84BF42- Instructions. Door C84E
$84BF94- Instructions. Door C854
$84BFAB- Instructions. Door C854
$84BFFD- Instructions. Door C85A
$84C014- Instructions. Door C85A
$84C060- Instructions. Door C860
$84C077- Instructions. Door C860
$84C0C3- Instructions. Door C866
$84C0DA- Instructions. Door C866
$84C122- Instructions. Door C86C
$84C139- Instructions. Door C86C
$84C185- Instructions. Door C872
$84C19C- Instructions. Door C872
$84C1E4- Instructions. Door C878
$84C1FB- Instructions. Door C878
$84C243- Instructions. Door C87E
$84C25A- Instructions. Door C87E
$84C2A2- Instructions. Door C884
$84C2B9- Instructions. Door C884
$84C301- Instructions. Door C88A
$84C318- Instructions. Door C88A
$84C363- Instructions. Door C890
$84C37A- Instructions. Door C890
$84C3C5- Instructions. Door C896
$84C3DC- Instructions. Door C896
$84C427- Instructions. Door C89C
$84C43E- Instructions. Door C89C
$84C489- Instructions. Door C8A2
$84C49E- Instructions. Door C8A2
$84C4BA- Instructions. Door C8A8
$84C4CF- Instructions. Door C8A8
$84C4EB- Instructions. Door C8AE
$84C500- Instructions. Door C8AE
$84C51C- Instructions. Door C8B4
$84C531- Instructions. Door C8B4
$84C54D- Setup. If projectile not a super, delete self, else go to C63F
$84C56C- Setup. If projectile not a super, delete self, else go to C647
$84C58B- Setup. If projectile not a missile or super, delete self, else go to C63F
$84C5AF- Setup. If projectile not a missile or super, delete self, else go to C647
$84C5D3- Setup. If projectile not a power bomb, delete self, else go to C63F
$84C5F1- Setup. If projectile not a power bomb, delete self, else go to C647
$84C610- Setup. If projectile not a power bomb, delete self, else go to C63F. Same as C5D3, but without sound
$84C627- Setup. If projectile not a power bomb, delete self, else go to C647. Same as C5D3, but without sound
$84C63F- Setup. Position + 2 for C64C
$84C647- Setup. Position - 2 for C64C
$84C64C- Find PLM at spot in A and wake it up
$84C66A- Setup. Set 5 blocks BTS to 10, going down
$84C694- Setup. Set 5 blocks BTS to 10, going up
$84C6BE- Setup. Spawn ER projectile E659, go to $C66A
$84C6CB- Setup. Spawn ER projectile E675, go to $C694
$84C6D8- Setup. Call $C66A
$84C6DC- Setup. Call $C694
$84C6E0- Setup. Get initial instruction for this PLM, and block type / BTS for gate shotblock
$84C73A- Setup. Get initial instruction for this PLM, and block type / BTS for upside-down gate shotblock
$84C794- Setup. Grey door setup
$84C7B1- Setup. Door setup
$84C7BB- Setup. Blue door setup: If projectile was not a powerbomb, change to solid
$84C7E2- Setup. Find the PLM on the same spot and tell it what hit it
$84C806- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ah. Left green gate trigger
$84C80A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Bh. Right green gate trigger
$84C80E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 48h. Left red gate trigger
$84C812- PLM. Shot/bomb reaction, shootable air/shot block, BTS 49h. Right red gate trigger
$84C816- PLM. Shot/bomb reaction, shootable air/shot block, BTS 46h. Left blue gate trigger
$84C81A- PLM. Shot/bomb reaction, shootable air/shot block, BTS 47h. Right blue gate trigger
$84C81E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Ch. Left orange gate trigger
$84C822- PLM. Shot/bomb reaction, shootable air/shot block, BTS 4Dh. Right orange gate trigger
$84C826- PLM. Normal open gate
$84C82A- PLM. Normal closed gate
$84C82E- PLM. Upwards open gate
$84C832- PLM. Upwards closed gate
$84C836- PLM. Gate shotblock
$84C83A- PLM. Upside-down gate shotblock
$84C83E- PLM. Shot/bomb reaction, shootable air/shot block, BTS 44h / Collision reaction, treadmill/crumble block, BTS 44h. Generic shot trigger for a PLM
$84C842- Door. Grey facing left
$84C848- Door. Grey facing right
$84C84E- Door. Grey facing up
$84C854- Door. Grey facing down
$84C85A- Door. Yellow facing left
$84C860- Door. Yellow facing right
$84C866- Door. Yellow facing up
$84C86C- Door. Yellow facing down
$84C872- Door. Green facing left
$84C878- Door. Green facing right
$84C87E- Door. Green facing up
$84C884- Door. Green facing down
$84C88A- Door. Red facing left
$84C890- Door. Red facing right
$84C896- Door. Red facing up
$84C89C- Door. Red facing down
$84C8A2- Door. Shot/bomb reaction, shootable air/shot block, BTS 40h. Blue facing left
$84C8A8- Door. Shot/bomb reaction, shootable air/shot block, BTS 41h. Blue facing right
$84C8AE- Door. Shot/bomb reaction, shootable air/shot block, BTS 42h. Blue facing up
$84C8B4- Door. Shot/bomb reaction, shootable air/shot block, BTS 43h. Blue facing down
$84C8BA- PLM. Blue door closing facing left
$84C8BE- PLM. Blue door closing facing right
$84C8C2- PLM. Blue door closing facing up
$84C8C6- PLM. Blue door closing facing down
$84C8CA- Door. Gate that closes during escape in room after Mother Brain kill
$84C8D0- PLM. PLM version of the above
$84C8D4- Instructions. PLM CFEC
$84C8DA- Instructions. PLM CFF0
$84C8E0- Instructions. PLM CFF4
$84C8E6- Instructions. PLM CFF8
$84C8EC- Instructions. PLM CFFC
$84C8F2- Instructions. PLM D000
$84C8F8- Instructions. PLM D004
$84C8FE- Instructions. PLM D008
$84C904- Instructions. PLM D00C
$84C90A- Instructions. PLM D010
$84C910- Instructions. PLM D014
$84C916- Instructions. PLM D018
$84C91C- Instructions. PLM D01C
$84C922- Instructions. PLM D020
$84C928- Instructions. PLM D024
$84C92E- Instructions. PLM D028
$84C951- Instructions. PLM D030
$84C974- Instructions. PLM D038
$84C997- Instructions. PLM D03C
$84C9BA- Instructions. PLM D02C
$84C9CF- Instructions. PLM D034
$84C9E4- Instructions. PLM D040
$84C9F9- Instructions. PLM D044
$84CA1C- Instructions. PLM D048
$84CA41- Instructions. PLM D04C
$84CA66- Instructions. PLM D050
$84CA8B- Instructions. PLM D054
$84CAA0- Instructions. PLM D058
$84CAB5- Instructions. PLM D05C
$84CACA- Instructions. PLM D060
$84CADF- Instructions. PLM D064
$84CB02- Instructions. PLM D068
$84CB27- Instructions. PLM D06C
$84CB4C- Instructions. PLM D070
$84CB71- Instructions. PLM D08C
$84CB94- Instructions. PLM D084
$84CBB7- Instructions. PLM D074
$84CBCC- Instructions. PLM D078
$84CBE1- Instructions. PLM D07C
$84CBF6- Instructions. PLM D080
$84CC0B- Instructions. PLM D090
$84CC20- Instructions. PLM D088
$84CC35- Instructions. PLM D098
$84CC3C- Instructions. PLM D0B8
$84CC5F- Instructions. PLM D09C
$84CC66- Instructions. PLM D0BC
$84CC8B- Instructions. PLM D0A0
$84CC92- Instructions. PLM D0C0
$84CCB7- Instructions. PLM D0A4
$84CCBE- Instructions. PLM D0C4
$84CCE3- Instructions. PLM D0A8
$84CCEA- Instructions. PLM D0C8
$84CCFF- Instructions. PLM D0AC
$84CD06- Instructions. PLM D0CC
$84CD1B- Instructions. PLM D0B0
$84CD22- Instructions. PLM D0D0
$84CD37- Instructions. PLM D0B4
$84CD3E- Instructions. PLM D0D4
$84CD53- Instructions. PLM D094
$84CD68- Instructions. PLM D0D8, D0E4, D0E8
$84CD6A- Instructions. PLM D0DC
$84CD93- Instruction. Set BTS to 01
$84CDA9- Instructions. PLM D0E0
$84CDC2- Setup. Turn to air if Samus is screw attacking, else delete self
$84CDEA- Setup. If Samus is speedboosting (or in a shinespark pose) break block, else delete self
$84CE37- Setup. If Samus collided with block from above, break block (though still solid for the moment). Else delete self
$84CE6B- Setup. Set block type to solid, store type and new graphic to 1E17
$84CE83- Setup. If Samus speedboosting or shinesparking, break block. Else delete self
$84CEDA- Setup. If hit by powerbomb, skip first 3 bytes of instructions. If hit by any bomb, setup 1E17 and break, else delete self
$84CF2E- Setup. If hit by powerbomb, break. If hit by a bomb, reveal block
$84CF67- Setup. If hit by super missile, break. If hit by a bomb, reveal block
$84CFA0- Setup. If hit by anything other than a bomb, delete self
$84CFB5- Setup. Store block type, set BTS to 0. Also sets V and C
$84CFCD- Setup. Set V and C
$84CFD1- Setup. Clear V, set C
$84CFD5- Setup. Deal 1 atmospheric damage to Samus. Set V and C
$84CFEC- PLM. Unused. Draws 1×1 shot block
$84CFF0- PLM. Unused. Draws 1×2 shot block
$84CFF4- PLM. Unused. Draws 2×1 shot block
$84CFF8- PLM. Unused. Draws 2×2 shot block
$84CFFC- PLM. Bomb reaction, crumble block, BTS 00/04. 1×1 respawning crumble block
$84D000- PLM. Bomb reaction, crumble block, BTS 01/05. 2×1 respawning crumble block
$84D004- PLM. Bomb reaction, crumble block, BTS 02/06. 1×2 respawning crumble block
$84D008- PLM. Bomb reaction, crumble block, BTS 03/07. 2×2 respawning crumble block
$84D00C- PLM. Unused
$84D010- PLM. Unused
$84D014- PLM. Unused
$84D018- PLM. Unused
$84D01C- PLM. Unused
$84D020- PLM. Unused
$84D024- PLM. Bomb reaction, crumble block, BTS 0E/0F / Brinstar 82/83/84/85. Speed block
$84D028- PLM. Unused
$84D02C- PLM. Unused
$84D030- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 82
$84D034- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 83
$84D038- PLM. Collision reaction, treadmill/crumble block, BTS 0E
$84D03C- PLM. Collision reaction, treadmill/crumble block, BTS Brinstar 84
$84D040- PLM. Collision reaction, treadmill/crumble block, BTS 0F / Brinstar 85
$84D044- PLM. Collision reaction, treadmill/crumble block, BTS 00. 1×1 respawning crumble block touched
$84D048- PLM. Collision reaction, treadmill/crumble block, BTS 01.
$84D04C- PLM. Collision reaction, treadmill/crumble block, BTS 02.
$84D050- PLM. Collision reaction, treadmill/crumble block, BTS 03.
$84D054- PLM. Collision reaction, treadmill/crumble block, BTS 04.
$84D058- PLM. Collision reaction, treadmill/crumble block, BTS 05.
$84D05C- PLM. Collision reaction, treadmill/crumble block, BTS 06.
$84D060- PLM. Collision reaction, treadmill/crumble block, BTS 07.
$84D064- PLM. Shot/bomb reaction, shootable air/shot block, BTS 00. 1×1 respawning shot block
$84D068- PLM. Shot/bomb reaction, shootable air/shot block, BTS 01. 2×1 respawning shot block
$84D06C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 02. 1×2 respawning shot block
$84D070- PLM. Shot/bomb reaction, shootable air/shot block, BTS 03. 2×2 respawning shot block
$84D074- PLM. Shot/bomb reaction, shootable air/shot block, BTS 04. 1×1 shot block
$84D078- PLM. Shot/bomb reaction, shootable air/shot block, BTS 05. 2×1 shot block
$84D07C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 06. 1×2 shot block
$84D080- PLM. Shot/bomb reaction, shootable air/shot block, BTS 07. 2×2 shot block
$84D084- PLM. Shot/bomb reaction, shootable air/shot block, BTS 08. Respawning power bomb block
$84D088- PLM. Shot/bomb reaction, shootable air/shot block, BTS 09. Power bomb block
$84D08C- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0A. Respawning super missile block
$84D090- PLM. Shot/bomb reaction, shootable air/shot block, BTS 0B. Super missile block
$84D094- PLM. Enemy collision reaction, spike block, BTS 0F. Enemy breakable block
$84D098- PLM. Collision reaction, bomb block / bombable air, BTS 00. 1×1 respawning bomb block
$84D09C- PLM. Collision reaction, bomb block / bombable air, BTS 01. 2×1 respawning bomb block
$84D0A0- PLM. Collision reaction, bomb block / bombable air, BTS 02. 1×2 respawning bomb block
$84D0A4- PLM. Collision reaction, bomb block / bombable air, BTS 03. 2×2 respawning bomb block
$84D0A8- PLM. Collision reaction, bomb block / bombable air, BTS 04. 1×1 bomb block collision
$84D0AC- PLM. Collision reaction, bomb block / bombable air, BTS 05. 2×1 bomb block collision
$84D0B0- PLM. Collision reaction, bomb block / bombable air, BTS 06. 1×2 bomb block collision
$84D0B4- PLM. Collision reaction, bomb block / bombable air, BTS 07. 2×2 bomb block collision
$84D0B8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 00. 1×1 respawning bomb block
$84D0BC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 01. 2×1 respawning bomb block
$84D0C0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 02. 1×2 respawning bomb block
$84D0C4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 03. 2×2 respawning bomb block
$84D0C8- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 04. 1×1 bomb block
$84D0CC- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 05. 2×1 bomb block
$84D0D0- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 06. 1×2 bomb block
$84D0D4- PLM. Shot/bomb reaction, bomb block / bombable air, BTS 07. 2×2 bomb block
$84D0D8- PLM. Grapple block grappled
$84D0DC- PLM. Respawning breakable grapple block grappled
$84D0E0- PLM. Breakable grapple block grappled
$84D0E4- PLM. Spike grappled
$84D0E8- PLM. Draygon's broken turret grappled
$84D0EC- Instructions. PLM D0E8
$84D0F2- PLM. Unused. Blue Brinstar face-block
$84D0F6- Instructions. PLM D113
$84D113- PLM. Shotblock crumbling
$84D117- Setup. Store normal shot block to block?
$84D121- Instructions. PLM D127
$84D127- PLM. Unused. Shot block
$84D12B- Setup. Store normal grapple block to block?
$84D135- Instructions. PLM D13B
$84D13B- PLM. Unused. Grapple block
$84D13F- Instructions. PLM D6D6
$84D155- Instruction. Set's liquid height to bottom of third screen
$84D18E- RTS
$84D18F- Setup. LN Chozo hand block
$84D202- Instructions. PLM D6DE, D6E2, D6E6
$84D2F9- Instruction. If argument 1 matches room argument, go to argument 2
$84D30B- Instruction. I'm assuming this spawns glass shrapnel when MB's glass is shattering
$84D357- Instruction. Spawn object A993 with argument argument
$84D368- Instructions. PLM D6EA
$84D3C7- Instruction. Set music track to 6
$84D3CF- Instructions. PLM D6F8
$84D3D7- Instruction. Set top of Wrecked Ship Chozo slope to slopes
$84D3EC- Instructions. PLM D6FC
$84D3F4- Instruction. Set top of Wrecked Ship Chozo slope to spikes
$84D426- Instructions. PLM D700
$84D44E- Instructions. PLM D704
$84D476- Instruction. Set liquid target, speed, and delay
$84D489- Instruction. Set liquid level to bottom of third screen. Clone of D155
$84D490- Instructions. PLM D708
$84D4BE- RTS
$84D4D4- Instructions. PLM D70C
$84D525- Instruction. Set liquid to affect Samus after all
$84D52C- Instruction. Create object, hardcoded
$84D536- Instruction. Make room shake for 40 frames
$84D543- Instruction. Create… a LOT of room objects
$84D5E6- Instruction. Disable Samus' controls
$84D5EE- Instruction. Enable Samus' controls
$84D5F6- Setup. Clear room argument, set block type
$84D606- Setup. Delete self if boss 3 dead
$84D616- Setup. Set block type
$84D620- Setup. If boss 1 is dead, hit from above, and Samus is in a morph ball pose, disable Samus' controls, enable enemy, and some more stuff.
$84D67F- Setup. Sets block type
$84D689- Setup. Sets block type
$84D693- Setup. Sets block type for 4 blocks.
$84D6CC- Setup. Sets block type. A clone.
$84D6D6- PLM. Lower Norfair Chozo hand
$84D6DA- PLM. Collision reaction, treadmill/crumble block, BTS Norfair 83h. Lower Norfair Chozo hand check
$84D6DE- PLM. Mother Brain's glass
$84D6E2- PLM. Unused. Mother Brain's glass, Mother Brain dead
$84D6E6- PLM. Unused. Mother Brain's glass, no glass state
$84D6EA- PLM. Bomb Torizo's crumbling Chozo
$84D6EE- PLM. Wrecked Ship Chozo hand
$84D6F2- PLM. Collision reaction, treadmill/crumble block, BTS Wrecked Ship 80. Wrecked Ship Chozo hand check
$84D6F6- RTS
$84D6F7- RTS
$84D6F8- PLM. Clear slope access for Wrecked Ship Chozo
$84D6FC- PLM. Block slope access for Wrecked Ship Chozo
$84D700- PLM. Unused. If room argument boss alive: draw Wrecked Ship 3×3 block, set room argument boss when bombed
$84D704- PLM. Unused. Power bomb version of Lower Norfair Chozo hand
$84D708- PLM. Unused. If room argument boss alive: draw Lower Norfair 2×2 block, set room argument boss when shot
$84D70C- PLM. n00b tube
$84D710- Pre-instruction. If Samus is within 4 blocks of this PLM, go to stored pointer and activate
$84D753- Pre-instruction. If room argument's door has been opened, wake up PLM
$84D77A- Instruction. Create an object with the argument argument. Also play a sound
$84D790- Instruction. Create an object with the argument argument
$84D79F- Instruction. Create a few objects
$84D7B6- Instruction. Create an object
$84D7C3- Instruction. Move PLM up a block, setup that block and the 3 below it
$84D7DA- Instruction. Move PLM up a block, setup that block and the 3 below it
$84D81E- Instructions. PLM DB56, door DB5A
$84D91F- Instructions. PLM DB60
$84D955- Instructions. PLM DB48, door DB4C
$84DA56- Instructions. PLM DB52
$84DA8C- Setup. If room argument's door bit isn't set, setup two blocks.
$84DAB9- Setup. If room argument's door bit isn't set, setup block.
$84DAD5- RTS
$84DAD6- RTS
$84DAD7- RTS
$84DAD8- RTS
$84DAD9- RTS
$84DADA- RTS
$84DADB- RTS
$84DADC- RTS
$84DADD- RTS
$84DADE- Pre-instruction. Set Metroids cleared 1 if enemy death target reached
$84DAEE- Pre-instruction. Set Metroids cleared 2 if enemy death target reached
$84DAFE- Pre-instruction. Set Metroids cleared 3 if enemy death target reached
$84DB0E- Pre-instruction. Set Metroids cleared 4 if enemy death target reached
$84DB1E- Setup. Get pointer to check code using room argument as index
$84DB42- Instructions. PLM DB44
$84DB44- PLM. Sets Metroids cleared states when required
$84DB48- PLM. Eye door eye, facing right
$84DB4C- Door. Eye door, facing right
$84DB52- PLM. Eye door bottom, facing right
$84DB56- PLM. Eye door eye, facing left
$84DB5A- Door. Eye door, facing left
$84DB60- PLM. Eye door bottom, facing left
$84DB64- Pre-instruction. If hit by missile or super, go to stored pointer. Supers are an automatic 119 to counter
$84DB8E- Instruction. Sets two blocks and (1E17)
$84DBB8- Instruction. Sets 4 blocks and (1E17)
$84DBF7- Instruction. Sets 4 blocks and (1E17)
$84DC36- Instruction. Sets 2 blocks and (1E17). Exact clone of DB8E
$84DC60- Instruction. Sets 4 blocks and (1E17). Left wall
$84DC9F- Instruction. Set 4 blocks and (1E17). Left wall
$84DCDE- Instructions. PLM DF59, DF65
$84DD27- Instructions. PLM DF5D, DF69
$84DD70- Instructions. PLM DF61, DF6D
$84DDB9- Instructions. PLM DF71, DF7D
$84DE02- Instructions. PLM DF75, DF81
$84DE4B- Instructions. PLM DF79, DF85
$84DE94- Setup. Copy and clear room argument, set 2 blocks
$84DEB9- Setup. Copy and clear room argument, set 4 blocks.
$84DEF0- Setup. Copy and clear room argument, set 2 blocks. Exact clone of DE94
$84DF15- Setup. Copy and clear room argument, set 4 blocks.
$84DF4C- Setup. Copy room argument, set it to 3.
$84DF59- PLM. Draygon cannon, with shield, facing right
$84DF5D- PLM. Unused. Draygon cannon, with shield, facing down-right
$84DF61- PLM. Unused. Draygon cannon, with shield, facing up-right
$84DF65- PLM. Draygon cannon, facing right
$84DF69- PLM. Unused. Draygon cannon, facing down-right
$84DF6D- PLM. Unused. Draygon cannon, facing up-right
$84DF71- PLM. Draygon cannon, with shield, facing left
$84DF75- PLM. Unused. Draygon cannon, with shield, facing down-left
$84DF79- PLM. Unused. Draygon cannon, with shield, facing up-left
$84DF7D- PLM. Dragon cannon, facing left
$84DF81- PLM. Unused. Draygon cannon, facing down-left
$84DF85- PLM. Unused. Draygon cannon, facing up-left
$84DF89- Pre-instruction. If touched? then go to stored pointer
$84DFA9- Instructions. Draw single air block
$84DFAF- Instructions. Item orb
$84DFC7- Instructions. Item orb burst
$84DFD7- Instructions. Unused. Draw single air block for 176 frames (incomplete reconcealing orb)
$84DFE6- Pre-instruction. If touched by Samus? wake up PLM. Also pointless PB check?
$84E007- Instructions. Item shot block
$84E020- Instructions. Item shot block reconcealing
$84E032- Instructions. Draw single air block for 176 frames, then reconceal item shot block
$84E04F- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay
$84E067- Instruction. Draw custom-graphic PLM from a table depending on variable RAM. 4 delay
$84E099- Instructions. PLM EED7
$84E0BE- Instructions. PLM EEDB
$84E0E3- Instructions. PLM EEDF
$84E108- Instructions. PLM EEE3
$84E12D- Instructions. PLM EEE7
$84E15B- Instructions. PLM EEEB
$84E189- Instructions. PLM EEEF
$84E1B7- Instructions. PLM EEF3
$84E1E5- Instructions. PLM EEF7
$84E213- Instructions. PLM EEFB
$84E241- Instructions. PLM EEFF
$84E26F- Instructions. PLM EF03
$84E29D- Instruction. Clear charge beam
$84E2A1- Instructions. PLM EF07
$84E2D6- Instructions. PLM EF0B
$84E30B- Instructions. PLM EF0F
$84E338- Instructions. PLM EF13
$84E366- Instructions. PLM EF17
$84E393- Instructions. PLM EF1B
$84E3C1- Instructions. PLM EF1F
$84E3EF- Instructions. PLM EF23
$84E41D- Instructions. PLM EF27
$84E44A- Instructions. PLM EF2B
$84E47C- Instructions. PLM EF2F
$84E4AE- Instructions. PLM EF33
$84E4E0- Instructions. PLM EF37
$84E512- Instructions. PLM EF3B
$84E54D- Instructions. PLM EF3F
$84E588- Instructions. PLM EF43
$84E5C3- Instructions. PLM EF47
$84E5FE- Instructions. PLM EF4B
$84E63B- Instruction. Set liquid speed to -20
$84E642- Instructions. PLM EF4F
$84E67D- Instructions. PLM EF53
$84E6B8- Instructions. PLM EF57
$84E6F3- Instructions. PLM EF5B
$84E735- Instructions. PLM EF5F
$84E777- Instructions. PLM EF63
$84E7B1- Instructions. PLM EF67
$84E7EC- Instructions. PLM EF6B
$84E826- Instructions. PLM EF6F
$84E861- Instructions. PLM EF73
$84E89C- Instructions. PLM EF77
$84E8D7- Instructions. PLM EF7B
$84E911- Instructions. PLM EF7F
$84E949- Instructions. PLM EF83
$84E981- Instructions. PLM EF87
$84E9B9- Instructions. PLM EF8B
$84E9F1- Instructions. PLM EF8F
$84EA32- Instructions. PLM EF93
$84EA73- Instructions. PLM EF97
$84EAB4- Instructions. PLM EF9B
$84EAF5- Instructions. PLM EF9F
$84EB36- Instructions. PLM EFA3
$84EB77- Instructions. PLM EFA7
$84EBB8- Instructions. PLM EFAB
$84EBF9- Instructions. PLM EFAF
$84EC41- Instructions. PLM EFB3
$84EC89- Instructions. PLM EFB7
$84ECC9- Instructions. PLM EFBB
$84ED0A- Instructions. PLM EFBF
$84ED4A- Instructions. PLM EFC3
$84ED8B- Instructions. PLM EFC7
$84EDCC- Instructions. PLM EFCB
$84EE0D- Instructions. PLM EFCF
$84EE4D- Setup. Energy tank
$84EE52- Setup. Missile tank
$84EE57- Setup. Super missile tank
$84EE5C- Setup. Power bomb tank
$84EE64- Setup. Ability
$84EE77- Setup. Energy tank shot block
$84EE7C- Setup. Missile tank shot block
$84EE81- Setup. Super missile tank shot block
$84EE86- Setup. Power bomb tank shot block
$84EE8E- Setup. Ability shot block
$84EEAB- Setup. Find the PLM on this spot and alert it that Samus touched it?
$84EED3- PLM. Shot/bomb reaction, shootable air/shot block, BTS 45h / Collision reaction, treadmill/crumble block, BTS 45h. Item collision detection
$84EED7- PLM. Energy tank
$84EEDB- PLM. Missile tank
$84EEDF- PLM. Super missile tank
$84EEE3- PLM. Power bomb tank
$84EEE7- PLM. Bombs
$84EEEB- PLM. Charge beam
$84EEEF- PLM. Ice beam
$84EEF3- PLM. Hi-jump
$84EEF7- PLM. Speed booster
$84EEFB- PLM. Wave beam
$84EEFF- PLM. Spazer beam
$84EF03- PLM. Spring ball
$84EF07- PLM. Varia suit
$84EF0B- PLM. Gravity suit
$84EF0F- PLM. X-ray scope
$84EF13- PLM. Plasma beam
$84EF17- PLM. Grapple beam
$84EF1B- PLM. Space jump
$84EF1F- PLM. Screw attack
$84EF23- PLM. Morph ball
$84EF27- PLM. Reserve tank
$84EF2B- PLM. Energy tank, Chozo orb
$84EF2F- PLM. Missile tank, Chozo orb
$84EF33- PLM. Super missile tank, Chozo orb
$84EF37- PLM. Power bomb tank, Chozo orb
$84EF3B- PLM. Bombs, Chozo orb
$84EF3F- PLM. Charge beam, Chozo orb
$84EF43- PLM. Ice beam, Chozo orb
$84EF47- PLM. Hi-jump, Chozo orb
$84EF4B- PLM. Speed booster, Chozo orb
$84EF4F- PLM. Wave beam, Chozo orb
$84EF53- PLM. Spazer beam, Chozo orb
$84EF57- PLM. Spring ball, Chozo orb
$84EF5B- PLM. Varia suit, Chozo orb
$84EF5F- PLM. Gravity suit, Chozo orb
$84EF63- PLM. X-ray scope, Chozo orb
$84EF67- PLM. Plasma beam, Chozo orb
$84EF6B- PLM. Grapple beam, Chozo orb
$84EF6F- PLM. Space jump, Chozo orb
$84EF73- PLM. Screw attack, Chozo orb
$84EF77- PLM. Morph ball, Chozo orb
$84EF7B- PLM. Reserve tank, Chozo orb
$84EF7F- PLM. Energy tank, shot block
$84EF83- PLM. Missile tank, shot block
$84EF87- PLM. Super missile tank, shot block
$84EF8B- PLM. Power bomb tank, shot block
$84EF8F- PLM. Bombs, shot block
$84EF93- PLM. Charge beam, shot block
$84EF97- PLM. Ice beam, shot block
$84EF9B- PLM. Hi-jump, shot block
$84EF9F- PLM. Speed booster, shot block
$84EFA3- PLM. Wave beam, shot block
$84EFA7- PLM. Spazer beam, shot block
$84EFAB- PLM. Spring ball, shot block
$84EFAF- PLM. Varia suit, shot block
$84EFB3- PLM. Gravity suit, shot block
$84EFB7- PLM. X-ray scope, shot block
$84EFBB- PLM. Plasma beam, shot block
$84EFBF- PLM. Grapple beam, shot block
$84EFC3- PLM. Space jump, shot block
$84EFC7- PLM. Screw attack, shot block
$84EFCB- PLM. Morph ball, shot block
$84EFCF- PLM. Reserve tank, shot block
$84EFD3-FFFF Free Space
super/data_maps/rom_map/bank84.txt · Last modified: 2016/07/17 21:03 by mon732