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zero_mission:hex_changes [2020/07/06 07:34] – Compilation of tweaks not yet published from MAGConst felixwrightzero_mission:hex_changes [2020/07/15 20:16] – Hex tweaks from Metroid Prime gameplay ASM felixwright
Line 5: Line 5:
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
 Tweaks related directly to Samus. Tweaks related directly to Samus.
 +
 +<color #FFA500>0x9522 = 04 to 01 </color>\\
 +Unmorphing makes samus stand all the way up.
 +
 +<color #FFA500>0x879E = 08 4C to 05 E0 </color>\\
 +Disables the crouch sound.
  
 <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\ <color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\
Line 11: Line 17:
 <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\  <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\ 
 Disables walljumping. Disables walljumping.
 +
 +<color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\
 +0x8D4C = 0C to 08 (respin)
 +0x8E64 = 0C to 08 (while turning back mid-air)\\
 +0x8EEC = 0C to 08 (spinjump)\\
 +0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</color>\\ 
 +Disables spinjumping.
  
 <color #FFA500>0x8F72 change to 0EDC\\ <color #FFA500>0x8F72 change to 0EDC\\
Line 16: Line 29:
 0x6138 change to D061</color>\\ 0x6138 change to D061</color>\\
 Enables walljumping with spacejump and screw attack. Enables walljumping with spacejump and screw attack.
 +
 +<color #FFA500>0x250174 = 2 to ?? (Frame 1)\\
 +0x250184 = 2 to ?? (Frame 2)\\
 +0x250194 = 2 to ?? (Frame 3)</color>\\
 +Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 131: Line 149:
    
 ===== Weapon Related ===== ===== Weapon Related =====
- 
-<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\ 
-0x3459C8 = 64 to ?? (Normal)\\ 
-0x3459CC = 32 to ?? (Hard)</color>\\ 
-Energy Tank Values 
- 
-<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\ 
-0x3459C9 = 5 to ?? (Normal)\\ 
-0x3459CD = 2 to ?? (Hard)</color>\\ 
-Missile Tank Values 
- 
-<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\ 
-0x3459CA = 2 to ?? (Normal)\\ 
-0x3459CE = 1 to ?? (Hard)</color>\\ 
-Super Missile Tank Values 
- 
-<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\ 
-0x3459CB = 2 to ?? (Normal)\\ 
-0x3459CF = 1 to ?? (Hard)</color>\\ 
-Power Bomb Tank Values 
-     
-<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\ 
-0x3459C1 = 0 to ?? (Missiles)\\ 
-0x3459C2 = 0 to ?? (Super Missiles)\\ 
-0x3459C3 = 0 to ?? (Power Bombs)</color>\\ 
-Starting Energy/Ammo 
  
 <color #FFA500>0x50AC2 = 0C to 04</color>\\  <color #FFA500>0x50AC2 = 0C to 04</color>\\ 
Line 323: Line 315:
 <color #FFA500>0x12F80 = 01 to ??</color>\\  <color #FFA500>0x12F80 = 01 to ??</color>\\ 
 Amount Power Bomb drops restore. Amount Power Bomb drops restore.
 +
 +<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\
 +0x3459C8 = 64 to ?? (Normal)\\
 +0x3459CC = 32 to ?? (Hard)</color>\\
 +Energy Tank Values
 +
 +<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\
 +0x3459C9 = 5 to ?? (Normal)\\
 +0x3459CD = 2 to ?? (Hard)</color>\\
 +Missile Tank Values
 +
 +<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\
 +0x3459CA = 2 to ?? (Normal)\\
 +0x3459CE = 1 to ?? (Hard)</color>\\
 +Super Missile Tank Values
 +
 +<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\
 +0x3459CB = 2 to ?? (Normal)\\
 +0x3459CF = 1 to ?? (Hard)</color>\\
 +Power Bomb Tank Values
 +    
 +<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\
 +0x3459C1 = 0 to ?? (Missiles)\\
 +0x3459C2 = 0 to ?? (Super Missiles)\\
 +0x3459C3 = 0 to ?? (Power Bombs)</color>\\
 +Starting Energy/Ammo
  
 <color #FFA500>0x45132 = 0B D1 to 6E E0\\ <color #FFA500>0x45132 = 0B D1 to 6E E0\\
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp