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metroid:basic_guides:faq [2017/12/11 19:13] – scout1297 | metroid:basic_guides:faq [2017/12/12 15:28] (current) – [Editroid 4.0a Known Bugs] scout1297 | ||
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A: Yes, yes it is my good sir. | A: Yes, yes it is my good sir. | ||
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+ | A: Hexadecimal and Binary are magical ways to represent numbers. The way we normally represent numbers is with the Decimal System which has 10 symbols(0 to 9). Binary represents numbers with two symbols(0 and 1). Hexadecimal represents numbers with 16 symbols(0 to F) where after " | ||
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A: Either you are bad and selecting the wrong door, or you are bad and not using the [[http:// | A: Either you are bad and selecting the wrong door, or you are bad and not using the [[http:// | ||
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- | A: Hexadecimal and Binary are magical ways to represent numbers. The way we normally represent numbers is with the Decimal System which has 10 symbols(0 to 9). Binary represents numbers with two symbols(0 and 1). Hexadecimal represents numbers with 16 symbols(0 to F) where after " | ||
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Since snarf helped with Rogue Dawn, certain tiles were named SlopeRight, SlopeLeft, and SlopeTop. These are not included Tile types and are actually Solid Tiles. | Since snarf helped with Rogue Dawn, certain tiles were named SlopeRight, SlopeLeft, and SlopeTop. These are not included Tile types and are actually Solid Tiles. |