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Super Metroid

Super Metroid title screen
Released: 1994
Console: Super Nintendo Entertainment System (SNES)
Hacking Popularity: 1st ⭐
Editors: SMART
SMILE RF
SMILE
Regions: NTSC / JU ⭐
PAL / E
ROM Header: Headered
Unheadered ⭐
Filesize: 3,145,728 bytes
Hashes: CRC: D63ED5F8
MD5: 21f3e98df4780ee1c667b84e57d88675
SHA1: DA957F0D63D14CB441D215462904C4FA8519C613

All information here relates to the un-headered NTSC ROM: “Super Metroid (JU) [!].smc”

If your rom has a different checksum, then it is not a clean unheadered vanilla ROM, and you should try to acquire a new one. If you do not know how to verify your ROM's checksum, try opening the ROM in snes9x or use a file hasher like QuickHash.

For information related to patching this ROM please check the Beginners Guide to playing ROM hacks on the main site.

For editing Super Metroid, the de facto standard level editor is SMART, offering automatic repointing and data management in addition to level editing. Previous notable SMILE branches include SMILE RF, SMILE JX, SMILE 3 (Parlor, WINE compatible), and SMILE 2.5.

WebArchive

Editors and Utilities

Guides

A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here.

Editor and Utility Guides

Manuals of the workings of all the editors and utilities available to you, detailing all their functions.

  • Super Metroid Mod Manual - Comprehensive guide to editing with SMILE RF, written by begrimed
  • SMILE 2.5 - The primary editor to Super Metroid, read all about its functions here
  • SMART - The new fangled automatic data managing editor, guide written by co-author amoeba

Basic Guides

These guides cover all the basic things around editing Metroid, as well as serving as a good starting point for learning how to get into Metroid hacking!

  • FAQ - Answers to Frequently Asked Questions here. If you've got a problem, this might have the answer!

Intermediate Guides

These guides assume you have a good basic knowledge about editing Super Metroid already, you should probably be comfortable with using SMILE by now and be moving onto using tools like a hex editor.

Expert Guides

These guides could be pretty complex, you should probably be comfortable with assembly by now.

  • Learning ASM - Read this guide as your first step towards learning ASM
  • ASM stylesheet - Some tips to organize your ASM code and optimize your workflow when disassembling routines in SM.
  • Beam Editing Guide - How to find and edit various aspects of beams.

Wiki Based Hacking Resources And Information

This segment is reserved for technical information on Super Metroid, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Super Metroid does things!

Data Maps

  • ARAM Map - A map of Audio RAM.
  • ROM Map - ROM map of Super Metroid, needs double checking however. Not to be confused with a disassembly.
  • RAM Map - RAM map of Super Metroid, incomplete.

Locations of Data

Technical Information

Disassembly Library

sm.txt · Last modified: 2024/12/01 09:08 by felixwright