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zero_mission:locations:generic_bg_graphics [2022/06/26 23:34] – felixwright | zero_mission:locations:generic_bg_graphics [2022/06/26 23:34] (current) – felixwright | ||
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2) Resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\ | 2) Resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\ | ||
3) Go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using '' | 3) Go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using '' | ||
- | 4) Export generic BG GFX as raw (use the default .gfx filetype)\\ | + | 4) Export generic BG GFX as raw. (use the default .gfx filetype)\\ |
- | 5) Pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ | + | 5) Pad the beginning of exported generic BG with 2048 (0x800) bytes of 00.\\ |
6) '' | 6) '' | ||
7) Append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | 7) Append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ |