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zero_mission:hex_changes [2022/02/10 09:14] jasinchenzero_mission:hex_changes [2022/02/10 14:14] – [Enemy/Boss Tweaks] fixed branch destination. otherwise jumps inside pool, but luckily doesn't crash, just changes r0 which is unneeded after caauyjdp
Line 152: Line 152:
 <color #FFA500>0x112A9 = D8 to E0</color>\\ <color #FFA500>0x112A9 = D8 to E0</color>\\
 Enemies no longer get stunned when shot. Enemies no longer get stunned when shot.
 +
 +<color #FFA500>0x23b84 = 2A to ??</color>\\
 +Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin.  
 +
 +<color #FFA500>0x23b82 = 03 20 to 09 E0</color>\\
 +Dessgeega will start fighting at anytime
    
 ===== Weapon Related ===== ===== Weapon Related =====
Line 386: Line 392:
 <color #FFA500>55FA8 = 11 48 to 64 E0</color>\\ <color #FFA500>55FA8 = 11 48 to 64 E0</color>\\
 Disables varia suit animation Disables varia suit animation
 +
 +<color #FFA500>0x56010 = df to ff\\
 +0x600ee = 20 to 00</color>\\
 +If Gravity Suit has not been acquired, it will not be activated after defeating ruin test
  
 <color #FFA500>    13C08 + (SpriteID - 22) * 4\\ <color #FFA500>    13C08 + (SpriteID - 22) * 4\\
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp