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zero_mission:hex_changes

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zero_mission:hex_changes [2020/07/15 20:17] felixwrightzero_mission:hex_changes [2022/02/08 04:43] – Report an error jasinchen
Line 33: Line 33:
 0x250184 = 2 to ?? (Frame 2)\\ 0x250184 = 2 to ?? (Frame 2)\\
 0x250194 = 2 to ?? (Frame 3)</color>\\ 0x250194 = 2 to ?? (Frame 3)</color>\\
-Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.+Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. 
 + 
 +<color #FFA500>0x29F984 = 2 to ?? (Frame 1)\\ 
 +0x29F994 = 2 to ?? (Frame 2)\\ 
 +0x29F9A4 = 2 to ?? (Frame 3)</color>\\ 
 +Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 203: Line 208:
  
 <color #FFA500>0x5ADCE = A0 78 to 02 E0</color>\\  <color #FFA500>0x5ADCE = A0 78 to 02 E0</color>\\ 
-Getting an item no longer updates the map (Missiles, ect.).+Getting an item no longer updates the map (Missiles, ect.)(Alert: game will crash).
  
 <color #FFA500>0x5ADFE = 60 8A to 08 E0</color>\\  <color #FFA500>0x5ADFE = 60 8A to 08 E0</color>\\ 
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp