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zero_mission:locations:generic_bg_graphics [2022/06/26 22:41] – my instructions were bad i have engoodened them felixwright | zero_mission:locations:generic_bg_graphics [2022/06/26 23:34] – felixwright | ||
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[1]: to edit: | [1]: to edit: | ||
- | 1) open ROM in nocash and set a breakpoint for [0x2007000]? | + | 1) Open ROM in nocash and load a save file. set a breakpoint for '' |
- | 2) resume | + | 2) Resume |
- | 3) dump 4096 (0x1000 bytes) using no$ -> window | + | 3) Go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using '' |
- | 4) export | + | 4) Export |
- | 5) pad the exported generic BG with 2048 (0x800) bytes of 00\\ | + | 5) Pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ |
- | 6) MAGE -> tools -> compression -> lz77 compress file... exported generic BG and dumped tilemap\\ | + | 6) '' |
- | 7) append | + | 7) Append |
- | 8) reload | + | 8) Reload |
- | 9) make desired edits, then export raw. rename file to " | + | 9) Make desired edits, then export raw. rename file to " |
- | 10) go to [[https:// | + | 10) Go to [[https:// |
- | 11) upload | + | 11) Upload |
- | 12) copy the contents of tt.rle in a hex editor and paste-write over 0x8364F80 (Ctrl+B)\\ | + | 12) Copy the contents of tt.rle in a hex editor and paste-write over 0x8364F80 (Ctrl+B)\\ |
[2]: To view in MAGE, add tileset (blank), open tileset editor, substract two from offset (0x836559E) and write it to new tileset' | [2]: To view in MAGE, add tileset (blank), open tileset editor, substract two from offset (0x836559E) and write it to new tileset' |