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zero_mission:hex_changes [2023/03/10 07:53] – [Misc.] felixwrightzero_mission:hex_changes [2024/03/27 18:12] (current) – [Misc.] corrected "blue ship always activate" tweak caauyjdp
Line 297: Line 297:
 Change to whatever event you'd like the blue ship to activate to. Change to whatever event you'd like the blue ship to activate to.
  
-<color #FFA500>0x608f0 00 d0 to 01 20</color>\\ +<color #FFA500>0x4AFEF D1 to E0</color>\\ 
 The blue ship always activate. The blue ship always activate.
  
Line 406: Line 406:
 To change a Chozo statue's direction To change a Chozo statue's direction
  
-Editing the text in the opening before the title screen.\\+ 
 +<color #FFA500>0x75EA78 - 29 02 02 08 to 81 72 04 08\\ 
 +0x75ED70 - 48 39 2D 08 to 74 D6 30 08</color>\\ 
 +All save stations use Chozodia AI/Graphics (healing/ammo refill) 
 + 
 +<color #FFA500>Editing the text in the opening before the title screen.</color>\\
 Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\ Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\
 Every six bytes will be the tile's character number.\\ Every six bytes will be the tile's character number.\\
zero_mission/hex_changes.1678434830.txt.gz · Last modified: 2023/03/10 07:53 by felixwright