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zero_mission:data_maps:clipdata [2021/01/29 01:15] – felixwright | zero_mission:data_maps:clipdata [2021/01/29 01:51] – felixwright | ||
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|64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | |64|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
|66|Slow crumble block|Crumble block. Breaks after a short period and reforms.| | |66|Slow crumble block|Crumble block. Breaks after a short period and reforms.| | ||
- | |67|Bomb block (reform)| Destroyed with Bombs, Power Bombs, speedbooster, | + | |67|Bomb block (reform)|Bomb block. Revealed by any weapon. |
|68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| | |68|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| | ||
|69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only reforms when the room is reloaded.| | |69|Super Missile block (no reform)|Super Missile block. Revealed by Bombs and Power Bombs. Destroyed by Super missiles. Once destroyed, it only reforms when the room is reloaded.| | ||
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|5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | |5E|Super Missile tank|Adds +2 Super Missiles on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | ||
|5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | |5F|Power Bomb tank|Adds +2 Power Bombs on easy and normal, +1 on hard. Tank values can be adjusted via hex tweak for all three difficulties.| | ||
- | |6C|Hidden | + | |6C|Hidden |
|6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.| | |6D|Hidden Missile tank|Missile tank. Revealed by any weapon until room is reloaded.| | ||
|6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.| | |6E|Hidden Super Missile tank|Super Missile tank. Revealed by any weapon until room is reloaded.| | ||
|6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| | |6F|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| | ||
- | |7C|Underwater | + | |7C|Underwater |
|7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.| | |7D|Underwater Missile tank|Missile tank. Otherwise behaves like water.| | ||
|7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.| | |7E|Underwater Super Missile tank|Super Missile tank. Otherwise behaves like water.| | ||
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|02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.| | |02|Non-Power grip|Solid block. These blocks cannot be grabbed or mantled over using power grip.| | ||
|07|Enemy only block|Solid block. Solid for Samus, air for enemies.| | |07|Enemy only block|Solid block. Solid for Samus, air for enemies.| | ||
- | |09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used for ziplines.| | + | |09|Stop enemy block (solid)|Solid block. Solid for enemies and samus. Used to cap the end of ziplines |
- | |17|Stop enemy block (air)|Solid block. Solid for enemies, air for Samus.| | + | |17|Stop enemy block (air)|Air block. Solid for enemies, air for Samus.| |
|18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.| | |18|Space pirate zoneline|Solid block. Used to despawn space pirates when they leave rooms.| | ||
|19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.| | |19|Space pirate wall jump point|Solid block. Used for walls directly across from platforms, so pirates can wall jump over.| |