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zero_mission:basic_guides:mage:clipdata [2017/08/31 17:11] – oneof99 | zero_mission:basic_guides:mage:clipdata [2021/01/23 09:21] (current) – removed felixwright | ||
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- | ===== Clipdata List ===== | ||
- | [[zero_mission: | ||
- | --------------------------------------------- | ||
- | ==== 1- Basic Blocks ==== | ||
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- | 0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | ||
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- | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. Enemies can pass through this as if it is air! | ||
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- | 2: Non-power grip - Pretty self explanatory, | ||
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- | 7: Enemy only block - Blocks that act like " | ||
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- | 9: Stop enemy block (solid) - Works just like a solid block, stops space pirates from moving if there is no alarm, works as stopping point for ziplines | ||
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- | 10: Solid - Does not allow anything to pass though it (except wave beam) | ||
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- | 11/12: Steep floor slope - A slope in the floor that lifts the player one block. For reference, / means it goes low to high when moving right, while \ means it goes high to low when moving right. | ||
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- | 13-16: Upper/Lower slight floor slope - Floor slopes that extend over 2 spaces. Make sure to use Lower on the lower end of a slope | ||
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- | 17: Stop enemy block (air) - Works like an air block for Samus, but a solid block for enemies | ||
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- | 18: Enemy Pirate Zoneline - | ||
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- | 19: Enemy Pirate Wall Jump Point - | ||
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- | 1A: Unused (Solid) | ||
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- | 1B: Water - This acts as water and will make slow Samus' | ||
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- | 1C: Wet Ground - Solid block that creates a splash animation when Samus walks over it. | ||
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- | 1D: Dusty Ground - Solid block that creates a dust animation when Samus walks over it. | ||
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- | 1E/1F: Unused (Solid/Air) | ||
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- | 20: Door Transition - Placed on top of door sprites to allow for a transition. | ||
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- | 21-26: Ceiling Slopes - These act as air and don't do anything. Save time < | ||
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- | 27/28: Vertical Up/Down Transition - Work as door transitions but in those directions (Up if moving up, down if moving down) | ||
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- | 29/2A: Elevator Up/Down - Work like 27/28 but only for elevators | ||
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- | 2B: Unused (Air) | ||
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- | 2C: Bubbly Ground - Ground that releases bubbles when you land. | ||
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- | 2D: Very Dusty Ground - Ground that is very dusty | ||
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- | 2E/2F: Unused (Air) | ||
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- | --------------------------------------------- | ||
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- | ==== 2 - Doors ==== | ||
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- | 30: Gray Door - Really kinda useless unless the door is //only and always// an entry door, never an exit. | ||
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- | 36: Regular Door - Can be opened with literally any weapon (Beam, bomb, missiles, super missiles, power bombs) | ||
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- | 40: Missile Door - Can only be opened with missiles or super missiles | ||
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- | 46: Super Missile Door - Can only be opened with super missiles | ||
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- | 4C: Power Bomb Door - Can only be opened with power bombs | ||
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- | --------------------------------------------- | ||
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- | ==== 3 - Destroyable Blocks ==== | ||
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- | --------------------------------------------- | ||
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- | ==== 4 - Misc Blocks ==== | ||
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- | --------------------------------------------- |