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zero_mission:hex_changes [2020/07/06 07:35] felixwrightzero_mission:hex_changes [2022/02/08 04:43] – Report an error jasinchen
Line 5: Line 5:
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
 Tweaks related directly to Samus. Tweaks related directly to Samus.
 +
 +<color #FFA500>0x9522 = 04 to 01 </color>\\
 +Unmorphing makes samus stand all the way up.
 +
 +<color #FFA500>0x879E = 08 4C to 05 E0 </color>\\
 +Disables the crouch sound.
  
 <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\ <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\
Line 11: Line 17:
 <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\  <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\ 
 Disables walljumping. Disables walljumping.
 +
 +<color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\
 +0x8D4C = 0C to 08 (respin)\\
 +0x8E64 = 0C to 08 (while turning back mid-air)\\
 +0x8EEC = 0C to 08 (spinjump)\\
 +0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</color>\\ 
 +Disables spinjumping.
  
 <color #FFA500>0x8F72 change to 0EDC\\ <color #FFA500>0x8F72 change to 0EDC\\
Line 16: Line 29:
 0x6138 change to D061</color>\\ 0x6138 change to D061</color>\\
 Enables walljumping with spacejump and screw attack. Enables walljumping with spacejump and screw attack.
 +
 +<color #FFA500>0x250174 = 2 to ?? (Frame 1)\\
 +0x250184 = 2 to ?? (Frame 2)\\
 +0x250194 = 2 to ?? (Frame 3)</color>\\
 +Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
 +
 +<color #FFA500>0x29F984 = 2 to ?? (Frame 1)\\
 +0x29F994 = 2 to ?? (Frame 2)\\
 +0x29F9A4 = 2 to ?? (Frame 3)</color>\\
 +Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 185: Line 208:
  
 <color #FFA500>0x5ADCE = A0 78 to 02 E0</color>\\  <color #FFA500>0x5ADCE = A0 78 to 02 E0</color>\\ 
-Getting an item no longer updates the map (Missiles, ect.).+Getting an item no longer updates the map (Missiles, ect.)(Alert: game will crash).
  
 <color #FFA500>0x5ADFE = 60 8A to 08 E0</color>\\  <color #FFA500>0x5ADFE = 60 8A to 08 E0</color>\\ 
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp