ros:technical_information:tile_breakdown
bank F:
- tile 00 is a breakable block
- tile 01 and 02 are the animation frames, and cannot be used
- tile 03 is a lava tile
- tile 04 is a lava submerged rock tile
- tiles 05-38 are the gunship
- tile 39 is a rock tile
- tiles 3a-3b are sand tiles
- tile 3c is a background tile
- tile 3d is…another gunship tile
- tile 3e is another background tile
- tile 3f is another lava tile
- tiles 40-4f are background tiles
- tiles 50-5e are surface tiles
- tile 5f is another rock tile
- tile 60 is a quarter rock tile, upper left
- tile 61 is a quarter rock tile, upper right
- tile 62 is a quarter rock tile, lower left
- tile 63 is a quarter rock tile, lower right
- tile 64 is tile 60 with a different BG
- tile 65 is tile 61 with a different BG
- tile 66 is tile 62 with a different BG
- tile 67 is tile 63 with a different BG
- tiles 68-78 are BG tiles
- tiles 79-7d are crystalized X-parasites
- tile 7f is empty air
- tiles 80-ff seem corrupted or empty, because they are just glitched out breakable blocks and/or air.
Bank E: not there yet…
Bank D: not there yet…
Bank C: not there yet…
Bank B: not there yet…
Bank A: not there yet…
Bank 9: not there yet…
ros/technical_information/tile_breakdown.txt · Last modified: 2017/12/01 17:24 by 127.0.0.1