sm:editor_utility_guides:smart
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sm:editor_utility_guides:smart [2024/10/30 00:06] – created felixwright | sm:editor_utility_guides:smart [2024/10/30 00:08] (current) – [Level Editor] felixwright | ||
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Menus: | Menus: | ||
- | Load Room: load all data (not just rooms) from the configured ROM file or from previously exported XML. | + | * Load Room: load all data (not just rooms) from the configured ROM file or from previously exported XML. |
- | Save Room: save all data (not just rooms) to the configured ROM file or generate an XML export. | + | |
- | Config: open the config window | + | |
- | Tools: open special editors or apply various utility operations | + | |
- | About: Show the About box | + | |
Upper Left: Console log. Displays information and error messages. | Upper Left: Console log. Displays information and error messages. | ||
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Upper Right: Shows ROM usage as allocated by SMART | Upper Right: Shows ROM usage as allocated by SMART | ||
- | Blue: No data is placed here. Either because the area is too small or because no more space is needed | + | * Blue: No data is placed here. Either because the area is too small or because no more space is needed |
- | Red: Data that must be located in the particular bank | + | |
- | Yellow: Data that can be moved into another bank to make space for more Red data | + | |
- | Gray: Space that is not part of the free space in the project configuration | + | |
- | Magenta: Space that is removed from any free space configuration before use. | + | |
Lower Right: Simple preview of the current selected room. | Lower Right: Simple preview of the current selected room. | ||
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Room data toolbar: | Room data toolbar: | ||
- | Edit: Open the room editor for the selected room. This can also be opened by double clicking on a room in the list. | + | * Edit: Open the room editor for the selected room. This can also be opened by double clicking on a room in the list. |
- | Add: Create a new room in the current area. The room gets assigned the first free id in the area, a default name, level data for a single blank screen, and a two-way door connecting to the current selected room. | + | |
- | Delete: Removes the selected room and any associated data such as save locations, doors, and level data. | + | |
- | Copy: Copies the room to the internal clipboard. | + | |
- | Paste: Creates a new room with an independent copy of all the data in the copied room. | + | |
===== Room Names ===== | ===== Room Names ===== | ||
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Brush options: | Brush options: | ||
- | When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). | + | * When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). |
- | When the brush is applied, use the Layer 2 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). | + | |
- | When the brush is applied, use the Layer 1 data from the clipboard and paste it onto Layer 1 and use the Layer 2 data from the clipboard and paste it onto Layer 2. | + | |
- | When the brush is applied, use the Collision Layer data from the clipboard and paste in onto the Collision Layer. | + | |
- | Only paste tiles over tiles inside the current selected area on the level editor. | + | |
Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area. | Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area. | ||
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Left Click: | Left Click: | ||
- | Error Layer - nothing | + | * Error Layer - nothing |
- | Floating Layer - Click and drag to reposition | + | |
- | Screen Scroll Bounds - Click to change a screen' | + | |
- | Sprite Layer - Click to select enemies or click and drag to move enemies | + | |
- | Actor Layer - Click to select PLMs to click and drag to move PLMs | + | |
- | Save/Load Locations - Click to select saves or click and drag to move saves | + | |
- | Collision Layer/Layer 1/Layer 2 - Action depends on the tool selected in the toolbar. | + | |
- | BG Pointer - nothing | + | |
Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window. | Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window. |
sm/editor_utility_guides/smart.1730246766.txt.gz · Last modified: 2024/10/30 00:06 by felixwright