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zero_mission:hex_changes [2020/07/06 07:34] – Compilation of tweaks not yet published from MAGConst felixwrightzero_mission:hex_changes [2023/03/10 07:55] – [Misc.] felixwright
Line 5: Line 5:
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
 Tweaks related directly to Samus. Tweaks related directly to Samus.
 +
 +<color #FFA500>0x9522 = 04 to 01 </color>\\
 +Unmorphing makes samus stand all the way up.
 +
 +<color #FFA500>0x879E = 08 4C to 05 E0 </color>\\
 +Disables the crouch sound.
  
 <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\ <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\
Line 11: Line 17:
 <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\  <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\ 
 Disables walljumping. Disables walljumping.
 +
 +<color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\
 +0x8D4C = 0C to 08 (respin)\\
 +0x8E64 = 0C to 08 (while turning back mid-air)\\
 +0x8EEC = 0C to 08 (spinjump)\\
 +0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</color>\\ 
 +Disables spinjumping.
  
 <color #FFA500>0x8F72 change to 0EDC\\ <color #FFA500>0x8F72 change to 0EDC\\
Line 16: Line 29:
 0x6138 change to D061</color>\\ 0x6138 change to D061</color>\\
 Enables walljumping with spacejump and screw attack. Enables walljumping with spacejump and screw attack.
 +
 +<color #FFA500>0x250174 = 2 to ?? (Frame 1)\\
 +0x250184 = 2 to ?? (Frame 2)\\
 +0x250194 = 2 to ?? (Frame 3)</color>\\
 +Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
 +
 +<color #FFA500>0x29F984 = 2 to ?? (Frame 1)\\
 +0x29F994 = 2 to ?? (Frame 2)\\
 +0x29F9A4 = 2 to ?? (Frame 3)</color>\\
 +Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 129: Line 152:
 <color #FFA500>0x112A9 = D8 to E0</color>\\ <color #FFA500>0x112A9 = D8 to E0</color>\\
 Enemies no longer get stunned when shot. Enemies no longer get stunned when shot.
 +
 +<color #FFA500>0x23b84 = 2A to ??</color>\\
 +Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin.  
 +
 +<color #FFA500>0x23b82 = 03 20 to 09 E0</color>\\
 +Dessgeega will start fighting at anytime
    
 ===== Weapon Related ===== ===== Weapon Related =====
- 
-<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\ 
-0x3459C8 = 64 to ?? (Normal)\\ 
-0x3459CC = 32 to ?? (Hard)</color>\\ 
-Energy Tank Values 
- 
-<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\ 
-0x3459C9 = 5 to ?? (Normal)\\ 
-0x3459CD = 2 to ?? (Hard)</color>\\ 
-Missile Tank Values 
- 
-<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\ 
-0x3459CA = 2 to ?? (Normal)\\ 
-0x3459CE = 1 to ?? (Hard)</color>\\ 
-Super Missile Tank Values 
- 
-<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\ 
-0x3459CB = 2 to ?? (Normal)\\ 
-0x3459CF = 1 to ?? (Hard)</color>\\ 
-Power Bomb Tank Values 
-     
-<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\ 
-0x3459C1 = 0 to ?? (Missiles)\\ 
-0x3459C2 = 0 to ?? (Super Missiles)\\ 
-0x3459C3 = 0 to ?? (Power Bombs)</color>\\ 
-Starting Energy/Ammo 
  
 <color #FFA500>0x50AC2 = 0C to 04</color>\\  <color #FFA500>0x50AC2 = 0C to 04</color>\\ 
Line 293: Line 296:
 <color #FFA500>0x4AFE6 = 4A to ??</color>\\  <color #FFA500>0x4AFE6 = 4A to ??</color>\\ 
 Change to whatever event you'd like the blue ship to activate to. Change to whatever event you'd like the blue ship to activate to.
 +
 +<color #FFA500>0x608f0 = 00 d0 to 01 20</color>\\ 
 +The blue ship always activate.
  
 <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\ <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\
Line 323: Line 329:
 <color #FFA500>0x12F80 = 01 to ??</color>\\  <color #FFA500>0x12F80 = 01 to ??</color>\\ 
 Amount Power Bomb drops restore. Amount Power Bomb drops restore.
 +
 +<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\
 +0x3459C8 = 64 to ?? (Normal)\\
 +0x3459CC = 32 to ?? (Hard)</color>\\
 +Energy Tank Values
 +
 +<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\
 +0x3459C9 = 5 to ?? (Normal)\\
 +0x3459CD = 2 to ?? (Hard)</color>\\
 +Missile Tank Values
 +
 +<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\
 +0x3459CA = 2 to ?? (Normal)\\
 +0x3459CE = 1 to ?? (Hard)</color>\\
 +Super Missile Tank Values
 +
 +<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\
 +0x3459CB = 2 to ?? (Normal)\\
 +0x3459CF = 1 to ?? (Hard)</color>\\
 +Power Bomb Tank Values
 +    
 +<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\
 +0x3459C1 = 0 to ?? (Missiles)\\
 +0x3459C2 = 0 to ?? (Super Missiles)\\
 +0x3459C3 = 0 to ?? (Power Bombs)</color>\\
 +Starting Energy/Ammo
  
 <color #FFA500>0x45132 = 0B D1 to 6E E0\\ <color #FFA500>0x45132 = 0B D1 to 6E E0\\
Line 330: Line 362:
 Ship no longer refills energy or ammunition. Ship no longer refills energy or ammunition.
  
-<color #FFA500>0x5E793 = 0D to 0E</color>\\+<color #FFA500>0x5E793 = D0 to E0</color>\\
 All hatches with more than one hit's worth of "health" will flash. All hatches with more than one hit's worth of "health" will flash.
  
Line 363: Line 395:
 <color #FFA500>55FA8 = 11 48 to 64 E0</color>\\ <color #FFA500>55FA8 = 11 48 to 64 E0</color>\\
 Disables varia suit animation Disables varia suit animation
 +
 +<color #FFA500>0x56010 = df to ff\\
 +0x600ee = 20 to 00</color>\\
 +If Gravity Suit has not been acquired, it will not be activated after defeating ruin test
  
 <color #FFA500>    13C08 + (SpriteID - 22) * 4\\ <color #FFA500>    13C08 + (SpriteID - 22) * 4\\
Line 369: Line 405:
     D4 = right</color>\\     D4 = right</color>\\
 To change a Chozo statue's direction To change a Chozo statue's direction
 +
 +
 +<color #FFA500>0x75EA78 - 29 02 02 08 to 81 72 04 08\\
 +0x75ED70 - 48 39 2D 08 to 74 D6 30 08</color>\\
 +All save stations use Chozodia AI/Graphics (healing/ammo refill)
 +
 +<color #FFA500>Editing the text in the opening before the title screen.</color>\\
 +Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\
 +Every six bytes will be the tile's character number.\\
 +For example, if you wanted "Emergency Order" to say "Fnergency Order", you would do this:\\
 +0x845F468 08 -> 09\\
 +0x845F46E 0E -> 0F\\
 +
 +03 is a blank character\\
 +1E is a period\\
 +Please note that there isn't a letter K for some reason.
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp