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zero_mission:locations:generic_bg_graphics

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zero_mission:locations:generic_bg_graphics [2022/06/26 23:30] felixwrightzero_mission:locations:generic_bg_graphics [2022/06/26 23:32] felixwright
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 1) open ROM in nocash and load a save file. set a breakpoint for ''[0x2007000]?!'' . Go through a hatch to start a room transition.\\ 1) open ROM in nocash and load a save file. set a breakpoint for ''[0x2007000]?!'' . Go through a hatch to start a room transition.\\
 2) resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\ 2) resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\
-3) dump 4096 (0x1000 bytes) using ''no$ -> utility -> "binary dump to .bin file"''\\ +3) go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using ''no$ -> utility -> "binary dump to .bin file"''\\ 
-4) export generic BG GFX as raw (do not use a file extension/do not give it a file type)\\+4) export generic BG GFX as raw (use the default .gfx filetype)\\
 5) pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ 5) pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\
 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\ 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\
zero_mission/locations/generic_bg_graphics.txt · Last modified: 2022/06/26 23:34 by felixwright