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zero_mission:hex_changes

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zero_mission:hex_changes [2022/02/10 14:14] – [Enemy/Boss Tweaks] fixed branch destination. otherwise jumps inside pool, but luckily doesn't crash, just changes r0 which is unneeded after caauyjdpzero_mission:hex_changes [2023/03/10 07:53] – [Misc.] felixwright
Line 296: Line 296:
 <color #FFA500>0x4AFE6 = 4A to ??</color>\\  <color #FFA500>0x4AFE6 = 4A to ??</color>\\ 
 Change to whatever event you'd like the blue ship to activate to. Change to whatever event you'd like the blue ship to activate to.
 +
 +<color #FFA500>0x608f0 = 00 d0 to 01 20</color>\\ 
 +The blue ship always activate.
  
 <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\ <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\
Line 359: Line 362:
 Ship no longer refills energy or ammunition. Ship no longer refills energy or ammunition.
  
-<color #FFA500>0x5E793 = 0D to 0E</color>\\+<color #FFA500>0x5E793 = D0 to E0</color>\\
 All hatches with more than one hit's worth of "health" will flash. All hatches with more than one hit's worth of "health" will flash.
  
Line 402: Line 405:
     D4 = right</color>\\     D4 = right</color>\\
 To change a Chozo statue's direction To change a Chozo statue's direction
 +
 +Editing the text in the opening before the title screen.\\
 +Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\
 +Every six bytes will be the tile's character number.\\
 +For example, if you wanted "Emergency Order" to say "Fnergency Order", you would do this:\\
 +0x845F468 08 -> 09\\
 +0x845F46E 0E -> 0F\\
 +
 +03 is a blank character\\
 +1E is a period\\
 +Please note that there isn't a letter K for some reason.
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp