Table of Contents

Metroid Fusion

Metroid Fusion
Released: 2002
Console: Game Boy Advance (GBA)
Hacking Popularity: 4th
Editors: MAGE Themes(Source)
MAGE (Source)
Double Helix
Zero Fission
Regions: U ⭐
E
J
C
Filesize: 8,388,608 bytes
Hashes: CRC: 6C75479C
sha1: CA33F4348C2C05DD330D37B97E2C5A69531DFE87

All information relates to the specific ROM: “Metroid Fusion (U) [!].gba”.

If you do not know how to verify your ROM's checksum, try opening the ROM in an emulator or use something like QuickHash.

WebArchive

https://web.archive.org/web/20240302022533/http://wiki.metroidconstruction.com/doku.php?id=fusion

Editors and Utilities

Guides

A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here.

Editor and Utility Manuals

Manuals of the workings of all the editors and utilities available to you, detailing all their functions.

Basic Guides

These guides cover all the basic things around editing Metroid Fusion, as well as serving as a good starting point for learning how to get into Metroid Fusion hacking!

Intermediate Guides

These guides assume you have a good basic knowledge about editing Metroid Fusion already, you should probably be comfortable with using Double Helix by now and be moving onto using tools like a hex editor.

Expert Guides

These guides could be pretty complex, you should probably be comfortable with assembly by now.

Wiki Based Hacking Resources And Information

This segment is reserved for technical information on Metroid Fusion, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid Fusion does things! Data Maps

Locations of Data

Technical Details

Disassemblies of Data