ros:locations:tweaks
Differences
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ros:locations:tweaks [2025/02/24 22:07] – created felixwright | ros:locations:tweaks [2025/02/24 22:18] (current) – felixwright | ||
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- | Metroid II Hex Tweaks | + | ====== |
“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. | ||
- | Samus | + | |
+ | ===== Samus Tweaks ===== | ||
Tweaks for the mechanics of Samus. | Tweaks for the mechanics of Samus. | ||
Line 24: | Line 25: | ||
0x57D7: 02 to ?? | 0x57D7: 02 to ?? | ||
Adjusts damage that respawning blocks do to Samus. | Adjusts damage that respawning blocks do to Samus. | ||
- | Speeds | + | |
+ | ==== Speeds | ||
0x1C2A - 01 to 02 | 0x1C2A - 01 to 02 | ||
Line 37: | Line 39: | ||
0x1D27 - 01 to 02 | 0x1D27 - 01 to 02 | ||
Samus moves faster in air. | Samus moves faster in air. | ||
- | Weapons | + | |
+ | ==== Weapons | ||
Tweaks for beams, missiles, and bombs. | Tweaks for beams, missiles, and bombs. | ||
Line 43: | Line 46: | ||
0x53FC - 60 to ?? | 0x53FC - 60 to ?? | ||
Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | ||
- | Missiles | + | |
+ | ==== Missiles | ||
0x51A1 - Everything up to 0x51C1 becomes 04 | 0x51A1 - Everything up to 0x51C1 becomes 04 | ||
Line 50: | Line 54: | ||
0x4FF6 - 20 → 18 | 0x4FF6 - 20 → 18 | ||
Removes the limit of one onscreen missile. | Removes the limit of one onscreen missile. | ||
- | Ice Beam | + | |
+ | ==== Ice Beam ==== | ||
0x966B: 34 → 00 | 0x966B: 34 → 00 | ||
Line 61: | Line 66: | ||
Note that “aa” should be smaller than “bb”, or else the enemy will not blink prior to unfreezing. | Note that “aa” should be smaller than “bb”, or else the enemy will not blink prior to unfreezing. | ||
(Unconfirmed: | (Unconfirmed: | ||
- | Wave Beam | + | |
+ | ==== Wave Beam ==== | ||
0x50D5: 83 to 94 | 0x50D5: 83 to 94 | ||
Line 68: | Line 74: | ||
0x50DD - 7E to AF | 0x50DD - 7E to AF | ||
Wave Beam doesn' | Wave Beam doesn' | ||
- | Spazer | + | |
+ | ==== Spazer | ||
0x509E: D0 to 00 | 0x509E: D0 to 00 | ||
Line 83: | Line 90: | ||
0x50BA: 05 to ?? | 0x50BA: 05 to ?? | ||
Adjusts the length of time that the Spazer splits apart (more time makes it wider). | Adjusts the length of time that the Spazer splits apart (more time makes it wider). | ||
- | Enemies | + | |
+ | ===== Enemy & Boss Tweaks ===== | ||
0x9F80: 0A → ?? | 0x9F80: 0A → ?? | ||
Line 97: | Line 105: | ||
0xAE85: 06 → ?? | 0xAE85: 06 → ?? | ||
Adjust duration in frames of the Metroids' | Adjust duration in frames of the Metroids' | ||
- | Alpha Metroid | + | |
+ | ==== Alpha Metroid | ||
0xACD7: 0E → xx | 0xACD7: 0E → xx | ||
Line 106: | Line 115: | ||
0xAD8D: 01 → xx | 0xAD8D: 01 → xx | ||
Adjusts the amount the Metroid counter decreases when killed. | Adjusts the amount the Metroid counter decreases when killed. | ||
- | Gamma Metroid | + | |
+ | ==== Gamma Metroid | ||
0xB129: 01 → xx | 0xB129: 01 → xx | ||
0xB131: 01 → xx | 0xB131: 01 → xx | ||
Adjusts the amount the Metroid counter decreases when killed. | Adjusts the amount the Metroid counter decreases when killed. | ||
- | Zeta Metroid | + | |
+ | ==== Zeta Metroid | ||
0xB378: 02 → 01 | 0xB378: 02 → 01 | ||
Line 123: | Line 134: | ||
0xB47E: 01 → xx | 0xB47E: 01 → xx | ||
Adjusts the amount the Metroid counter decreases when killed. | Adjusts the amount the Metroid counter decreases when killed. | ||
- | Omega Metroid | + | |
+ | ==== Omega Metroid | ||
0xB758: 60 38 → ?? | 0xB758: 60 38 → ?? | ||
Line 141: | Line 153: | ||
0x0B713: 01 → xx | 0x0B713: 01 → xx | ||
Adjusts the amount the Metroid counter decreases when killed. | Adjusts the amount the Metroid counter decreases when killed. | ||
- | Standard Metroids | + | |
+ | ==== Standard Metroids | ||
0xBB2F: 01 → xx | 0xBB2F: 01 → xx | ||
0xBB37: 01 → xx | 0xBB37: 01 → xx | ||
Adjusts the amount the Metroid counter decreases when killed. | Adjusts the amount the Metroid counter decreases when killed. | ||
- | Metroid Queen | + | |
+ | ==== Metroid Queen ==== | ||
0xEDDA: 96 to ?? | 0xEDDA: 96 to ?? | ||
Line 159: | Line 173: | ||
Other than that, it appears to be perfectly usable. | Other than that, it appears to be perfectly usable. | ||
- | Drops & Items | + | |
+ | ===== Drop & Item Tweaks ===== | ||
Tweaks for anything collectable–items, | Tweaks for anything collectable–items, | ||
Line 183: | Line 198: | ||
0x82AC - 05 to ?? | 0x82AC - 05 to ?? | ||
Changes the amount of missiles a normal missile drop will add. | Changes the amount of missiles a normal missile drop will add. | ||
- | Misc. | + | |
+ | ===== Misc. ===== | ||
Tweaks that don't quite fit in with any of the particular categories. | Tweaks that don't quite fit in with any of the particular categories. |
ros/locations/tweaks.1740434850.txt.gz · Last modified: 2025/02/24 22:07 by felixwright