fusion:locations:tweaks
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fusion:locations:tweaks [2025/02/24 22:05] – felixwright | fusion:locations:tweaks [2025/02/24 22:15] (current) – felixwright | ||
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- | Metroid Fusion Hex Tweaks | + | ====== |
“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. | ||
- | Tweaks | + | |
+ | ===== Tweaks | ||
0x60B10 = 03 48 to 16 E0 | 0x60B10 = 03 48 to 16 E0 |
fusion/locations/tweaks.1740434711.txt.gz · Last modified: by felixwright