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zero_mission:hex_changes [2020/07/15 20:17] – felixwright | zero_mission:hex_changes [2023/03/10 07:55] – [Misc.] felixwright | ||
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0x250184 = 2 to ?? (Frame 2)\\ | 0x250184 = 2 to ?? (Frame 2)\\ | ||
0x250194 = 2 to ?? (Frame 3)</ | 0x250194 = 2 to ?? (Frame 3)</ | ||
- | Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | + | Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. |
+ | |||
+ | <color # | ||
+ | 0x29F994 = 2 to ?? (Frame 2)\\ | ||
+ | 0x29F9A4 = 2 to ?? (Frame 3)</ | ||
+ | Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
<color # | <color # | ||
Line 147: | Line 152: | ||
<color # | <color # | ||
Enemies no longer get stunned when shot. | Enemies no longer get stunned when shot. | ||
+ | |||
+ | <color # | ||
+ | Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin. | ||
+ | |||
+ | <color # | ||
+ | Dessgeega will start fighting at anytime | ||
===== Weapon Related ===== | ===== Weapon Related ===== | ||
Line 285: | Line 296: | ||
<color # | <color # | ||
Change to whatever event you'd like the blue ship to activate to. | Change to whatever event you'd like the blue ship to activate to. | ||
+ | |||
+ | <color # | ||
+ | The blue ship always activate. | ||
<color # | <color # | ||
Line 348: | Line 362: | ||
Ship no longer refills energy or ammunition. | Ship no longer refills energy or ammunition. | ||
- | <color # | + | <color # |
All hatches with more than one hit's worth of " | All hatches with more than one hit's worth of " | ||
Line 381: | Line 395: | ||
<color # | <color # | ||
Disables varia suit animation | Disables varia suit animation | ||
+ | |||
+ | <color # | ||
+ | 0x600ee = 20 to 00</ | ||
+ | If Gravity Suit has not been acquired, it will not be activated after defeating ruin test | ||
<color # | <color # | ||
Line 387: | Line 405: | ||
D4 = right</ | D4 = right</ | ||
To change a Chozo statue' | To change a Chozo statue' | ||
+ | |||
+ | |||
+ | <color # | ||
+ | 0x75ED70 - 48 39 2D 08 to 74 D6 30 08</ | ||
+ | All save stations use Chozodia AI/Graphics (healing/ | ||
+ | |||
+ | <color # | ||
+ | Start at 0x845F468 (" | ||
+ | Every six bytes will be the tile's character number.\\ | ||
+ | For example, if you wanted " | ||
+ | 0x845F468 08 -> 09\\ | ||
+ | 0x845F46E 0E -> 0F\\ | ||
+ | |||
+ | 03 is a blank character\\ | ||
+ | 1E is a period\\ | ||
+ | Please note that there isn't a letter K for some reason. |