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zero_mission:hex_changes [2022/04/01 02:10] – [Misc.] jasinchenzero_mission:hex_changes [2024/03/27 18:12] (current) – [Misc.] corrected "blue ship always activate" tweak caauyjdp
Line 297: Line 297:
 Change to whatever event you'd like the blue ship to activate to. Change to whatever event you'd like the blue ship to activate to.
  
-<color #FFA500>0x608f0 00 d0 to 01 20</color>\\ +<color #FFA500>0x4AFEF D1 to E0</color>\\ 
 The blue ship always activate. The blue ship always activate.
  
Line 405: Line 405:
     D4 = right</color>\\     D4 = right</color>\\
 To change a Chozo statue's direction To change a Chozo statue's direction
 +
 +
 +<color #FFA500>0x75EA78 - 29 02 02 08 to 81 72 04 08\\
 +0x75ED70 - 48 39 2D 08 to 74 D6 30 08</color>\\
 +All save stations use Chozodia AI/Graphics (healing/ammo refill)
 +
 +<color #FFA500>Editing the text in the opening before the title screen.</color>\\
 +Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\
 +Every six bytes will be the tile's character number.\\
 +For example, if you wanted "Emergency Order" to say "Fnergency Order", you would do this:\\
 +0x845F468 08 -> 09\\
 +0x845F46E 0E -> 0F\\
 +
 +03 is a blank character\\
 +1E is a period\\
 +Please note that there isn't a letter K for some reason.
zero_mission/hex_changes.1648779029.txt.gz · Last modified: 2022/04/01 02:10 by jasinchen