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zero_mission:basic_guides:mage:clipdata [2017/08/30 18:39] oneof99zero_mission:basic_guides:mage:clipdata [2021/01/23 09:21] (current) – removed felixwright
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-===== Clipdata List ===== 
  
-[[zero_mission:basic_guides:mage|Back to Mage Tutorial]] 
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-==== 1- Basic Blocks ==== 
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-0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the "empty" clipdata 
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-1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. 
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-2: Non-power grip - Pretty self explanatory, a solid block that you cannot grab onto with power grip. 
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-7: Enemy only block - Blocks that act like "air", but only for the enemy. Used in Zero Mission for places to hide those annoying bug enemies that come out of the walls. 
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-9: Stop enemy block (solid) - Works just like a solid block, stops space pirates from moving if there is no alarm, works as stopping point for ziplines 
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-10: Solid - Does not allow anything to pass though it (except wave beam) 
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-11/12: Steep floor slope - A slope in the floor that lifts the player one block. For reference, / means it goes low to high when moving right, while \ means it goes high to low when moving right. 
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-13-16: Upper/Lower slight floor slope - Floor slopes that extend over 2 spaces. Make sure to use Lower on the lower end of a slope 
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-17: Stop enemy block (air) - Works like an air block for Samus, but a solid block for enemies 
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-18: Enemy Pirate Zoneline -  
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-19: Enemy Pirate Wall Jump Point - 
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-1A: Unused (Solid) 
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-1B: Water - This acts as water and will make slow Samus's movements when she is in it. Does not affect enemies. 
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-1C: Wet Ground - Solid block that creates a splash animation when Samus walks over it. 
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-1D: Dusty Ground - Solid block that creates a dust animation when Samus walks over it. 
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-1E/1F: Unused (Solid/Air) 
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-20: Door Transition - Placed on top of door sprites to allow for a transition. 
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-21-26: Ceiling Slopes - These act as air and don't do anything. Save time <del>and money</del> by just using air blocks. 
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-27/28: Vertical Up/Down Transition - Work as door transitions but in those directions (Up if moving up, down if moving down) 
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-29/2A: Elevator Up/Down - Work like 27/28 but only for elevators 
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-2B: Unused (Air) 
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-2C: Bubbly Ground - Ground that releases bubbles when you land. 
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-2D: Very Dusty Ground - Ground that is very dusty 
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-2E/2F: Unused (Air) 
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-==== 2 - Doors ==== 
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-30: Gray Door - Really kinda useless unless the door is //only and always// an entry door, never an exit. 
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-36: Regular Door - Can be opened with literally any weapon (Beam, bomb, missiles, super missiles, power bombs) 
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-40: Missile Door - Can only be opened with missiles or super missiles 
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-46: Super Missile Door - Can only be opened with super missiles 
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-4C: Power Bomb Door - Can only be opened with power bombs 
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-==== 3 - Destroyable Blocks ==== 
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-==== 4 - Misc Blocks ==== 
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zero_mission/basic_guides/mage/clipdata.1504118358.txt.gz · Last modified: 2017/08/30 18:39 by oneof99