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zero_mission:locations:generic_bg_graphics [2022/06/26 22:41] – my instructions were bad i have engoodened them felixwright | zero_mission:locations:generic_bg_graphics [2022/06/26 23:32] – felixwright | ||
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[1]: to edit: | [1]: to edit: | ||
- | 1) open ROM in nocash and set a breakpoint for [0x2007000]? | + | 1) open ROM in nocash and load a save file. set a breakpoint for '' |
- | 2) resume the game when it breaks | + | 2) resume the game until it breaks |
- | 3) dump 4096 (0x1000 bytes) using no$ -> window | + | 3) go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using '' |
- | 4) export generic BG GFX as raw (do not use a file extension/ | + | 4) export generic BG GFX as raw (use the default .gfx filetype)\\ |
- | 5) pad the exported generic BG with 2048 (0x800) bytes of 00\\ | + | 5) pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ |
- | 6) MAGE -> tools -> compression -> lz77 compress file... exported generic BG and dumped tilemap\\ | + | 6) '' |
7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | ||
- | 8) reload rom in MAGE, then tile table editor -> offset | + | 8) reload rom in MAGE, then open '' |
9) make desired edits, then export raw. rename file to " | 9) make desired edits, then export raw. rename file to " | ||
10) go to [[https:// | 10) go to [[https:// |