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zero_mission:locations:message_graphics

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zero_mission:locations:message_graphics [2024/03/23 22:01] (current) – created - external edit 127.0.0.1
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 +^Address^Decimal^Width^Height^Description^
 +|$2CB304|2929412|32|4|GFX for Messages / Prompts (LZ77 Compressed)|
 +|$2F7C90|3112080|32|2|GFX for Location Names/ Area Transitions (LZ77 Compressed)|
 +|$2F7D94|3112340|||Location Name Palette|
 +|$2F7DB4|3112372|||Area Transition Palette|
 +|$2CB530|2929968|||Prompt / Message Palette|
  
 +Location names / Area transitions:\\
 +{{zero_mission:locations:names.png}}\\
 +
 +Prompts, larger messages:\\
 +{{zero_mission:locations:prompts.png}}
 +
 +Notes:
 +
 +idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer