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return_of_samus:hex_changes [2022/07/18 01:09] – [Weapons] rt-55j | return_of_samus:hex_changes [2022/10/23 00:55] (current) – Remove the one onscreen missile limit rt-55j | ||
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Centers Samus' horizontal position during movement where the screen scrolls horizontally. | Centers Samus' horizontal position during movement where the screen scrolls horizontally. | ||
+ | <color # | ||
+ | <color # | ||
+ | Spider Throw works both ways | ||
+ | |||
+ | <color # | ||
+ | Space jump timing is free. | ||
+ | |||
+ | <color # | ||
+ | Respawning blocks don't hurt Samus, and they don't destroy themselves after spawning on her. | ||
+ | |||
+ | <color # | ||
+ | Adjusts damage that respawning blocks do to Samus. | ||
+ | |||
+ | ==== Speeds ==== | ||
<color # | <color # | ||
<color # | <color # | ||
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<color # | <color # | ||
Samus moves faster in air. | Samus moves faster in air. | ||
- | |||
- | <color # | ||
- | <color # | ||
- | Spider Throw works both ways | ||
- | |||
- | <color # | ||
- | Space jump timing is free. | ||
===== Weapons ===== | ===== Weapons ===== | ||
Tweaks for beams, missiles, and bombs. | Tweaks for beams, missiles, and bombs. | ||
+ | |||
+ | <color # | ||
+ | Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | ||
+ | |||
+ | ==== Missiles ==== | ||
<color # | <color # | ||
Makes missiles fire at a faster and more consistent speed. | Makes missiles fire at a faster and more consistent speed. | ||
- | <color #FFA500>0x53FC | + | <color #FFA500>0x4FF6 |
- | Changes | + | Removes |
+ | ==== Ice Beam ==== | ||
+ | |||
+ | <color # | ||
+ | Make enemies stay frozen | ||
+ | <color # | ||
+ | 0x966E: D0 -> bb</ | ||
+ | The value of " | ||
+ | The value of " | ||
+ | Note that " | ||
+ | (Unconfirmed: | ||
+ | ==== Wave Beam ==== | ||
<color # | <color # | ||
Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | ||
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Wave Beam doesn' | Wave Beam doesn' | ||
+ | ==== Spazer ==== | ||
<color # | <color # | ||
<color # | <color # | ||
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<color # | <color # | ||
Adjusts the length of time that the Spazer splits apart (more time makes it wider). | Adjusts the length of time that the Spazer splits apart (more time makes it wider). | ||
+ | |||
+ | ===== Enemies & Bosses ===== | ||
+ | |||
+ | <color # | ||
+ | Adjusts the number of pipe bugs that can come out of a pipe bug spawner. | ||
+ | |||
+ | <color # | ||
+ | Makes it so pipe bug spawners can spawn an infinite amount of pipe bugs. | ||
+ | |||
+ | <color # | ||
+ | 0x9CFF: C2 -> 49</ | ||
+ | Makes the Gullugg enemy go counter-clockwise instead of clockwise, by changing which velocity tables they use. | ||
+ | |||
+ | <color # | ||
+ | Adjust duration in frames of the Metroids' | ||
+ | |||
+ | ==== Alpha Metroid ==== | ||
+ | <color # | ||
+ | 0xACDB: 14 -> yy</ | ||
+ | Adjust lunge and wait periods of the Alpha Metroid. " | ||
+ | |||
+ | <color # | ||
+ | 0xAD8D: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Gamma Metroid ==== | ||
+ | <color # | ||
+ | 0xB131: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Zeta Metroid ==== | ||
+ | <color # | ||
+ | Make the Zeta Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB61F: 20 -> 38</ | ||
+ | Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) | ||
+ | |||
+ | <color # | ||
+ | 0xB47E: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Omega Metroid ==== | ||
+ | |||
+ | <color # | ||
+ | Adjust the wait interval after making a swoop. | ||
+ | |||
+ | <color # | ||
+ | Make the Omega Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB9D9: 14 -> ??\\ | ||
+ | 0xB9DD: 28 -> ??\\ | ||
+ | 0xB9E1: 40 -> ??\\ | ||
+ | 0xB9E5: 60 -> ??</ | ||
+ | Adjust the duration in frames of the Omega Metroid' | ||
+ | |||
+ | <color # | ||
+ | 0x0B713: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Standard Metroids ==== | ||
+ | |||
+ | <color # | ||
+ | 0xBB37: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Metroid Queen ==== | ||
+ | |||
+ | <color # | ||
+ | Adjust the Metroid Queen' | ||
+ | |||
+ | <color # | ||
+ | Pausing now works during the Metroid Queen fight.\\ | ||
+ | NOTE: This tweak creates two minor graphical issues: | ||
+ | - Certain animations will continue playing while paused (e.g. the feet stomping) | ||
+ | - The flashing palette effect will not apply to the portion of the screen below the queen. | ||
+ | Other than that, it appears to be perfectly usable. | ||
===== Drops & Items ===== | ===== Drops & Items ===== | ||
Tweaks for anything collectable--items, | Tweaks for anything collectable--items, | ||
- | <color #FFA500>0x374D | + | <color #FFA500>0x375D: 0D -> 0C</ |
- | <color #FFA500>0x3752 | + | Make E-Tanks play the shorter item jingle, like missile tanks. |
- | Makes items and E-Tanks | + | |
+ | <color #FFA500>0x375D: 0D -> 00</ | ||
+ | Make all items play the shorter | ||
+ | |||
+ | <color # | ||
+ | 0x3A1C: 0B -> 00\\ | ||
+ | 0x3A36: 0E -> 00\\ | ||
+ | 0x5821: 0B -> 00</ | ||
+ | Collect all items near instantly, like energy/ | ||
<color # | <color # | ||
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Changes the amount of missiles it takes to open a hatch. | Changes the amount of missiles it takes to open a hatch. | ||
+ | <color # | ||
+ | Immediately start a New Game on boot | ||
+ | |||
+ | <color # | ||
+ | 0x0D17: 01 -> 00\\ | ||
+ | 0x0D1C: 12 -> 00</ | ||
+ | Skip the Samus appearance fanfare | ||
+ | |||
+ | <color # | ||
+ | Adjusts the amount the Metroid count is incremented when the musical stinger at the end is activated. |