This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
return_of_samus:hex_changes [2022/07/30 21:13] – [Enemies & Bosses] rt-55j | return_of_samus:hex_changes [2022/10/23 00:55] (current) – Remove the one onscreen missile limit rt-55j | ||
---|---|---|---|
Line 12: | Line 12: | ||
<color # | <color # | ||
Centers Samus' horizontal position during movement where the screen scrolls horizontally. | Centers Samus' horizontal position during movement where the screen scrolls horizontally. | ||
- | |||
- | <color # | ||
- | <color # | ||
- | Samus runs faster on the ground. | ||
- | |||
- | <color # | ||
- | <color # | ||
- | Morph ball rolls faster on the ground. | ||
- | |||
- | <color # | ||
- | <color # | ||
- | Samus moves faster in air. | ||
<color # | <color # | ||
Line 37: | Line 25: | ||
<color # | <color # | ||
Adjusts damage that respawning blocks do to Samus. | Adjusts damage that respawning blocks do to Samus. | ||
+ | |||
+ | ==== Speeds ==== | ||
+ | <color # | ||
+ | <color # | ||
+ | Samus runs faster on the ground. | ||
+ | |||
+ | <color # | ||
+ | <color # | ||
+ | Morph ball rolls faster on the ground. | ||
+ | |||
+ | <color # | ||
+ | <color # | ||
+ | Samus moves faster in air. | ||
+ | |||
===== Weapons ===== | ===== Weapons ===== | ||
Tweaks for beams, missiles, and bombs. | Tweaks for beams, missiles, and bombs. | ||
+ | |||
+ | <color # | ||
+ | Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | ||
+ | |||
+ | ==== Missiles ==== | ||
<color # | <color # | ||
Makes missiles fire at a faster and more consistent speed. | Makes missiles fire at a faster and more consistent speed. | ||
- | <color #FFA500>0x53FC | + | <color #FFA500>0x4FF6 |
- | Changes | + | Removes |
+ | ==== Ice Beam ==== | ||
+ | |||
+ | <color # | ||
+ | Make enemies stay frozen | ||
+ | <color # | ||
+ | 0x966E: D0 -> bb</ | ||
+ | The value of " | ||
+ | The value of " | ||
+ | Note that " | ||
+ | (Unconfirmed: | ||
+ | ==== Wave Beam ==== | ||
<color # | <color # | ||
Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | ||
Line 53: | Line 71: | ||
Wave Beam doesn' | Wave Beam doesn' | ||
+ | ==== Spazer ==== | ||
<color # | <color # | ||
<color # | <color # | ||
Line 68: | Line 87: | ||
===== Enemies & Bosses ===== | ===== Enemies & Bosses ===== | ||
+ | |||
+ | <color # | ||
+ | Adjusts the number of pipe bugs that can come out of a pipe bug spawner. | ||
+ | |||
+ | <color # | ||
+ | Makes it so pipe bug spawners can spawn an infinite amount of pipe bugs. | ||
+ | |||
+ | <color # | ||
+ | 0x9CFF: C2 -> 49</ | ||
+ | Makes the Gullugg enemy go counter-clockwise instead of clockwise, by changing which velocity tables they use. | ||
+ | |||
+ | <color # | ||
+ | Adjust duration in frames of the Metroids' | ||
+ | |||
+ | ==== Alpha Metroid ==== | ||
+ | <color # | ||
+ | 0xACDB: 14 -> yy</ | ||
+ | Adjust lunge and wait periods of the Alpha Metroid. " | ||
+ | |||
+ | <color # | ||
+ | 0xAD8D: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Gamma Metroid ==== | ||
+ | <color # | ||
+ | 0xB131: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Zeta Metroid ==== | ||
+ | <color # | ||
+ | Make the Zeta Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB61F: 20 -> 38</ | ||
+ | Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) | ||
+ | |||
+ | <color # | ||
+ | 0xB47E: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Omega Metroid ==== | ||
+ | |||
+ | <color # | ||
+ | Adjust the wait interval after making a swoop. | ||
+ | |||
+ | <color # | ||
+ | Make the Omega Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB9D9: 14 -> ??\\ | ||
+ | 0xB9DD: 28 -> ??\\ | ||
+ | 0xB9E1: 40 -> ??\\ | ||
+ | 0xB9E5: 60 -> ??</ | ||
+ | Adjust the duration in frames of the Omega Metroid' | ||
+ | |||
+ | <color # | ||
+ | 0x0B713: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Standard Metroids ==== | ||
+ | |||
+ | <color # | ||
+ | 0xBB37: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Metroid Queen ==== | ||
<color # | <color # | ||
Line 82: | Line 167: | ||
Tweaks for anything collectable--items, | Tweaks for anything collectable--items, | ||
- | <color #FFA500>0x374D | + | <color #FFA500>0x375D: 0D -> 0C</ |
- | <color #FFA500>0x3752 | + | Make E-Tanks play the shorter item jingle, like missile tanks. |
- | Makes items and E-Tanks | + | |
+ | <color #FFA500>0x375D: 0D -> 00</ | ||
+ | Make all items play the shorter | ||
+ | |||
+ | <color # | ||
+ | 0x3A1C: 0B -> 00\\ | ||
+ | 0x3A36: 0E -> 00\\ | ||
+ | 0x5821: 0B -> 00</ | ||
+ | Collect all items near instantly, like energy/ | ||
<color # | <color # | ||
Line 119: | Line 212: | ||
Changes the amount of missiles it takes to open a hatch. | Changes the amount of missiles it takes to open a hatch. | ||
+ | <color # | ||
+ | Immediately start a New Game on boot | ||
+ | |||
+ | <color # | ||
+ | 0x0D17: 01 -> 00\\ | ||
+ | 0x0D1C: 12 -> 00</ | ||
+ | Skip the Samus appearance fanfare | ||
+ | |||
+ | <color # | ||
+ | Adjusts the amount the Metroid count is incremented when the musical stinger at the end is activated. |