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“I do know ASM, I just don't know how to do anything with it.”

super:technical_information:data_structures

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super:technical_information:data_structures [2019/10/14 15:58]
p.jboy Changed confusing 'event headers' to clearer 'state conditions'
super:technical_information:data_structures [2020/06/16 20:51]
p.jboy [Level data] Update to BTS list
Line 316: Line 316:
 | ::: | ::: | 2 || Air only. Air spike (10h damage) | | ::: | ::: | 2 || Air only. Air spike (10h damage) |
 | ::: | ::: | 3 || Solid only. Draygon's broken turret (10h damage) | | ::: | ::: | 3 || Solid only. Draygon's broken turret (10h damage) |
 +| ::: | ::: | Eh || Solid only. X-rayable block (used in Blue Brinstar boulder room) |
 | ::: | ::: | Fh || Solid only. Enemy breakable block (used in Shaktool's room) | | ::: | ::: | Fh || Solid only. Enemy breakable block (used in Shaktool's room) |
 | 3 / Bh | Special | 0 || 1x1 respawning crumble block | | 3 / Bh | Special | 0 || 1x1 respawning crumble block |
Line 346: Line 347:
 | ::: | ::: | ::: | 82h | Respawning speed block, slower crumble animation | | ::: | ::: | ::: | 82h | Respawning speed block, slower crumble animation |
 | ::: | ::: | ::: | 83h | Speed block, slower crumble animation | | ::: | ::: | ::: | 83h | Speed block, slower crumble animation |
-| ::: | ::: | ::: | 84h | Respawning speed block (used by dechora pit) |+| ::: | ::: | ::: | 84h | Respawning speed block (used by dachora pit) |
 | ::: | ::: | ::: | 85h | Speed boost block | | ::: | ::: | ::: | 85h | Speed boost block |
 | ::: | ::: | Norfair | 83h | Lower Norfair chozo hand trigger | | ::: | ::: | Norfair | 83h | Lower Norfair chozo hand trigger |
Line 375: Line 376:
 | ::: | ::: | 9 || Power bomb block | | ::: | ::: | 9 || Power bomb block |
 | ::: | ::: | Ah || Respawning super missile block | | ::: | ::: | Ah || Respawning super missile block |
-| ::: | ::: | Bh || Super missile block  |+| ::: | ::: | Bh || Super missile block 
 +| ::: | ::: | Ch || Fake super missile block (solid block but shows super missile block when x-rayed) | 
 +| ::: | ::: | Dh || Fake super missile block | 
 +| ::: | ::: | Eh || Fake super missile block | 
 +| ::: | ::: | Fh || Fake super missile block |
 | ::: | ::: | 10h || Gate blocks | | ::: | ::: | 10h || Gate blocks |
 | ::: | ::: | 40h || Blue door facing left | | ::: | ::: | 40h || Blue door facing left |
Line 392: Line 397:
 | ::: | ::: | 4Dh || Right orange gate trigger | | ::: | ::: | 4Dh || Right orange gate trigger |
 | ::: | ::: | 4Fh || Critters escape block | | ::: | ::: | 4Fh || Critters escape block |
 +| Eh | Grapple block | 0 || Generic grapple block |
 +| ::: | ::: | 1 || Respawning crumbling grapple block |
 +| ::: | ::: | 2 || Non-respawning crumbling grapple block |
 +| ::: | ::: | 80h+ || Grapple-through block |
 </hidden> </hidden>
    
Line 473: Line 482:
   |     _______________________________ X position   |     _______________________________ X position
   |    |     __________________________ Y position   |    |     __________________________ Y position
-  |    |    |     _____________________ Initialisation parameter (orientation in SMILE)+  |    |    |     _____________________ Initialisation parameter (orientation in old SMILE, tilemaps in SMILE RF)
   |    |    |    |     ________________ Properties (special in SMILE)   |    |    |    |     ________________ Properties (special in SMILE)
-  |    |    |    |    |     ___________ Extra properties (special graphics bitset in SMILE)+  |    |    |    |    |     ___________ Extra properties (special GFX bitset in SMILE, graphics in SMILE RF)
   |    |    |    |    |    |     ______ General purpose parameter (speed in SMILE)   |    |    |    |    |    |     ______ General purpose parameter (speed in SMILE)
-  |    |    |    |    |    |    |     _ General purpose parameter (speed2 in SMILE)+  |    |    |    |    |    |    |     _ General purpose parameter (speed 2 in SMILE)
   |    |    |    |    |    |    |    |   |    |    |    |    |    |    |    |
   iiii xxxx yyyy oooo pppp gggg aaaa bbbb ; First enemy   iiii xxxx yyyy oooo pppp gggg aaaa bbbb ; First enemy
super/technical_information/data_structures.txt · Last modified: 2020/12/23 21:42 by p.jboy