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zero_mission:hex_changes [2019/04/07 00:56] – [Samus Tweaks] fixed 0x606CC Samus Tweak from BF to 7F oneof99zero_mission:hex_changes [2020/04/01 22:17] – [Metroid: Zero Mission Hex Tweaks] multi-man
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 ====== Metroid: Zero Mission Hex Tweaks ====== ====== Metroid: Zero Mission Hex Tweaks ======
  
-“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. +“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. 
  
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
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 <color #FFA500>0x98BC = 02 48 to 06 E0</color>\\ <color #FFA500>0x98BC = 02 48 to 06 E0</color>\\
 Allows Samus to stay gripped to a ledge while a power bomb is exploding. Allows Samus to stay gripped to a ledge while a power bomb is exploding.
 +
 +<color #FFA500>0x8306 = 20 to 30\\
 +0x830A = 00 to 30\\
 +0x830D = D0 to D1</color>\\
 +Gravity does not protect against heat. Only protects against lava if Varia is also equipped.
 +
 +<color #FFA500>0xA734 = 01 to 00</color>\\ 
 +Disables Speedboost and Shinespark echoes.
 +
 +<color #FFA500>0x8C88 = 04 48 to 33 E0</color>\\ 
 +Disables shinesparking.
  
 ===== Enemy/Boss Tweaks ====== ===== Enemy/Boss Tweaks ======
Line 101: Line 112:
 0x4E05A = FE F7 to 01 E0</color>\\  0x4E05A = FE F7 to 01 E0</color>\\ 
 Killing Mecha no longer sets a timer or beeps and unlocks doors quicker. Killing Mecha no longer sets a timer or beeps and unlocks doors quicker.
 +
 +<color #FFA500>0x46476 = 03 20 to 04 E0</color>\\
 +Makes power bomb tube breakable at any time.
 +
 +<color #FFA500>0x35D58 = 01 to 00</color>\\
 +Removes slowed physics when grabbed by a Metroid. 
 +
 +<color #FFA500>0x112A9 = D8 to E0</color>\\
 +Enemies no longer get stunned when shot.
    
 ===== Weapon Related ===== ===== Weapon Related =====
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 Apply this and lay some bombs for a good time. Apply this and lay some bombs for a good time.
  
-===== Speed Booster ===== +<color #FFA500>0x4F9FE 80 18 to C0 46\\ 
- +0x4FA0E 40 19 to C0 46</color>\\ 
-<color #FFA500>0x8530 77 to ??</color>\\  +Samus speed no longer added to projectile speed like in SM.
-Speedbooster stage 1. This increases Samus speed just before activating speedbooster. Make this the lowest of the 3 speedbooster values, (FF is max.)  +
- +
-<color #FFA500>0x851E = 8B t0 ??</color>\\  +
-Speedbooster Stage 2. Make this the second lowest value, (FF is max.) +
- +
-<color #FFA500>0x8546 = 9F t0 ??</color>\\  +
-Speedbooster stage 3. Make this the largest value. (FF is max.)  +
-    +
-<color #FFA500>0xA734 = 01 to 00</color>\\  +
-Disables Speedboost and Shinespark echoes. +
- +
-<color #FFA500>0x8C88 = 04 48 to 33 E0</color>\\  +
-Disables shinesparking.+
  
 ===== Map/HUD/Title Screen ===== ===== Map/HUD/Title Screen =====
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 <color #FFA500>0x60DEA = 0F to ??</color>\\ <color #FFA500>0x60DEA = 0F to ??</color>\\
 Index of last demo to play, (ex: if you want 4 demos total, set this to 03). Index of last demo to play, (ex: if you want 4 demos total, set this to 03).
- 
- 
- 
-  
- 
  
  
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 <color #FFA500>0x60F96 = 07 to 1E\\ <color #FFA500>0x60F96 = 07 to 1E\\
-0x60FA4 =  F00B to D413</color>\\+0x60FA4 =  F0 0B to D4 13</color>\\
 No longer lose upgrades or suit after escaping Tourain. (You may want to alter the cutscene that plays.) No longer lose upgrades or suit after escaping Tourain. (You may want to alter the cutscene that plays.)
- 
-<color #FFA500>0x46476 = 03 20 to 04 E0</color>\\ 
-Makes power bomb tube breakable at any time. 
- 
-<color #FFA500>0x35D58 = 01 to 00</color>\\ 
-Removes slowed physics when grabbed by a Metroid.  
  
 <color #FFA500>0x4AFE6 = 4A to ??</color>\\  <color #FFA500>0x4AFE6 = 4A to ??</color>\\ 
Line 268: Line 264:
 0x45236 = 04 48 to 02 E0</color>\\  0x45236 = 04 48 to 02 E0</color>\\ 
 Ship no longer refills energy or ammunition. Ship no longer refills energy or ammunition.
 +
 +<color #FFA500>0x5E793 = 0D to 0E</color>\\
 +All hatches with more than one hit's worth of "health" will flash.
 +
 +<color #FFA500>0x345CB2 = 00 to ??</color>\\
 +Amount of hits required to open a blue hatch.
 +
 +<color #FFA500>0x345CB6 = 00 to ??</color>\\
 +Amount of Missiles required to open a red hatch.
 +
 +<color #FFA500>0x345CBA = 00 to ??</color>\\
 +Amount of Super Missiles required to open a green hatch.
 +
 +<color #FFA500>0x345CBE = 00 to ??</color>\\
 +Amount of Power bombs required to open a yellow hatch.
 +
 +<color #FFA500>0x5CE36 = 06 to ??\\
 +0805CE54 06 to ??</color>\\
 +Door Transition speed.
 +
 +<color #FFA500> 0x5EF8A = 06 48 to 03 E0</color>\\
 +All door transitions are hatchless variant (Faster)
 +
 +<color #FFA500> 0x61116 = 08 D1 to C0 46</color>\\
 +Press B to skip elevator/boss intro cutscenes.
 +
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp