======Wall Jump====== By Parasite. This code allows Samus to wall-jump similar to Super Metroid. It is (probably) intended for X816 but should assemble with ASM6 with little or no modification. =====Code===== ; This code allows for a wall-jump in Metroid (NES) ; Copyright 2002-2004 Parasyte ; http://parasyte.panicus.org/ ; ; The above copyright notice may not be removed or changed. ; ; ; Notes: ; Simply overwrite the data at file address 0x01CADF (38 bytes, max) ; with this code. Then set the hook by patching 0x01CC34 to 0xCF,0xCA .org $CACF ;assemble our code to run at this (CPU) address ;.mem 8 ;setup accumulator and index regs for NES code ;.index 8 ;--constants BtnRight = $01 ;Joypad button definitions. BtnLeft = $02 BtnDown = $04 BtnUp = $08 BtnStart = $10 BtnSelect = $20 BtnB = $40 BtnA = $80 ;--pointers JoypadDown = $12 Joypad = $14 JumpSpeed = $0308 DoJump = $CD40 ;Makes Samus Jump WallToLeft = $E880 ;Checks for a wall to the left of Samus, returns result in C flag: Set = no, Clear = yes. WallToRight = $E88B ;Checks for a wall to the right of Samus, returns result in C flag: Set = no, Clear = yes. ;--Entry Point ; Inputs: None ; Outputs: None ; Description: Checks if Samus is able to wall jump, performs action if possible. lda JoypadDown ;Is A button just pressed? bpl exit lda #BtnRight bit Joypad ;D-Pad Right held? bne + asl bit Joypad ;D-Pad Left held? beq exit ;Check if able to wall jump to the left. jsr WallToRight bcs exit bcc ++ ;Branch always. ;Check if able to wall jump to the right. + jsr WallToLeft bcs exit ++ lda JumpSpeed ;Is Samus in a slow decent? bne exit jsr DoJump exit: jmp $CCC2 ;Bye-bye! =====Optional Tweak===== As an optional tweak, you can require the player to have a certain item. For instance, you could have the player start with the morph-ball ability, and use the Maru Mari (i.e. morph-ball) item give the player wall-jump instead. Add the following to the declarations ; Adjust the value to modify which item the player needs to wall-jump gr_WallJump = %00000100 Add the following to the beginning of the actual code ; Exit if the player does not have wall-jump lda #gr_WallJump bit SamusGear beq exit =====Read Me===== There doesn't appear to be a readme.