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zero_mission:locations:message_graphics

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zero_mission:locations:message_graphics [2020/01/09 23:49] – created felixwrightzero_mission:locations:message_graphics [2020/07/16 07:42] felixwright
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-idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer+^Address^Decimal^Width^Height^Description^ 
 +|$2CB304|2929412|32|4|GFX for Messages Prompts (LZ77 Compressed)| 
 +|$2F7C90|3112080|32|2|GFX for Location Names/ Area Transitions (LZ77 Compressed)| 
 +|$2F7D94|3112340|Palette|x|Location Name Palette| 
 +|$2F7DB4|3112372|Palette|x|Area Transition Palette| 
 +|$2CB530|2929968|Palette|x|Prompt / Message Palette|
  
-For messages like "SAVE ROOM," "RECHARGE ROOM," "MAP ROOM," etc. +Location names / Area transitions:\\ 
-GFX offset2f7c90 +{{zero_mission:locations:names.png}}\\
-Palette offset2f7d94+
  
-For Area Transitions+Prompts, larger messages:\\ 
-GFX offset2f7c90 +{{zero_mission:locations:prompts.png}}
-Palette offset2f7db4???+
  
-For messages like "Save Game?""Weapons and Energy Fully Restored," "Map Data Downloaded," etc. +Notes: 
-GFX offset: 2cb304 + 
-Palette offset: 2cb530+idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in itmaybe because of secondary sprite E being the yes/no pointer
zero_mission/locations/message_graphics.txt · Last modified: 2024/03/23 22:01 by felixwright