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zero_mission:hex_changes [2020/03/21 15:11] – old revision restored (2020/03/21 02:56) cpt.glitchzero_mission:hex_changes [2020/04/01 22:17] – [Metroid: Zero Mission Hex Tweaks] multi-man
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 ====== Metroid: Zero Mission Hex Tweaks ====== ====== Metroid: Zero Mission Hex Tweaks ======
  
-“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. +“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. 
  
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
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 Door Transition speed. Door Transition speed.
  
-<color #FFA500> 0x5EF8A = 06 48 to 03 </color>\\ +<color #FFA500> 0x5EF8A = 06 48 to 03 E0</color>\\ 
-All door transitions are hatchless variant(Faster)+All door transitions are hatchless variant (Faster)
  
 <color #FFA500> 0x61116 = 08 D1 to C0 46</color>\\ <color #FFA500> 0x61116 = 08 D1 to C0 46</color>\\
 Press B to skip elevator/boss intro cutscenes. Press B to skip elevator/boss intro cutscenes.
  
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp