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zero_mission:locations:message_graphics [2020/01/09 23:49] – created felixwright | zero_mission:locations:message_graphics [2020/07/16 07:42] – felixwright | ||
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- | idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer | + | ^Address^Decimal^Width^Height^Description^ |
+ | |$2CB304|2929412|32|4|GFX for Messages | ||
+ | |$2F7C90|3112080|32|2|GFX for Location Names/ Area Transitions (LZ77 Compressed)| | ||
+ | |$2F7D94|3112340|Palette|x|Location Name Palette| | ||
+ | |$2F7DB4|3112372|Palette|x|Area Transition Palette| | ||
+ | |$2CB530|2929968|Palette|x|Prompt / Message Palette| | ||
- | For messages like "SAVE ROOM," " | + | Location names / Area transitions:\\ |
- | GFX offset: 2f7c90 | + | {{zero_mission:locations: |
- | Palette offset: 2f7d94 | + | |
- | For Area Transitions: | + | Prompts, larger messages:\\ |
- | GFX offset: 2f7c90 | + | {{zero_mission:locations:prompts.png}} |
- | Palette offset: 2f7db4??? | + | |
- | For messages | + | Notes: |
- | GFX offset: 2cb304 | + | |
- | Palette offset: 2cb530 | + | idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer |