Table of Contents
Metroid Zero Mission
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Released: | 2004 |
Console: | Game Boy Advance (GBA) |
Hacking Popularity: | 2nd |
Communities: | MAGConst (Metroid Advance Game Construction) |
Editors: | MAGE Themes ⭐ (Source) MAGE (Metroid Advance Game Editor) (Source) Double Helix Zero Fission |
Regions: | U ⭐ E J C |
Filesize: | 8,388,608 bytes |
Hashes: | CRC: 5C61A844 sha1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8 |
All information relates to the specific ROM: “Metroid - Zero Mission (U) [!].gba”.
If you do not know how to verify your ROM's checksum, try opening the ROM in an emulator or use something like QuickHash.
WebArchive
Editors and Utilities
Guides
A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, it's all here.
Editor and Utility Manuals
Manuals of the workings of all the editors and utilities available to you, detailing all their functions.
- MAGE Manual -
Guide to editing with MAGE
- Double Helix Manual - The now deprecated editor for Metroid Zero Mission, read all about its functions here.
Basic Guides
These guides cover all the basic things around editing Metroid Zero Mission, as well as serving as a good starting point for learning how to get into Metroid Zero Missionhacking!
- FAQ - Some answers to frequently asked questions in gbatroid hacking. If this doesn't help, remember to read the MAGE docs.
Intermediate Guides
These guides assume you have a good basic knowledge about editing Metroid Zero Mission already, you should probably be comfortable with using MAGE or Double Helix by now and be moving onto using tools like a hex editor.
- Intermediate Guide
- Intermediate Guide
- THUMB Assembly Tutorial - Learn GBA ASM for hacking Zero Mission
- Sound Ripping - Ripping Samples and Midis
Expert Guides
These guides could be pretty complex, you should probably be comfortable with assembly by now.
- Expert Guide
- Expert Guide
Wiki Based Hacking Resources And Information
This segment is reserved for technical information on Metroid Zero Mission, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid Zero Mission does things!
Data Maps
External
Internal
- ZM Clipdata List - A list of clipdata and their behavior
Locations of Data
- Hex Tweaks - List of Hex Tweaks that you can apply to your ROM.
- Starship Graphics - Graphical & Palette map of Samus' Starship
- Samus Graphics - Graphical Palette map of Samus as well as graphics offset (incomplete!)
- Map Graphics - Graphical & Palette map of Map and Minimap (incomplete!)
- Status Screen Graphics - Graphical & Palette map of Status Screen (incomplete!)
- Soundtrack - List of soundtrack values in Zero Mission (possibly incomplete!)
- Generic BG Graphics - Graphical / Address map of things in Generic BG
- Generic Sprite/Entity Graphics - Graphical / Address map of things in Generic Sprite
- In Game Message Graphics
- Graphical / Address map of ingame messages