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fusion:basic_guides:mage [2021/01/23 09:51] – felixwright | fusion:basic_guides:mage [2021/01/26 06:36] (current) – felixwright | ||
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- | ====== MAGE Tutorial | + | ======= Metroid Fusion - MAGE Tutorial (Incomplete) |
- | Note: This guide was made in reference to [[http:// | + | Note: This guide was made in reference to [[http:// |
- | + | ||
- | PLEASE DO NOT bug biospark about features for MAGE (especially a Samus editor, that will come when it comes). PLEASE DO inform him of bugs and crashes, either through the metconst forum or through discord. | + | |
Quick Links: | Quick Links: | ||
- | [[fusion: | + | [[fusion: |
--------------------------------------------- | --------------------------------------------- | ||
====== Main Window ====== | ====== Main Window ====== | ||
- | |||
- | |||
- | ===== Part 1- Interface ===== | ||
{{blocks& | {{blocks& | ||
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* Blue- Tile selection; chosen from available tiles in tile set | * Blue- Tile selection; chosen from available tiles in tile set | ||
- | -------------------------------------------- | + | --------------------------------------------- |
+ | ==== File ==== | ||
+ | FIXME | ||
+ | |||
+ | Create Backup... For one click backups | ||
+ | |||
+ | Recent Files - For fast ROM reloading | ||
+ | --------------------------------------------- | ||
+ | ==== Edit ==== | ||
+ | FIXME | ||
+ | |||
+ | Swap between editing modes | ||
+ | --------------------------------------------- | ||
+ | ==== View ==== | ||
+ | FIXME | ||
+ | |||
+ | Quick toggling of Layers | ||
+ | |||
+ | Clipdata viewing options | ||
+ | |||
+ | Toggle viewing Sprites/ | ||
+ | |||
+ | Toggle viewing Mothership hatches, Animated palettes, Screens | ||
+ | |||
+ | Zoom (%) | ||
+ | --------------------------------------------- | ||
+ | ==== Options ==== | ||
+ | FIXME | ||
+ | |||
+ | Default View settings on MAGE launch | ||
+ | |||
+ | Toggle number base: Hex/ | ||
+ | --------------------------------------------- | ||
+ | ==== Help ==== | ||
+ | FIXME | ||
+ | |||
+ | "View Help" -> MAGE Doc | ||
+ | ---- | ||
- | ===== Part 2- BG Editing Mode ===== | + | ===== Part 1- BG Editing Mode ===== |
The first step to editing rooms is selecting what layer you want to change. There are 3 layers of tiles that changes how the room looks and one layer that determines how the player will interact with those hitboxes. | The first step to editing rooms is selecting what layer you want to change. There are 3 layers of tiles that changes how the room looks and one layer that determines how the player will interact with those hitboxes. | ||
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Shown above is the drop down menu for selecting clipdata. I will explain the different types of clipdata later in this chapter. Keep in mind that some types of clipdata have only minor differences that may wreak havoc upon level design if used incorrectly (i.e. no reform and never reform). | Shown above is the drop down menu for selecting clipdata. I will explain the different types of clipdata later in this chapter. Keep in mind that some types of clipdata have only minor differences that may wreak havoc upon level design if used incorrectly (i.e. no reform and never reform). | ||
---------------------------- | ---------------------------- | ||
- | ==== 2A- Editing | + | ==== 1A- Layers ==== |
- | This section will explain how to edit how a layer “looks”, | + | This section will explain how to edit how a layer “looks”, |
**Controls** | **Controls** | ||
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--------------------- | --------------------- | ||
- | ==== 2B- Editing | + | ==== 1B- Clipdata ==== |
In bland terms, Clipdata is how each block works. Each tile location in a room has a certain clipdata value assigned, be it 0 for air or 10 or solid. There are FF (255) slots available for different types of clipdata, however many are unused. Be very careful when editing clipdata in a room, because clipdata will work how it wants whether or not you have a block placed in a slot (for example, you can have an invisible slope in the air due to clipdata that has been assigned to empty squares). This means that any block that you do not want to be special will be assigned clipdata value 0, which indicates " | In bland terms, Clipdata is how each block works. Each tile location in a room has a certain clipdata value assigned, be it 0 for air or 10 or solid. There are FF (255) slots available for different types of clipdata, however many are unused. Be very careful when editing clipdata in a room, because clipdata will work how it wants whether or not you have a block placed in a slot (for example, you can have an invisible slope in the air due to clipdata that has been assigned to empty squares). This means that any block that you do not want to be special will be assigned clipdata value 0, which indicates " | ||
- | Clipdata is edited in the same way as block layers, with the only difference being that if you select a large group of blocks in the tile table, they will all share the same clipdata. MAGE is very generous in explaining what each clipdata number does, so I will just explain the important values whose functions may not be obvious at | + | Clipdata is edited in the same way as block layers, with the only difference being that if you select a large group of blocks in the tile table, they will all share the same clipdata. MAGE is very generous in explaining what each clipdata number does, so I will just explain the important values whose functions may not be obvious at all. |
[[fusion: | [[fusion: | ||
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=== c. Breakable Blocks === | === c. Breakable Blocks === | ||
- | An important type of block to have is the breakable block. This includes anything from crumble blocks (which break under the player' | + | An important type of block to have is the breakable block. This includes anything from crumble blocks (which break under the player' |
{{breakableblocks.png}} | {{breakableblocks.png}} | ||
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=== d. Water, Acid, and Lava === | === d. Water, Acid, and Lava === | ||
- | Clipdata A0, A1, and A2 are used for Weak Lava (which varia suit is immune to), Strong Lava (which gravity suit is immune to), and Acid (which nothing is immune to). These are fine to be used, however it is more recommended to use header effects (explained later) instead of these. The same goes for water, which doesn' | + | Clipdata A0, A1, and A2 are used for Weak Lava (which varia suit is immune to), Strong Lava (which gravity suit is immune to), and Acid (which nothing is immune to). These are fine to be used, however it is more recommended to use header effects (explained later) instead of these. The same goes for water, which is clipdata |
{{liquids.png}} | {{liquids.png}} | ||
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-------------------------------------------- | -------------------------------------------- | ||
- | ===== Part 3- Object Editing Mode ===== | + | ===== Part 2- Object Editing Mode ===== |
{{https:// | {{https:// | ||
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---- | ---- | ||
- | ==== 3A- Adding | + | ==== 2A- Sprites ==== |
[[https:// | [[https:// | ||
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---- | ---- | ||
- | ==== 3B- Adding | + | ==== 2B- Doors ==== |
[[https:// | [[https:// | ||
---- | ---- | ||
- | ==== 3C- Adding | + | ==== 2C- Scrolls |
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ====== Editors ====== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Header Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Tileset Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Graphics Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Palette Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Tile Table Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Animation Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Sprite Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Spriteset Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Connection Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Minimap Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Text Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Demo Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Physics Editor ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Weapon Editor ===== | ||
+ | FIXME | ||
+ | |||
+ | --------------------------------------------- | ||
+ | ====== Tools ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Room Options ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Minimap Tile Builder ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Add ===== | ||
+ | FIXME | ||
+ | --------------------------------------------- | ||
+ | ===== Patches ===== | ||
FIXME | FIXME |