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zero_mission:hex_changes [2020/04/01 22:17] – [Metroid: Zero Mission Hex Tweaks] multi-manzero_mission:hex_changes [2020/07/06 07:34] – Compilation of tweaks not yet published from MAGConst felixwright
Line 11: Line 11:
 <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\  <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\ 
 Disables walljumping. Disables walljumping.
 +
 +<color #FFA500>0x8F72 change to 0EDC\\
 +0x8F90 change to C046\\
 +0x6138 change to D061</color>\\
 +Enables walljumping with spacejump and screw attack.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 88: Line 93:
 <color #FFA500>0x322CA = 17 to ?? </color>\\ <color #FFA500>0x322CA = 17 to ?? </color>\\
 Event Ridely will check for before starting fight. If event isn't set, fight will not begin.   Event Ridely will check for before starting fight. If event isn't set, fight will not begin.  
 +
 +<color #FFA500>0x21292 = 0B 48 to 19 E0</color>\\
 +Deorem spawns regardless if missiles were obtained.
  
 <color #FFA500>0x23158 = 04 49 to 04 E0</color>\\  <color #FFA500>0x23158 = 04 49 to 04 E0</color>\\ 
Line 123: Line 131:
    
 ===== Weapon Related ===== ===== Weapon Related =====
 +
 +<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\
 +0x3459C8 = 64 to ?? (Normal)\\
 +0x3459CC = 32 to ?? (Hard)</color>\\
 +Energy Tank Values
 +
 +<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\
 +0x3459C9 = 5 to ?? (Normal)\\
 +0x3459CD = 2 to ?? (Hard)</color>\\
 +Missile Tank Values
 +
 +<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\
 +0x3459CA = 2 to ?? (Normal)\\
 +0x3459CE = 1 to ?? (Hard)</color>\\
 +Super Missile Tank Values
 +
 +<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\
 +0x3459CB = 2 to ?? (Normal)\\
 +0x3459CF = 1 to ?? (Hard)</color>\\
 +Power Bomb Tank Values
 +    
 +<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\
 +0x3459C1 = 0 to ?? (Missiles)\\
 +0x3459C2 = 0 to ?? (Super Missiles)\\
 +0x3459C3 = 0 to ?? (Power Bombs)</color>\\
 +Starting Energy/Ammo
  
 <color #FFA500>0x50AC2 = 0C to 04</color>\\  <color #FFA500>0x50AC2 = 0C to 04</color>\\ 
Line 150: Line 184:
  
 ===== Map/HUD/Title Screen ===== ===== Map/HUD/Title Screen =====
 +
 +<color #FFA500>52326 = 02 to ?? (First half Y position)\\
 +52378 = 02 to ?? (Second half Y position)\\
 +52390 = 20 to ?? (Second half X position)</color>\\
 +HUD Energy positions (in pixels) (WIP, will need ASM to change first half X position)
 +
 +<color #FFA500>52484 = 40 46 to ?? 20 } (Missiles Y, first byte)\\
 +52486 = 06 74 to 10 70 \\
 +
 +5249C = 36 to ?? (Missiles X)\\
 +524D8 = 02 to ?? (Super Missiles Y)\\
 +524F0 = 50 to ?? (Super Missiles X)\\
 +5252C = 02 to ?? (Power Bombs Y)\\
 +52544 = 6A to ?? (Power Bombs X)</color>\\
 +HUD Ammo positions (in pixels)\\
 +
 +<color #FFA500>
 +5257E = 0A to ?? (Minimap flicker Y)\\
 +52596 = DE to ?? (Minimap flicker X)\\
 +52602 = FA to ?? (Minimap Y)\\
 +5261A = D6 to ?? (Minimap X)</color>\\
 +HUD Minimap positions (in pixels)\\
  
 <color #FFA500>0x52888 = 1D 2F to 14 E0</color>\\  <color #FFA500>0x52888 = 1D 2F to 14 E0</color>\\ 
Line 171: Line 227:
 <color #FFA500>0x57C88 = 11 48 to 0F E0</color>\\  <color #FFA500>0x57C88 = 11 48 to 0F E0</color>\\ 
 Disables pausing. Disables pausing.
 +
 +<color #FFA500>6896C = 0A 48 to 05 E0</color>\\
 +Always show items collected and timer on pause screen
  
 <color #FFA500>0x2D4 = 01 to 02</color>\\   <color #FFA500>0x2D4 = 01 to 02</color>\\  
Line 221: Line 280:
  
 ===== Misc. ===== ===== Misc. =====
 +
 +<color #FFA500> 3A2: 0C -> 08</color>\\
 +Selecting "Gallery" option on file select plays the credits instead of opening the gallery.
 +
 +<color #FFA500> 0x62E5C = 33 02 -> 63 00</color>\\
 +No exiting ship, jump or footsteps sounds on starting new game.
  
 <color #FFA500>0x60F96 = 07 to 1E\\ <color #FFA500>0x60F96 = 07 to 1E\\
Line 290: Line 355:
 Press B to skip elevator/boss intro cutscenes. Press B to skip elevator/boss intro cutscenes.
  
 +<color #FFA500> 0x345B4A 3C -> ?? </color>\\
 +number of frames it takes for slow crumble blocks to break
 +
 +<color #FFA500>7DE0E = 04 D1 to 11 D1</color>\\
 +Makes hard mode always available
 +
 +<color #FFA500>55FA8 = 11 48 to 64 E0</color>\\
 +Disables varia suit animation
 +
 +<color #FFA500>    13C08 + (SpriteID - 22) * 4\\
 +to\\
 +    DC = left\\
 +    D4 = right</color>\\
 +To change a Chozo statue's direction
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp