DB3F (aka- BANG)<Possesser Type C> [Orientation] = 0000/0001 for stationary/movable [Speed] = pointer to code to run! BB66 = Possesses next enemy. Allows red core to be destroyed. BB4A = Make this piece a blue bubble. Allows Bang to shoot. BB2B = Make this piece static. [Speed 2] = speed Has 3 parts/enemies: 1) Red core (shootable part) 2) Blue bubble 3) Static charge Absorbs your shots, growing each time. Shoots a charged blast at you when it bursts. Unused enemy. Possess an enemy by making it the second part of the matrix instead.
Enemy Bank: $A3
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