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zero_mission:hex_changes [2020/07/15 20:16] – Hex tweaks from Metroid Prime gameplay ASM felixwright | zero_mission:hex_changes [2022/02/08 04:43] – Report an error jasinchen | ||
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<color # | <color # | ||
- | 0x8D4C = 0C to 08 (respin) | + | 0x8D4C = 0C to 08 (respin)\\ |
0x8E64 = 0C to 08 (while turning back mid-air)\\ | 0x8E64 = 0C to 08 (while turning back mid-air)\\ | ||
0x8EEC = 0C to 08 (spinjump)\\ | 0x8EEC = 0C to 08 (spinjump)\\ | ||
Line 33: | Line 33: | ||
0x250184 = 2 to ?? (Frame 2)\\ | 0x250184 = 2 to ?? (Frame 2)\\ | ||
0x250194 = 2 to ?? (Frame 3)</ | 0x250194 = 2 to ?? (Frame 3)</ | ||
- | Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | + | Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. |
+ | |||
+ | <color # | ||
+ | 0x29F994 = 2 to ?? (Frame 2)\\ | ||
+ | 0x29F9A4 = 2 to ?? (Frame 3)</ | ||
+ | Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
<color # | <color # | ||
Line 203: | Line 208: | ||
<color # | <color # | ||
- | Getting an item no longer updates the map (Missiles, ect.). | + | Getting an item no longer updates the map (Missiles, ect.)(Alert: game will crash). |
<color # | <color # |