Scroll PLMs are used in the original game to change the scrolling configuration of a room's screens when Samus touches them. This is achieved by running ASM at the location $8F:XXYY, where XX is the High byte, and YY is the Low byte.
B703 (Scroll PLM) [High][Low] form a pointer (bank $8F) to the scroll update data.* *Format of scroll updating data is as follows: (screen)(scroll)...(screen)(scroll)(80) Example: 03 01 80 <--- change screen 03 to a blue scroll.