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zero_mission:data_maps:clipdata [2021/01/29 00:38] – Finished clipdata list. Some things need FIXME felixwrightzero_mission:data_maps:clipdata [2021/01/29 08:56] (current) – 6A description fix caauyjdp
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 |A1|Strong lava|Lava. Deals 1 damage/3 frames, or 20dmg/second. Reduced to 1 damage/5 frames, or 12dmg/second with Varia Suit. No damage taken with Gravity Suit. Restricts movement without Gravity Suit.| |A1|Strong lava|Lava. Deals 1 damage/3 frames, or 20dmg/second. Reduced to 1 damage/5 frames, or 12dmg/second with Varia Suit. No damage taken with Gravity Suit. Restricts movement without Gravity Suit.|
 |A2|Acid|Green acid. Deals 1 damage/frame, or 60dmg/second. Reduced to 1 damage/2 frames with Varia Suit. Reduced to 1 damage/4 frames with Gravity Suit. Restricts movement without Gravity Suit.|  |A2|Acid|Green acid. Deals 1 damage/frame, or 60dmg/second. Reduced to 1 damage/2 frames with Varia Suit. Reduced to 1 damage/4 frames with Gravity Suit. Restricts movement without Gravity Suit.| 
-FIXME A0, A1, A2 -- Math might be wrong+FIXME 11, 12, 13, 14, 15, 16 -- Math might be wrong\\ 
 +FIXME 21, 22, 23, 24, 25, 26 -- Math might be wrong\\ 
 +FIXME A0, A1, A2 -- Math might be wrong\\
 --------------------------------------------- ---------------------------------------------
  
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 ^ID   ^Name   ^Description   ^ ^ID   ^Name   ^Description   ^
-|50|Top-left shot block (never reform)|The top left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never respawns.| +|50|Top-left shot block (never reform)|The top left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never reforms.| 
-|51|Top-right shot block (never reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never respawns.| +|51|Top-right shot block (never reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never reforms.| 
-|52|Shot block (never reform)|Shot block. Destroyed by any weapon. Once destroyed, it never respawns.| +|52|Shot block (never reform)|Shot block. Destroyed by any weapon. Once destroyed, it never reforms.| 
-|53|Top-left shot block (no reform)|The top left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only respawns when the room is reloaded.| +|53|Top-left shot block (no reform)|The top left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| 
-|54|Top-right shot block (no reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only respawns when the room is reloaded.| +|54|Top-right shot block (no reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| 
-|55|Shot block (no reform)|Shot block. Destroyed by any weapon. Once destroyed, it only respawns when the room is reloaded.|+|55|Shot block (no reform)|Shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.|
 |56|Crumble block|Crumble block. Breaks when fallen or walked over, and reforms after. Can be ran across using Speed Booster.| |56|Crumble block|Crumble block. Breaks when fallen or walked over, and reforms after. Can be ran across using Speed Booster.|
-|57|Bomb block (never reform)|Bomb block. Revealed by any weapon. Destroyed with Bombs or Power Bombs. Once destroyed, it never respawns.| +|57|Bomb block (never reform)|Bomb block. Revealed by any weapon. Destroyed with Bombs or Power Bombs. Once destroyed, it never reforms.| 
-|58|Missile block (never reform)|Missile block. Revealed by Bombs or Power Bombs. Destroyed with missiles or Super missiles. Once destroyed, it never respawns.| +|58|Missile block (never reform)|Missile block. Revealed by Bombs or Power Bombs. Destroyed with missiles or Super missiles. Once destroyed, it never reforms.| 
-|59|Super Missile block (never reform)|Super Missile block. Revealed by Bombs or Power Bombs. Destroyed with Super missiles. Once destroyed, it never respawns.| +|59|Super Missile block (never reform)|Super Missile block. Revealed by Bombs or Power Bombs. Destroyed with Super missiles. Once destroyed, it never reforms.| 
-|5A|Speed boost block (no reform)|Speed boost block. Revealed by Bombs or Power Bombs. Destroyed with Speed Booster. Once destroyed, it only respawns when the room is reloaded.| +|5A|Speed boost block (no reform)|Speed boost block. Revealed by Bombs or Power Bombs. Destroyed with Speed Booster. Once destroyed, it only reforms when the room is reloaded.| 
-|5B|Power Bomb block (never reform)|Power bomb block. Revealed by Bombs or Power Bombs. Destroyed with Power Bombs. Once destroyed, it never respawns.| +|5B|Power Bomb block (never reform)|Power bomb block. Revealed by Bombs or Power Bombs. Destroyed with Power Bombs. Once destroyed, it never reforms.| 
-|60|Bottom-left shot block (never reform)|The bottom left corner of a 2x2 shot block. Once destroyed, it never respawns.| +|60|Bottom-left shot block (never reform)|The bottom left corner of a 2x2 shot block. Once destroyed, it never reforms.| 
-|61|Bottom-right shot block (never reform)|The bottom right corner of a 2x2 shot block. Once destroyed, it never respawns.|+|61|Bottom-right shot block (never reform)|The bottom right corner of a 2x2 shot block. Once destroyed, it never reforms.|
 |62|Shot block (reform)|Shot block. Destroyed by any weapon. Reforms after a short time.| |62|Shot block (reform)|Shot block. Destroyed by any weapon. Reforms after a short time.|
-|63|Bottom-left shot block (no reform)|The bottom left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only respawns when the room is reloaded.| +|63|Bottom-left shot block (no reform)|The bottom left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| 
-|64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only respawns when the room is reloaded.|+|64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.|
 |66|Slow crumble block|Crumble block. Breaks after a short period and reforms.| |66|Slow crumble block|Crumble block. Breaks after a short period and reforms.|
-|67|Bomb block (reform)| Destroyed with Bombs, Power Bombs, speedbooster, or screw attack.| +|67|Bomb block (reform)|Bomb block. Revealed by any weapon. Destroyed with Bombs, Power Bombs, speedbooster, or screw attack. Reforms after a short time.| 
-|68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only respawns when the room is reloaded.| +|68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| 
-|69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only respawns when the room is reloaded.| +|69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only reforms when the room is reloaded.| 
-|6A|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. Once destroyed, it only respawns when the room is reloaded.| +|6A|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. Reforms after a short time.| 
-|6B|Screw attack block (no reform)|Screw attack block. Revealed by Bombs and Power Bombs. Destroyed by screw attack. Once destroyed, it only respawns when the room is reloaded.| +|6B|Screw attack block (no reform)|Screw attack block. Revealed by Bombs and Power Bombs. Destroyed by screw attack. Once destroyed, it only reforms when the room is reloaded.| 
-|70|Vertical Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| +|70|Vertical Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| 
-|71|Vertical Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| +|71|Vertical Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| 
-|72|Vertical Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| +|72|Vertical Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| 
-|73|Vertical Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| +|73|Vertical Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| 
-|74|Horizontal Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with vertical bomb chain blocks.| +|74|Horizontal Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| 
-|75|Horizontal Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with vertical bomb chain blocks.| +|75|Horizontal Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| 
-|76|Horizontal Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with vertical bomb chain blocks.| +|76|Horizontal Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| 
-|77|Horizontal Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only respawns when the room is reloaded. Can be tied in with vertical bomb chain blocks.| +|77|Horizontal Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| 
-FIXME 70, 71, 72, 73- Somehow these 4 types of chain blocks interact, not currently sure how +FIXME 70, 71, 72, 73 -- Somehow these 4 types of chain blocks interact, not currently sure how\\ 
-FIXME 74, 75, 76, 77- Somehow these 4 types of chain blocks interact, not currently sure how+FIXME 74, 75, 76, 77 -- Somehow these 4 types of chain blocks interact, not currently sure how\\
  
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 |5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| |5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.|
 |5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| |5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.|
-|6C|Hidden energy tank|Energy tank. Revealed by any weapon until room is reloaded.|+|6C|Hidden Energy tank|Energy tank. Revealed by any weapon until room is reloaded.|
 |6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.| |6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.|
 |6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.| |6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.|
 |6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| |6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.|
-|7C|Underwater energy tank|Energy tank. Otherwise behaves like water.|+|7C|Underwater Energy tank|Energy tank. Otherwise behaves like water.|
 |7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.| |7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.|
 |7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.| |7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.|
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 |02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.| |02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.|
 |07|Enemy only block|Solid block. Solid for Samus, air for enemies.| |07|Enemy only block|Solid block. Solid for Samus, air for enemies.|
-|09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used for ziplines.| +|09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used to cap the end of ziplines and walls with eye lazers.| 
-|17|Stop enemy block (air)|Solid block. Solid for enemies, air for Samus.|+|17|Stop enemy block (air)|Air block. Solid for enemies, air for Samus.|
 |18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.| |18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.|
 |19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.| |19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.|
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 |8A|BG0 trigger brighter 4|Air block. Makes BG0 brightness ~100%| |8A|BG0 trigger brighter 4|Air block. Makes BG0 brightness ~100%|
 |8B|BG0 trigger default transparency|Air block. Reverts BG0 to settings from the room header.| |8B|BG0 trigger default transparency|Air block. Reverts BG0 to settings from the room header.|
-FIXME 80, 81, 82, 83, 84, 85, 86 Math might be wrong +FIXME 80, 81, 82, 83, 84, 85, 86 Math might be wrong\\ 
-FIXME 87, 88, 89, 8A Math might be wrong+FIXME 87, 88, 89, 8A Math might be wrong\\
 --------------------------------------------- ---------------------------------------------
zero_mission/data_maps/clipdata.1611880680.txt.gz · Last modified: 2021/01/29 00:38 by felixwright