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zero_mission:hex_changes [2020/07/07 05:40] – felixwright | zero_mission:hex_changes [2021/01/14 07:55] – felixwright | ||
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===== Samus Tweaks ====== | ===== Samus Tweaks ====== | ||
Tweaks related directly to Samus. | Tweaks related directly to Samus. | ||
+ | |||
+ | <color # | ||
+ | Unmorphing makes samus stand all the way up. | ||
+ | |||
+ | <color # | ||
+ | Disables the crouch sound. | ||
<color # | <color # | ||
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<color # | <color # | ||
Disables walljumping. | Disables walljumping. | ||
+ | |||
+ | <color # | ||
+ | 0x8D4C = 0C to 08 (respin)\\ | ||
+ | 0x8E64 = 0C to 08 (while turning back mid-air)\\ | ||
+ | 0x8EEC = 0C to 08 (spinjump)\\ | ||
+ | 0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</ | ||
+ | Disables spinjumping. | ||
<color # | <color # | ||
Line 20: | Line 33: | ||
0x250184 = 2 to ?? (Frame 2)\\ | 0x250184 = 2 to ?? (Frame 2)\\ | ||
0x250194 = 2 to ?? (Frame 3)</ | 0x250194 = 2 to ?? (Frame 3)</ | ||
- | Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | + | Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. |
+ | |||
+ | <color # | ||
+ | 0x29F994 = 2 to ?? (Frame 2)\\ | ||
+ | 0x29F9A4 = 2 to ?? (Frame 3)</ | ||
+ | Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
<color # | <color # |