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zero_mission:basic_guides:mage:clipdata [2017/08/30 18:21] – [1- Basic Blocks] oneof99zero_mission:basic_guides:mage:clipdata [2021/01/23 09:21] (current) – removed felixwright
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-===== Clipdata List ===== 
  
-==== 1- Basic Blocks ==== 
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-0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the "empty" clipdata 
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-1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. 
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-2: Non-power grip - Pretty self explanatory, a solid block that you cannot grab onto with power grip. 
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-7: Enemy only block - Blocks that act like "air", but only for the enemy. Used in Zero Mission for places to hide those annoying bug enemies that come out of the walls. 
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-9: Stop enemy block (solid) - Works just like a solid block, stops space pirates from moving if there is no alarm, works as stopping point for ziplines 
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-10: Solid - Does not allow anything to pass though it (except wave beam) 
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-11/12: Steep floor slope - A slope in the floor that lifts the player one block. For reference, / means it goes low to high when moving right, while \ means it goes high to low when moving right. 
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-13-16: Upper/Lower slight floor slope - Floor slopes that extend over 2 spaces. Make sure to use Lower on the lower end of a slope 
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-17: Stop enemy block (air) - Works like an air block for Samus, but a solid block for enemies 
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-18: Enemy Pirate Zoneline -  
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-19: Enemy Pirate Wall Jump Point - 
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-1A: Unused (Solid) 
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-1B: Water - This acts as water and will make slow Samus's movements when she is in it. Does not affect enemies. 
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-1C: Wet Ground - Solid block that creates a splash animation when Samus walks over it. 
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-1D: Dusty Ground - Solid block that creates a dust animation when Samus walks over it. 
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-==== 2 - Doors ==== 
zero_mission/basic_guides/mage/clipdata.1504117286.txt.gz · Last modified: 2017/08/30 18:21 by oneof99