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zero_mission:basic_guides:mage:clipdata [2017/08/30 18:19] – oneof99 | zero_mission:basic_guides:mage:clipdata [2021/01/23 09:21] (current) – removed felixwright | ||
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- | ===== Clipdata List ===== | ||
- | ==== 1- Basic Blocks ==== | ||
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- | 0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | ||
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- | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. | ||
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- | 2: Non-power grip - Pretty self explanatory, | ||
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- | 7: Enemy only block - Blocks that act like " | ||
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- | 9: Stop enemy block (solid) - Works just like a solid block, stops space pirates from moving if there is no alarm, works as stopping point for ziplines | ||
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- | 10: Solid - Does not allow anything to pass though it (except wave beam) | ||
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- | 11/12: Steep floor slope - A slope in the floor that lifts the player one block. For reference, / means it goes low to high when moving right, while \ means it goes high to low when moving right. | ||
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- | 13-16: Upper/Lower slight floor slope - Floor slopes that extend over 2 spaces. Make sure to use Lower on the lower end of a slope | ||
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- | 17: Stop enemy block (air) - Works like an air block for Samus, but a solid block for enemies | ||
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- | 18: Enemy Pirate Zoneline - | ||
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- | 19: Enemy Pirate Wall Jump Point - | ||
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- | 1A: Unused (Solid) | ||
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- | 1B | ||
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- | ==== 2 - Doors ==== |