This is an old revision of the document!
These addresses sourced from here.
Address | Description |
---|---|
340AD4 | Beginning of room header data |
75FAE4 | Pointer to the scrolling for the first room in the game |
33E608 | Beginning of the door data for the first room in the game |
345AB6 | Block attributes (which weapon breaks which blocks) |
75FAA8 | Pointer to door data for the first room in the game |
2CCA88 | Properties related to Skree |
2B0EAB | Start of enemy data |
3654D8 | Block properties clipping |
3655A0 | Special Blocks TSA |
3601D0 | Start of door state data(when a door destination is replaced upon a certain event, used when big changes to a room will be made) |
3459C4 | tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels |
7D80A0 - 7F7733 | NES Metroid data |
Most of these addresses sourced from here.
Address | Description |
---|---|
0x231C00 | Start of Samus Graphics (there's a lot and it's messy) |
0x2376A8 | Samus Palette |
0x32BAC8 | Generic Sprite Graphics |
0x32BA08 | Generic Sprite Palette |
0x40E0C4 | Minimap Graphics |
0x411360 | Minimap Palette |
0x5D940C | Generic BG Graphics |
0x5DFE20 | Generic BG Palette |
0x75EBF8 | Sprite Graphics (Compressed) |
0x75EEF0 | Sprite Palettes |