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zero_mission:data_maps:rom_map

Internal ROM

These addresses sourced from here.

Address Description
0x340AD4 Beginning of room header data
0x75FAE4 Pointer to the scrolling for the first room in the game
0x33E608 Beginning of the door data for the first room in the game
0x345AB6 Block attributes (which weapon breaks which blocks)
0x75FAA8 Pointer to door data for the first room in the game
0x2CCA88 Properties related to Skree
0x2B0EAB Start of enemy data
0x3654D8 Block properties clipping
0x3655A0 Special Blocks TSA
0x3601D0 Start of door state data(when a door destination is replaced upon a certain event, used when big changes to a room will be made)
0x3459C4 tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels
0x7D80A0 - 0x7F7733 NES Metroid data

Graphics & Palettes

Most of these addresses sourced from here.

Address Description
0x231C00 Start of Samus Graphics (there's a lot and it's messy)
0x2376A8 Samus Palette
0x32BAC8 Generic Sprite Graphics
0x32BA08 Generic Sprite Palette
0x40E0C4 Minimap Graphics
0x411360 Minimap Palette
0x5D940C Generic BG Graphics
0x5DFE20 Generic BG Palette
0x75EBF8 Sprite Graphics (Compressed)
0x75EEF0 Sprite Palettes
zero_mission/data_maps/rom_map.txt · Last modified: 2016/07/25 04:31 by felixwright