m1:basics:editroid
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- | ====== Editroid Crash Course ====== | + | ~~REDIRECT> |
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- | So you've fired up Editroid, opened a ROM, and now you've got a myriad of doodads and widgets and whatsits. Where do you get started? How do you make wonderful and amazing worlds with this thing? Well, start by clicking the file menu, and clicking on '' | + | |
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- | Why did you do that? There is no such thing as too many backups. If you intend to create a hack, you will almost certainly, at some point, break your ROM, and you may not even realize it when it happens. Looking through your backups can help you determine when you broke things, how, and may help you figure out how to fix it while minimizing your losses. That's why Editroid makes it easy to create time-stamped backups. | + | |
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- | ===== Use The Map ===== | + | |
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- | You can use the map to scroll around to different parts of the world. Click the '' | + | |
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- | ===== Edit A Screen ===== | + | |
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- | Metroid uses “object-based” screens. The screens are built out of pre-defined objects, such as doorways, sections of floor, platforms, etc. You can click on objects and enemies in the screen and drag them around. Re-arrange a room for your first beautiful creation. Use the '' | + | |
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- | ===== Edit The Map ===== | + | |
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- | Click on a screen and hit the '' | + | |
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- | You can also click on an empty map cell and click (for example) '' | + | |
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- | You'll notice that the game uses the same screens in more than one location (some in dozens of different locations). This is due to memory limitations which only allow us to create so many unique screens. Luckily there is something we can do to fix this. | + | |
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- | ===== Expand Your ROM ===== | + | |
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- | To enable all the features of the editor, click '' | + | |
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- | Once the ROM is expanded, you have tons of space to start adding new objects to screens and new unique screens to the game. Free space is show in the top-right corner of the info box below the selected screen. At the left of the toolbar is an '' | + | |
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- | ===== Make A New Structure ===== | + | |
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- | Click on a screen in the editor and add a new object (click '' | + | |
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- | The '' | + | |
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- | ===== Learn Some Vocabulary ===== | + | |
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- | * '' | + | |
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- | * '' | + | |
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- | * '' | + | |
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- | * '' | + | |
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- | * '' | + | |
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- | * An '' | + | |
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- | * '' | + | |
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- | * The term '' | + | |
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- | * '' | + | |
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- | ===== Learn The Interface ===== | + | |
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- | While some of the information in the info box is self-explanatory, | + | |
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- | The default palette is set by clicking the icon. When the default palette is set to the most common palette in the room, the room will load faster. However, an object that uses the default palette will use the palette of objects behind it. The best approach for selecting a default palette is to start by selecting the most common palette, and if that doesn' | + | |
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- | The game has six enemy slots that an enemy can be loaded into. If an enemy is loaded into an enemy slot, no other enemies can be loaded into that slot until the enemy is killed or moves far enough off the screen to be unloaded. If your enemies aren't consistently showing up in-game, try selecting an enemy slot that isn't used in neighboring screens. | + | |
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- | Alternate music refers to the creepy music used in power-up and elevator rooms. Click on the icon to toggle whether the screen uses alternate music. There is a limit to the number of rooms that can use the alternate music in each area. | + | |
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- | ===== Learn All The Things ===== | + | |
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- | Now that you have a basic grasp of Metroid Editing, you can look through the more detailed articles and tutorials found on the Metroid and Editroid pages. | + |
m1/basics/editroid.1750234196.txt.gz · Last modified: by felixwright