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zero_mission:data_maps:clipdata [2021/01/29 01:15] – felixwright | zero_mission:data_maps:clipdata [2021/01/29 08:56] (current) – 6A description fix caauyjdp | ||
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|64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | |64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
|66|Slow crumble block|Crumble block. Breaks after a short period and reforms.| | |66|Slow crumble block|Crumble block. Breaks after a short period and reforms.| | ||
- | |67|Bomb block (reform)| Destroyed with Bombs, Power Bombs, speedbooster, | + | |67|Bomb block (reform)|Bomb block. Revealed by any weapon. |
|68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| | |68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| | ||
|69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only reforms when the room is reloaded.| | |69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only reforms when the room is reloaded.| | ||
- | |6A|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. | + | |6A|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. |
|6B|Screw attack block (no reform)|Screw attack block. Revealed by Bombs and Power Bombs. Destroyed by screw attack. Once destroyed, it only reforms when the room is reloaded.| | |6B|Screw attack block (no reform)|Screw attack block. Revealed by Bombs and Power Bombs. Destroyed by screw attack. Once destroyed, it only reforms when the room is reloaded.| | ||
|70|Vertical Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | |70|Vertical Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | ||
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|5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | |5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | ||
|5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | |5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | ||
- | |6C|Hidden | + | |6C|Hidden |
|6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.| | |6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.| | ||
|6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.| | |6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.| | ||
|6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| | |6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| | ||
- | |7C|Underwater | + | |7C|Underwater |
|7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.| | |7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.| | ||
|7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.| | |7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.| | ||
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|02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.| | |02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.| | ||
|07|Enemy only block|Solid block. Solid for Samus, air for enemies.| | |07|Enemy only block|Solid block. Solid for Samus, air for enemies.| | ||
- | |09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used for ziplines.| | + | |09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used to cap the end of ziplines |
- | |17|Stop enemy block (air)|Solid block. Solid for enemies, air for Samus.| | + | |17|Stop enemy block (air)|Air block. Solid for enemies, air for Samus.| |
|18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.| | |18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.| | ||
|19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.| | |19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.| |