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— | zero_mission:locations:message_graphics [2020/07/16 07:34] – Organization of known information felixwright | ||
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+ | ^Address^Decimal^Width^Height^Description^ | ||
+ | |$2CB304|2929412|32|4|GFX for Messages / Prompts| | ||
+ | |$2F7C90|3112080|32|2|GFX for Location Names/ Area Transitions| | ||
+ | |$2F7D94|3112340|Palette|x|Location Name Palette| | ||
+ | |$2F7DB4|3112372|Palette|x|Area Transition Palette| | ||
+ | |$2CB530|2929968|Palette|x|Prompt / Message Palette| | ||
+ | Location names / Area transitions: | ||
+ | {{zero_mission: | ||
+ | |||
+ | Prompts, larger messages: | ||
+ | {{zero_mission: | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer |